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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qpulseaudiodevices_p.h"
++ #include "qmediadevices.h"
++ #include "private/qcameradevice_p.h"
++
++ #include "qpulseaudiosource_p.h"
++ #include "qpulseaudiosink_p.h"
++ #include "qpulseaudio_contextmanager_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ QPulseAudioDevices::QPulseAudioDevices()
++ {
++ pulseEngine = new QPulseAudioContextManager();
++
++ // TODO: it might make sense to connect device changing signals
++ // to each added QMediaDevices
++ QObject::connect(pulseEngine, &QPulseAudioContextManager::audioInputsChanged, this,
++ &QPulseAudioDevices::onAudioInputsChanged, Qt::DirectConnection);
++ QObject::connect(pulseEngine, &QPulseAudioContextManager::audioOutputsChanged, this,
++ &QPulseAudioDevices::onAudioOutputsChanged, Qt::DirectConnection);
++ }
++
++ QPulseAudioDevices::~QPulseAudioDevices()
++ {
++ delete pulseEngine;
++ }
++
++ QList<QAudioDevice> QPulseAudioDevices::findAudioInputs() const
++ {
++ return pulseEngine->availableDevices(QAudioDevice::Input);
++ }
++
++ QList<QAudioDevice> QPulseAudioDevices::findAudioOutputs() const
++ {
++ return pulseEngine->availableDevices(QAudioDevice::Output);
++ }
++
++ QPlatformAudioSource *QPulseAudioDevices::createAudioSource(const QAudioDevice &deviceInfo,
++ const QAudioFormat &fmt,
++ QObject *parent)
++ {
++ return new QPulseAudioInternal::QPulseAudioSource(deviceInfo, fmt, parent);
++ }
++
++ QPlatformAudioSink *QPulseAudioDevices::createAudioSink(const QAudioDevice &deviceInfo,
++ const QAudioFormat &fmt,
++ QObject *parent)
++ {
++ return new QPulseAudioInternal::QPulseAudioSink(deviceInfo, fmt, parent);
++ }
++
++ QT_END_NAMESPACE