Revision control
++ // Copyright (C) 2017 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include <QtVirtualKeyboard/private/handwritinggesturerecognizer_p.h>
++
++ #include <QtCore/qmath.h>
++ #include <QVector2D>
++
++ QT_BEGIN_NAMESPACE
++ namespace QtVirtualKeyboard {
++
++ HandwritingGestureRecognizer::HandwritingGestureRecognizer(QObject *parent) :
++ GestureRecognizer(parent),
++ m_dpi(96)
++ {
++ }
++
++ void HandwritingGestureRecognizer::setDpi(int value)
++ {
++ m_dpi = value >= 0 ? value : 96;
++ }
++
++ int HandwritingGestureRecognizer::dpi() const
++ {
++ return m_dpi;
++ }
++
++ QVariantMap HandwritingGestureRecognizer::recognize(const QList<QVirtualKeyboardTrace *> traceList)
++ {
++ if (traceList.size() > 0 && traceList.size() < 3) {
++
++ // Swipe gesture detection
++ // =======================
++ //
++ // The following algorithm is based on the assumption that a
++ // vector composed of two arbitrary selected, but consecutive
++ // measuring points, and a vector composed of the first and last
++ // of the measuring points, are approximately in the same angle.
++ //
++ // If the measuring points are located very close to each other,
++ // the angle can fluctuate a lot. This has been taken into account
++ // by setting a minimum Euclidean distance between the measuring
++ // points.
++ //
++
++ // Minimum euclidean distance of a segment (in millimeters)
++ static const int MINIMUM_EUCLIDEAN_DISTANCE = 8;
++
++ // Maximum theta variance (in degrees)
++ static const qreal THETA_THRESHOLD = 25.0;
++
++ // Maximum width variance in multitouch swipe (+- in percent)
++ static const int MAXIMUM_WIDTH_VARIANCE = 20;
++
++ const qreal minimumEuclideanDistance = MINIMUM_EUCLIDEAN_DISTANCE / 25.4 * m_dpi;
++ static const qreal thetaThreshold = qDegreesToRadians(THETA_THRESHOLD);
++
++ QList<QVector2D> swipeVectors;
++
++ int traceIndex;
++ const int traceCount = traceList.size();
++ for (traceIndex = 0; traceIndex < traceCount; ++traceIndex) {
++
++ const QVirtualKeyboardTrace *trace = traceList.at(traceIndex);
++ const QVariantList &points = trace->points();
++ QVector2D swipeVector;
++ const int pointCount = points.size();
++ int pointIndex = 0;
++ if (pointCount >= 2) {
++
++ QPointF startPosition = points.first().toPointF();
++ swipeVector = QVector2D(points.last().toPointF() - startPosition);
++ const qreal swipeLength = swipeVector.length();
++
++ if (swipeLength >= minimumEuclideanDistance) {
++
++ QPointF previousPosition = startPosition;
++ qreal euclideanDistance = 0;
++ for (pointIndex = 1; pointIndex < pointCount; ++pointIndex) {
++
++ QPointF currentPosition(points.at(pointIndex).toPointF());
++
++ euclideanDistance += QVector2D(currentPosition - previousPosition).length();
++ if (euclideanDistance >= minimumEuclideanDistance) {
++
++ // Set the angle (theta) between the sample vector and the swipe vector
++ const QVector2D sampleVector(currentPosition - startPosition);
++ const qreal theta = qAcos(QVector2D::dotProduct(swipeVector, sampleVector) / (swipeLength * sampleVector.length()));
++
++ // Rejected when theta above threshold
++ if (theta >= thetaThreshold) {
++ swipeVector = QVector2D();
++ break;
++ }
++
++ startPosition = currentPosition;
++ euclideanDistance = 0;
++ }
++
++ previousPosition = currentPosition;
++ }
++
++ if (pointIndex < pointCount) {
++ swipeVector = QVector2D();
++ break;
++ }
++
++ // Check to see if angle and length matches to existing touch points
++ if (!swipeVectors.isEmpty()) {
++ bool matchesToExisting = true;
++ const qreal minimumSwipeLength = (swipeLength * (100.0 - MAXIMUM_WIDTH_VARIANCE) / 100.0);
++ const qreal maximumSwipeLength = (swipeLength * (100.0 + MAXIMUM_WIDTH_VARIANCE) / 100.0);
++ for (const QVector2D &otherSwipeVector : std::as_const(swipeVectors)) {
++ const qreal otherSwipeLength = otherSwipeVector.length();
++ const qreal theta = qAcos(QVector2D::dotProduct(swipeVector, otherSwipeVector) / (swipeLength * otherSwipeLength));
++
++ if (theta >= thetaThreshold) {
++ matchesToExisting = false;
++ break;
++ }
++
++ if (otherSwipeLength < minimumSwipeLength || otherSwipeLength > maximumSwipeLength) {
++ matchesToExisting = false;
++ break;
++ }
++ }
++
++ if (!matchesToExisting) {
++ swipeVector = QVector2D();
++ break;
++ }
++ }
++ } else {
++ swipeVector = QVector2D();
++ }
++ }
++
++ if (swipeVector.isNull())
++ break;
++
++ swipeVectors.append(swipeVector);
++ }
++
++ if (swipeVectors.size() == traceCount) {
++
++ QVariantMap swipeGesture;
++
++ // Get swipe angle from the first vector:
++ // 0 degrees == right
++ // 90 degrees == down
++ // 180 degrees == left
++ // 270 degrees == up
++ QList<QVector2D>::ConstIterator swipeVector = swipeVectors.constBegin();
++ qreal swipeLength = swipeVector->length();
++ qreal swipeAngle = qAcos(swipeVector->x() / swipeLength);
++ if (swipeVector->y() < 0)
++ swipeAngle = 2 * M_PI - swipeAngle;
++
++ // Calculate an average length of the vector
++ ++swipeVector;
++ for (const auto cend = swipeVectors.cend(); swipeVector != cend; ++swipeVector)
++ swipeLength += swipeVector->length();
++ swipeLength /= traceCount;
++
++ swipeGesture[QLatin1String("type")] = QLatin1String("swipe");
++ swipeGesture[QLatin1String("angle")] = swipeAngle;
++ swipeGesture[QLatin1String("angle_degrees")] = qRadiansToDegrees(swipeAngle);
++ swipeGesture[QLatin1String("length")] = swipeLength;
++ swipeGesture[QLatin1String("length_mm")] = swipeLength / m_dpi * 25.4;
++ swipeGesture[QLatin1String("touch_count")] = traceCount;
++
++ return swipeGesture;
++ }
++ }
++
++ return QVariantMap();
++ }
++
++ } // namespace QtVirtualKeyboard
++ QT_END_NAMESPACE