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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick.VirtualKeyboard
++
++ Item {
++ id: root
++ property bool handleIsMoving: false
++ property var inputContext: InputContext
++ visible: enabled && (inputContext.selectionControlVisible || handleIsMoving) && !InputContext.animating
++
++ Loader {
++ id: anchorHandle
++ sourceComponent: keyboard.style.selectionHandle
++
++ Behavior on opacity {
++ NumberAnimation { duration: 200 }
++ }
++ opacity: inputContext !== null && inputContext.anchorRectIntersectsClipRect ? 1.0 : 0.0
++
++ MouseArea {
++ width: parent.width * 2
++ height: width * 1.12
++ anchors.centerIn: parent
++ onPositionChanged: function(mouse) {
++ // we don't move the handles, the handles will move as the selection changes.
++ // The middle of a handle is mapped to the middle of the line above it
++ root.handleIsMoving = true
++ var xx = x + anchorHandle.x + mouse.x
++ var yy = y + anchorHandle.y + mouse.y - (anchorHandle.height + inputContext.anchorRectangle.height)/2
++ var x2 = cursorHandle.x + cursorHandle.width/2
++ var y2 = cursorHandle.y - inputContext.cursorRectangle.height/2
++ inputContext.setSelectionOnFocusObject(Qt.point(xx,yy), Qt.point(x2,y2))
++ }
++ onReleased: {
++ root.handleIsMoving = false
++ }
++ }
++ }
++
++ // selection cursor handle
++ Loader {
++ id: cursorHandle
++ sourceComponent: keyboard.style.selectionHandle
++
++ Behavior on opacity {
++ NumberAnimation { duration: 200 }
++ }
++ opacity: inputContext !== null && inputContext.cursorRectIntersectsClipRect ? 1.0 : 0.0
++
++ MouseArea {
++ width: parent.width * 2
++ height: width * 1.12
++ anchors.centerIn: parent
++ onPositionChanged: function(mouse) {
++ // we don't move the handles, the handles will move as the selection changes.
++ root.handleIsMoving = true
++ var xx = anchorHandle.x + anchorHandle.width/2
++ var yy = anchorHandle.y - inputContext.anchorRectangle.height/2
++ var x2 = x + cursorHandle.x + mouse.x
++ var y2 = y + cursorHandle.y + mouse.y - (cursorHandle.height + inputContext.cursorRectangle.height)/2
++ inputContext.setSelectionOnFocusObject(Qt.point(xx, yy), Qt.point(x2, y2))
++ }
++ onReleased: {
++ root.handleIsMoving = false
++ }
++ }
++ }
++
++ Connections {
++ target: inputContext
++ function onCursorRectangleChanged() {
++ var cursorItemPos = root.mapFromItem(null, inputContext.cursorRectangle.x, inputContext.cursorRectangle.y)
++ cursorHandle.x = cursorItemPos.x - cursorHandle.width/2
++ cursorHandle.y = cursorItemPos.y + inputContext.cursorRectangle.height
++ }
++ function onAnchorRectangleChanged() {
++ var anchorItemPos = root.mapFromItem(null, inputContext.anchorRectangle.x, inputContext.anchorRectangle.y)
++ anchorHandle.x = anchorItemPos.x - anchorHandle.width/2
++ anchorHandle.y = anchorItemPos.y + inputContext.anchorRectangle.height
++ }
++ }
++ }