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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QSGNINEPATCHNODE_H
++ #define QSGNINEPATCHNODE_H
++
++ #include <QtQuick/qsgnode.h>
++ #include <QtQuick/qsgtexture.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK_EXPORT QSGNinePatchNode : public QSGGeometryNode
++ {
++ public:
++ ~QSGNinePatchNode() override = default;
++
++ virtual void setTexture(QSGTexture *texture) = 0;
++ virtual void setBounds(const QRectF &bounds) = 0;
++ virtual void setDevicePixelRatio(qreal ratio) = 0;
++ virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom) = 0;
++ virtual void update() = 0;
++
++ static void rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry,
++ const QVector4D &padding,
++ const QRectF &bounds, qreal dpr);
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QSGNINEPATCHNODE_H