Revision control
++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qsgdefaultpainternode_p.h"
++
++ #include <QtQuick/private/qquickpainteditem_p.h>
++
++ #include <QtQuick/private/qsgdefaultrendercontext_p.h>
++ #include <QtQuick/private/qsgcontext_p.h>
++ #include <qmath.h>
++ #include <qpainter.h>
++
++ #if QT_CONFIG(opengl)
++ #include <private/qopenglextensions_p.h>
++ #include <rhi/qrhi.h>
++ #endif
++
++ QT_BEGIN_NAMESPACE
++
++ #define QT_MINIMUM_DYNAMIC_FBO_SIZE 64U
++
++ QSGPainterTexture::QSGPainterTexture()
++ : QSGPlainTexture(*(new QSGPlainTexturePrivate(this)))
++ {
++ m_retain_image = true;
++ }
++
++ void QSGPainterTexture::commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
++ {
++ if (!m_dirty_rect.isNull()) {
++ setImage(m_image);
++ m_dirty_rect = QRect();
++ }
++ QSGPlainTexture::commitTextureOperations(rhi, resourceUpdates);
++ }
++
++ QSGDefaultPainterNode::QSGDefaultPainterNode(QQuickPaintedItem *item)
++ : QSGPainterNode()
++ , m_preferredRenderTarget(QQuickPaintedItem::Image)
++ , m_actualRenderTarget(QQuickPaintedItem::Image)
++ , m_item(item)
++ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
++ , m_texture(nullptr)
++ #if QT_CONFIG(opengl)
++ , m_fbo(nullptr)
++ , m_multisampledFbo(nullptr)
++ , m_gl_device(nullptr)
++ , m_wrapperTexture(nullptr)
++ #endif
++ , m_fillColor(Qt::transparent)
++ , m_contentsScale(1.0)
++ , m_dirtyContents(false)
++ , m_opaquePainting(false)
++ , m_linear_filtering(false)
++ , m_mipmapping(false)
++ , m_smoothPainting(false)
++ #if QT_CONFIG(opengl)
++ , m_extensionsChecked(false)
++ , m_multisamplingSupported(false)
++ #endif
++ , m_fastFBOResizing(false)
++ , m_dirtyGeometry(false)
++ , m_dirtyRenderTarget(false)
++ , m_dirtyTexture(false)
++ {
++ m_context = static_cast<QSGDefaultRenderContext *>(static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphRenderContext());
++
++ setMaterial(&m_materialO);
++ setOpaqueMaterial(&m_material);
++ setGeometry(&m_geometry);
++
++ #ifdef QSG_RUNTIME_DESCRIPTION
++ qsgnode_set_description(this, QString::fromLatin1("QQuickPaintedItem(%1):%2").arg(QString::fromLatin1(item->metaObject()->className())).arg(item->objectName()));
++ #endif
++ }
++
++ QSGDefaultPainterNode::~QSGDefaultPainterNode()
++ {
++ delete m_texture;
++
++ #if QT_CONFIG(opengl)
++ delete m_wrapperTexture;
++ delete m_fbo;
++ delete m_multisampledFbo;
++ delete m_gl_device;
++ #endif
++ }
++
++ void QSGDefaultPainterNode::paint()
++ {
++ QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect;
++
++ QPainter painter;
++ #if QT_CONFIG(opengl)
++ if (m_context->rhi()->backend() == QRhi::OpenGLES2 && m_actualRenderTarget != QQuickPaintedItem::Image) {
++ if (!m_gl_device) {
++ m_gl_device = new QOpenGLPaintDevice(m_fboSize);
++ m_gl_device->setPaintFlipped(true);
++ }
++
++ if (m_multisampledFbo)
++ m_multisampledFbo->bind();
++ else
++ m_fbo->bind();
++
++ painter.begin(m_gl_device);
++ } else
++ #endif
++ {
++ Q_ASSERT(m_actualRenderTarget == QQuickPaintedItem::Image);
++ if (m_image.isNull())
++ return;
++ // We are not reusing the reference to the image the m_texture, so unset it to avoid detach.
++ m_texture->setImage(QImage());
++ painter.begin(&m_image);
++ }
++
++ if (m_smoothPainting) {
++ painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
++ }
++
++ QRect clipRect;
++ QRect dirtyTextureRect;
++
++ if (m_contentsScale == 1) {
++ qreal scaleX = m_textureSize.width() / (qreal) m_size.width();
++ qreal scaleY = m_textureSize.height() / (qreal) m_size.height();
++ painter.scale(scaleX, scaleY);
++ clipRect = dirtyRect;
++ dirtyTextureRect = QRectF(dirtyRect.x() * scaleX,
++ dirtyRect.y() * scaleY,
++ dirtyRect.width() * scaleX,
++ dirtyRect.height() * scaleY).toAlignedRect();
++ } else {
++ painter.scale(m_contentsScale, m_contentsScale);
++ QRect sclip(qFloor(dirtyRect.x()/m_contentsScale),
++ qFloor(dirtyRect.y()/m_contentsScale),
++ qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)),
++ qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale)));
++ clipRect = sclip;
++ dirtyTextureRect = dirtyRect;
++ }
++
++ // only clip if we were originally updating only a subrect
++ if (!m_dirtyRect.isNull()) {
++ painter.setClipRect(clipRect);
++ }
++
++ painter.setCompositionMode(QPainter::CompositionMode_Source);
++ if (m_fillColor.isValid())
++ painter.fillRect(clipRect, m_fillColor);
++ painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
++
++ m_item->paint(&painter);
++ painter.end();
++
++ #if QT_CONFIG(opengl)
++ if (m_context->rhi()->backend() == QRhi::OpenGLES2 && m_actualRenderTarget != QQuickPaintedItem::Image) {
++ if (m_multisampledFbo) {
++ QOpenGLFramebufferObject::blitFramebuffer(m_fbo, dirtyTextureRect, m_multisampledFbo, dirtyTextureRect);
++ m_multisampledFbo->release();
++ } else if (m_fbo) {
++ m_fbo->release();
++ }
++ } else
++ #endif
++ {
++ m_texture->setImage(m_image);
++ m_texture->setDirtyRect(dirtyTextureRect);
++ }
++
++ m_dirtyRect = QRect();
++ }
++
++ void QSGDefaultPainterNode::update()
++ {
++ if (m_dirtyRenderTarget)
++ updateRenderTarget();
++ if (m_dirtyGeometry)
++ updateGeometry();
++ if (m_dirtyTexture)
++ updateTexture();
++
++ if (m_dirtyContents)
++ paint();
++
++ m_dirtyGeometry = false;
++ m_dirtyRenderTarget = false;
++ m_dirtyTexture = false;
++ m_dirtyContents = false;
++ }
++
++ void QSGDefaultPainterNode::updateTexture()
++ {
++ m_texture->setHasAlphaChannel(!m_opaquePainting);
++ m_material.setTexture(m_texture);
++ m_materialO.setTexture(m_texture);
++
++ markDirty(DirtyMaterial);
++ }
++
++ void QSGDefaultPainterNode::updateGeometry()
++ {
++ QRectF source;
++ #if QT_CONFIG(opengl)
++ if (m_context->rhi()->backend() == QRhi::OpenGLES2 && m_actualRenderTarget != QQuickPaintedItem::Image) {
++ source = QRectF(0, 0, qreal(m_textureSize.width()) / m_fboSize.width(), qreal(m_textureSize.height()) / m_fboSize.height());
++ } else
++ #endif
++ {
++ source = QRectF(0, 0, 1, 1);
++ }
++ QRectF dest(0, 0, m_size.width(), m_size.height());
++ if (m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject)
++ dest = QRectF(QPointF(0, m_size.height()), QPointF(m_size.width(), 0));
++ QSGGeometry::updateTexturedRectGeometry(&m_geometry,
++ dest,
++ source);
++ markDirty(DirtyGeometry);
++ }
++
++ void QSGDefaultPainterNode::updateRenderTarget()
++ {
++ m_dirtyContents = true;
++
++ #if QT_CONFIG(opengl)
++ if (m_context->rhi()->backend() == QRhi::OpenGLES2) {
++ if (!m_extensionsChecked) {
++ QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions());
++ m_multisamplingSupported = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
++ && e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
++ m_extensionsChecked = true;
++ }
++ QQuickPaintedItem::RenderTarget oldTarget = m_actualRenderTarget;
++ if (m_preferredRenderTarget == QQuickPaintedItem::Image) {
++ m_actualRenderTarget = QQuickPaintedItem::Image;
++ } else {
++ // Image is the only option when there is no multisample framebuffer
++ // support and smooth painting is wanted, and when using the RHI. The
++ // latter may change in the future.
++ if (!m_multisamplingSupported && m_smoothPainting)
++ m_actualRenderTarget = QQuickPaintedItem::Image;
++ else
++ m_actualRenderTarget = m_preferredRenderTarget;
++ }
++ if (oldTarget != m_actualRenderTarget) {
++ m_image = QImage();
++ delete m_fbo;
++ delete m_multisampledFbo;
++ delete m_gl_device;
++ m_fbo = m_multisampledFbo = nullptr;
++ m_gl_device = nullptr;
++ }
++
++ if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject
++ || m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject)
++ {
++ const QOpenGLContext *ctx = static_cast<const QRhiGles2NativeHandles *>(m_context->rhi()->nativeHandles())->context;
++ if (m_fbo && !m_dirtyGeometry && (!ctx->format().samples() || !m_multisamplingSupported))
++ return;
++
++ if (m_fboSize.isEmpty())
++ updateFBOSize();
++
++ delete m_fbo;
++ delete m_multisampledFbo;
++ m_fbo = m_multisampledFbo = nullptr;
++ if (m_gl_device)
++ m_gl_device->setSize(m_fboSize);
++
++ if (m_smoothPainting && ctx->format().samples() && m_multisamplingSupported) {
++ QOpenGLFramebufferObjectFormat msaaFormat;
++ msaaFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
++ msaaFormat.setSamples(8);
++ m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, msaaFormat);
++ QOpenGLFramebufferObjectFormat format;
++ format.setAttachment(QOpenGLFramebufferObject::NoAttachment);
++ m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
++ } else {
++ QOpenGLFramebufferObjectFormat format;
++ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
++ m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
++ }
++ } else {
++ if (!m_image.isNull() && !m_dirtyGeometry)
++ return;
++
++ m_image = QImage(m_textureSize, QImage::Format_RGBA8888_Premultiplied);
++ m_image.fill(Qt::transparent);
++ }
++
++ QSGPainterTexture *texture = new QSGPainterTexture;
++ if (m_actualRenderTarget == QQuickPaintedItem::Image) {
++ texture->setOwnsTexture(true);
++ texture->setTextureSize(m_textureSize);
++ } else {
++ if (!m_wrapperTexture)
++ m_wrapperTexture = m_context->rhi()->newTexture(QRhiTexture::RGBA8, m_fboSize);
++ m_wrapperTexture->createFrom({ m_fbo->texture(), 0 });
++ texture->setTexture(m_wrapperTexture);
++ texture->setOwnsTexture(false);
++ texture->setTextureSize(m_fboSize);
++ }
++
++ if (m_texture)
++ delete m_texture;
++
++ m_texture = texture;
++ } else
++ #endif
++ {
++ m_actualRenderTarget = QQuickPaintedItem::Image;
++ if (!m_image.isNull() && !m_dirtyGeometry)
++ return;
++
++ m_image = QImage(m_textureSize, QImage::Format_RGBA8888_Premultiplied);
++ m_image.fill(Qt::transparent);
++
++ if (!m_texture) {
++ m_texture = new QSGPainterTexture;
++ m_texture->setOwnsTexture(true);
++ }
++ m_texture->setTextureSize(m_textureSize);
++ }
++ }
++
++ #if QT_CONFIG(opengl)
++ void QSGDefaultPainterNode::updateFBOSize()
++ {
++ int fboWidth;
++ int fboHeight;
++ if (m_fastFBOResizing) {
++ fboWidth = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qNextPowerOfTwo(m_textureSize.width() - 1));
++ fboHeight = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qNextPowerOfTwo(m_textureSize.height() - 1));
++ } else {
++ QSize minimumFBOSize = m_context->sceneGraphContext()->minimumFBOSize();
++ fboWidth = qMax(minimumFBOSize.width(), m_textureSize.width());
++ fboHeight = qMax(minimumFBOSize.height(), m_textureSize.height());
++ }
++ m_fboSize = QSize(fboWidth, fboHeight);
++ }
++ #endif
++
++ void QSGDefaultPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target)
++ {
++ if (m_preferredRenderTarget == target)
++ return;
++
++ m_preferredRenderTarget = target;
++
++ m_dirtyRenderTarget = true;
++ m_dirtyGeometry = true;
++ m_dirtyTexture = true;
++ }
++
++ void QSGDefaultPainterNode::setSize(const QSize &size)
++ {
++ if (size == m_size)
++ return;
++
++ m_size = size;
++ m_dirtyGeometry = true;
++ }
++
++ void QSGDefaultPainterNode::setTextureSize(const QSize &size)
++ {
++ if (size == m_textureSize)
++ return;
++
++ m_textureSize = size;
++
++ #if QT_CONFIG(opengl)
++ if (m_context->rhi()->backend() == QRhi::OpenGLES2) {
++ updateFBOSize();
++ if (m_fbo)
++ m_dirtyRenderTarget = m_fbo->size() != m_fboSize || m_dirtyRenderTarget;
++ else
++ m_dirtyRenderTarget = true;
++ } else
++ #endif
++ {
++ m_dirtyRenderTarget = true;
++ }
++
++ m_dirtyGeometry = true;
++ m_dirtyTexture = true;
++ }
++
++ void QSGDefaultPainterNode::setDirty(const QRect &dirtyRect)
++ {
++ m_dirtyContents = true;
++ m_dirtyRect = dirtyRect;
++
++ if (m_mipmapping)
++ m_dirtyTexture = true;
++
++ markDirty(DirtyMaterial);
++ }
++
++ void QSGDefaultPainterNode::setOpaquePainting(bool opaque)
++ {
++ if (opaque == m_opaquePainting)
++ return;
++
++ m_opaquePainting = opaque;
++ m_dirtyTexture = true;
++ }
++
++ void QSGDefaultPainterNode::setLinearFiltering(bool linearFiltering)
++ {
++ if (linearFiltering == m_linear_filtering)
++ return;
++
++ m_linear_filtering = linearFiltering;
++
++ m_material.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
++ m_materialO.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
++ markDirty(DirtyMaterial);
++ }
++
++ void QSGDefaultPainterNode::setMipmapping(bool mipmapping)
++ {
++ if (mipmapping == m_mipmapping)
++ return;
++
++ m_mipmapping = mipmapping;
++ m_material.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None);
++ m_materialO.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None);
++ m_dirtyTexture = true;
++ }
++
++ void QSGDefaultPainterNode::setSmoothPainting(bool s)
++ {
++ if (s == m_smoothPainting)
++ return;
++
++ m_smoothPainting = s;
++ m_dirtyRenderTarget = true;
++ m_dirtyTexture = true;
++ }
++
++ void QSGDefaultPainterNode::setFillColor(const QColor &c)
++ {
++ if (c == m_fillColor)
++ return;
++
++ m_fillColor = c;
++ markDirty(DirtyMaterial);
++ }
++
++ void QSGDefaultPainterNode::setContentsScale(qreal s)
++ {
++ if (s == m_contentsScale)
++ return;
++
++ m_contentsScale = s;
++ markDirty(DirtyMaterial);
++ }
++
++ void QSGDefaultPainterNode::setFastFBOResizing(bool fastResizing)
++ {
++ if (m_fastFBOResizing == fastResizing)
++ return;
++
++ m_fastFBOResizing = fastResizing;
++
++ #if QT_CONFIG(opengl)
++ if (m_context->rhi()->backend() == QRhi::OpenGLES2) {
++ updateFBOSize();
++ if ((m_preferredRenderTarget == QQuickPaintedItem::FramebufferObject
++ || m_preferredRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject)
++ && (!m_fbo || (m_fbo && m_fbo->size() != m_fboSize))) {
++ m_dirtyRenderTarget = true;
++ m_dirtyGeometry = true;
++ m_dirtyTexture = true;
++ }
++ }
++ #endif
++ }
++
++ QImage QSGDefaultPainterNode::toImage() const
++ {
++ #if QT_CONFIG(opengl)
++ if (m_context->rhi()->backend() == QRhi::OpenGLES2 && m_actualRenderTarget != QQuickPaintedItem::Image) {
++ Q_ASSERT(m_fbo);
++ return m_fbo->toImage();
++ } else
++ #endif
++ {
++ Q_ASSERT(m_actualRenderTarget == QQuickPaintedItem::Image);
++ return m_image;
++ }
++ }
++
++ QT_END_NAMESPACE