Revision control

++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include "qsgrhisupport_p.h"
++ #include "qsgcontext_p.h"
++ #include "qsgdefaultrendercontext_p.h"
++
++ #include <QtQuick/private/qquickitem_p.h>
++ #include <QtQuick/private/qquickwindow_p.h>
++
++ #include <QtGui/qwindow.h>
++ #include <QtGui/qpa/qplatformintegration.h>
++ #include <QtGui/private/qguiapplication_p.h>
++
++ #if QT_CONFIG(vulkan)
++ #include <QtGui/private/qvulkandefaultinstance_p.h>
++ #endif
++
++ #include <QOperatingSystemVersion>
++ #include <QLockFile>
++ #include <QSaveFile>
++ #include <QStandardPaths>
++ #include <QDir>
++ #include <QFileInfo>
++ #include <QSysInfo>
++ #include <QOffscreenSurface>
++
++ #ifdef Q_OS_WIN
++ #include <dxgiformat.h>
++ #endif
++
++ #include <memory>
++
++ QT_BEGIN_NAMESPACE
++
++ QSGRhiSupport::QSGRhiSupport()
++ {
++ }
++
++ void QSGRhiSupport::applySettings()
++ {
++ // Multiple calls to this function are perfectly possible!
++ // Just store that it was called at least once.
++ m_settingsApplied = true;
++
++ // This is also done when creating the renderloop but we may be before that
++ // in case we get here due to a setGraphicsApi() -> configure() early
++ // on in main(). Avoid losing info logs since troubleshooting gets
++ // confusing otherwise.
++ QSGRhiSupport::checkEnvQSgInfo();
++
++ if (m_requested.valid) {
++ // explicit rhi backend request from C++ (e.g. via QQuickWindow)
++ switch (m_requested.api) {
++ case QSGRendererInterface::OpenGL:
++ m_rhiBackend = QRhi::OpenGLES2;
++ break;
++ case QSGRendererInterface::Direct3D11:
++ m_rhiBackend = QRhi::D3D11;
++ break;
++ case QSGRendererInterface::Direct3D12:
++ m_rhiBackend = QRhi::D3D12;
++ break;
++ case QSGRendererInterface::Vulkan:
++ m_rhiBackend = QRhi::Vulkan;
++ break;
++ case QSGRendererInterface::Metal:
++ m_rhiBackend = QRhi::Metal;
++ break;
++ case QSGRendererInterface::Null:
++ m_rhiBackend = QRhi::Null;
++ break;
++ default:
++ Q_ASSERT_X(false, "QSGRhiSupport", "Internal error: unhandled GraphicsApi type");
++ break;
++ }
++ } else {
++ // check env.vars., fall back to platform-specific defaults when backend is not set
++ const QByteArray rhiBackend = qgetenv("QSG_RHI_BACKEND");
++ if (rhiBackend == QByteArrayLiteral("gl")
++ || rhiBackend == QByteArrayLiteral("gles2")
++ || rhiBackend == QByteArrayLiteral("opengl"))
++ {
++ m_rhiBackend = QRhi::OpenGLES2;
++ } else if (rhiBackend == QByteArrayLiteral("d3d11") || rhiBackend == QByteArrayLiteral("d3d")) {
++ m_rhiBackend = QRhi::D3D11;
++ } else if (rhiBackend == QByteArrayLiteral("d3d12")) {
++ m_rhiBackend = QRhi::D3D12;
++ } else if (rhiBackend == QByteArrayLiteral("vulkan")) {
++ m_rhiBackend = QRhi::Vulkan;
++ } else if (rhiBackend == QByteArrayLiteral("metal")) {
++ m_rhiBackend = QRhi::Metal;
++ } else if (rhiBackend == QByteArrayLiteral("null")) {
++ m_rhiBackend = QRhi::Null;
++ } else {
++ if (!rhiBackend.isEmpty()) {
++ qWarning("Unknown key \"%s\" for QSG_RHI_BACKEND, falling back to default backend.",
++ rhiBackend.constData());
++ }
++ #if defined(Q_OS_WIN)
++ m_rhiBackend = QRhi::D3D11;
++ #elif QT_CONFIG(metal)
++ m_rhiBackend = QRhi::Metal;
++ #elif QT_CONFIG(opengl)
++ m_rhiBackend = QRhi::OpenGLES2;
++ #else
++ m_rhiBackend = QRhi::Vulkan;
++ #endif
++
++ // Now that we established our initial choice, we may want to opt
++ // for another backend under certain special circumstances.
++ adjustToPlatformQuirks();
++ }
++ }
++
++ // At this point the RHI backend is fixed, it cannot be changed once we
++ // return from this function. This is because things like the QWindow
++ // (QQuickWindow) may depend on the graphics API as well (surfaceType
++ // f.ex.), and all that is based on what we report from here. So further
++ // adjustments are not possible (or, at minimum, not safe and portable).
++ }
++
++ void QSGRhiSupport::adjustToPlatformQuirks()
++ {
++ #if QT_CONFIG(metal)
++ // A macOS VM may not have Metal support at all. We have to decide at this
++ // point, it will be too late afterwards, and the only way is to see if
++ // MTLCreateSystemDefaultDevice succeeds.
++ if (m_rhiBackend == QRhi::Metal) {
++ QRhiMetalInitParams rhiParams;
++ if (!QRhi::probe(m_rhiBackend, &rhiParams)) {
++ qCDebug(QSG_LOG_INFO, "Metal does not seem to be supported. Falling back to OpenGL.");
++ m_rhiBackend = QRhi::OpenGLES2;
++ auto *platformIntegration = QGuiApplicationPrivate::platformIntegration();
++ if (platformIntegration
++ && !platformIntegration->hasCapability(QPlatformIntegration::OpenGL)) {
++ qCWarning(QSG_LOG_INFO, "OpenGL not available. Falling back to Null backend.");
++ m_rhiBackend = QRhi::Null;
++ }
++ }
++ }
++ #endif
++ }
++
++ void QSGRhiSupport::checkEnvQSgInfo()
++ {
++ // For compatibility with 5.3 and earlier's QSG_INFO environment variables
++ if (qEnvironmentVariableIsSet("QSG_INFO"))
++ const_cast<QLoggingCategory &>(QSG_LOG_INFO()).setEnabled(QtDebugMsg, true);
++ }
++
++ QRhiRenderBuffer::Flags QSGRhiSupport::depthStencilBufferFlags()
++ {
++ static const bool noTransientDepthBuffer = qEnvironmentVariableIntValue("QSG_NO_TRANSIENT_DEPTH_BUFFER");
++ return noTransientDepthBuffer ? QRhiRenderBuffer::NoTransientBacking : QRhiRenderBuffer::Flags();
++ }
++
++
++ #if QT_CONFIG(opengl)
++ #ifndef GL_BGRA
++ #define GL_BGRA 0x80E1
++ #endif
++
++ #ifndef GL_R8
++ #define GL_R8 0x8229
++ #endif
++
++ #ifndef GL_RG8
++ #define GL_RG8 0x822B
++ #endif
++
++ #ifndef GL_RG
++ #define GL_RG 0x8227
++ #endif
++
++ #ifndef GL_R16
++ #define GL_R16 0x822A
++ #endif
++
++ #ifndef GL_RG16
++ #define GL_RG16 0x822C
++ #endif
++
++ #ifndef GL_RED
++ #define GL_RED 0x1903
++ #endif
++
++ #ifndef GL_RGBA8
++ #define GL_RGBA8 0x8058
++ #endif
++
++ #ifndef GL_RGBA32F
++ #define GL_RGBA32F 0x8814
++ #endif
++
++ #ifndef GL_RGBA16F
++ #define GL_RGBA16F 0x881A
++ #endif
++
++ #ifndef GL_R16F
++ #define GL_R16F 0x822D
++ #endif
++
++ #ifndef GL_R32F
++ #define GL_R32F 0x822E
++ #endif
++
++ #ifndef GL_DEPTH_COMPONENT16
++ #define GL_DEPTH_COMPONENT16 0x81A5
++ #endif
++
++ #ifndef GL_DEPTH_COMPONENT24
++ #define GL_DEPTH_COMPONENT24 0x81A6
++ #endif
++
++ #ifndef GL_DEPTH_COMPONENT32F
++ #define GL_DEPTH_COMPONENT32F 0x8CAC
++ #endif
++
++ #ifndef GL_DEPTH24_STENCIL8
++ #define GL_DEPTH24_STENCIL8 0x88F0
++ #endif
++
++ #ifndef GL_DEPTH_STENCIL
++ #define GL_DEPTH_STENCIL 0x84F9
++ #endif
++
++ #ifndef GL_RGB10_A2
++ #define GL_RGB10_A2 0x8059
++ #endif
++
++ #ifndef GL_SRGB_ALPHA
++ #define GL_SRGB_ALPHA 0x8C42
++ #endif
++
++ #ifndef GL_SRGB8_ALPHA8
++ #define GL_SRGB8_ALPHA8 0x8C43
++ #endif
++
++ QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromGL(uint format, QRhiTexture::Flags *flags)
++ {
++ bool sRGB = false;
++ auto rhiFormat = QRhiTexture::UnknownFormat;
++ switch (format) {
++ case GL_SRGB_ALPHA:
++ case GL_SRGB8_ALPHA8:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case GL_RGBA:
++ case GL_RGBA8:
++ case 0:
++ rhiFormat = QRhiTexture::RGBA8;
++ break;
++ case GL_BGRA:
++ rhiFormat = QRhiTexture::BGRA8;
++ break;
++ case GL_R16:
++ rhiFormat = QRhiTexture::R16;
++ break;
++ case GL_RG16:
++ rhiFormat = QRhiTexture::RG16;
++ break;
++ case GL_RED:
++ Q_FALLTHROUGH();
++ case GL_R8:
++ rhiFormat = QRhiTexture::R8;
++ break;
++ case GL_RG:
++ Q_FALLTHROUGH();
++ case GL_RG8:
++ rhiFormat = QRhiTexture::RG8;
++ break;
++ case GL_ALPHA:
++ rhiFormat = QRhiTexture::RED_OR_ALPHA8;
++ break;
++ case GL_RGBA16F:
++ rhiFormat = QRhiTexture::RGBA16F;
++ break;
++ case GL_RGBA32F:
++ rhiFormat = QRhiTexture::RGBA32F;
++ break;
++ case GL_R16F:
++ rhiFormat = QRhiTexture::R16F;
++ break;
++ case GL_R32F:
++ rhiFormat = QRhiTexture::R32F;
++ break;
++ case GL_RGB10_A2:
++ rhiFormat = QRhiTexture::RGB10A2;
++ break;
++ case GL_DEPTH_COMPONENT:
++ Q_FALLTHROUGH();
++ case GL_DEPTH_COMPONENT16:
++ rhiFormat = QRhiTexture::D16;
++ break;
++ case GL_DEPTH_COMPONENT24:
++ rhiFormat = QRhiTexture::D24;
++ break;
++ case GL_DEPTH_STENCIL:
++ Q_FALLTHROUGH();
++ case GL_DEPTH24_STENCIL8:
++ rhiFormat = QRhiTexture::D24S8;
++ break;
++ case GL_DEPTH_COMPONENT32F:
++ rhiFormat = QRhiTexture::D32F;
++ break;
++ default:
++ qWarning("GL format %d is not supported", format);
++ break;
++ }
++ if (sRGB)
++ (*flags) |=(QRhiTexture::sRGB);
++ return rhiFormat;
++ }
++ #endif
++
++ #if QT_CONFIG(vulkan)
++ QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromVulkan(uint format, QRhiTexture::Flags *flags)
++ {
++ auto rhiFormat = QRhiTexture::UnknownFormat;
++ bool sRGB = false;
++ switch (format) {
++ case VK_FORMAT_R8G8B8A8_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_R8G8B8A8_UNORM:
++ case VK_FORMAT_UNDEFINED:
++ rhiFormat = QRhiTexture::RGBA8;
++ break;
++ case VK_FORMAT_B8G8R8A8_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_B8G8R8A8_UNORM:
++ rhiFormat = QRhiTexture::BGRA8;
++ break;
++ case VK_FORMAT_R8_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_R8_UNORM:
++ rhiFormat = QRhiTexture::R8;
++ break;
++ case VK_FORMAT_R8G8_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_R8G8_UNORM:
++ rhiFormat = QRhiTexture::RG8;
++ break;
++ case VK_FORMAT_R16_UNORM:
++ rhiFormat = QRhiTexture::R16;
++ break;
++ case VK_FORMAT_R16G16_UNORM:
++ rhiFormat = QRhiTexture::RG16;
++ break;
++ case VK_FORMAT_R16G16B16A16_SFLOAT:
++ rhiFormat = QRhiTexture::RGBA16F;
++ break;
++ case VK_FORMAT_R32G32B32A32_SFLOAT:
++ rhiFormat = QRhiTexture::RGBA32F;
++ break;
++ case VK_FORMAT_R16_SFLOAT:
++ rhiFormat = QRhiTexture::R16F;
++ break;
++ case VK_FORMAT_R32_SFLOAT:
++ rhiFormat = QRhiTexture::R32F;
++ break;
++ case VK_FORMAT_A2B10G10R10_UNORM_PACK32: // intentionally
++ Q_FALLTHROUGH();
++ case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
++ rhiFormat = QRhiTexture::RGB10A2;
++ break;
++ case VK_FORMAT_D16_UNORM:
++ rhiFormat = QRhiTexture::D16;
++ break;
++ case VK_FORMAT_X8_D24_UNORM_PACK32:
++ rhiFormat = QRhiTexture::D24;
++ break;
++ case VK_FORMAT_D24_UNORM_S8_UINT:
++ rhiFormat = QRhiTexture::D24S8;
++ break;
++ case VK_FORMAT_D32_SFLOAT:
++ rhiFormat = QRhiTexture::D32F;
++ break;
++ case VK_FORMAT_BC1_RGB_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_BC1_RGB_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::BC1;
++ break;
++ case VK_FORMAT_BC2_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_BC2_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::BC2;
++ break;
++ case VK_FORMAT_BC3_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_BC3_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::BC3;
++ break;
++ case VK_FORMAT_BC4_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::BC4;
++ break;
++ case VK_FORMAT_BC5_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::BC5;
++ break;
++ case VK_FORMAT_BC6H_UFLOAT_BLOCK:
++ rhiFormat = QRhiTexture::BC6H;
++ break;
++ case VK_FORMAT_BC7_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_BC7_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::BC7;
++ break;
++ case VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ETC2_RGB8;
++ break;
++ case VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ETC2_RGB8A1;
++ break;
++ case VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ETC2_RGBA8;
++ break;
++ case VK_FORMAT_ASTC_4x4_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_4x4_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_4x4;
++ break;
++ case VK_FORMAT_ASTC_5x4_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_5x4_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_5x4;
++ break;
++ case VK_FORMAT_ASTC_5x5_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_5x5_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_5x5;
++ break;
++ case VK_FORMAT_ASTC_6x5_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_6x5_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_6x5;
++ break;
++ case VK_FORMAT_ASTC_6x6_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_6x6_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_6x6;
++ break;
++ case VK_FORMAT_ASTC_8x5_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_8x5_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_8x5;
++ break;
++ case VK_FORMAT_ASTC_8x6_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_8x6_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_8x6;
++ break;
++ case VK_FORMAT_ASTC_8x8_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_8x8_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_8x8;
++ break;
++ case VK_FORMAT_ASTC_10x5_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_10x5_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_10x5;
++ break;
++ case VK_FORMAT_ASTC_10x6_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_10x6_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_10x6;
++ break;
++ case VK_FORMAT_ASTC_10x8_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_10x8_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_10x8;
++ break;
++ case VK_FORMAT_ASTC_10x10_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_10x10_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_10x10;
++ break;
++ case VK_FORMAT_ASTC_12x10_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_12x10_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_12x10;
++ break;
++ case VK_FORMAT_ASTC_12x12_SRGB_BLOCK:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case VK_FORMAT_ASTC_12x12_UNORM_BLOCK:
++ rhiFormat = QRhiTexture::ASTC_12x12;
++ break;
++ default:
++ qWarning("VkFormat %d is not supported", format);
++ break;
++ }
++ if (sRGB)
++ (*flags) |=(QRhiTexture::sRGB);
++ return rhiFormat;
++ }
++ #endif
++
++ #ifdef Q_OS_WIN
++ QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromDXGI(uint format, QRhiTexture::Flags *flags)
++ {
++ auto rhiFormat = QRhiTexture::UnknownFormat;
++ bool sRGB = false;
++ switch (format) {
++ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case DXGI_FORMAT_R8G8B8A8_UNORM:
++ case DXGI_FORMAT_UNKNOWN:
++ rhiFormat = QRhiTexture::RGBA8;
++ break;
++ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case DXGI_FORMAT_B8G8R8A8_UNORM:
++ rhiFormat = QRhiTexture::BGRA8;
++ break;
++ case DXGI_FORMAT_R8_UNORM:
++ rhiFormat = QRhiTexture::R8;
++ break;
++ case DXGI_FORMAT_R8G8_UNORM:
++ rhiFormat = QRhiTexture::RG8;
++ break;
++ case DXGI_FORMAT_R16_UNORM:
++ rhiFormat = QRhiTexture::R16;
++ break;
++ case DXGI_FORMAT_R16G16_UNORM:
++ rhiFormat = QRhiTexture::RG16;
++ break;
++ case DXGI_FORMAT_R16G16B16A16_FLOAT:
++ rhiFormat = QRhiTexture::RGBA16F;
++ break;
++ case DXGI_FORMAT_R32G32B32A32_FLOAT:
++ rhiFormat = QRhiTexture::RGBA32F;
++ break;
++ case DXGI_FORMAT_R16_FLOAT:
++ rhiFormat = QRhiTexture::R16F;
++ break;
++ case DXGI_FORMAT_R32_FLOAT:
++ rhiFormat = QRhiTexture::R32F;
++ break;
++ case DXGI_FORMAT_R10G10B10A2_UNORM:
++ rhiFormat = QRhiTexture::RGB10A2;
++ break;
++ case DXGI_FORMAT_R16_TYPELESS:
++ rhiFormat = QRhiTexture::D16;
++ break;
++ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
++ rhiFormat = QRhiTexture::D24;
++ break;
++ case DXGI_FORMAT_D24_UNORM_S8_UINT:
++ rhiFormat = QRhiTexture::D24S8;
++ break;
++ case DXGI_FORMAT_R32_TYPELESS:
++ rhiFormat = QRhiTexture::D32F;
++ break;
++ case DXGI_FORMAT_BC1_UNORM_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case DXGI_FORMAT_BC1_UNORM:
++ rhiFormat = QRhiTexture::BC1;
++ break;
++ case DXGI_FORMAT_BC2_UNORM_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case DXGI_FORMAT_BC2_UNORM:
++ rhiFormat = QRhiTexture::BC2;
++ break;
++ case DXGI_FORMAT_BC3_UNORM_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case DXGI_FORMAT_BC3_UNORM:
++ rhiFormat = QRhiTexture::BC3;
++ break;
++ case DXGI_FORMAT_BC4_UNORM:
++ rhiFormat = QRhiTexture::BC4;
++ break;
++ case DXGI_FORMAT_BC5_UNORM:
++ rhiFormat = QRhiTexture::BC5;
++ break;
++ case DXGI_FORMAT_BC6H_UF16:
++ rhiFormat = QRhiTexture::BC6H;
++ break;
++ case DXGI_FORMAT_BC7_UNORM_SRGB:
++ sRGB = true;
++ Q_FALLTHROUGH();
++ case DXGI_FORMAT_BC7_UNORM:
++ rhiFormat = QRhiTexture::BC7;
++ break;
++ default:
++ qWarning("DXGI_FORMAT %d is not supported", format);
++ break;
++ }
++ if (sRGB)
++ (*flags) |=(QRhiTexture::sRGB);
++ return rhiFormat;
++ }
++ #endif
++
++ #if QT_CONFIG(metal)
++ namespace QSGRhiSupportMac {
++ QRhiTexture::Format toRhiTextureFormatFromMetal(uint format, QRhiTexture::Flags *flags);
++ }
++ QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromMetal(uint format, QRhiTexture::Flags *flags)
++ {
++ return QSGRhiSupportMac::toRhiTextureFormatFromMetal(format, flags);
++ }
++ #endif
++
++ void QSGRhiSupport::configure(QSGRendererInterface::GraphicsApi api)
++ {
++ if (api == QSGRendererInterface::Unknown) {
++ // behave as if nothing was explicitly requested
++ m_requested.valid = false;
++ applySettings();
++ } else {
++ Q_ASSERT(QSGRendererInterface::isApiRhiBased(api));
++ m_requested.valid = true;
++ m_requested.api = api;
++ applySettings();
++ }
++ }
++
++ QSGRhiSupport *QSGRhiSupport::instance_internal()
++ {
++ static QSGRhiSupport inst;
++ return &inst;
++ }
++
++ QSGRhiSupport *QSGRhiSupport::instance()
++ {
++ QSGRhiSupport *inst = instance_internal();
++ if (!inst->m_settingsApplied)
++ inst->applySettings();
++ return inst;
++ }
++
++ QString QSGRhiSupport::rhiBackendName() const
++ {
++ return QString::fromUtf8(QRhi::backendName(m_rhiBackend));
++ }
++
++ QSGRendererInterface::GraphicsApi QSGRhiSupport::graphicsApi() const
++ {
++ switch (m_rhiBackend) {
++ case QRhi::Null:
++ return QSGRendererInterface::Null;
++ case QRhi::Vulkan:
++ return QSGRendererInterface::Vulkan;
++ case QRhi::OpenGLES2:
++ return QSGRendererInterface::OpenGL;
++ case QRhi::D3D11:
++ return QSGRendererInterface::Direct3D11;
++ case QRhi::D3D12:
++ return QSGRendererInterface::Direct3D12;
++ case QRhi::Metal:
++ return QSGRendererInterface::Metal;
++ default:
++ return QSGRendererInterface::Unknown;
++ }
++ }
++
++ QSurface::SurfaceType QSGRhiSupport::windowSurfaceType() const
++ {
++ switch (m_rhiBackend) {
++ case QRhi::Vulkan:
++ return QSurface::VulkanSurface;
++ case QRhi::OpenGLES2:
++ return QSurface::OpenGLSurface;
++ case QRhi::D3D11:
++ case QRhi::D3D12:
++ return QSurface::Direct3DSurface;
++ case QRhi::Metal:
++ return QSurface::MetalSurface;
++ default:
++ return QSurface::OpenGLSurface;
++ }
++ }
++
++ #if QT_CONFIG(vulkan)
++ static const void *qsgrhi_vk_rifResource(QSGRendererInterface::Resource res,
++ const QRhiNativeHandles *nat,
++ const QRhiNativeHandles *cbNat,
++ const QRhiNativeHandles *rpNat)
++ {
++ const QRhiVulkanNativeHandles *vknat = static_cast<const QRhiVulkanNativeHandles *>(nat);
++ const QRhiVulkanCommandBufferNativeHandles *maybeVkCbNat =
++ static_cast<const QRhiVulkanCommandBufferNativeHandles *>(cbNat);
++ const QRhiVulkanRenderPassNativeHandles *maybeVkRpNat =
++ static_cast<const QRhiVulkanRenderPassNativeHandles *>(rpNat);
++
++ switch (res) {
++ case QSGRendererInterface::DeviceResource:
++ return &vknat->dev;
++ case QSGRendererInterface::CommandQueueResource:
++ return &vknat->gfxQueue;
++ case QSGRendererInterface::CommandListResource:
++ if (maybeVkCbNat)
++ return &maybeVkCbNat->commandBuffer;
++ else
++ return nullptr;
++ case QSGRendererInterface::PhysicalDeviceResource:
++ return &vknat->physDev;
++ case QSGRendererInterface::RenderPassResource:
++ if (maybeVkRpNat)
++ return &maybeVkRpNat->renderPass;
++ else
++ return nullptr;
++ case QSGRendererInterface::GraphicsQueueFamilyIndexResource:
++ return &vknat->gfxQueueFamilyIdx;
++ case QSGRendererInterface::GraphicsQueueIndexResource:
++ return &vknat->gfxQueueIdx;
++ default:
++ return nullptr;
++ }
++ }
++ #endif
++
++ #if QT_CONFIG(opengl)
++ static const void *qsgrhi_gl_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat)
++ {
++ const QRhiGles2NativeHandles *glnat = static_cast<const QRhiGles2NativeHandles *>(nat);
++ switch (res) {
++ case QSGRendererInterface::OpenGLContextResource:
++ return glnat->context;
++ default:
++ return nullptr;
++ }
++ }
++ #endif
++
++ #ifdef Q_OS_WIN
++ static const void *qsgrhi_d3d11_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat)
++ {
++ const QRhiD3D11NativeHandles *d3dnat = static_cast<const QRhiD3D11NativeHandles *>(nat);
++ switch (res) {
++ case QSGRendererInterface::DeviceResource:
++ return d3dnat->dev;
++ case QSGRendererInterface::DeviceContextResource:
++ return d3dnat->context;
++ default:
++ return nullptr;
++ }
++ }
++
++ static const void *qsgrhi_d3d12_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat)
++ {
++ const QRhiD3D12NativeHandles *d3dnat = static_cast<const QRhiD3D12NativeHandles *>(nat);
++ switch (res) {
++ case QSGRendererInterface::DeviceResource:
++ return d3dnat->dev;
++ case QSGRendererInterface::CommandQueueResource:
++ return d3dnat->commandQueue;
++ default:
++ return nullptr;
++ }
++ }
++ #endif
++
++ #if QT_CONFIG(metal)
++ static const void *qsgrhi_mtl_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat,
++ const QRhiNativeHandles *cbNat)
++ {
++ const QRhiMetalNativeHandles *mtlnat = static_cast<const QRhiMetalNativeHandles *>(nat);
++ const QRhiMetalCommandBufferNativeHandles *maybeMtlCbNat =
++ static_cast<const QRhiMetalCommandBufferNativeHandles *>(cbNat);
++
++ switch (res) {
++ case QSGRendererInterface::DeviceResource:
++ return mtlnat->dev;
++ case QSGRendererInterface::CommandQueueResource:
++ return mtlnat->cmdQueue;
++ case QSGRendererInterface::CommandListResource:
++ if (maybeMtlCbNat)
++ return maybeMtlCbNat->commandBuffer;
++ else
++ return nullptr;
++ case QSGRendererInterface::CommandEncoderResource:
++ if (maybeMtlCbNat)
++ return maybeMtlCbNat->encoder;
++ else
++ return nullptr;
++ default:
++ return nullptr;
++ }
++ }
++ #endif
++
++ const void *QSGRhiSupport::rifResource(QSGRendererInterface::Resource res,
++ const QSGDefaultRenderContext *rc,
++ const QQuickWindow *w)
++ {
++ QRhi *rhi = rc->rhi();
++ if (!rhi)
++ return nullptr;
++
++ // Accessing the underlying QRhi* objects are essential both for Qt Quick
++ // 3D and advanced solutions, such as VR engine integrations.
++ switch (res) {
++ case QSGRendererInterface::RhiResource:
++ return rhi;
++ case QSGRendererInterface::RhiSwapchainResource:
++ return QQuickWindowPrivate::get(w)->swapchain;
++ case QSGRendererInterface::RhiRedirectCommandBuffer:
++ return QQuickWindowPrivate::get(w)->redirect.commandBuffer;
++ case QSGRendererInterface::RhiRedirectRenderTarget:
++ return QQuickWindowPrivate::get(w)->redirect.rt.rt.renderTarget;
++ default:
++ break;
++ }
++
++ const QRhiNativeHandles *nat = rhi->nativeHandles();
++ if (!nat)
++ return nullptr;
++
++ switch (m_rhiBackend) {
++ #if QT_CONFIG(vulkan)
++ case QRhi::Vulkan:
++ {
++ QRhiCommandBuffer *cb = rc->currentFrameCommandBuffer();
++ QRhiRenderPassDescriptor *rp = rc->currentFrameRenderPass();
++ return qsgrhi_vk_rifResource(res, nat,
++ cb ? cb->nativeHandles() : nullptr,
++ rp ? rp->nativeHandles() : nullptr);
++ }
++ #endif
++ #if QT_CONFIG(opengl)
++ case QRhi::OpenGLES2:
++ return qsgrhi_gl_rifResource(res, nat);
++ #endif
++ #ifdef Q_OS_WIN
++ case QRhi::D3D11:
++ return qsgrhi_d3d11_rifResource(res, nat);
++ case QRhi::D3D12:
++ return qsgrhi_d3d12_rifResource(res, nat);
++ #endif
++ #if QT_CONFIG(metal)
++ case QRhi::Metal:
++ {
++ QRhiCommandBuffer *cb = rc->currentFrameCommandBuffer();
++ return qsgrhi_mtl_rifResource(res, nat, cb ? cb->nativeHandles() : nullptr);
++ }
++ #endif
++ default:
++ return nullptr;
++ }
++ }
++
++ int QSGRhiSupport::chooseSampleCount(int samples, QRhi *rhi)
++ {
++ int msaaSampleCount = samples;
++ if (qEnvironmentVariableIsSet("QSG_SAMPLES"))
++ msaaSampleCount = qEnvironmentVariableIntValue("QSG_SAMPLES");
++ msaaSampleCount = qMax(1, msaaSampleCount);
++ if (msaaSampleCount > 1) {
++ const QList<int> supportedSampleCounts = rhi->supportedSampleCounts();
++ if (!supportedSampleCounts.contains(msaaSampleCount)) {
++ int reducedSampleCount = 1;
++ for (int i = supportedSampleCounts.size() - 1; i >= 0; --i) {
++ if (supportedSampleCounts[i] <= msaaSampleCount) {
++ reducedSampleCount = supportedSampleCounts[i];
++ break;
++ }
++ }
++ qWarning() << "Requested MSAA sample count" << msaaSampleCount
++ << "but supported sample counts are" << supportedSampleCounts
++ << ", using sample count" << reducedSampleCount << "instead";
++ msaaSampleCount = reducedSampleCount;
++ }
++ }
++ return msaaSampleCount;
++ }
++
++ int QSGRhiSupport::chooseSampleCountForWindowWithRhi(QWindow *window, QRhi *rhi)
++ {
++ return chooseSampleCount(qMax(QSurfaceFormat::defaultFormat().samples(), window->requestedFormat().samples()), rhi);
++ }
++
++ // must be called on the main thread
++ QOffscreenSurface *QSGRhiSupport::maybeCreateOffscreenSurface(QWindow *window)
++ {
++ QOffscreenSurface *offscreenSurface = nullptr;
++ #if QT_CONFIG(opengl)
++ if (rhiBackend() == QRhi::OpenGLES2) {
++ const QSurfaceFormat format = window->requestedFormat();
++ offscreenSurface = QRhiGles2InitParams::newFallbackSurface(format);
++ }
++ #else
++ Q_UNUSED(window);
++ #endif
++ return offscreenSurface;
++ }
++
++ void QSGRhiSupport::prepareWindowForRhi(QQuickWindow *window)
++ {
++ #if QT_CONFIG(vulkan)
++ if (rhiBackend() == QRhi::Vulkan) {
++ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
++ // QQuickWindows must get a QVulkanInstance automatically (it is
++ // created when the first window is constructed and is destroyed only
++ // on exit), unless the application decided to set its own. With
++ // QQuickRenderControl, no QVulkanInstance is created, because it must
++ // always be under the application's control then (since the default
++ // instance we could create here would not be configurable by the
++ // application in any way, and that is often not acceptable).
++ if (!window->vulkanInstance() && !wd->renderControl) {
++ QVulkanInstance *vkinst = QVulkanDefaultInstance::instance();
++ if (vkinst)
++ qCDebug(QSG_LOG_INFO) << "Got Vulkan instance from QVulkanDefaultInstance, requested api version was" << vkinst->apiVersion();
++ else
++ qCDebug(QSG_LOG_INFO) << "No Vulkan instance from QVulkanDefaultInstance, expect problems";
++ window->setVulkanInstance(vkinst);
++ }
++ }
++ #else
++ Q_UNUSED(window);
++ #endif
++ }
++
++ static inline bool ensureWritableDir(const QString &name)
++ {
++ QDir::root().mkpath(name);
++ return QFileInfo(name).isWritable();
++ }
++
++ static QString automaticPipelineCacheDir()
++ {
++ static bool checked = false;
++ static QString currentCacheDir;
++ static bool cacheWritable = false;
++
++ if (checked)
++ return cacheWritable ? currentCacheDir : QString();
++
++ checked = true;
++
++ // Intentionally not using the global cache path (GenericCacheLocation) -
++ // we do not want forever growing pipeline cache files that contain
++ // everything from all Qt apps ever run (that would affect load times
++ // eventually, resource use, etc.). Stick to being application-specific.
++
++ const QString cachePath = QStandardPaths::writableLocation(QStandardPaths::CacheLocation);
++ const QString subPath = QLatin1String("/qtpipelinecache-") + QSysInfo::buildAbi() + QLatin1Char('/');
++
++ if (!cachePath.isEmpty()) {
++ currentCacheDir = cachePath + subPath;
++ cacheWritable = ensureWritableDir(currentCacheDir);
++ }
++
++ return cacheWritable ? currentCacheDir : QString();
++ }
++
++ static inline QString automaticPipelineCacheFileName(QRhi *rhi)
++ {
++ const QString cacheDir = automaticPipelineCacheDir();
++ if (!cacheDir.isEmpty())
++ return cacheDir + QLatin1String("qqpc_") + QString::fromLatin1(rhi->backendName()).toLower();
++
++ return QString();
++ }
++
++ static inline bool isAutomaticPipelineCacheLoadSkippedForWindow(Qt::WindowFlags wflags)
++ {
++ return wflags.testFlag(Qt::ToolTip) || wflags.testFlag(Qt::SplashScreen);
++ }
++
++ static inline bool isAutomaticPipelineCacheSaveSkippedForWindow(Qt::WindowFlags wflags)
++ {
++ // this catches Tool, ToolTip, SplashScreen as well
++ return wflags.testFlag(Qt::Dialog) || wflags.testFlag(Qt::Popup);
++ }
++
++ #if !QT_CONFIG(temporaryfile)
++ static inline QString pipelineCacheLockFileName(const QString &name)
++ {
++ return name + QLatin1String(".lck");
++ }
++ #endif
++
++ void QSGRhiSupport::preparePipelineCache(QRhi *rhi, QQuickWindow *window)
++ {
++ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
++
++ // the explicitly set filename always takes priority as per docs
++ QString pipelineCacheLoad = wd->graphicsConfig.pipelineCacheLoadFile();
++ bool isAutomatic = false;
++ if (pipelineCacheLoad.isEmpty() && wd->graphicsConfig.isAutomaticPipelineCacheEnabled()) {
++ if (!isAutomaticPipelineCacheLoadSkippedForWindow(window->flags())) {
++ pipelineCacheLoad = automaticPipelineCacheFileName(rhi);
++ isAutomatic = true;
++ }
++ }
++
++ if (pipelineCacheLoad.isEmpty())
++ return;
++
++ #if !QT_CONFIG(temporaryfile)
++ QLockFile lock(pipelineCacheLockFileName(pipelineCacheLoad));
++ if (!lock.lock()) {
++ qWarning("Could not create pipeline cache lock file '%s'",
++ qPrintable(lock.fileName()));
++ return;
++ }
++ #endif
++
++ QFile f(pipelineCacheLoad);
++ if (!f.open(QIODevice::ReadOnly)) {
++ if (!isAutomatic) {
++ qWarning("Could not open pipeline cache source file '%s'",
++ qPrintable(pipelineCacheLoad));
++ }
++ return;
++ }
++
++ const QByteArray buf = f.readAll();
++ if (!buf.isEmpty()) {
++ qCDebug(QSG_LOG_INFO, "Attempting to seed pipeline cache for QRhi %p from '%s'",
++ rhi, qPrintable(pipelineCacheLoad));
++ rhi->setPipelineCacheData(buf);
++ }
++ }
++
++ void QSGRhiSupport::finalizePipelineCache(QRhi *rhi, const QQuickGraphicsConfiguration &config)
++ {
++ // output the rhi statistics about pipelines, as promised by the documentation
++ qCDebug(QSG_LOG_INFO, "Total time spent on pipeline creation during the lifetime of the QRhi %p was %lld ms",
++ rhi, rhi->statistics().totalPipelineCreationTime);
++
++ // the explicitly set filename always takes priority as per docs
++ QString pipelineCacheSave = config.pipelineCacheSaveFile();
++ bool isAutomatic = false;
++ if (pipelineCacheSave.isEmpty() && config.isAutomaticPipelineCacheEnabled()) {
++ pipelineCacheSave = automaticPipelineCacheFileName(rhi);
++ isAutomatic = true;
++ }
++
++ if (pipelineCacheSave.isEmpty())
++ return;
++
++ const QByteArray buf = rhi->pipelineCacheData();
++
++ // If empty, do nothing. This is exactly what will happen if the rhi was
++ // created without QRhi::EnablePipelineCacheDataSave set.
++ if (buf.isEmpty()) {
++ if (isAutomatic) {
++ // Attempt to remove the file. If it does not exist or this fails,
++ // that's fine. The goal is just to prevent warnings from
++ // setPipelineCacheData in future runs, e.g. if the Qt or driver
++ // version does not match _and_ we do not generate any data at run
++ // time, then not writing the file out also means the warning would
++ // appear again and again on every run. Prevent that.
++ QDir().remove(pipelineCacheSave);
++ }
++ return;
++ }
++
++
++ #if QT_CONFIG(temporaryfile)
++ QSaveFile f(pipelineCacheSave);
++ #else
++ QLockFile lock(pipelineCacheLockFileName(pipelineCacheSave));
++ if (!lock.lock()) {
++ qWarning("Could not create pipeline cache lock file '%s'",
++ qPrintable(lock.fileName()));
++ return;
++ }
++ QFile f(pipelineCacheSave);
++ #endif
++ if (!f.open(QIODevice::WriteOnly | QIODevice::Truncate)) {
++ if (!isAutomatic) {
++ const QString msg = f.errorString();
++ qWarning("Could not open pipeline cache output file '%s': %s",
++ qPrintable(pipelineCacheSave), qPrintable(msg));
++ }
++ return;
++ }
++
++ qCDebug(QSG_LOG_INFO, "Writing pipeline cache contents (%d bytes) for QRhi %p to '%s'",
++ int(buf.size()), rhi, qPrintable(pipelineCacheSave));
++
++ if (f.write(buf) != buf.size()
++ #if QT_CONFIG(temporaryfile)
++ || !f.commit()
++ #endif
++ )
++ {
++ if (!isAutomatic) {
++ const QString msg = f.errorString();
++ qWarning("Could not write pipeline cache: %s", qPrintable(msg));
++ }
++ return;
++ }
++ }
++
++ // must be called on the render thread
++ QSGRhiSupport::RhiCreateResult QSGRhiSupport::createRhi(QQuickWindow *window, QSurface *offscreenSurface, bool forcePreferSwRenderer)
++ {
++ QRhi *rhi = nullptr;
++ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
++ const QQuickGraphicsDevicePrivate *customDevD = QQuickGraphicsDevicePrivate::get(&wd->customDeviceObjects);
++ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::Rhi) {
++ rhi = customDevD->u.rhi;
++ if (rhi) {
++ preparePipelineCache(rhi, window);
++ return { rhi, false };
++ }
++ }
++
++ const bool debugLayer = wd->graphicsConfig.isDebugLayerEnabled();
++ const bool debugMarkers = wd->graphicsConfig.isDebugMarkersEnabled();
++ const bool timestamps = wd->graphicsConfig.timestampsEnabled();
++ const bool preferSoftware = wd->graphicsConfig.prefersSoftwareDevice() || forcePreferSwRenderer;
++ const bool pipelineCacheSave = !wd->graphicsConfig.pipelineCacheSaveFile().isEmpty()
++ || (wd->graphicsConfig.isAutomaticPipelineCacheEnabled()
++ && !isAutomaticPipelineCacheSaveSkippedForWindow(window->flags()));
++
++ const QString backendName = rhiBackendName();
++ qCDebug(QSG_LOG_INFO,
++ "Creating QRhi with backend %s for window %p (wflags 0x%X)\n"
++ " Graphics API debug/validation layers: %d\n"
++ " Debug markers: %d\n"
++ " Timestamps: %d\n"
++ " Prefer software device: %d%s\n"
++ " Shader/pipeline cache collection: %d",
++ qPrintable(backendName), window, int(window->flags()), debugLayer,
++ debugMarkers, timestamps, preferSoftware, forcePreferSwRenderer ? " [FORCED]" : "", pipelineCacheSave);
++
++ QRhi::Flags flags;
++ flags |= QRhi::SuppressSmokeTestWarnings;
++ if (debugMarkers)
++ flags |= QRhi::EnableDebugMarkers;
++ if (timestamps)
++ flags |= QRhi::EnableTimestamps;
++ if (preferSoftware)
++ flags |= QRhi::PreferSoftwareRenderer;
++ if (pipelineCacheSave)
++ flags |= QRhi::EnablePipelineCacheDataSave;
++
++ QRhiAdapter *rhiAdapter = customDevD->type == QQuickGraphicsDevicePrivate::Type::RhiAdapter ? customDevD->u.rhiAdapter : nullptr;
++ const QRhi::Implementation backend = rhiBackend();
++ if (backend == QRhi::Null) {
++ QRhiNullInitParams rhiParams;
++ rhi = QRhi::create(backend, &rhiParams, flags, nullptr, rhiAdapter);
++ }
++ #if QT_CONFIG(opengl)
++ if (backend == QRhi::OpenGLES2) {
++ const QSurfaceFormat format = window->requestedFormat();
++ QRhiGles2InitParams rhiParams;
++ rhiParams.format = format;
++ rhiParams.fallbackSurface = offscreenSurface;
++ rhiParams.window = window;
++ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::OpenGLContext) {
++ QRhiGles2NativeHandles importDev;
++ importDev.context = customDevD->u.context;
++ qCDebug(QSG_LOG_INFO, "Using existing QOpenGLContext %p", importDev.context);
++ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
++ } else {
++ rhi = QRhi::create(backend, &rhiParams, flags, nullptr, rhiAdapter);
++ }
++ }
++ #else
++ Q_UNUSED(offscreenSurface);
++ if (backend == QRhi::OpenGLES2)
++ qWarning("OpenGL was requested for Qt Quick, but this build of Qt has no OpenGL support.");
++ #endif
++ #if QT_CONFIG(vulkan)
++ if (backend == QRhi::Vulkan) {
++ if (debugLayer)
++ QVulkanDefaultInstance::setFlag(QVulkanDefaultInstance::EnableValidation, true);
++ QRhiVulkanInitParams rhiParams;
++ prepareWindowForRhi(window); // sets a vulkanInstance if not yet present
++ rhiParams.inst = window->vulkanInstance();
++ if (!rhiParams.inst)
++ qWarning("No QVulkanInstance set for QQuickWindow, this is wrong.");
++ if (window->handle()) // only used for vkGetPhysicalDeviceSurfaceSupportKHR and that implies having a valid native window
++ rhiParams.window = window;
++ rhiParams.deviceExtensions = wd->graphicsConfig.deviceExtensions();
++ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::DeviceObjects) {
++ QRhiVulkanNativeHandles importDev;
++ importDev.physDev = reinterpret_cast<VkPhysicalDevice>(customDevD->u.deviceObjects.physicalDevice);
++ importDev.dev = reinterpret_cast<VkDevice>(customDevD->u.deviceObjects.device);
++ importDev.gfxQueueFamilyIdx = customDevD->u.deviceObjects.queueFamilyIndex;
++ importDev.gfxQueueIdx = customDevD->u.deviceObjects.queueIndex;
++ importDev.gfxQueueFlags = customDevD->u.deviceObjects.queueFlags;
++ qCDebug(QSG_LOG_INFO, "Using existing native Vulkan physical device %p device %p graphics queue family index %d",
++ importDev.physDev, importDev.dev, importDev.gfxQueueFamilyIdx);
++ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
++ } else if (customDevD->type == QQuickGraphicsDevicePrivate::Type::PhysicalDevice) {
++ QRhiVulkanNativeHandles importDev;
++ importDev.physDev = reinterpret_cast<VkPhysicalDevice>(customDevD->u.physicalDevice.physicalDevice);
++ qCDebug(QSG_LOG_INFO, "Using existing native Vulkan physical device %p", importDev.physDev);
++ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
++ } else {
++ rhi = QRhi::create(backend, &rhiParams, flags, nullptr, rhiAdapter);
++ }
++ }
++ #else
++ if (backend == QRhi::Vulkan)
++ qWarning("Vulkan was requested for Qt Quick, but this build of Qt has no Vulkan support.");
++ #endif
++ #ifdef Q_OS_WIN
++ if (backend == QRhi::D3D11) {
++ QRhiD3D11InitParams rhiParams;
++ rhiParams.enableDebugLayer = debugLayer;
++ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::DeviceAndContext) {
++ QRhiD3D11NativeHandles importDev;
++ importDev.dev = customDevD->u.deviceAndContext.device;
++ importDev.context = customDevD->u.deviceAndContext.context;
++ qCDebug(QSG_LOG_INFO, "Using existing native D3D11 device %p and context %p",
++ importDev.dev, importDev.context);
++ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
++ } else if (customDevD->type == QQuickGraphicsDevicePrivate::Type::Adapter) {
++ QRhiD3D11NativeHandles importDev;
++ importDev.adapterLuidLow = customDevD->u.adapter.luidLow;
++ importDev.adapterLuidHigh = customDevD->u.adapter.luidHigh;
++ importDev.featureLevel = customDevD->u.adapter.featureLevel;
++ qCDebug(QSG_LOG_INFO, "Using D3D11 adapter LUID %u, %d and feature level %d",
++ importDev.adapterLuidLow, importDev.adapterLuidHigh, importDev.featureLevel);
++ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
++ } else {
++ rhi = QRhi::create(backend, &rhiParams, flags, nullptr, rhiAdapter);
++ if (!rhi && attemptReinitWithSwRastUponFail() && !flags.testFlag(QRhi::PreferSoftwareRenderer) && !rhiAdapter) {
++ qCDebug(QSG_LOG_INFO, "Failed to create a D3D device with default settings; "
++ "attempting to get a software rasterizer backed device instead");
++ flags |= QRhi::PreferSoftwareRenderer;
++ rhi = QRhi::create(backend, &rhiParams, flags);
++ }
++ }
++ } else if (backend == QRhi::D3D12) {
++ QRhiD3D12InitParams rhiParams;
++ rhiParams.enableDebugLayer = debugLayer;
++ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::DeviceAndContext) {
++ QRhiD3D12NativeHandles importDev;
++ importDev.dev = customDevD->u.deviceAndContext.device;
++ qCDebug(QSG_LOG_INFO, "Using existing native D3D12 device %p", importDev.dev);
++ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
++ } else if (customDevD->type == QQuickGraphicsDevicePrivate::Type::Adapter) {
++ QRhiD3D12NativeHandles importDev;
++ importDev.adapterLuidLow = customDevD->u.adapter.luidLow;
++ importDev.adapterLuidHigh = customDevD->u.adapter.luidHigh;
++ importDev.minimumFeatureLevel = customDevD->u.adapter.featureLevel;
++ qCDebug(QSG_LOG_INFO, "Using D3D12 adapter LUID %u, %d and minimum feature level %d",
++ importDev.adapterLuidLow, importDev.adapterLuidHigh, importDev.minimumFeatureLevel);
++ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
++ } else {
++ QRhiAdapter *rhiAdapter = customDevD->type == QQuickGraphicsDevicePrivate::Type::RhiAdapter ? customDevD->u.rhiAdapter : nullptr;
++ rhi = QRhi::create(backend, &rhiParams, flags, nullptr, rhiAdapter);
++ if (!rhi && attemptReinitWithSwRastUponFail() && !flags.testFlag(QRhi::PreferSoftwareRenderer) && !rhiAdapter) {
++ qCDebug(QSG_LOG_INFO, "Failed to create a D3D device with default settings; "
++ "attempting to get a software rasterizer backed device instead");
++ flags |= QRhi::PreferSoftwareRenderer;
++ rhi = QRhi::create(backend, &rhiParams, flags);
++ }
++ }
++ }
++ #endif
++ #if QT_CONFIG(metal)
++ if (backend == QRhi::Metal) {
++ QRhiMetalInitParams rhiParams;
++ if (customDevD->type == QQuickGraphicsDevicePrivate::Type::DeviceAndCommandQueue) {
++ QRhiMetalNativeHandles importDev;
++ importDev.dev = (MTLDevice *) customDevD->u.deviceAndCommandQueue.device;
++ importDev.cmdQueue = (MTLCommandQueue *) customDevD->u.deviceAndCommandQueue.cmdQueue;
++ qCDebug(QSG_LOG_INFO, "Using existing native Metal device %p and command queue %p",
++ importDev.dev, importDev.cmdQueue);
++ rhi = QRhi::create(backend, &rhiParams, flags, &importDev);
++ } else {
++ rhi = QRhi::create(backend, &rhiParams, flags, nullptr, rhiAdapter);
++ }
++ }
++ #endif
++
++ if (rhi) {
++ qCDebug(QSG_LOG_INFO, "Created QRhi %p for window %p", rhi, window);
++ preparePipelineCache(rhi, window);
++ } else {
++ qWarning("Failed to create RHI (backend %d)", backend);
++ }
++
++ return { rhi, true };
++ }
++
++ void QSGRhiSupport::destroyRhi(QRhi *rhi, const QQuickGraphicsConfiguration &config)
++ {
++ if (!rhi)
++ return;
++
++ if (!rhi->isDeviceLost())
++ finalizePipelineCache(rhi, config);
++
++ delete rhi;
++ }
++
++ QImage QSGRhiSupport::grabAndBlockInCurrentFrame(QRhi *rhi, QRhiCommandBuffer *cb, QRhiTexture *src)
++ {
++ Q_ASSERT(rhi->isRecordingFrame());
++
++ QRhiReadbackResult result;
++ QRhiReadbackDescription readbackDesc(src); // null src == read from swapchain backbuffer
++ QRhiResourceUpdateBatch *resourceUpdates = rhi->nextResourceUpdateBatch();
++ resourceUpdates->readBackTexture(readbackDesc, &result);
++
++ cb->resourceUpdate(resourceUpdates);
++ rhi->finish(); // make sure the readback has finished, stall the pipeline if needed
++
++ // May be RGBA or BGRA. Plus premultiplied alpha.
++ QImage::Format imageFormat;
++ if (result.format == QRhiTexture::BGRA8) {
++ #if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
++ imageFormat = QImage::Format_ARGB32_Premultiplied;
++ #else
++ imageFormat = QImage::Format_RGBA8888_Premultiplied;
++ // ### and should swap too
++ #endif
++ } else {
++ imageFormat = QImage::Format_RGBA8888_Premultiplied;
++ }
++
++ const uchar *p = reinterpret_cast<const uchar *>(result.data.constData());
++ const QImage img(p, result.pixelSize.width(), result.pixelSize.height(), imageFormat);
++
++ if (rhi->isYUpInFramebuffer())
++ return img.flipped();
++
++ return img.copy();
++ }
++
++ QImage QSGRhiSupport::grabOffscreen(QQuickWindow *window)
++ {
++ // Set up and then tear down the entire rendering infrastructure. This
++ // function is called on the gui/main thread - but that's alright because
++ // there is no onscreen rendering initialized at this point (so no render
++ // thread for instance).
++
++ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
++ // It is expected that window is not using QQuickRenderControl, i.e. it is
++ // a normal QQuickWindow that just happens to be not exposed.
++ Q_ASSERT(!wd->renderControl);
++
++ QScopedPointer<QOffscreenSurface> offscreenSurface(maybeCreateOffscreenSurface(window));
++ RhiCreateResult rhiResult = createRhi(window, offscreenSurface.data());
++ if (!rhiResult.rhi) {
++ qWarning("Failed to initialize QRhi for offscreen readback");
++ return QImage();
++ }
++ std::unique_ptr<QRhi> rhiOwner(rhiResult.rhi);
++ QRhi *rhi = rhiResult.own ? rhiOwner.get() : rhiOwner.release();
++
++ const QSize pixelSize = window->size() * window->devicePixelRatio();
++ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, pixelSize, 1,
++ QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
++ if (!texture->create()) {
++ qWarning("Failed to build texture for offscreen readback");
++ return QImage();
++ }
++ QScopedPointer<QRhiRenderBuffer> depthStencil(rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, pixelSize, 1,
++ depthStencilBufferFlags()));
++ if (!depthStencil->create()) {
++ qWarning("Failed to create depth/stencil buffer for offscreen readback");
++ return QImage();
++ }
++ QRhiTextureRenderTargetDescription rtDesc(texture.data());
++ rtDesc.setDepthStencilBuffer(depthStencil.data());
++ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(rtDesc));
++ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
++ rt->setRenderPassDescriptor(rpDesc.data());
++ if (!rt->create()) {
++ qWarning("Failed to build render target for offscreen readback");
++ return QImage();
++ }
++
++ wd->rhi = rhi;
++
++ QSGDefaultRenderContext::InitParams params;
++ params.rhi = rhi;
++ params.sampleCount = 1;
++ params.initialSurfacePixelSize = pixelSize;
++ params.maybeSurface = window;
++ wd->context->initialize(&params);
++
++ // There was no rendercontrol which means a custom render target
++ // should not be set either. Set our own, temporarily.
++ auto renderTarget = QQuickRenderTarget::fromRhiRenderTarget(rt.data());
++ // Pass on the scale factor. No need to use effectiveDevicePixelRatio(),
++ // because there is no rendercontrol anyway.
++ renderTarget.setDevicePixelRatio(window->devicePixelRatio());
++ window->setRenderTarget(renderTarget);
++
++ QRhiCommandBuffer *cb = nullptr;
++ if (rhi->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess) {
++ qWarning("Failed to start recording the frame for offscreen readback");
++ return QImage();
++ }
++
++ wd->setCustomCommandBuffer(cb);
++ wd->polishItems();
++ wd->syncSceneGraph();
++ wd->renderSceneGraph();
++ wd->setCustomCommandBuffer(nullptr);
++
++ QImage image = grabAndBlockInCurrentFrame(rhi, cb, texture.data());
++ rhi->endOffscreenFrame();
++
++ image.setDevicePixelRatio(window->devicePixelRatio());
++ wd->cleanupNodesOnShutdown();
++ wd->context->invalidate();
++
++ window->setRenderTarget(QQuickRenderTarget());
++ wd->rhi = nullptr;
++
++ return image;
++ }
++
++ #ifdef Q_OS_WEBOS
++ QImage QSGRhiSupport::grabOffscreenForProtectedContent(QQuickWindow *window)
++ {
++ // If a context is created for protected content, grabbing GPU
++ // resources are restricted. For the case, normal context
++ // and surface are needed to allow CPU access.
++ // So dummy offscreen window is used here
++ // This function is called in rendering thread.
++
++ QScopedPointer<QQuickWindow> offscreenWindow;
++ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
++ // It is expected that window is not using QQuickRenderControl, i.e. it is
++ // a normal QQuickWindow that just happens to be not exposed.
++ Q_ASSERT(!wd->renderControl);
++
++ // If context and surface are created for protected content,
++ // CPU can't read the frame resources. So normal context and surface are needed.
++ if (window->requestedFormat().testOption(QSurfaceFormat::ProtectedContent)) {
++ QSurfaceFormat surfaceFormat = window->requestedFormat();
++ surfaceFormat.setOption(QSurfaceFormat::ProtectedContent, false);
++ offscreenWindow.reset(new QQuickWindow());
++ offscreenWindow->setFormat(surfaceFormat);
++ }
++
++ QScopedPointer<QOffscreenSurface> offscreenSurface(maybeCreateOffscreenSurface(window));
++ RhiCreateResult rhiResult = createRhi(offscreenWindow.data() ? offscreenWindow.data() : window, offscreenSurface.data());
++ if (!rhiResult.rhi) {
++ qWarning("Failed to initialize QRhi for offscreen readback");
++ return QImage();
++ }
++ QScopedPointer<QRhi> rhiOwner(rhiResult.rhi);
++ QRhi *rhi = rhiResult.own ? rhiOwner.data() : rhiOwner.take();
++
++ const QSize pixelSize = window->size() * window->devicePixelRatio();
++ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, pixelSize, 1,
++ QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
++ if (!texture->create()) {
++ qWarning("Failed to build texture for offscreen readback");
++ return QImage();
++ }
++ QScopedPointer<QRhiRenderBuffer> depthStencil(rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, pixelSize, 1,
++ depthStencilBufferFlags()));
++ if (!depthStencil->create()) {
++ qWarning("Failed to create depth/stencil buffer for offscreen readback");
++ return QImage();
++ }
++ QRhiTextureRenderTargetDescription rtDesc(texture.data());
++ rtDesc.setDepthStencilBuffer(depthStencil.data());
++ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(rtDesc));
++ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
++ rt->setRenderPassDescriptor(rpDesc.data());
++ if (!rt->create()) {
++ qWarning("Failed to build render target for offscreen readback");
++ return QImage();
++ }
++
++ // Backup the original Rhi
++ QRhi *currentRhi = wd->rhi;
++ wd->rhi = rhi;
++
++ QSGDefaultRenderContext::InitParams params;
++ params.rhi = rhi;
++ params.sampleCount = 1;
++ params.initialSurfacePixelSize = pixelSize;
++ params.maybeSurface = window;
++ wd->context->initialize(&params);
++
++ // Backup the original RenderTarget
++ QQuickRenderTarget currentRenderTarget = window->renderTarget();
++ // There was no rendercontrol which means a custom render target
++ // should not be set either. Set our own, temporarily.
++ window->setRenderTarget(QQuickRenderTarget::fromRhiRenderTarget(rt.data()));
++
++ QRhiCommandBuffer *cb = nullptr;
++ if (rhi->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess) {
++ qWarning("Failed to start recording the frame for offscreen readback");
++ return QImage();
++ }
++
++ wd->setCustomCommandBuffer(cb);
++ wd->polishItems();
++ wd->syncSceneGraph();
++ wd->renderSceneGraph();
++ wd->setCustomCommandBuffer(nullptr);
++
++ QImage image = grabAndBlockInCurrentFrame(rhi, cb, texture.data());
++ rhi->endOffscreenFrame();
++
++ image.setDevicePixelRatio(window->devicePixelRatio());
++
++ // Called from gui/main thread on no onscreen rendering initialized
++ if (!currentRhi) {
++ wd->cleanupNodesOnShutdown();
++ wd->context->invalidate();
++
++ window->setRenderTarget(QQuickRenderTarget());
++ wd->rhi = nullptr;
++ } else {
++ // Called from rendering thread for protected content
++ // Restore to original Rhi, RenderTarget and Context
++ window->setRenderTarget(currentRenderTarget);
++ wd->rhi = currentRhi;
++ params.rhi = currentRhi;
++ wd->context->initialize(&params);
++ }
++
++ return image;
++ }
++ #endif
++
++ void QSGRhiSupport::applySwapChainFormat(QRhiSwapChain *scWithWindowSet, QQuickWindow *window)
++ {
++ Q_ASSERT(scWithWindowSet->window() == window);
++
++ QRhiSwapChain::Format swapChainFormat = QRhiSwapChain::SDR;
++
++ QByteArray hdrRequest = qgetenv("QSG_RHI_HDR");
++ if (hdrRequest.isEmpty())
++ hdrRequest = window->property("_qt_sg_hdr_format").toByteArray();
++
++ if (!hdrRequest.isEmpty()) {
++ hdrRequest = hdrRequest.toLower();
++ if (hdrRequest == QByteArrayLiteral("scrgb") || hdrRequest == QByteArrayLiteral("extendedsrgblinear"))
++ swapChainFormat = QRhiSwapChain::HDRExtendedSrgbLinear;
++ else if (hdrRequest == QByteArrayLiteral("hdr10"))
++ swapChainFormat = QRhiSwapChain::HDR10;
++ else if (hdrRequest == QByteArrayLiteral("p3"))
++ swapChainFormat = QRhiSwapChain::HDRExtendedDisplayP3Linear;
++ }
++
++ const char *fmtStr = "unknown";
++ switch (swapChainFormat) {
++ case QRhiSwapChain::SDR:
++ fmtStr = "SDR";
++ break;
++ case QRhiSwapChain::HDRExtendedSrgbLinear:
++ fmtStr = "scRGB";
++ break;
++ case QRhiSwapChain::HDR10:
++ fmtStr = "HDR10";
++ break;
++ case QRhiSwapChain::HDRExtendedDisplayP3Linear:
++ fmtStr = "Extended Linear Display P3";
++ break;
++ default:
++ break;
++ }
++
++ if (!scWithWindowSet->isFormatSupported(swapChainFormat)) {
++ if (swapChainFormat != QRhiSwapChain::SDR) {
++ qCDebug(QSG_LOG_INFO, "Requested a %s swapchain but it is reported to be unsupported with the current display(s). "
++ "In multi-screen configurations make sure the window is located on a HDR-enabled screen. "
++ "Request ignored, using SDR swapchain.", fmtStr);
++ }
++ return;
++ }
++
++ scWithWindowSet->setFormat(swapChainFormat);
++
++ if (swapChainFormat != QRhiSwapChain::SDR) {
++ qCDebug(QSG_LOG_INFO, "Creating %s swapchain", fmtStr);
++ qCDebug(QSG_LOG_INFO) << "HDR output info:" << scWithWindowSet->hdrInfo();
++ }
++ }
++
++ QRhiTexture::Format QSGRhiSupport::toRhiTextureFormat(uint nativeFormat, QRhiTexture::Flags *flags) const
++ {
++ switch (m_rhiBackend) {
++ #if QT_CONFIG(vulkan)
++ case QRhi::Vulkan:
++ return toRhiTextureFormatFromVulkan(nativeFormat, flags);
++ #endif
++ #if QT_CONFIG(opengl)
++ case QRhi::OpenGLES2:
++ Q_UNUSED(flags);
++ return toRhiTextureFormatFromGL(nativeFormat, flags);
++ #endif
++ #ifdef Q_OS_WIN
++ case QRhi::D3D11:
++ case QRhi::D3D12:
++ return toRhiTextureFormatFromDXGI(nativeFormat, flags);
++ #endif
++ #if QT_CONFIG(metal)
++ case QRhi::Metal:
++ return toRhiTextureFormatFromMetal(nativeFormat, flags);
++ #endif
++ default:
++ return QRhiTexture::UnknownFormat;
++ }
++ Q_UNUSED(nativeFormat)
++ Q_UNUSED(flags)
++ }
++
++ bool QSGRhiSupport::attemptReinitWithSwRastUponFail() const
++ {
++ const QRhi::Implementation backend = rhiBackend();
++
++ // On Windows it makes sense to retry using a software adapter whenever
++ // device creation or swapchain creation fails, as WARP is usually available
++ // (built in to the OS) and is good quality. This helps a lot in particular
++ // when running in a VM that cripples proper 3D graphics.
++ if (backend == QRhi::D3D11 || backend == QRhi::D3D12)
++ return true;
++
++ return false;
++ }
++
++ QT_END_NAMESPACE