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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSGBASICINTERNALRECTANGLENODE_P_H
++ #define QSGBASICINTERNALRECTANGLENODE_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <private/qsgadaptationlayer_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK_EXPORT QSGBasicInternalRectangleNode : public QSGInternalRectangleNode
++ {
++ public:
++ QSGBasicInternalRectangleNode();
++
++ void setRect(const QRectF &rect) override;
++ void setColor(const QColor &color) override;
++ void setPenColor(const QColor &color) override;
++ void setPenWidth(qreal width) override;
++ void setGradientStops(const QGradientStops &stops) override;
++ void setGradientVertical(bool vertical) override;
++ void setRadius(qreal radius) override;
++ void setTopLeftRadius(qreal radius) override;
++ void setTopRightRadius(qreal radius) override;
++ void setBottomLeftRadius(qreal radius) override;
++ void setBottomRightRadius(qreal radius) override;
++ void resetTopLeftRadius() override;
++ void resetTopRightRadius() override;
++ void resetBottomLeftRadius() override;
++ void resetBottomRightRadius() override;
++ void setAntialiasing(bool antialiasing) override;
++ void setAligned(bool aligned) override;
++ void update() override;
++
++ protected:
++ virtual bool supportsAntialiasing() const { return true; }
++ virtual void updateMaterialAntialiasing() = 0;
++ virtual void updateMaterialBlending(QSGNode::DirtyState *state) = 0;
++
++ void updateGeometry();
++ void updateGradientTexture();
++
++ QRectF m_rect;
++ QGradientStops m_gradient_stops;
++ QColor m_color;
++ QColor m_border_color;
++ float m_radius = 0.0f;
++ float m_topLeftRadius = 0.0f;
++ float m_topRightRadius = 0.0f;
++ float m_bottomLeftRadius = 0.0f;
++ float m_bottomRightRadius = 0.0f;
++ float m_pen_width = 0.0f;
++
++ uint m_aligned : 1;
++ uint m_antialiasing : 1;
++ uint m_gradient_is_opaque : 1;
++ uint m_dirty_geometry : 1;
++ uint m_gradient_is_vertical : 1;
++
++ uint m_isTopLeftRadiusSet : 1;
++ uint m_isTopRightRadiusSet : 1;
++ uint m_isBottomLeftRadiusSet : 1;
++ uint m_isBottomRightRadiusSet : 1;
++
++ QSGGeometry m_geometry;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif