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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef QSGSOFTWARETHREADEDRENDERLOOP_H
++ #define QSGSOFTWARETHREADEDRENDERLOOP_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <private/qsgrenderloop_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QSGSoftwareRenderThread;
++ class QSGSoftwareContext;
++
++ class QSGSoftwareThreadedRenderLoop : public QSGRenderLoop
++ {
++ Q_OBJECT
++ public:
++ QSGSoftwareThreadedRenderLoop();
++ ~QSGSoftwareThreadedRenderLoop();
++
++ void show(QQuickWindow *window) override;
++ void hide(QQuickWindow *window) override;
++ void resize(QQuickWindow *window) override;
++ void windowDestroyed(QQuickWindow *window) override;
++ void exposureChanged(QQuickWindow *window) override;
++ QImage grab(QQuickWindow *window) override;
++ void update(QQuickWindow *window) override;
++ void maybeUpdate(QQuickWindow *window) override;
++ void handleUpdateRequest(QQuickWindow *window) override;
++ QAnimationDriver *animationDriver() const override;
++ QSGContext *sceneGraphContext() const override;
++ QSGRenderContext *createRenderContext(QSGContext *) const override;
++ void releaseResources(QQuickWindow *window) override;
++ void postJob(QQuickWindow *window, QRunnable *job) override;
++ QSurface::SurfaceType windowSurfaceType() const override;
++ bool interleaveIncubation() const override;
++ int flags() const override;
++
++ bool event(QEvent *e) override;
++
++ public Q_SLOTS:
++ void onAnimationStarted();
++ void onAnimationStopped();
++
++ private:
++ struct WindowData {
++ QQuickWindow *window;
++ QSGSoftwareRenderThread *thread;
++ uint updateDuringSync : 1;
++ uint forceRenderPass : 1;
++ };
++
++ WindowData *windowFor(QQuickWindow *window);
++
++ void startOrStopAnimationTimer();
++ void handleExposure(QQuickWindow *window);
++ void handleObscurity(WindowData *w);
++ void scheduleUpdate(WindowData *w);
++ void handleResourceRelease(WindowData *w, bool destroying);
++ void polishAndSync(WindowData *w, bool inExpose);
++
++ QSGSoftwareContext *m_sg;
++ QAnimationDriver *m_anim;
++ int animationTimer = 0;
++ bool lockedForSync = false;
++ QList<WindowData> m_windows;
++
++ friend class QSGSoftwareRenderThread;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QSGSOFTWARETHREADEDRENDERLOOP_H