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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include "qsgsoftwarerenderloop_p.h"
++
++ #include "qsgsoftwarecontext_p.h"
++
++ #include <QtCore/QCoreApplication>
++
++ #include <private/qquickwindow_p.h>
++ #include <private/qquickitem_p.h>
++ #include <QElapsedTimer>
++ #include <private/qquickanimatorcontroller_p.h>
++ #include <private/qquickprofiler_p.h>
++ #include <private/qsgsoftwarerenderer_p.h>
++ #include <qpa/qplatformbackingstore.h>
++
++ #include <QtGui/QBackingStore>
++
++ #include <qtquick_tracepoints_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ // polish, animations, sync, render and swap in the render loop
++ Q_STATIC_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop")
++
++ QSGSoftwareRenderLoop::QSGSoftwareRenderLoop()
++ {
++ sg = new QSGSoftwareContext();
++ rc = sg->createRenderContext();
++ }
++
++ QSGSoftwareRenderLoop::~QSGSoftwareRenderLoop()
++ {
++ delete rc;
++ delete sg;
++ }
++
++ void QSGSoftwareRenderLoop::show(QQuickWindow *window)
++ {
++ WindowData data;
++ data.updatePending = false;
++ data.grabOnly = false;
++ m_windows[window] = data;
++
++ if (m_backingStores[window] == nullptr) {
++ m_backingStores[window] = new QBackingStore(window);
++ }
++
++ maybeUpdate(window);
++ }
++
++ void QSGSoftwareRenderLoop::hide(QQuickWindow *window)
++ {
++ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
++ cd->fireAboutToStop();
++ }
++
++ void QSGSoftwareRenderLoop::windowDestroyed(QQuickWindow *window)
++ {
++ m_windows.remove(window);
++ delete m_backingStores[window];
++ m_backingStores.remove(window);
++ hide(window);
++
++ QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
++ d->cleanupNodesOnShutdown();
++
++ if (m_windows.size() == 0) {
++ rc->invalidate();
++ }
++
++ d->animationController.reset();
++ }
++
++ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
++ {
++ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
++ if (!m_windows.contains(window))
++ return;
++
++ WindowData &data = const_cast<WindowData &>(m_windows[window]);
++
++ //If were not in grabOnly mode, dont render a non-renderable window
++ if (!data.grabOnly && !cd->isRenderable())
++ return;
++
++ //Resize the backing store if necessary
++ if (m_backingStores[window]->size() != window->size()) {
++ m_backingStores[window]->resize(window->size());
++ }
++
++ // ### create QPainter and set up pointer to current window/painter
++ QSGSoftwareRenderContext *ctx = static_cast<QSGSoftwareRenderContext*>(cd->context);
++ ctx->initializeIfNeeded();
++
++ bool alsoSwap = data.updatePending;
++ data.updatePending = false;
++
++ if (!data.grabOnly) {
++ cd->deliveryAgentPrivate()->flushFrameSynchronousEvents(window);
++ // Event delivery/processing triggered the window to be deleted or stop rendering.
++ if (!m_windows.contains(window))
++ return;
++ }
++
++ Q_TRACE_SCOPE(QSG_renderWindow)
++ QElapsedTimer renderTimer;
++ qint64 renderTime = 0, syncTime = 0, polishTime = 0;
++ bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled();
++ if (profileFrames)
++ renderTimer.start();
++ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
++ Q_TRACE(QSG_polishItems_entry);
++
++ cd->polishItems();
++
++ if (profileFrames)
++ polishTime = renderTimer.nsecsElapsed();
++ Q_TRACE(QSG_polishItems_exit);
++ Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
++ QQuickProfiler::SceneGraphRenderLoopFrame,
++ QQuickProfiler::SceneGraphPolishPolish);
++ Q_TRACE(QSG_sync_entry);
++
++ emit window->afterAnimating();
++
++ emit window->beforeFrameBegin();
++
++ cd->syncSceneGraph();
++ rc->endSync();
++
++ if (profileFrames)
++ syncTime = renderTimer.nsecsElapsed();
++ Q_TRACE(QSG_sync_exit);
++ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
++ QQuickProfiler::SceneGraphRenderLoopSync);
++ Q_TRACE(QSG_render_entry);
++
++ //Tell the renderer about the windows backing store
++ auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
++ if (softwareRenderer)
++ softwareRenderer->setBackingStore(m_backingStores[window]);
++
++ cd->renderSceneGraph();
++
++ if (profileFrames)
++ renderTime = renderTimer.nsecsElapsed();
++ Q_TRACE(QSG_render_exit);
++ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
++ QQuickProfiler::SceneGraphRenderLoopRender);
++ Q_TRACE(QSG_swap_entry);
++
++ if (data.grabOnly) {
++ grabContent = m_backingStores[window]->handle()->toImage();
++ data.grabOnly = false;
++ }
++
++ if (alsoSwap && window->isVisible()) {
++ //Flush backingstore to window
++ if (!isNewExpose)
++ m_backingStores[window]->flush(softwareRenderer->flushRegion());
++ else
++ m_backingStores[window]->flush(QRegion(QRect(QPoint(0,0), window->size())));
++ cd->fireFrameSwapped();
++ }
++
++ emit window->afterFrameEnd();
++
++ qint64 swapTime = 0;
++ if (profileFrames)
++ swapTime = renderTimer.nsecsElapsed();
++ Q_TRACE(QSG_swap_exit);
++ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
++ QQuickProfiler::SceneGraphRenderLoopSwap);
++
++ if (QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled()) {
++ static QTime lastFrameTime = QTime::currentTime();
++ qCDebug(QSG_RASTER_LOG_TIME_RENDERLOOP,
++ "Frame rendered with 'software' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d",
++ int(swapTime / 1000000),
++ int(polishTime / 1000000),
++ int((syncTime - polishTime) / 1000000),
++ int((renderTime - syncTime) / 1000000),
++ int((swapTime - renderTime) / 1000000),
++ int(lastFrameTime.msecsTo(QTime::currentTime())));
++ lastFrameTime = QTime::currentTime();
++ }
++
++ // Might have been set during syncSceneGraph()
++ if (data.updatePending)
++ maybeUpdate(window);
++ }
++
++ void QSGSoftwareRenderLoop::exposureChanged(QQuickWindow *window)
++ {
++ if (window->isExposed()) {
++ m_windows[window].updatePending = true;
++ renderWindow(window, true);
++ }
++ }
++
++ QImage QSGSoftwareRenderLoop::grab(QQuickWindow *window)
++ {
++ //If the window was never shown, create a new backing store
++ if (!m_backingStores.contains(window)) {
++ m_backingStores[window] = new QBackingStore(window);
++ // Call create on window to make sure platform window is created
++ window->create();
++ }
++
++ //If there is no WindowData, add one
++ if (!m_windows.contains(window)) {
++ WindowData data;
++ data.updatePending = false;
++ m_windows[window] = data;
++ }
++
++ m_windows[window].grabOnly = true;
++
++ renderWindow(window);
++
++ QImage grabbed = grabContent;
++ grabbed.detach();
++ grabContent = QImage();
++ return grabbed;
++ }
++
++
++
++ void QSGSoftwareRenderLoop::maybeUpdate(QQuickWindow *window)
++ {
++ if (!m_windows.contains(window))
++ return;
++
++ m_windows[window].updatePending = true;
++ window->requestUpdate();
++ }
++
++ QSurface::SurfaceType QSGSoftwareRenderLoop::windowSurfaceType() const
++ {
++ return QSurface::RasterSurface;
++ }
++
++
++
++ QSGContext *QSGSoftwareRenderLoop::sceneGraphContext() const
++ {
++ return sg;
++ }
++
++
++ void QSGSoftwareRenderLoop::handleUpdateRequest(QQuickWindow *window)
++ {
++ renderWindow(window);
++ }
++
++ QT_END_NAMESPACE
++
++ #include "moc_qsgsoftwarerenderloop_p.cpp"