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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include "qquickgridview_p.h"
++ #include "qquickflickable_p_p.h"
++ #include "qquickitemview_p_p.h"
++
++ #include <private/qqmlobjectmodel_p.h>
++ #include <private/qquicksmoothedanimation_p_p.h>
++
++ #include <QtGui/qevent.h>
++ #include <QtCore/qmath.h>
++ #include <QtCore/qcoreapplication.h>
++ #include "qplatformdefs.h"
++
++ #include <cmath>
++
++ QT_BEGIN_NAMESPACE
++
++ #ifndef QML_FLICK_SNAPONETHRESHOLD
++ #define QML_FLICK_SNAPONETHRESHOLD 30
++ #endif
++
++ //----------------------------------------------------------------------------
++
++ class FxGridItemSG : public FxViewItem
++ {
++ public:
++ FxGridItemSG(QQuickItem *i, QQuickGridView *v, bool own) : FxViewItem(i, v, own, static_cast<QQuickItemViewAttached*>(qmlAttachedPropertiesObject<QQuickGridView>(i))), view(v)
++ {
++ }
++
++ qreal position() const override {
++ return rowPos();
++ }
++
++ qreal endPosition() const override {
++ return endRowPos();
++ }
++
++ qreal size() const override {
++ return view->flow() == QQuickGridView::FlowLeftToRight ? view->cellHeight() : view->cellWidth();
++ }
++
++ qreal sectionSize() const override {
++ return 0.0;
++ }
++
++ qreal rowPos() const {
++ if (view->flow() == QQuickGridView::FlowLeftToRight)
++ return (view->verticalLayoutDirection() == QQuickItemView::BottomToTop ? -view->cellHeight()-itemY() : itemY());
++ else
++ return (view->effectiveLayoutDirection() == Qt::RightToLeft ? -view->cellWidth()-itemX() : itemX());
++ }
++
++ qreal colPos() const {
++ if (view->flow() == QQuickGridView::FlowLeftToRight) {
++ if (view->effectiveLayoutDirection() == Qt::RightToLeft) {
++ qreal colSize = view->cellWidth();
++ int columns = view->width()/colSize;
++ return colSize * (columns-1) - itemX();
++ } else {
++ return itemX();
++ }
++ } else {
++ if (view->verticalLayoutDirection() == QQuickItemView::BottomToTop) {
++ return -view->cellHeight() - itemY();
++ } else {
++ return itemY();
++ }
++ }
++ }
++ qreal endRowPos() const {
++ if (view->flow() == QQuickGridView::FlowLeftToRight) {
++ if (view->verticalLayoutDirection() == QQuickItemView::BottomToTop)
++ return -itemY();
++ else
++ return itemY() + view->cellHeight();
++ } else {
++ if (view->effectiveLayoutDirection() == Qt::RightToLeft)
++ return -itemX();
++ else
++ return itemX() + view->cellWidth();
++ }
++ }
++ void setPosition(qreal col, qreal row, bool immediate = false) {
++ moveTo(pointForPosition(col, row), immediate);
++ }
++ bool contains(qreal x, qreal y) const override {
++ return (x >= itemX() && x < itemX() + view->cellWidth() &&
++ y >= itemY() && y < itemY() + view->cellHeight());
++ }
++
++ QQuickGridView *view;
++
++ private:
++ QPointF pointForPosition(qreal col, qreal row) const {
++ qreal x;
++ qreal y;
++ if (view->flow() == QQuickGridView::FlowLeftToRight) {
++ x = col;
++ y = row;
++ if (view->effectiveLayoutDirection() == Qt::RightToLeft) {
++ int columns = view->width()/view->cellWidth();
++ x = view->cellWidth() * (columns-1) - col;
++ }
++ } else {
++ x = row;
++ y = col;
++ if (view->effectiveLayoutDirection() == Qt::RightToLeft)
++ x = -view->cellWidth() - row;
++ }
++ if (view->verticalLayoutDirection() == QQuickItemView::BottomToTop)
++ y = -view->cellHeight() - y;
++ return QPointF(x, y);
++ }
++ };
++
++ //----------------------------------------------------------------------------
++
++ class QQuickGridViewPrivate : public QQuickItemViewPrivate
++ {
++ Q_DECLARE_PUBLIC(QQuickGridView)
++
++ public:
++ Qt::Orientation layoutOrientation() const override;
++ bool isContentFlowReversed() const override;
++
++ qreal positionAt(int index) const override;
++ qreal endPositionAt(int index) const override;
++ qreal originPosition() const override;
++ qreal lastPosition() const override;
++
++ qreal rowSize() const;
++ qreal colSize() const;
++ qreal colPosAt(int modelIndex) const;
++ qreal rowPosAt(int modelIndex) const;
++ qreal snapPosAt(qreal pos) const;
++ FxViewItem *snapItemAt(qreal pos) const;
++ int snapIndex() const;
++ qreal contentXForPosition(qreal pos) const;
++ qreal contentYForPosition(qreal pos) const;
++
++ void resetColumns();
++
++ bool addVisibleItems(qreal fillFrom, qreal fillTo, qreal bufferFrom, qreal bufferTo, bool doBuffer) override;
++ bool removeNonVisibleItems(qreal bufferFrom, qreal bufferTo) override;
++
++ void removeItem(FxViewItem *item);
++
++ FxViewItem *newViewItem(int index, QQuickItem *item) override;
++ void initializeViewItem(FxViewItem *item) override;
++ void repositionItemAt(FxViewItem *item, int index, qreal sizeBuffer) override;
++ void repositionPackageItemAt(QQuickItem *item, int index) override;
++ void resetFirstItemPosition(qreal pos = 0.0) override;
++ void adjustFirstItem(qreal forwards, qreal backwards, int changeBeforeVisible) override;
++
++ void createHighlight(bool onDestruction = false) override;
++ void updateHighlight() override;
++ void resetHighlightPosition() override;
++
++ void setPosition(qreal pos) override;
++ void layoutVisibleItems(int fromModelIndex = 0) override;
++ bool applyInsertionChange(const QQmlChangeSet::Change &insert, ChangeResult *changeResult, QList<FxViewItem *> *addedItems, QList<MovedItem> *movingIntoView) override;
++ #if QT_CONFIG(quick_viewtransitions)
++ void translateAndTransitionItemsAfter(int afterModelIndex, const ChangeResult &insertionResult, const ChangeResult &removalResult) override;
++ #endif
++ bool needsRefillForAddedOrRemovedIndex(int index) const override;
++
++ qreal headerSize() const override;
++ qreal footerSize() const override;
++ bool showHeaderForIndex(int index) const override;
++ bool showFooterForIndex(int index) const override;
++ void updateHeader() override;
++ void updateFooter() override;
++
++ void initializeComponentItem(QQuickItem *item) const override;
++
++ void changedVisibleIndex(int newIndex) override;
++ void initializeCurrentItem() override;
++
++ void updateViewport() override;
++ void fixupPosition() override;
++ void fixup(AxisData &data, qreal minExtent, qreal maxExtent) override;
++ bool flick(QQuickItemViewPrivate::AxisData &data, qreal minExtent, qreal maxExtent, qreal vSize,
++ QQuickTimeLineCallback::Callback fixupCallback, QEvent::Type eventType, qreal velocity) override;
++
++ QQuickItemViewAttached *getAttachedObject(const QObject *object) const override;
++
++ QQuickGridView::Flow flow;
++ qreal cellWidth;
++ qreal cellHeight;
++ int columns;
++ QQuickGridView::SnapMode snapMode;
++
++ QSmoothedAnimation *highlightXAnimator;
++ QSmoothedAnimation *highlightYAnimator;
++
++ QQuickGridViewPrivate()
++ : flow(QQuickGridView::FlowLeftToRight)
++ , cellWidth(100), cellHeight(100), columns(1)
++ , snapMode(QQuickGridView::NoSnap)
++ , highlightXAnimator(nullptr), highlightYAnimator(nullptr)
++ {}
++ ~QQuickGridViewPrivate()
++ {
++ delete highlightXAnimator;
++ delete highlightYAnimator;
++ }
++ };
++
++ Qt::Orientation QQuickGridViewPrivate::layoutOrientation() const
++ {
++ return flow == QQuickGridView::FlowLeftToRight ? Qt::Vertical : Qt::Horizontal;
++ }
++
++ bool QQuickGridViewPrivate::isContentFlowReversed() const
++ {
++ Q_Q(const QQuickGridView);
++
++ return (flow == QQuickGridView::FlowLeftToRight && verticalLayoutDirection == QQuickItemView::BottomToTop)
++ || (flow == QQuickGridView::FlowTopToBottom && q->effectiveLayoutDirection() == Qt::RightToLeft);
++ }
++
++ void QQuickGridViewPrivate::changedVisibleIndex(int newIndex)
++ {
++ visibleIndex = newIndex / columns * columns;
++ }
++
++ void QQuickGridViewPrivate::setPosition(qreal pos)
++ {
++ Q_Q(QQuickGridView);
++ q->QQuickFlickable::setContentX(contentXForPosition(pos));
++ q->QQuickFlickable::setContentY(contentYForPosition(pos));
++ }
++
++ qreal QQuickGridViewPrivate::originPosition() const
++ {
++ qreal pos = 0;
++ if (!visibleItems.isEmpty())
++ pos = static_cast<FxGridItemSG*>(visibleItems.first())->rowPos() - visibleIndex / columns * rowSize();
++ return pos;
++ }
++
++ qreal QQuickGridViewPrivate::lastPosition() const
++ {
++ qreal pos = 0;
++ if (model && (model->count() || !visibleItems.isEmpty())) {
++ qreal lastRowPos = model->count() ? rowPosAt(model->count() - 1) : 0;
++ if (!visibleItems.isEmpty()) {
++ // If there are items in delayRemove state, they may be after any items linked to the model
++ lastRowPos = qMax(lastRowPos, static_cast<FxGridItemSG*>(visibleItems.last())->rowPos());
++ }
++ pos = lastRowPos + rowSize();
++ }
++ return pos;
++ }
++
++ qreal QQuickGridViewPrivate::positionAt(int index) const
++ {
++ return rowPosAt(index);
++ }
++
++ qreal QQuickGridViewPrivate::endPositionAt(int index) const
++ {
++ return rowPosAt(index) + rowSize();
++ }
++
++ qreal QQuickGridViewPrivate::rowSize() const {
++ return flow == QQuickGridView::FlowLeftToRight ? cellHeight : cellWidth;
++ }
++ qreal QQuickGridViewPrivate::colSize() const {
++ return flow == QQuickGridView::FlowLeftToRight ? cellWidth : cellHeight;
++ }
++
++ qreal QQuickGridViewPrivate::colPosAt(int modelIndex) const
++ {
++ if (FxViewItem *item = visibleItem(modelIndex))
++ return static_cast<FxGridItemSG*>(item)->colPos();
++ if (!visibleItems.isEmpty()) {
++ if (modelIndex == visibleIndex) {
++ FxGridItemSG *firstItem = static_cast<FxGridItemSG*>(visibleItems.first());
++ return firstItem->colPos();
++ } else if (modelIndex < visibleIndex) {
++ int count = (visibleIndex - modelIndex) % columns;
++ int col = static_cast<FxGridItemSG*>(visibleItems.first())->colPos() / colSize();
++ col = (columns - count + col) % columns;
++ return col * colSize();
++ } else {
++ FxGridItemSG *lastItem = static_cast<FxGridItemSG*>(visibleItems.last());
++ int count = modelIndex - lastItem->index;
++ int col = lastItem->colPos() / colSize();
++ col = (col + count) % columns;
++ return col * colSize();
++ }
++ }
++ return (modelIndex % columns) * colSize();
++ }
++
++ qreal QQuickGridViewPrivate::rowPosAt(int modelIndex) const
++ {
++ if (FxViewItem *item = visibleItem(modelIndex))
++ return static_cast<FxGridItemSG*>(item)->rowPos();
++ if (!visibleItems.isEmpty()) {
++ if (modelIndex == visibleIndex) {
++ FxGridItemSG *firstItem = static_cast<FxGridItemSG*>(visibleItems.first());
++ return firstItem->rowPos();
++ } else if (modelIndex < visibleIndex) {
++ FxGridItemSG *firstItem = static_cast<FxGridItemSG*>(visibleItems.first());
++ int firstCol = firstItem->colPos() / colSize();
++ int col = visibleIndex - modelIndex + (columns - firstCol - 1);
++ int rows = col / columns;
++ return firstItem->rowPos() - rows * rowSize();
++ } else {
++ FxGridItemSG *lastItem = static_cast<FxGridItemSG*>(visibleItems.last());
++ int count = modelIndex - lastItem->index;
++ int col = lastItem->colPos() + count * colSize();
++ int rows = col / (columns * colSize());
++ return lastItem->rowPos() + rows * rowSize();
++ }
++ }
++
++ qreal rowPos = ((modelIndex / columns) * rowSize());
++
++ if (flow == QQuickGridView::FlowLeftToRight && verticalLayoutDirection == QQuickItemView::TopToBottom) {
++ // Add the effective startpos of row 0. Start by subtracting minExtent, which will contain the
++ // height of the rows outside the beginning of the content item. (Rows can end up outside if
++ // e.g flicking the viewport a long way down, changing cellSize, and then flick back).
++ // NOTE: It's not clearly understood why the flow == QQuickGridView::FlowLeftToRight guard is
++ // needed, since the flow shouldn't normally affect the y postition of an index. But without
++ // it, several auto tests start failing, so we keep it until this part is better understood.
++ rowPos -= minExtent;
++ // minExtent will also contain the size of the topMargin (vData.startMargin), the header, and
++ // the highlightRangeStart. Those should be added before the start of row 0. So we need to subtract
++ // them from the rowPos. But only the largest of topMargin and highlightRangeStart will need
++ // to be taken into account, since having a topMargin will also ensure that currentItem ends
++ // up within the requested highlight range when view is positioned at the beginning.
++ rowPos += qMax(vData.startMargin, highlightRangeStart) + headerSize();
++ }
++
++ return rowPos;
++ }
++
++ qreal QQuickGridViewPrivate::snapPosAt(qreal pos) const
++ {
++ Q_Q(const QQuickGridView);
++ qreal snapPos = 0;
++ if (!visibleItems.isEmpty()) {
++ qreal highlightStart = highlightRangeStart;
++ pos += highlightStart;
++ pos += rowSize()/2;
++ snapPos = static_cast<FxGridItemSG*>(visibleItems.first())->rowPos() - visibleIndex / columns * rowSize();
++ snapPos = pos - std::fmod(pos - snapPos, qreal(rowSize()));
++ snapPos -= highlightStart;
++ qreal maxExtent;
++ qreal minExtent;
++ if (isContentFlowReversed()) {
++ maxExtent = q->minXExtent()-size();
++ minExtent = q->maxXExtent()-size();
++ } else {
++ maxExtent = flow == QQuickGridView::FlowLeftToRight ? -q->maxYExtent() : -q->maxXExtent();
++ minExtent = flow == QQuickGridView::FlowLeftToRight ? -q->minYExtent() : -q->minXExtent();
++ }
++ if (snapPos > maxExtent)
++ snapPos = maxExtent;
++ if (snapPos < minExtent)
++ snapPos = minExtent;
++ }
++ return snapPos;
++ }
++
++ FxViewItem *QQuickGridViewPrivate::snapItemAt(qreal pos) const
++ {
++ for (FxViewItem *item : visibleItems) {
++ if (item->index == -1)
++ continue;
++ qreal itemTop = item->position();
++ if (itemTop+rowSize()/2 >= pos && itemTop - rowSize()/2 <= pos)
++ return item;
++ }
++ return nullptr;
++ }
++
++ int QQuickGridViewPrivate::snapIndex() const
++ {
++ int index = currentIndex;
++ for (FxViewItem *item : visibleItems) {
++ if (item->index == -1)
++ continue;
++ qreal itemTop = item->position();
++ FxGridItemSG *hItem = static_cast<FxGridItemSG*>(highlight.get());
++ if (itemTop >= hItem->rowPos()-rowSize()/2 && itemTop < hItem->rowPos()+rowSize()/2) {
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG*>(item);
++ index = gridItem->index;
++ if (gridItem->colPos() >= hItem->colPos()-colSize()/2 && gridItem->colPos() < hItem->colPos()+colSize()/2)
++ return gridItem->index;
++ }
++ }
++ return index;
++ }
++
++ qreal QQuickGridViewPrivate::contentXForPosition(qreal pos) const
++ {
++ Q_Q(const QQuickGridView);
++ if (flow == QQuickGridView::FlowLeftToRight) {
++ // vertical scroll
++ if (q->effectiveLayoutDirection() == Qt::LeftToRight) {
++ return -q->leftMargin();
++ } else {
++ qreal colSize = cellWidth;
++ int columns = (q->width() - q->leftMargin() - q->rightMargin()) / colSize;
++ return -q->width() + q->rightMargin() + (cellWidth * columns);
++ }
++ } else {
++ // horizontal scroll
++ if (q->effectiveLayoutDirection() == Qt::LeftToRight)
++ return pos;
++ else
++ return -pos - q->width();
++ }
++ }
++
++ qreal QQuickGridViewPrivate::contentYForPosition(qreal pos) const
++ {
++ Q_Q(const QQuickGridView);
++ if (flow == QQuickGridView::FlowLeftToRight) {
++ // vertical scroll
++ if (verticalLayoutDirection == QQuickItemView::TopToBottom)
++ return pos;
++ else
++ return -pos - q->height();
++ } else {
++ // horizontal scroll
++ if (verticalLayoutDirection == QQuickItemView::TopToBottom)
++ return -q->topMargin();
++ else
++ return -q->height() + q->bottomMargin();
++ }
++ }
++
++ void QQuickGridViewPrivate::resetColumns()
++ {
++ Q_Q(QQuickGridView);
++ qreal length = flow == QQuickGridView::FlowLeftToRight
++ ? q->width() - q->leftMargin() - q->rightMargin()
++ : q->height() - q->topMargin() - q->bottomMargin();
++ columns = qMax(1, qFloor(length / colSize()));
++ }
++
++ FxViewItem *QQuickGridViewPrivate::newViewItem(int modelIndex, QQuickItem *item)
++ {
++ Q_Q(QQuickGridView);
++ Q_UNUSED(modelIndex);
++ return new FxGridItemSG(item, q, false);
++ }
++
++ void QQuickGridViewPrivate::initializeViewItem(FxViewItem *item)
++ {
++ QQuickItemViewPrivate::initializeViewItem(item);
++
++ // need to track current items that are animating
++ item->trackGeometry(true);
++ }
++
++ bool QQuickGridViewPrivate::addVisibleItems(qreal fillFrom, qreal fillTo, qreal bufferFrom, qreal bufferTo, bool doBuffer)
++ {
++ qreal colPos = colPosAt(visibleIndex);
++ qreal rowPos = rowPosAt(visibleIndex);
++ if (visibleItems.size()) {
++ FxGridItemSG *lastItem = static_cast<FxGridItemSG*>(visibleItems.constLast());
++ rowPos = lastItem->rowPos();
++ int colNum = qFloor((lastItem->colPos()+colSize()/2) / colSize());
++ if (++colNum >= columns) {
++ colNum = 0;
++ rowPos += rowSize();
++ }
++ colPos = colNum * colSize();
++ }
++
++ int modelIndex = findLastVisibleIndex();
++ modelIndex = modelIndex < 0 ? visibleIndex : modelIndex + 1;
++
++ if (visibleItems.size() && (bufferFrom > rowPos + rowSize()*2
++ || bufferTo < rowPosAt(visibleIndex) - rowSize())) {
++ // We've jumped more than a page. Estimate which items are now
++ // visible and fill from there.
++ int count = (fillFrom - (rowPos + rowSize())) / (rowSize()) * columns;
++ releaseVisibleItems(reusableFlag);
++ modelIndex += count;
++ if (modelIndex >= model->count())
++ modelIndex = model->count() - 1;
++ else if (modelIndex < 0)
++ modelIndex = 0;
++ modelIndex = modelIndex / columns * columns;
++ visibleIndex = modelIndex;
++ colPos = colPosAt(visibleIndex);
++ rowPos = rowPosAt(visibleIndex);
++ }
++
++ int colNum = qFloor((colPos+colSize()/2) / colSize());
++ FxGridItemSG *item = nullptr;
++ bool changed = false;
++
++ QQmlIncubator::IncubationMode incubationMode = doBuffer ? QQmlIncubator::Asynchronous : QQmlIncubator::AsynchronousIfNested;
++
++ while (modelIndex < model->count() && rowPos <= fillTo + rowSize()*(columns - colNum)/(columns+1)) {
++ qCDebug(lcItemViewDelegateLifecycle) << "refill: append item" << modelIndex << colPos << rowPos;
++ if (!(item = static_cast<FxGridItemSG*>(createItem(modelIndex, incubationMode))))
++ break;
++ #if QT_CONFIG(quick_viewtransitions)
++ if (!transitioner || !transitioner->canTransition(QQuickItemViewTransitioner::PopulateTransition, true)) // pos will be set by layoutVisibleItems()
++ item->setPosition(colPos, rowPos, true);
++ #endif
++ QQuickItemPrivate::get(item->item)->setCulled(doBuffer);
++ visibleItems.append(item);
++ if (++colNum >= columns) {
++ colNum = 0;
++ rowPos += rowSize();
++ }
++ colPos = colNum * colSize();
++ ++modelIndex;
++ changed = true;
++ }
++
++ if (doBuffer && requestedIndex != -1) // already waiting for an item
++ return changed;
++
++ // Find first column
++ if (visibleItems.size()) {
++ FxGridItemSG *firstItem = static_cast<FxGridItemSG*>(visibleItems.constFirst());
++ rowPos = firstItem->rowPos();
++ colPos = firstItem->colPos();
++ }
++ colNum = qFloor((colPos+colSize()/2) / colSize());
++ if (--colNum < 0) {
++ colNum = columns - 1;
++ rowPos -= rowSize();
++ }
++
++ // Prepend
++ colPos = colNum * colSize();
++ while (visibleIndex > 0 && rowPos + rowSize() - 1 >= fillFrom - rowSize()*(colNum+1)/(columns+1)){
++ qCDebug(lcItemViewDelegateLifecycle) << "refill: prepend item" << visibleIndex-1 << "top pos" << rowPos << colPos;
++ if (!(item = static_cast<FxGridItemSG*>(createItem(visibleIndex-1, incubationMode))))
++ break;
++ --visibleIndex;
++ #if QT_CONFIG(quick_viewtransitions)
++ if (!transitioner || !transitioner->canTransition(QQuickItemViewTransitioner::PopulateTransition, true)) // pos will be set by layoutVisibleItems()
++ item->setPosition(colPos, rowPos, true);
++ #endif
++ QQuickItemPrivate::get(item->item)->setCulled(doBuffer);
++ visibleItems.prepend(item);
++ if (--colNum < 0) {
++ colNum = columns-1;
++ rowPos -= rowSize();
++ }
++ colPos = colNum * colSize();
++ changed = true;
++ }
++
++ return changed;
++ }
++
++ void QQuickGridViewPrivate::removeItem(FxViewItem *item)
++ {
++ #if QT_CONFIG(quick_viewtransitions)
++ if (item->transitionScheduledOrRunning()) {
++ qCDebug(lcItemViewDelegateLifecycle) << "\tnot releasing animating item:" << item->index << item->item->objectName();
++ item->releaseAfterTransition = true;
++ releasePendingTransition.append(item);
++ } else
++ #endif
++ {
++ releaseItem(item, reusableFlag);
++ }
++ }
++
++ bool QQuickGridViewPrivate::removeNonVisibleItems(qreal bufferFrom, qreal bufferTo)
++ {
++ FxGridItemSG *item = nullptr;
++ bool changed = false;
++
++ while (visibleItems.size() > 1
++ && (item = static_cast<FxGridItemSG*>(visibleItems.constFirst()))
++ && item->rowPos()+rowSize()-1 < bufferFrom - rowSize()*(item->colPos()/colSize()+1)/(columns+1)) {
++ if (item->attached->delayRemove())
++ break;
++ qCDebug(lcItemViewDelegateLifecycle) << "refill: remove first" << visibleIndex << "top end pos" << item->endRowPos();
++ if (item->index != -1)
++ visibleIndex++;
++ visibleItems.removeFirst();
++ removeItem(item);
++ changed = true;
++ }
++ while (visibleItems.size() > 1
++ && (item = static_cast<FxGridItemSG*>(visibleItems.constLast()))
++ && item->rowPos() > bufferTo + rowSize()*(columns - item->colPos()/colSize())/(columns+1)) {
++ if (item->attached->delayRemove())
++ break;
++ qCDebug(lcItemViewDelegateLifecycle) << "refill: remove last" << visibleIndex+visibleItems.size()-1;
++ visibleItems.removeLast();
++ removeItem(item);
++ changed = true;
++ }
++
++ return changed;
++ }
++
++ void QQuickGridViewPrivate::updateViewport()
++ {
++ resetColumns();
++ QQuickItemViewPrivate::updateViewport();
++ }
++
++ void QQuickGridViewPrivate::layoutVisibleItems(int fromModelIndex)
++ {
++ if (visibleItems.size()) {
++ const qreal from = isContentFlowReversed() ? -position()-displayMarginBeginning-size() : position()-displayMarginBeginning;
++ const qreal to = isContentFlowReversed() ? -position()+displayMarginEnd : position()+size()+displayMarginEnd;
++
++ FxGridItemSG *firstItem = static_cast<FxGridItemSG*>(visibleItems.constFirst());
++ qreal rowPos = firstItem->rowPos();
++ qreal colPos = firstItem->colPos();
++ int col = visibleIndex % columns;
++ if (colPos != col * colSize()) {
++ colPos = col * colSize();
++ firstItem->setPosition(colPos, rowPos);
++ }
++ firstItem->setVisible(firstItem->rowPos() + rowSize() >= from && firstItem->rowPos() <= to);
++ for (int i = 1; i < visibleItems.size(); ++i) {
++ FxGridItemSG *item = static_cast<FxGridItemSG*>(visibleItems.at(i));
++ if (++col >= columns) {
++ col = 0;
++ rowPos += rowSize();
++ }
++ colPos = col * colSize();
++ if (item->index >= fromModelIndex) {
++ item->setPosition(colPos, rowPos);
++ item->setVisible(item->rowPos() + rowSize() >= from && item->rowPos() <= to);
++ }
++ }
++ }
++ }
++
++ void QQuickGridViewPrivate::repositionItemAt(FxViewItem *item, int index, qreal sizeBuffer)
++ {
++ int count = sizeBuffer / rowSize();
++ static_cast<FxGridItemSG *>(item)->setPosition(colPosAt(index + count), rowPosAt(index + count));
++ }
++
++ void QQuickGridViewPrivate::repositionPackageItemAt(QQuickItem *item, int index)
++ {
++ Q_Q(QQuickGridView);
++ qreal pos = position();
++ if (flow == QQuickGridView::FlowLeftToRight) {
++ if (item->y() + item->height() > pos && item->y() < pos + q->height()) {
++ qreal y = (verticalLayoutDirection == QQuickItemView::TopToBottom)
++ ? rowPosAt(index)
++ : -rowPosAt(index) - item->height();
++ item->setPosition(QPointF(colPosAt(index), y));
++ }
++ } else {
++ if (item->x() + item->width() > pos && item->x() < pos + q->width()) {
++ qreal y = (verticalLayoutDirection == QQuickItemView::TopToBottom)
++ ? colPosAt(index)
++ : -colPosAt(index) - item->height();
++ if (flow == QQuickGridView::FlowTopToBottom && q->effectiveLayoutDirection() == Qt::RightToLeft)
++ item->setPosition(QPointF(-rowPosAt(index)-item->width(), y));
++ else
++ item->setPosition(QPointF(rowPosAt(index), y));
++ }
++ }
++ }
++
++ void QQuickGridViewPrivate::resetFirstItemPosition(qreal pos)
++ {
++ FxGridItemSG *item = static_cast<FxGridItemSG*>(visibleItems.constFirst());
++ item->setPosition(0, pos);
++ }
++
++ void QQuickGridViewPrivate::adjustFirstItem(qreal forwards, qreal backwards, int changeBeforeVisible)
++ {
++ if (!visibleItems.size())
++ return;
++
++ int moveCount = (forwards - backwards) / rowSize();
++ if (moveCount == 0 && changeBeforeVisible != 0)
++ moveCount += (changeBeforeVisible % columns) - (columns - 1);
++
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG*>(visibleItems.constFirst());
++ gridItem->setPosition(gridItem->colPos(), gridItem->rowPos() + ((moveCount / columns) * rowSize()));
++ }
++
++ void QQuickGridViewPrivate::createHighlight(bool onDestruction)
++ {
++ bool changed = false;
++ if (highlight) {
++ if (trackedItem == highlight.get())
++ trackedItem = nullptr;
++ highlight.reset();
++
++ delete highlightXAnimator;
++ delete highlightYAnimator;
++ highlightXAnimator = nullptr;
++ highlightYAnimator = nullptr;
++
++ changed = true;
++ }
++
++ if (onDestruction)
++ return;
++
++ Q_Q(QQuickGridView);
++ if (currentItem) {
++ QQuickItem *item = createHighlightItem();
++ if (item) {
++ std::unique_ptr<FxGridItemSG> newHighlight
++ = std::make_unique<FxGridItemSG>(item, q, true);
++ newHighlight->trackGeometry(true);
++ if (autoHighlight)
++ resetHighlightPosition();
++ highlightXAnimator = new QSmoothedAnimation;
++ highlightXAnimator->target = QQmlProperty(item, QLatin1String("x"));
++ highlightXAnimator->userDuration = highlightMoveDuration;
++ highlightYAnimator = new QSmoothedAnimation;
++ highlightYAnimator->target = QQmlProperty(item, QLatin1String("y"));
++ highlightYAnimator->userDuration = highlightMoveDuration;
++
++ highlight = std::move(newHighlight);
++ changed = true;
++ }
++ }
++ if (changed)
++ emit q->highlightItemChanged();
++ }
++
++ void QQuickGridViewPrivate::updateHighlight()
++ {
++ applyPendingChanges();
++
++ if ((!currentItem && highlight) || (currentItem && !highlight))
++ createHighlight();
++ bool strictHighlight = haveHighlightRange && highlightRange == QQuickGridView::StrictlyEnforceRange;
++ if (currentItem && autoHighlight && highlight && (!strictHighlight || !pressed)) {
++ // auto-update highlight
++ highlightXAnimator->to = currentItem->itemX();
++ highlightYAnimator->to = currentItem->itemY();
++ highlight->item->setSize(currentItem->item->size());
++
++ highlightXAnimator->restart();
++ highlightYAnimator->restart();
++ }
++ updateTrackedItem();
++ }
++
++ void QQuickGridViewPrivate::resetHighlightPosition()
++ {
++ if (highlight && currentItem) {
++ FxGridItemSG *cItem = static_cast<FxGridItemSG*>(currentItem);
++ static_cast<FxGridItemSG *>(highlight.get())->setPosition(cItem->colPos(), cItem->rowPos());
++ }
++ }
++
++ qreal QQuickGridViewPrivate::headerSize() const
++ {
++ if (!header)
++ return 0.0;
++ return flow == QQuickGridView::FlowLeftToRight ? header->item->height() : header->item->width();
++ }
++
++ qreal QQuickGridViewPrivate::footerSize() const
++ {
++ if (!footer)
++ return 0.0;
++ return flow == QQuickGridView::FlowLeftToRight? footer->item->height() : footer->item->width();
++ }
++
++ bool QQuickGridViewPrivate::showHeaderForIndex(int index) const
++ {
++ return index / columns == 0;
++ }
++
++ bool QQuickGridViewPrivate::showFooterForIndex(int index) const
++ {
++ return index / columns == (model->count()-1) / columns;
++ }
++
++ void QQuickGridViewPrivate::updateFooter()
++ {
++ Q_Q(QQuickGridView);
++ bool created = false;
++ if (!footer) {
++ QQuickItem *item = createComponentItem(footerComponent, 1.0);
++ if (!item)
++ return;
++ footer = new FxGridItemSG(item, q, true);
++ footer->trackGeometry(true);
++ created = true;
++ }
++
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG*>(footer);
++ qreal colOffset = 0;
++ qreal rowOffset = 0;
++ if (q->effectiveLayoutDirection() == Qt::RightToLeft) {
++ if (flow == QQuickGridView::FlowTopToBottom)
++ rowOffset += gridItem->item->width() - cellWidth;
++ else
++ colOffset += gridItem->item->width() - cellWidth;
++ }
++ if (verticalLayoutDirection == QQuickItemView::BottomToTop) {
++ if (flow == QQuickGridView::FlowTopToBottom)
++ colOffset += gridItem->item->height() - cellHeight;
++ else
++ rowOffset += gridItem->item->height() - cellHeight;
++ }
++ if (visibleItems.size()) {
++ qreal endPos = lastPosition();
++ if (findLastVisibleIndex() == model->count()-1) {
++ gridItem->setPosition(colOffset, endPos + rowOffset);
++ } else {
++ qreal visiblePos = isContentFlowReversed() ? -position() : position() + size();
++ if (endPos <= visiblePos || gridItem->endPosition() <= endPos + rowOffset)
++ gridItem->setPosition(colOffset, endPos + rowOffset);
++ }
++ } else {
++ gridItem->setPosition(colOffset, rowOffset);
++ }
++
++ if (created)
++ emit q->footerItemChanged();
++ }
++
++ void QQuickGridViewPrivate::initializeComponentItem(QQuickItem *item) const
++ {
++ QQuickGridViewAttached *attached = static_cast<QQuickGridViewAttached *>(
++ qmlAttachedPropertiesObject<QQuickGridView>(item));
++ if (attached)
++ attached->setView(const_cast<QQuickGridView*>(q_func()));
++ }
++
++ void QQuickGridViewPrivate::updateHeader()
++ {
++ Q_Q(QQuickGridView);
++ bool created = false;
++ if (!header) {
++ QQuickItem *item = createComponentItem(headerComponent, 1.0);
++ if (!item)
++ return;
++ header = new FxGridItemSG(item, q, true);
++ header->trackGeometry(true);
++ created = true;
++ }
++
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG*>(header);
++ qreal colOffset = 0;
++ qreal rowOffset = -headerSize();
++ if (q->effectiveLayoutDirection() == Qt::RightToLeft) {
++ if (flow == QQuickGridView::FlowTopToBottom)
++ rowOffset += gridItem->item->width() - cellWidth;
++ else
++ colOffset += gridItem->item->width() - cellWidth;
++ }
++ if (verticalLayoutDirection == QQuickItemView::BottomToTop) {
++ if (flow == QQuickGridView::FlowTopToBottom)
++ colOffset += gridItem->item->height() - cellHeight;
++ else
++ rowOffset += gridItem->item->height() - cellHeight;
++ }
++ if (visibleItems.size()) {
++ qreal startPos = originPosition();
++ if (visibleIndex == 0) {
++ gridItem->setPosition(colOffset, startPos + rowOffset);
++ } else {
++ qreal tempPos = isContentFlowReversed() ? -position()-size() : position();
++ qreal headerPos = isContentFlowReversed() ? gridItem->rowPos() + cellWidth - headerSize() : gridItem->rowPos();
++ if (tempPos <= startPos || headerPos > startPos + rowOffset)
++ gridItem->setPosition(colOffset, startPos + rowOffset);
++ }
++ } else {
++ if (isContentFlowReversed())
++ gridItem->setPosition(colOffset, rowOffset);
++ else
++ gridItem->setPosition(colOffset, -headerSize());
++ }
++
++ if (created)
++ emit q->headerItemChanged();
++ }
++
++ void QQuickGridViewPrivate::initializeCurrentItem()
++ {
++ if (currentItem && currentIndex >= 0) {
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG*>(currentItem);
++ FxViewItem *actualItem = visibleItem(currentIndex);
++
++ // don't reposition the item if it's about to be transitioned to another position
++ if ((!actualItem
++ #if QT_CONFIG(quick_viewtransitions)
++ || !actualItem->transitionScheduledOrRunning()
++ #endif
++ ))
++ gridItem->setPosition(colPosAt(currentIndex), rowPosAt(currentIndex));
++ }
++ }
++
++ void QQuickGridViewPrivate::fixupPosition()
++ {
++ if (flow == QQuickGridView::FlowLeftToRight)
++ fixupY();
++ else
++ fixupX();
++ }
++
++ void QQuickGridViewPrivate::fixup(AxisData &data, qreal minExtent, qreal maxExtent)
++ {
++ if ((flow == QQuickGridView::FlowTopToBottom && &data == &vData)
++ || (flow == QQuickGridView::FlowLeftToRight && &data == &hData))
++ return;
++
++ fixupMode = moveReason == Mouse ? fixupMode : Immediate;
++
++ qreal viewPos = isContentFlowReversed() ? -position()-size() : position();
++
++ bool strictHighlightRange = haveHighlightRange && highlightRange == QQuickGridView::StrictlyEnforceRange;
++ if (snapMode != QQuickGridView::NoSnap) {
++ qreal tempPosition = isContentFlowReversed() ? -position()-size() : position();
++ if (snapMode == QQuickGridView::SnapOneRow && moveReason == Mouse) {
++ // if we've been dragged < rowSize()/2 then bias towards the next row
++ qreal dist = data.move.value() - data.pressPos;
++ qreal bias = 0;
++ if (data.velocity > 0 && dist > QML_FLICK_SNAPONETHRESHOLD && dist < rowSize()/2)
++ bias = rowSize()/2;
++ else if (data.velocity < 0 && dist < -QML_FLICK_SNAPONETHRESHOLD && dist > -rowSize()/2)
++ bias = -rowSize()/2;
++ if (isContentFlowReversed())
++ bias = -bias;
++ tempPosition -= bias;
++ }
++ FxViewItem *topItem = snapItemAt(tempPosition+highlightRangeStart);
++ if (strictHighlightRange && currentItem && (!topItem || (topItem->index != currentIndex && fixupMode == Immediate))) {
++ // StrictlyEnforceRange always keeps an item in range
++ updateHighlight();
++ topItem = currentItem;
++ }
++ FxViewItem *bottomItem = snapItemAt(tempPosition+highlightRangeEnd);
++ if (strictHighlightRange && currentItem && (!bottomItem || (bottomItem->index != currentIndex && fixupMode == Immediate))) {
++ // StrictlyEnforceRange always keeps an item in range
++ updateHighlight();
++ bottomItem = currentItem;
++ }
++ qreal pos;
++ bool isInBounds = -position() > maxExtent && -position() <= minExtent;
++ if (topItem && (isInBounds || strictHighlightRange)) {
++ qreal headerPos = header ? static_cast<FxGridItemSG*>(header)->rowPos() : 0;
++ if (topItem->index == 0 && header && tempPosition+highlightRangeStart < headerPos+headerSize()/2 && !strictHighlightRange) {
++ pos = isContentFlowReversed() ? - headerPos + highlightRangeStart - size() : headerPos - highlightRangeStart;
++ } else {
++ if (isContentFlowReversed())
++ pos = qMax(qMin(-topItem->position() + highlightRangeStart - size(), -maxExtent), -minExtent);
++ else
++ pos = qMax(qMin(topItem->position() - highlightRangeStart, -maxExtent), -minExtent);
++ }
++ } else if (bottomItem && isInBounds) {
++ if (isContentFlowReversed())
++ pos = qMax(qMin(-bottomItem->position() + highlightRangeEnd - size(), -maxExtent), -minExtent);
++ else
++ pos = qMax(qMin(bottomItem->position() - highlightRangeEnd, -maxExtent), -minExtent);
++ } else {
++ QQuickItemViewPrivate::fixup(data, minExtent, maxExtent);
++ return;
++ }
++
++ qreal dist = qAbs(data.move + pos);
++ if (dist > 0) {
++ timeline.reset(data.move);
++ if (fixupMode != Immediate) {
++ timeline.move(data.move, -pos, QEasingCurve(QEasingCurve::InOutQuad), fixupDuration/2);
++ data.fixingUp = true;
++ } else {
++ timeline.set(data.move, -pos);
++ }
++ vTime = timeline.time();
++ }
++ } else if (haveHighlightRange && highlightRange == QQuickGridView::StrictlyEnforceRange) {
++ if (currentItem) {
++ updateHighlight();
++ qreal pos = static_cast<FxGridItemSG*>(currentItem)->rowPos();
++ if (viewPos < pos + rowSize() - highlightRangeEnd)
++ viewPos = pos + rowSize() - highlightRangeEnd;
++ if (viewPos > pos - highlightRangeStart)
++ viewPos = pos - highlightRangeStart;
++ if (isContentFlowReversed())
++ viewPos = -viewPos-size();
++ timeline.reset(data.move);
++ if (viewPos != position()) {
++ if (fixupMode != Immediate) {
++ timeline.move(data.move, -viewPos, QEasingCurve(QEasingCurve::InOutQuad), fixupDuration/2);
++ data.fixingUp = true;
++ } else {
++ timeline.set(data.move, -viewPos);
++ }
++ }
++ vTime = timeline.time();
++ }
++ } else {
++ QQuickItemViewPrivate::fixup(data, minExtent, maxExtent);
++ }
++ data.inOvershoot = false;
++ fixupMode = Normal;
++ }
++
++ bool QQuickGridViewPrivate::flick(AxisData &data, qreal minExtent, qreal maxExtent, qreal vSize,
++ QQuickTimeLineCallback::Callback fixupCallback, QEvent::Type eventType, qreal velocity)
++ {
++ data.fixingUp = false;
++ moveReason = Mouse;
++ if ((!haveHighlightRange || highlightRange != QQuickGridView::StrictlyEnforceRange)
++ && snapMode == QQuickGridView::NoSnap) {
++ return QQuickItemViewPrivate::flick(data, minExtent, maxExtent, vSize, fixupCallback, eventType, velocity);
++ }
++ qreal maxDistance = 0;
++ qreal dataValue = isContentFlowReversed() ? -data.move.value()+size() : data.move.value();
++ // -ve velocity means list is moving up/left
++ if (velocity > 0) {
++ if (data.move.value() < minExtent) {
++ if (snapMode == QQuickGridView::SnapOneRow) {
++ // if we've been dragged < averageSize/2 then bias towards the next item
++ qreal dist = data.move.value() - data.pressPos;
++ qreal bias = dist < rowSize()/2 ? rowSize()/2 : 0;
++ if (isContentFlowReversed())
++ bias = -bias;
++ data.flickTarget = -snapPosAt(-dataValue - bias);
++ maxDistance = qAbs(data.flickTarget - data.move.value());
++ velocity = maxVelocity;
++ } else {
++ maxDistance = qAbs(minExtent - data.move.value());
++ }
++ }
++ if (snapMode == QQuickGridView::NoSnap && highlightRange != QQuickGridView::StrictlyEnforceRange)
++ data.flickTarget = minExtent;
++ } else {
++ if (data.move.value() > maxExtent) {
++ if (snapMode == QQuickGridView::SnapOneRow) {
++ // if we've been dragged < averageSize/2 then bias towards the next item
++ qreal dist = data.move.value() - data.pressPos;
++ qreal bias = -dist < rowSize()/2 ? rowSize()/2 : 0;
++ if (isContentFlowReversed())
++ bias = -bias;
++ data.flickTarget = -snapPosAt(-dataValue + bias);
++ maxDistance = qAbs(data.flickTarget - data.move.value());
++ velocity = -maxVelocity;
++ } else {
++ maxDistance = qAbs(maxExtent - data.move.value());
++ }
++ }
++ if (snapMode == QQuickGridView::NoSnap && highlightRange != QQuickGridView::StrictlyEnforceRange)
++ data.flickTarget = maxExtent;
++ }
++ bool overShoot = boundsBehavior & QQuickFlickable::OvershootBounds;
++ if (maxDistance > 0 || overShoot) {
++ // This mode requires the grid to stop exactly on a row boundary.
++ qreal v = velocity;
++ if (maxVelocity != -1 && maxVelocity < qAbs(v)) {
++ if (v < 0)
++ v = -maxVelocity;
++ else
++ v = maxVelocity;
++ }
++ qreal accel = eventType == QEvent::Wheel ? wheelDeceleration : deceleration;
++ qreal v2 = v * v;
++ qreal overshootDist = 0.0;
++ if ((maxDistance > 0.0 && v2 / (2.0f * maxDistance) < accel) || snapMode == QQuickGridView::SnapOneRow) {
++ // + rowSize()/4 to encourage moving at least one item in the flick direction
++ qreal dist = v2 / (accel * 2.0) + rowSize()/4;
++ dist = qMin(dist, maxDistance);
++ if (v > 0)
++ dist = -dist;
++ if (snapMode != QQuickGridView::SnapOneRow) {
++ qreal distTemp = isContentFlowReversed() ? -dist : dist;
++ data.flickTarget = -snapPosAt(-dataValue + distTemp);
++ }
++ data.flickTarget = isContentFlowReversed() ? -data.flickTarget+size() : data.flickTarget;
++ if (overShoot) {
++ if (data.flickTarget >= minExtent) {
++ overshootDist = overShootDistance(vSize);
++ data.flickTarget += overshootDist;
++ } else if (data.flickTarget <= maxExtent) {
++ overshootDist = overShootDistance(vSize);
++ data.flickTarget -= overshootDist;
++ }
++ }
++ qreal adjDist = -data.flickTarget + data.move.value();
++ if (qAbs(adjDist) > qAbs(dist)) {
++ // Prevent painfully slow flicking - adjust velocity to suit flickDeceleration
++ qreal adjv2 = accel * 2.0f * qAbs(adjDist);
++ if (adjv2 > v2) {
++ v2 = adjv2;
++ v = qSqrt(v2);
++ if (dist > 0)
++ v = -v;
++ }
++ }
++ dist = adjDist;
++ accel = v2 / (2.0f * qAbs(dist));
++ } else {
++ data.flickTarget = velocity > 0 ? minExtent : maxExtent;
++ overshootDist = overShoot ? overShootDistance(vSize) : 0;
++ }
++ timeline.reset(data.move);
++ timeline.accel(data.move, v, accel, maxDistance + overshootDist);
++ timeline.callback(QQuickTimeLineCallback(&data.move, fixupCallback, this));
++ return true;
++ } else {
++ timeline.reset(data.move);
++ fixup(data, minExtent, maxExtent);
++ return false;
++ }
++ }
++
++ QQuickItemViewAttached *QQuickGridViewPrivate::getAttachedObject(const QObject *object) const
++ {
++ QObject *attachedObject = qmlAttachedPropertiesObject<QQuickGridView>(object);
++ return static_cast<QQuickItemViewAttached *>(attachedObject);
++ }
++
++
++ //----------------------------------------------------------------------------
++ /*!
++ \qmltype GridView
++ \nativetype QQuickGridView
++ \inqmlmodule QtQuick
++ \ingroup qtquick-views
++
++ \inherits Flickable
++ \brief For specifying a grid view of items provided by a model.
++
++ A GridView displays data from models created from built-in QML types like ListModel
++ and XmlListModel, or custom model classes defined in C++ that inherit from
++ QAbstractListModel.
++
++ A GridView has a \l model, which defines the data to be displayed, and
++ a \l delegate, which defines how the data should be displayed. Items in a
++ GridView are laid out horizontally or vertically. Grid views are inherently flickable
++ as GridView inherits from \l Flickable.
++
++ \section1 Example Usage
++
++ The following example shows the definition of a simple list model defined
++ in a file called \c ContactModel.qml:
++
++ \snippet qml/gridview/ContactModel.qml 0
++
++ \div {class="float-right"}
++ \inlineimage gridview-simple.png
++ {Grid of contacts with icons: Jim Williams, John Brown, Bill Smyth, Sam Wise}
++ \enddiv
++
++ This model can be referenced as \c ContactModel in other QML files. See \l{QML Modules}
++ for more information about creating reusable components like this.
++
++ Another component can display this model data in a GridView, as in the following
++ example, which creates a \c ContactModel component for its model, and a \l Column
++ (containing \l Image and \l Text items) for its delegate.
++
++ \clearfloat
++ \snippet qml/gridview/gridview.qml import
++ \codeline
++ \snippet qml/gridview/gridview.qml classdocs simple
++
++ \div {class="float-right"}
++ \inlineimage gridview-highlight.png
++ {Contact grid with John Brown highlighted in blue}
++ \enddiv
++
++ The view will create a new delegate for each item in the model. Note that the delegate
++ is able to access the model's \c name and \c portrait data directly.
++
++ An improved grid view is shown below. The delegate is visually improved and is moved
++ into a separate \c contactDelegate component.
++
++ \clearfloat
++ \snippet qml/gridview/gridview.qml classdocs advanced
++
++ The currently selected item is highlighted with a blue \l Rectangle using the \l highlight property,
++ and \c focus is set to \c true to enable keyboard navigation for the grid view.
++ The grid view itself is a focus scope (see \l{Keyboard Focus in Qt Quick} for more details).
++
++ Delegates are instantiated as needed and may be destroyed at any time.
++ State should \e never be stored in a delegate.
++
++ GridView attaches a number of properties to the root item of the delegate, for example
++ \c {GridView.isCurrentItem}. In the following example, the root delegate item can access
++ this attached property directly as \c GridView.isCurrentItem, while the child
++ \c contactInfo object must refer to this property as \c wrapper.GridView.isCurrentItem.
++
++ \snippet qml/gridview/gridview.qml isCurrentItem
++
++ \note Views do not set the \l{Item::}{clip} property automatically.
++ If the view is not clipped by another item or the screen, it will be necessary
++ to set this property to true in order to clip the items that are partially or
++ fully outside the view.
++
++
++ \section1 GridView Layouts
++
++ The layout of the items in a GridView can be controlled by these properties:
++
++ \list
++ \li \l flow - controls whether items flow from left to right (as a series of rows)
++ or from top to bottom (as a series of columns). This value can be either
++ GridView.FlowLeftToRight or GridView.FlowTopToBottom.
++ \li \l layoutDirection - controls the horizontal layout direction: that is, whether items
++ are laid out from the left side of the view to the right, or vice-versa. This value can
++ be either Qt.LeftToRight or Qt.RightToLeft.
++ \li \l verticalLayoutDirection - controls the vertical layout direction: that is, whether items
++ are laid out from the top of the view down towards the bottom of the view, or vice-versa.
++ This value can be either GridView.TopToBottom or GridView.BottomToTop.
++ \endlist
++
++ By default, a GridView flows from left to right, and items are laid out from left to right
++ horizontally, and from top to bottom vertically.
++
++ These properties can be combined to produce a variety of layouts, as shown in the table below.
++ The GridViews in the first row all have a \l flow value of GridView.FlowLeftToRight, but use
++ different combinations of horizontal and vertical layout directions (specified by \l layoutDirection
++ and \l verticalLayoutDirection respectively). Similarly, the GridViews in the second row below
++ all have a \l flow value of GridView.FlowTopToBottom, but use different combinations of horizontal and
++ vertical layout directions to lay out their items in different ways.
++
++ \table
++ \header
++ \li {4, 1}
++ \b GridViews with GridView.FlowLeftToRight flow
++ \row
++ \li \b (H) Left to right \b (V) Top to bottom
++ \image gridview-layout-lefttoright-ltr-ttb.png {Grid with items
++ 0-11 flowing left to right, rows arranged top to bottom}
++ \li \b (H) Right to left \b (V) Top to bottom
++ \image gridview-layout-lefttoright-rtl-ttb.png {Grid with items
++ 0-11 flowing right to left, rows arranged top to bottom}
++ \li \b (H) Left to right \b (V) Bottom to top
++ \image gridview-layout-lefttoright-ltr-btt.png {Grid with items
++ 0-11 flowing left to right, rows arranged bottom to top}
++ \li \b (H) Right to left \b (V) Bottom to top
++ \image gridview-layout-lefttoright-rtl-btt.png {Grid with items
++ 0-11 flowing right to left, rows arranged bottom to top}
++ \header
++ \li {4, 1}
++ \b GridViews with GridView.FlowTopToBottom flow
++ \row
++ \li \b (H) Left to right \b (V) Top to bottom
++ \image gridview-layout-toptobottom-ltr-ttb.png {Grid with items
++ 0-11 flowing top to bottom, columns arranged left to right}
++ \li \b (H) Right to left \b (V) Top to bottom
++ \image gridview-layout-toptobottom-rtl-ttb.png {Grid with items
++ 0-11 flowing top to bottom, columns arranged right to left}
++ \li \b (H) Left to right \b (V) Bottom to top
++ \image gridview-layout-toptobottom-ltr-btt.png {Grid with items
++ 0-11 flowing bottom to top, columns arranged left to right}
++ \li \b (H) Right to left \b (V) Bottom to top
++ \image gridview-layout-toptobottom-rtl-btt.png {Grid with items
++ 0-11 flowing bottom to top, columns arranged right to left}
++ \endtable
++
++ \sa {QML Data Models}, ListView, PathView, {Qt Quick Examples - Views}
++ */
++
++ QQuickGridView::QQuickGridView(QQuickItem *parent)
++ : QQuickItemView(*(new QQuickGridViewPrivate), parent)
++ {
++ }
++
++ void QQuickGridView::setHighlightFollowsCurrentItem(bool autoHighlight)
++ {
++ Q_D(QQuickGridView);
++ if (d->autoHighlight != autoHighlight) {
++ if (!autoHighlight && d->highlightXAnimator) {
++ d->highlightXAnimator->stop();
++ d->highlightYAnimator->stop();
++ }
++ QQuickItemView::setHighlightFollowsCurrentItem(autoHighlight);
++ }
++ }
++
++ /*!
++ \qmlattachedproperty bool QtQuick::GridView::isCurrentItem
++ \readonly
++
++ This attached property is true if this delegate is the current item; otherwise false.
++
++ It is attached to each instance of the delegate.
++
++ \snippet qml/gridview/gridview.qml isCurrentItem
++ */
++
++ /*!
++ \qmlattachedproperty GridView QtQuick::GridView::view
++ \readonly
++
++ This attached property holds the view that manages this delegate instance.
++
++ It is attached to each instance of the delegate and also to the header, the footer
++ and the highlight delegates.
++ */
++
++ /*!
++ \qmlattachedproperty bool QtQuick::GridView::delayRemove
++
++ This attached property holds whether the delegate may be destroyed. It
++ is attached to each instance of the delegate. The default value is false.
++
++ It is sometimes necessary to delay the destruction of an item
++ until an animation completes. The example delegate below ensures that the
++ animation completes before the item is removed from the list.
++
++ \snippet qml/gridview/gridview.qml delayRemove
++
++ If a \l remove transition has been specified, it will not be applied until
++ delayRemove is returned to \c false.
++ */
++
++ /*!
++ \qmlattachedsignal QtQuick::GridView::add()
++ This attached signal is emitted immediately after an item is added to the view.
++ */
++
++ /*!
++ \qmlattachedsignal QtQuick::GridView::remove()
++ This attached signal is emitted immediately before an item is removed from the view.
++
++ If a \l remove transition has been specified, it is applied after
++ this signal is handled, providing that \l delayRemove is false.
++ */
++
++
++ /*!
++ \qmlproperty model QtQuick::GridView::model
++ This property holds the model providing data for the grid.
++
++ The model provides the set of data that is used to create the items
++ in the view. Models can be created directly in QML using \l ListModel,
++ \l DelegateModel, \l ObjectModel, or provided by C++ model classes.
++ If a C++ model class is used, it must be a subclass of
++ \l QAbstractItemModel or a simple list.
++
++ \sa {qml-data-models}{Data Models}
++ */
++
++ /*!
++ \qmlproperty Component QtQuick::GridView::delegate
++
++ The delegate provides a template defining each item instantiated by the view.
++ The index is exposed as an accessible \c index property. Properties of the
++ model are also available depending upon the type of \l {qml-data-models}{Data Model}.
++
++ The number of objects and bindings in the delegate has a direct effect on the
++ flicking performance of the view. If at all possible, place functionality
++ that is not needed for the normal display of the delegate in a \l Loader which
++ can load additional components when needed.
++
++ The item size of the GridView is determined by cellHeight and cellWidth. It will not resize the items
++ based on the size of the root item in the delegate.
++
++ The default \l {QQuickItem::z}{stacking order} of delegate instances is \c 1.
++
++ \note Delegates are instantiated as needed and may be destroyed at any time.
++ State should \e never be stored in a delegate.
++ */
++
++ /*!
++ \qmlproperty enumeration QtQuick::GridView::delegateModelAccess
++ \since 6.10
++
++ \include delegatemodelaccess.qdocinc
++ */
++
++ /*!
++ \qmlproperty int QtQuick::GridView::currentIndex
++ \qmlproperty Item QtQuick::GridView::currentItem
++
++ The \c currentIndex property holds the index of the current item, and
++ \c currentItem holds the current item. Setting the currentIndex to -1
++ will clear the highlight and set currentItem to null.
++
++ If highlightFollowsCurrentItem is \c true, setting either of these
++ properties will smoothly scroll the GridView so that the current
++ item becomes visible.
++
++ Note that the position of the current item
++ may only be approximate until it becomes visible in the view.
++ */
++
++
++ /*!
++ \qmlproperty Item QtQuick::GridView::highlightItem
++
++ This holds the highlight item created from the \l highlight component.
++
++ The highlightItem is managed by the view unless
++ \l highlightFollowsCurrentItem is set to false.
++ The default \l {QQuickItem::z}{stacking order}
++ of the highlight item is \c 0.
++
++ \sa highlight, highlightFollowsCurrentItem
++ */
++
++
++ /*!
++ \qmlproperty int QtQuick::GridView::count
++ This property holds the number of items in the model.
++ */
++
++ /*!
++ \qmlproperty bool QtQuick::GridView::reuseItems
++
++ This property enables you to reuse items that are instantiated
++ from the \l delegate. If set to \c false, any currently
++ pooled items are destroyed.
++
++ This property is \c false by default.
++
++ \since 5.15
++
++ \sa {Reusing items}, pooled(), reused()
++ */
++
++ /*!
++ \qmlattachedsignal QtQuick::GridView::pooled()
++
++ This signal is emitted after an item has been added to the reuse
++ pool. You can use it to pause ongoing timers or animations inside
++ the item, or free up resources that cannot be reused.
++
++ This signal is emitted only if the \l reuseItems property is \c true.
++
++ \sa {Reusing items}, reuseItems, reused()
++ */
++
++ /*!
++ \qmlattachedsignal QtQuick::GridView::reused()
++
++ This signal is emitted after an item has been reused. At this point, the
++ item has been taken out of the pool and placed inside the content view,
++ and the model properties such as \c index and \c row have been updated.
++
++ Other properties that are not provided by the model does not change when an
++ item is reused. You should avoid storing any state inside a delegate, but if
++ you do, manually reset that state on receiving this signal.
++
++ This signal is emitted when the item is reused, and not the first time the
++ item is created.
++
++ This signal is emitted only if the \l reuseItems property is \c true.
++
++ \sa {Reusing items}, reuseItems, pooled()
++ */
++
++ /*!
++ \qmlproperty Component QtQuick::GridView::highlight
++ This property holds the component to use as the highlight.
++
++ An instance of the highlight component is created for each view.
++ The geometry of the resulting component instance will be managed by the view
++ so as to stay with the current item, unless the highlightFollowsCurrentItem property is false.
++ The default \l {QQuickItem::z}{stacking order} of the highlight item is \c 0.
++
++ \sa highlightItem, highlightFollowsCurrentItem
++ */
++
++ /*!
++ \qmlproperty bool QtQuick::GridView::highlightFollowsCurrentItem
++ This property sets whether the highlight is managed by the view.
++
++ If this property is true (the default value), the highlight is moved smoothly
++ to follow the current item. Otherwise, the
++ highlight is not moved by the view, and any movement must be implemented
++ by the highlight.
++
++ Here is a highlight with its motion defined by a \l {SpringAnimation} item:
++
++ \snippet qml/gridview/gridview.qml highlightFollowsCurrentItem
++ */
++
++
++ /*!
++ \qmlproperty int QtQuick::GridView::highlightMoveDuration
++ This property holds the move animation duration of the highlight delegate.
++
++ highlightFollowsCurrentItem must be true for this property
++ to have effect.
++
++ The default value for the duration is 150ms.
++
++ \sa highlightFollowsCurrentItem
++ */
++
++ /*!
++ \qmlproperty real QtQuick::GridView::preferredHighlightBegin
++ \qmlproperty real QtQuick::GridView::preferredHighlightEnd
++ \qmlproperty enumeration QtQuick::GridView::highlightRangeMode
++
++ These properties define the preferred range of the highlight (for the current item)
++ within the view. The \c preferredHighlightBegin value must be less than the
++ \c preferredHighlightEnd value.
++
++ These properties affect the position of the current item when the view is scrolled.
++ For example, if the currently selected item should stay in the middle of the
++ view when it is scrolled, set the \c preferredHighlightBegin and
++ \c preferredHighlightEnd values to the top and bottom coordinates of where the middle
++ item would be. If the \c currentItem is changed programmatically, the view will
++ automatically scroll so that the current item is in the middle of the view.
++ Furthermore, the behavior of the current item index will occur whether or not a
++ highlight exists.
++
++ Valid values for \c highlightRangeMode are:
++
++ \value GridView.ApplyRange the view attempts to maintain the highlight within the range.
++ However, the highlight can move outside of the range at the ends of the view or due
++ to mouse interaction.
++ \value GridView.StrictlyEnforceRange the highlight never moves outside of the range.
++ The current item changes if a keyboard or mouse action would cause the highlight to move
++ outside of the range.
++ \value GridView.NoHighlightRange the default value
++ */
++
++
++ /*!
++ \qmlproperty enumeration QtQuick::GridView::layoutDirection
++ This property holds the layout direction of the grid.
++
++ Possible values:
++
++ \value Qt.LeftToRight (default) Items will be laid out starting in the top, left corner. The flow is
++ dependent on the \l GridView::flow property.
++ \value Qt.RightToLeft Items will be laid out starting in the top, right corner. The flow is dependent
++ on the \l GridView::flow property.
++
++ \b Note: If GridView::flow is set to GridView.FlowLeftToRight, this is not to be confused if
++ GridView::layoutDirection is set to Qt.RightToLeft. The GridView.FlowLeftToRight flow value simply
++ indicates that the flow is horizontal.
++
++ \sa GridView::effectiveLayoutDirection, GridView::verticalLayoutDirection
++ */
++
++
++ /*!
++ \qmlproperty enumeration QtQuick::GridView::effectiveLayoutDirection
++ This property holds the effective layout direction of the grid.
++
++ When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
++ the visual layout direction of the grid will be mirrored. However, the
++ property \l {GridView::layoutDirection}{layoutDirection} will remain unchanged.
++
++ \sa GridView::layoutDirection, {LayoutMirroring}{LayoutMirroring}
++ */
++
++ /*!
++ \qmlproperty enumeration QtQuick::GridView::verticalLayoutDirection
++ This property holds the vertical layout direction of the grid.
++
++ Possible values:
++
++ \value GridView.TopToBottom (default) Items are laid out from the top of the view down to the bottom of the view.
++ \value GridView.BottomToTop Items are laid out from the bottom of the view up to the top of the view.
++
++ \sa GridView::layoutDirection
++ */
++
++ /*!
++ \qmlproperty bool QtQuick::GridView::keyNavigationWraps
++ This property holds whether the grid wraps key navigation
++
++ If this is true, key navigation that would move the current item selection
++ past one end of the view instead wraps around and moves the selection to
++ the other end of the view.
++
++ By default, key navigation is not wrapped.
++ */
++
++ /*!
++ \qmlproperty bool QtQuick::GridView::keyNavigationEnabled
++ \since 5.7
++
++ This property holds whether the key navigation of the grid is enabled.
++
++ If this is \c true, the user can navigate the view with a keyboard.
++ It is useful for applications that need to selectively enable or
++ disable mouse and keyboard interaction.
++
++ By default, the value of this property is bound to
++ \l {Flickable::}{interactive} to ensure behavior compatibility for
++ existing applications. When explicitly set, it will cease to be bound to
++ the interactive property.
++
++ \sa {Flickable::}{interactive}
++ */
++
++ /*!
++ \qmlproperty int QtQuick::GridView::cacheBuffer
++ This property determines whether delegates are retained outside the
++ visible area of the view.
++
++ If this value is greater than zero, the view may keep as many delegates
++ instantiated as will fit within the buffer specified. For example,
++ if in a vertical view the delegate is 20 pixels high, there are 3
++ columns and \c cacheBuffer is
++ set to 40, then up to 6 delegates above and 6 delegates below the visible
++ area may be created/retained. The buffered delegates are created asynchronously,
++ allowing creation to occur across multiple frames and reducing the
++ likelihood of skipping frames. In order to improve painting performance
++ delegates outside the visible area are not painted.
++
++ The default value of this property is platform dependent, but will usually
++ be a value greater than zero. Negative values are ignored.
++
++ Note that cacheBuffer is not a pixel buffer - it only maintains additional
++ instantiated delegates.
++
++ \note Setting this property is not a replacement for creating efficient delegates.
++ It can improve the smoothness of scrolling behavior at the expense of additional
++ memory usage. The fewer objects and bindings in a delegate, the faster a
++ view can be scrolled. It is important to realize that setting a cacheBuffer
++ will only postpone issues caused by slow-loading delegates, it is not a
++ solution for this scenario.
++
++ The cacheBuffer operates outside of any display margins specified by
++ displayMarginBeginning or displayMarginEnd.
++ */
++
++ /*!
++ \qmlproperty int QtQuick::GridView::displayMarginBeginning
++ \qmlproperty int QtQuick::GridView::displayMarginEnd
++ \since QtQuick 2.3
++
++ This property allows delegates to be displayed outside of the view geometry.
++
++ If this value is non-zero, the view will create extra delegates before the
++ start of the view, or after the end. The view will create as many delegates
++ as it can fit into the pixel size specified.
++
++ For example, if in a vertical view the delegate is 20 pixels high,
++ there are 3 columns, and
++ \c displayMarginBeginning and \c displayMarginEnd are both set to 40,
++ then 6 delegates above and 6 delegates below will be created and shown.
++
++ The default value is 0.
++
++ This property is meant for allowing certain UI configurations,
++ and not as a performance optimization. If you wish to create delegates
++ outside of the view geometry for performance reasons, you probably
++ want to use the cacheBuffer property instead.
++ */
++
++ void QQuickGridView::setHighlightMoveDuration(int duration)
++ {
++ Q_D(QQuickGridView);
++ if (d->highlightMoveDuration != duration) {
++ if (d->highlightYAnimator) {
++ d->highlightXAnimator->userDuration = duration;
++ d->highlightYAnimator->userDuration = duration;
++ }
++ QQuickItemView::setHighlightMoveDuration(duration);
++ }
++ }
++
++ /*!
++ \qmlproperty enumeration QtQuick::GridView::flow
++ This property holds the flow of the grid.
++
++ Possible values:
++
++ \value GridView.FlowLeftToRight (default) Items are laid out from left to right, and the view scrolls vertically
++ \value GridView.FlowTopToBottom Items are laid out from top to bottom, and the view scrolls horizontally
++ */
++ QQuickGridView::Flow QQuickGridView::flow() const
++ {
++ Q_D(const QQuickGridView);
++ return d->flow;
++ }
++
++ void QQuickGridView::setFlow(Flow flow)
++ {
++ Q_D(QQuickGridView);
++ if (d->flow != flow) {
++ d->flow = flow;
++ if (d->flow == FlowLeftToRight) {
++ setContentWidth(-1);
++ setFlickableDirection(VerticalFlick);
++ } else {
++ setContentHeight(-1);
++ setFlickableDirection(HorizontalFlick);
++ }
++ setContentX(0);
++ setContentY(0);
++ d->regenerate(true);
++ emit flowChanged();
++ }
++ }
++
++
++ /*!
++ \qmlproperty real QtQuick::GridView::cellWidth
++ \qmlproperty real QtQuick::GridView::cellHeight
++
++ These properties holds the width and height of each cell in the grid.
++
++ The default cell size is 100x100.
++ */
++ qreal QQuickGridView::cellWidth() const
++ {
++ Q_D(const QQuickGridView);
++ return d->cellWidth;
++ }
++
++ void QQuickGridView::setCellWidth(qreal cellWidth)
++ {
++ Q_D(QQuickGridView);
++ if (cellWidth != d->cellWidth && cellWidth > 0) {
++ d->cellWidth = qMax(qreal(1), cellWidth);
++ d->updateViewport();
++ emit cellWidthChanged();
++ d->forceLayoutPolish();
++ QQuickFlickable::setContentX(d->contentXForPosition(d->position()));
++ }
++ }
++
++ qreal QQuickGridView::cellHeight() const
++ {
++ Q_D(const QQuickGridView);
++ return d->cellHeight;
++ }
++
++ void QQuickGridView::setCellHeight(qreal cellHeight)
++ {
++ Q_D(QQuickGridView);
++ if (cellHeight != d->cellHeight && cellHeight > 0) {
++ d->cellHeight = qMax(qreal(1), cellHeight);
++ d->updateViewport();
++ emit cellHeightChanged();
++ d->forceLayoutPolish();
++ QQuickFlickable::setContentY(d->contentYForPosition(d->position()));
++ }
++ }
++ /*!
++ \qmlproperty enumeration QtQuick::GridView::snapMode
++
++ This property determines how the view scrolling will settle following a drag or flick.
++ The possible values are:
++
++ \value GridView.NoSnap (default) the view stops anywhere within the visible area.
++ \value GridView.SnapToRow the view settles with a row (or column for \c GridView.FlowTopToBottom flow)
++ aligned with the start of the view.
++ \value GridView.SnapOneRow the view will settle no more than one row (or column for \c GridView.FlowTopToBottom flow)
++ away from the first visible row at the time the mouse button is released.
++ This mode is particularly useful for moving one page at a time.
++ */
++ QQuickGridView::SnapMode QQuickGridView::snapMode() const
++ {
++ Q_D(const QQuickGridView);
++ return d->snapMode;
++ }
++
++ void QQuickGridView::setSnapMode(SnapMode mode)
++ {
++ Q_D(QQuickGridView);
++ if (d->snapMode != mode) {
++ d->snapMode = mode;
++ emit snapModeChanged();
++ }
++ }
++
++
++ /*!
++ \qmlproperty Component QtQuick::GridView::footer
++ This property holds the component to use as the footer.
++
++ An instance of the footer component is created for each view. The
++ footer is positioned at the end of the view, after any items. The
++ default \l {QQuickItem::z}{stacking order} of the footer is \c 1.
++
++ \sa header, footerItem
++ */
++ /*!
++ \qmlproperty Component QtQuick::GridView::header
++ This property holds the component to use as the header.
++
++ An instance of the header component is created for each view. The
++ header is positioned at the beginning of the view, before any items.
++ The default \l {QQuickItem::z}{stacking order} of the header is \c 1.
++
++ \sa footer, headerItem
++ */
++
++ /*!
++ \qmlproperty Item QtQuick::GridView::headerItem
++ This holds the header item created from the \l header component.
++
++ An instance of the header component is created for each view. The
++ header is positioned at the beginning of the view, before any items.
++ The default \l {QQuickItem::z}{stacking order} of the header is \c 1.
++
++ \sa header, footerItem
++ */
++
++ /*!
++ \qmlproperty Item QtQuick::GridView::footerItem
++ This holds the footer item created from the \l footer component.
++
++ An instance of the footer component is created for each view. The
++ footer is positioned at the end of the view, after any items. The
++ default \l {QQuickItem::z}{stacking order} of the footer is \c 1.
++
++ \sa footer, headerItem
++ */
++
++ /*!
++ \qmlproperty Transition QtQuick::GridView::populate
++
++ This property holds the transition to apply to the items that are initially created
++ for a view.
++
++ It is applied to all items that are created when:
++
++ \list
++ \li The view is first created
++ \li The view's \l model changes in such a way that the visible delegates are completely replaced
++ \li The view's \l model is \l {QAbstractItemModel::beginResetModel()}{reset},
++ if the model is a QAbstractItemModel subclass
++ \endlist
++
++ For example, here is a view that specifies such a transition:
++
++ \code
++ GridView {
++ ...
++ populate: Transition {
++ NumberAnimation { properties: "x,y"; duration: 1000 }
++ }
++ }
++ \endcode
++
++ When the view is initialized, the view will create all the necessary items for the view,
++ then animate them to their correct positions within the view over one second.
++
++ However when scrolling the view later, the populate transition does not
++ run, even though delegates are being instantiated as they become visible.
++ When the model changes in a way that new delegates become visible, the
++ \l add transition is the one that runs. So you should not depend on the
++ \c populate transition to initialize properties in the delegate, because it
++ does not apply to every delegate. If your animation sets the \c to value of
++ a property, the property should initially have the \c to value, and the
++ animation should set the \c from value in case it is animated:
++
++ \code
++ GridView {
++ ...
++ delegate: Rectangle {
++ opacity: 1 // not necessary because it's the default; but don't set 0
++ ...
++ }
++ populate: Transition {
++ NumberAnimation { property: "opacity"; from: 0; to: 1; duration: 1000 }
++ }
++ }
++ \endcode
++
++ For more details and examples on how to use view transitions, see the ViewTransition
++ documentation.
++
++ \sa add, ViewTransition
++ */
++
++ /*!
++ \qmlproperty Transition QtQuick::GridView::add
++
++ This property holds the transition to apply to items that are added to the view.
++
++ For example, here is a view that specifies such a transition:
++
++ \code
++ GridView {
++ ...
++ add: Transition {
++ NumberAnimation { properties: "x,y"; from: 100; duration: 1000 }
++ }
++ }
++ \endcode
++
++ Whenever an item is added to the above view, the item will be animated from the position (100,100)
++ to its final x,y position within the view, over one second. The transition only applies to
++ the new items that are added to the view; it does not apply to the items below that are
++ displaced by the addition of the new items. To animate the displaced items, set the \l displaced
++ or \l addDisplaced properties.
++
++ For more details and examples on how to use view transitions, see the ViewTransition
++ documentation.
++
++ \note This transition is not applied to the items that are created when the view is initially
++ populated, or when the view's \l model changes. (In those cases, the \l populate transition is
++ applied instead.) Additionally, this transition should \e not animate the height of the new item;
++ doing so will cause any items beneath the new item to be laid out at the wrong position. Instead,
++ the height can be animated within the \l {add}{onAdd} handler in the delegate.
++
++ \sa addDisplaced, populate, ViewTransition
++ */
++
++ /*!
++ \qmlproperty Transition QtQuick::GridView::addDisplaced
++
++ This property holds the transition to apply to items within the view that are displaced by
++ the addition of other items to the view.
++
++ For example, here is a view that specifies such a transition:
++
++ \code
++ GridView {
++ ...
++ addDisplaced: Transition {
++ NumberAnimation { properties: "x,y"; duration: 1000 }
++ }
++ }
++ \endcode
++
++ Whenever an item is added to the above view, all items beneath the new item are displaced, causing
++ them to move down (or sideways, if horizontally orientated) within the view. As this
++ displacement occurs, the items' movement to their new x,y positions within the view will be
++ animated by a NumberAnimation over one second, as specified. This transition is not applied to
++ the new item that has been added to the view; to animate the added items, set the \l add
++ property.
++
++ If an item is displaced by multiple types of operations at the same time, it is not defined as to
++ whether the addDisplaced, moveDisplaced or removeDisplaced transition will be applied. Additionally,
++ if it is not necessary to specify different transitions depending on whether an item is displaced
++ by an add, move or remove operation, consider setting the \l displaced property instead.
++
++ For more details and examples on how to use view transitions, see the ViewTransition
++ documentation.
++
++ \note This transition is not applied to the items that are created when the view is initially
++ populated, or when the view's \l model changes. In those cases, the \l populate transition is
++ applied instead.
++
++ \sa displaced, add, populate, ViewTransition
++ */
++ /*!
++ \qmlproperty Transition QtQuick::GridView::move
++
++ This property holds the transition to apply to items in the view that are being moved due
++ to a move operation in the view's \l model.
++
++ For example, here is a view that specifies such a transition:
++
++ \code
++ GridView {
++ ...
++ move: Transition {
++ NumberAnimation { properties: "x,y"; duration: 1000 }
++ }
++ }
++ \endcode
++
++ Whenever the \l model performs a move operation to move a particular set of indexes, the
++ respective items in the view will be animated to their new positions in the view over one
++ second. The transition only applies to the items that are the subject of the move operation
++ in the model; it does not apply to items below them that are displaced by the move operation.
++ To animate the displaced items, set the \l displaced or \l moveDisplaced properties.
++
++ For more details and examples on how to use view transitions, see the ViewTransition
++ documentation.
++
++ \sa moveDisplaced, ViewTransition
++ */
++
++ /*!
++ \qmlproperty Transition QtQuick::GridView::moveDisplaced
++
++ This property holds the transition to apply to items that are displaced by a move operation in
++ the view's \l model.
++
++ For example, here is a view that specifies such a transition:
++
++ \code
++ GridView {
++ ...
++ moveDisplaced: Transition {
++ NumberAnimation { properties: "x,y"; duration: 1000 }
++ }
++ }
++ \endcode
++
++ Whenever the \l model performs a move operation to move a particular set of indexes, the items
++ between the source and destination indexes of the move operation are displaced, causing them
++ to move upwards or downwards (or sideways, if horizontally orientated) within the view. As this
++ displacement occurs, the items' movement to their new x,y positions within the view will be
++ animated by a NumberAnimation over one second, as specified. This transition is not applied to
++ the items that are the actual subjects of the move operation; to animate the moved items, set
++ the \l move property.
++
++ If an item is displaced by multiple types of operations at the same time, it is not defined as to
++ whether the addDisplaced, moveDisplaced or removeDisplaced transition will be applied. Additionally,
++ if it is not necessary to specify different transitions depending on whether an item is displaced
++ by an add, move or remove operation, consider setting the \l displaced property instead.
++
++ For more details and examples on how to use view transitions, see the ViewTransition
++ documentation.
++
++ \sa displaced, move, ViewTransition
++ */
++
++ /*!
++ \qmlproperty Transition QtQuick::GridView::remove
++
++ This property holds the transition to apply to items that are removed from the view.
++
++ For example, here is a view that specifies such a transition:
++
++ \code
++ GridView {
++ ...
++ remove: Transition {
++ ParallelAnimation {
++ NumberAnimation { property: "opacity"; to: 0; duration: 1000 }
++ NumberAnimation { properties: "x,y"; to: 100; duration: 1000 }
++ }
++ }
++ }
++ \endcode
++
++ Whenever an item is removed from the above view, the item will be animated to the position (100,100)
++ over one second, and in parallel will also change its opacity to 0. The transition
++ only applies to the items that are removed from the view; it does not apply to the items below
++ them that are displaced by the removal of the items. To animate the displaced items, set the
++ \l displaced or \l removeDisplaced properties.
++
++ Note that by the time the transition is applied, the item has already been removed from the
++ model; any references to the model data for the removed index will not be valid.
++
++ Additionally, if the \l delayRemove attached property has been set for a delegate item, the
++ remove transition will not be applied until \l delayRemove becomes false again.
++
++ For more details and examples on how to use view transitions, see the ViewTransition
++ documentation.
++
++ \sa removeDisplaced, ViewTransition
++ */
++
++ /*!
++ \qmlproperty Transition QtQuick::GridView::removeDisplaced
++
++ This property holds the transition to apply to items in the view that are displaced by the
++ removal of other items in the view.
++
++ For example, here is a view that specifies such a transition:
++
++ \code
++ GridView {
++ ...
++ removeDisplaced: Transition {
++ NumberAnimation { properties: "x,y"; duration: 1000 }
++ }
++ }
++ \endcode
++
++ Whenever an item is removed from the above view, all items beneath it are displaced, causing
++ them to move upwards (or sideways, if horizontally orientated) within the view. As this
++ displacement occurs, the items' movement to their new x,y positions within the view will be
++ animated by a NumberAnimation over one second, as specified. This transition is not applied to
++ the item that has actually been removed from the view; to animate the removed items, set the
++ \l remove property.
++
++ If an item is displaced by multiple types of operations at the same time, it is not defined as to
++ whether the addDisplaced, moveDisplaced or removeDisplaced transition will be applied. Additionally,
++ if it is not necessary to specify different transitions depending on whether an item is displaced
++ by an add, move or remove operation, consider setting the \l displaced property instead.
++
++ For more details and examples on how to use view transitions, see the ViewTransition
++ documentation.
++
++ \sa displaced, remove, ViewTransition
++ */
++
++ /*!
++ \qmlproperty Transition QtQuick::GridView::displaced
++ This property holds the generic transition to apply to items that have been displaced by
++ any model operation that affects the view.
++
++ This is a convenience for specifying a generic transition for items that are displaced
++ by add, move or remove operations, without having to specify the individual addDisplaced,
++ moveDisplaced and removeDisplaced properties. For example, here is a view that specifies
++ a displaced transition:
++
++ \code
++ GridView {
++ ...
++ displaced: Transition {
++ NumberAnimation { properties: "x,y"; duration: 1000 }
++ }
++ }
++ \endcode
++
++ When any item is added, moved or removed within the above view, the items below it are
++ displaced, causing them to move down (or sideways, if horizontally orientated) within the
++ view. As this displacement occurs, the items' movement to their new x,y positions within
++ the view will be animated by a NumberAnimation over one second, as specified.
++
++ If a view specifies this generic displaced transition as well as a specific addDisplaced,
++ moveDisplaced or removeDisplaced transition, the more specific transition will be used
++ instead of the generic displaced transition when the relevant operation occurs, providing that
++ the more specific transition has not been disabled (by setting \l {Transition::enabled}{enabled}
++ to false). If it has indeed been disabled, the generic displaced transition is applied instead.
++
++ For more details and examples on how to use view transitions, see the ViewTransition
++ documentation.
++
++ \sa addDisplaced, moveDisplaced, removeDisplaced, ViewTransition
++ */
++
++ void QQuickGridView::viewportMoved(Qt::Orientations orient)
++ {
++ Q_D(QQuickGridView);
++ QQuickItemView::viewportMoved(orient);
++ if (!d->itemCount)
++ return;
++ if (d->inViewportMoved)
++ return;
++ d->inViewportMoved = true;
++
++ if (yflick()) {
++ if (d->isContentFlowReversed())
++ d->bufferMode = d->vData.smoothVelocity < 0 ? QQuickItemViewPrivate::BufferAfter : QQuickItemViewPrivate::BufferBefore;
++ else
++ d->bufferMode = d->vData.smoothVelocity < 0 ? QQuickItemViewPrivate::BufferBefore : QQuickItemViewPrivate::BufferAfter;
++ } else {
++ if (d->isContentFlowReversed())
++ d->bufferMode = d->hData.smoothVelocity < 0 ? QQuickItemViewPrivate::BufferAfter : QQuickItemViewPrivate::BufferBefore;
++ else
++ d->bufferMode = d->hData.smoothVelocity < 0 ? QQuickItemViewPrivate::BufferBefore : QQuickItemViewPrivate::BufferAfter;
++ }
++
++ d->refillOrLayout();
++
++ // Set visibility of items to eliminate cost of items outside the visible area.
++ qreal from = d->isContentFlowReversed() ? -d->position()-d->displayMarginBeginning-d->size() : d->position()-d->displayMarginBeginning;
++ qreal to = d->isContentFlowReversed() ? -d->position()+d->displayMarginEnd : d->position()+d->size()+d->displayMarginEnd;
++ for (FxViewItem *item : std::as_const(d->visibleItems)) {
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG*>(item);
++ QQuickItemPrivate::get(gridItem->item)->setCulled(gridItem->rowPos() + d->rowSize() < from || gridItem->rowPos() > to);
++ }
++ if (d->currentItem) {
++ FxGridItemSG *item = static_cast<FxGridItemSG*>(d->currentItem);
++ QQuickItemPrivate::get(item->item)->setCulled(item->rowPos() + d->rowSize() < from || item->rowPos() > to);
++ }
++
++ if (d->hData.flicking || d->vData.flicking || d->hData.moving || d->vData.moving)
++ d->moveReason = QQuickGridViewPrivate::Mouse;
++ if (d->moveReason != QQuickGridViewPrivate::SetIndex) {
++ if (d->haveHighlightRange && d->highlightRange == StrictlyEnforceRange && d->highlight) {
++ // reposition highlight
++ qreal pos = d->highlight->position();
++ qreal viewPos = d->isContentFlowReversed() ? -d->position()-d->size() : d->position();
++ if (pos > viewPos + d->highlightRangeEnd - d->highlight->size())
++ pos = viewPos + d->highlightRangeEnd - d->highlight->size();
++ if (pos < viewPos + d->highlightRangeStart)
++ pos = viewPos + d->highlightRangeStart;
++
++ if (pos != d->highlight->position()) {
++ d->highlightXAnimator->stop();
++ d->highlightYAnimator->stop();
++ FxGridItemSG *sgHighlight = static_cast<FxGridItemSG *>(d->highlight.get());
++ sgHighlight->setPosition(sgHighlight->colPos(), pos);
++ } else {
++ d->updateHighlight();
++ }
++
++ // update current index
++ int idx = d->snapIndex();
++ if (idx >= 0 && idx != d->currentIndex) {
++ d->updateCurrent(idx);
++ if (d->currentItem
++ && static_cast<FxGridItemSG*>(d->currentItem)->colPos()
++ != static_cast<FxGridItemSG*>(d->highlight.get())->colPos()
++ && d->autoHighlight) {
++ if (d->flow == FlowLeftToRight)
++ d->highlightXAnimator->to = d->currentItem->itemX();
++ else
++ d->highlightYAnimator->to = d->currentItem->itemY();
++ }
++ }
++ }
++ }
++
++ d->inViewportMoved = false;
++ }
++
++ void QQuickGridView::keyPressEvent(QKeyEvent *event)
++ {
++ Q_D(QQuickGridView);
++ if (d->model && d->model->count() && ((d->interactive && !d->explicitKeyNavigationEnabled)
++ || (d->explicitKeyNavigationEnabled && d->keyNavigationEnabled))) {
++ d->moveReason = QQuickGridViewPrivate::SetIndex;
++ int oldCurrent = currentIndex();
++ switch (event->key()) {
++ case Qt::Key_Up:
++ moveCurrentIndexUp();
++ break;
++ case Qt::Key_Down:
++ moveCurrentIndexDown();
++ break;
++ case Qt::Key_Left:
++ moveCurrentIndexLeft();
++ break;
++ case Qt::Key_Right:
++ moveCurrentIndexRight();
++ break;
++ default:
++ break;
++ }
++ if (oldCurrent != currentIndex() || d->wrap) {
++ event->accept();
++ return;
++ }
++ }
++ event->ignore();
++ QQuickItemView::keyPressEvent(event);
++ }
++
++ void QQuickGridView::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry)
++ {
++ Q_D(QQuickGridView);
++ d->resetColumns();
++
++ if (newGeometry.width() != oldGeometry.width()
++ && newGeometry.height() != oldGeometry.height()) {
++ d->setPosition(d->position());
++ } else if (newGeometry.width() != oldGeometry.width()) {
++ QQuickFlickable::setContentX(d->contentXForPosition(d->position()));
++ } else if (newGeometry.height() != oldGeometry.height()) {
++ QQuickFlickable::setContentY(d->contentYForPosition(d->position()));
++ }
++
++ QQuickItemView::geometryChange(newGeometry, oldGeometry);
++ }
++
++ void QQuickGridView::initItem(int index, QObject *obj)
++ {
++ QQuickItemView::initItem(index, obj);
++
++ // setting the view from the FxViewItem wrapper is too late if the delegate
++ // needs access to the view in Component.onCompleted
++ QQuickItem *item = qmlobject_cast<QQuickItem*>(obj);
++ if (item) {
++ QQuickGridViewAttached *attached = static_cast<QQuickGridViewAttached *>(
++ qmlAttachedPropertiesObject<QQuickGridView>(item));
++ if (attached)
++ attached->setView(this);
++ }
++ }
++
++ /*!
++ \qmlmethod void QtQuick::GridView::moveCurrentIndexUp()
++
++ Move the currentIndex up one item in the view.
++ The current index will wrap if keyNavigationWraps is true and it
++ is currently at the end. This method has no effect if the \l count is zero.
++
++ \b Note: methods should only be called after the Component has completed.
++ */
++
++
++ void QQuickGridView::moveCurrentIndexUp()
++ {
++ Q_D(QQuickGridView);
++ const int count = d->model ? d->model->count() : 0;
++ if (!count)
++ return;
++ if (d->verticalLayoutDirection == QQuickItemView::TopToBottom) {
++ if (d->flow == QQuickGridView::FlowLeftToRight) {
++ if (currentIndex() >= d->columns || d->wrap) {
++ int index = currentIndex() - d->columns;
++ setCurrentIndex((index >= 0 && index < count) ? index : count-1);
++ }
++ } else {
++ if (currentIndex() > 0 || d->wrap) {
++ int index = currentIndex() - 1;
++ setCurrentIndex((index >= 0 && index < count) ? index : count-1);
++ }
++ }
++ } else {
++ if (d->flow == QQuickGridView::FlowLeftToRight) {
++ if (currentIndex() < count - d->columns || d->wrap) {
++ int index = currentIndex()+d->columns;
++ setCurrentIndex((index >= 0 && index < count) ? index : 0);
++ }
++ } else {
++ if (currentIndex() < count - 1 || d->wrap) {
++ int index = currentIndex() + 1;
++ setCurrentIndex((index >= 0 && index < count) ? index : 0);
++ }
++ }
++ }
++ }
++
++ /*!
++ \qmlmethod void QtQuick::GridView::moveCurrentIndexDown()
++
++ Move the currentIndex down one item in the view.
++ The current index will wrap if keyNavigationWraps is true and it
++ is currently at the end. This method has no effect if the \l count is zero.
++
++ \b Note: methods should only be called after the Component has completed.
++ */
++ void QQuickGridView::moveCurrentIndexDown()
++ {
++ Q_D(QQuickGridView);
++ const int count = d->model ? d->model->count() : 0;
++ if (!count)
++ return;
++
++ if (d->verticalLayoutDirection == QQuickItemView::TopToBottom) {
++ if (d->flow == QQuickGridView::FlowLeftToRight) {
++ if (currentIndex() < count - d->columns || d->wrap) {
++ int index = currentIndex()+d->columns;
++ setCurrentIndex((index >= 0 && index < count) ? index : 0);
++ }
++ } else {
++ if (currentIndex() < count - 1 || d->wrap) {
++ int index = currentIndex() + 1;
++ setCurrentIndex((index >= 0 && index < count) ? index : 0);
++ }
++ }
++ } else {
++ if (d->flow == QQuickGridView::FlowLeftToRight) {
++ if (currentIndex() >= d->columns || d->wrap) {
++ int index = currentIndex() - d->columns;
++ setCurrentIndex((index >= 0 && index < count) ? index : count-1);
++ }
++ } else {
++ if (currentIndex() > 0 || d->wrap) {
++ int index = currentIndex() - 1;
++ setCurrentIndex((index >= 0 && index < count) ? index : count-1);
++ }
++ }
++ }
++ }
++
++ /*!
++ \qmlmethod void QtQuick::GridView::moveCurrentIndexLeft()
++
++ Move the currentIndex left one item in the view.
++ The current index will wrap if keyNavigationWraps is true and it
++ is currently at the end. This method has no effect if the \l count is zero.
++
++ \b Note: methods should only be called after the Component has completed.
++ */
++ void QQuickGridView::moveCurrentIndexLeft()
++ {
++ Q_D(QQuickGridView);
++ const int count = d->model ? d->model->count() : 0;
++ if (!count)
++ return;
++ if (effectiveLayoutDirection() == Qt::LeftToRight) {
++ if (d->flow == QQuickGridView::FlowLeftToRight) {
++ if (currentIndex() > 0 || d->wrap) {
++ int index = currentIndex() - 1;
++ setCurrentIndex((index >= 0 && index < count) ? index : count-1);
++ }
++ } else {
++ if (currentIndex() >= d->columns || d->wrap) {
++ int index = currentIndex() - d->columns;
++ setCurrentIndex((index >= 0 && index < count) ? index : count-1);
++ }
++ }
++ } else {
++ if (d->flow == QQuickGridView::FlowLeftToRight) {
++ if (currentIndex() < count - 1 || d->wrap) {
++ int index = currentIndex() + 1;
++ setCurrentIndex((index >= 0 && index < count) ? index : 0);
++ }
++ } else {
++ if (currentIndex() < count - d->columns || d->wrap) {
++ int index = currentIndex() + d->columns;
++ setCurrentIndex((index >= 0 && index < count) ? index : 0);
++ }
++ }
++ }
++ }
++
++
++ /*!
++ \qmlmethod void QtQuick::GridView::moveCurrentIndexRight()
++
++ Move the currentIndex right one item in the view.
++ The current index will wrap if keyNavigationWraps is true and it
++ is currently at the end. This method has no effect if the \l count is zero.
++
++ \b Note: methods should only be called after the Component has completed.
++ */
++ void QQuickGridView::moveCurrentIndexRight()
++ {
++ Q_D(QQuickGridView);
++ const int count = d->model ? d->model->count() : 0;
++ if (!count)
++ return;
++ if (effectiveLayoutDirection() == Qt::LeftToRight) {
++ if (d->flow == QQuickGridView::FlowLeftToRight) {
++ if (currentIndex() < count - 1 || d->wrap) {
++ int index = currentIndex() + 1;
++ setCurrentIndex((index >= 0 && index < count) ? index : 0);
++ }
++ } else {
++ if (currentIndex() < count - d->columns || d->wrap) {
++ int index = currentIndex()+d->columns;
++ setCurrentIndex((index >= 0 && index < count) ? index : 0);
++ }
++ }
++ } else {
++ if (d->flow == QQuickGridView::FlowLeftToRight) {
++ if (currentIndex() > 0 || d->wrap) {
++ int index = currentIndex() - 1;
++ setCurrentIndex((index >= 0 && index < count) ? index : count-1);
++ }
++ } else {
++ if (currentIndex() >= d->columns || d->wrap) {
++ int index = currentIndex() - d->columns;
++ setCurrentIndex((index >= 0 && index < count) ? index : count-1);
++ }
++ }
++ }
++ }
++
++ bool QQuickGridViewPrivate::applyInsertionChange(const QQmlChangeSet::Change &change, ChangeResult *insertResult, QList<FxViewItem *> *addedItems, QList<MovedItem> *movingIntoView)
++ {
++ Q_Q(QQuickGridView);
++
++ if (q->size().isNull())
++ return false;
++
++ int modelIndex = change.index;
++ int count = change.count;
++
++ int index = visibleItems.size() ? mapFromModel(modelIndex) : 0;
++
++ if (index < 0) {
++ int i = visibleItems.size() - 1;
++ while (i > 0 && visibleItems.at(i)->index == -1)
++ --i;
++ if (visibleItems.at(i)->index + 1 == modelIndex) {
++ // Special case of appending an item to the model.
++ index = visibleItems.size();
++ } else {
++ if (modelIndex <= visibleIndex) {
++ // Insert before visible items
++ visibleIndex += count;
++ for (FxViewItem *item : std::as_const(visibleItems)) {
++ if (item->index != -1 && item->index >= modelIndex)
++ item->index += count;
++ }
++ }
++ return true;
++ }
++ }
++
++ qreal tempPos = isContentFlowReversed() ? -position()-size()+q->width()+1 : position();
++ qreal colPos = 0;
++ qreal rowPos = 0;
++ int colNum = 0;
++ if (visibleItems.size()) {
++ if (index < visibleItems.size()) {
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG*>(visibleItems.at(index));
++ colPos = gridItem->colPos();
++ rowPos = gridItem->rowPos();
++ colNum = qFloor((colPos+colSize()/2) / colSize());
++ } else {
++ // appending items to visible list
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG*>(visibleItems.at(index-1));
++ rowPos = gridItem->rowPos();
++ colNum = qFloor((gridItem->colPos()+colSize()/2) / colSize());
++ if (++colNum >= columns) {
++ colNum = 0;
++ rowPos += rowSize();
++ }
++ colPos = colNum * colSize();
++ }
++ }
++
++ #if QT_CONFIG(quick_viewtransitions)
++ // Update the indexes of the following visible items.
++ for (FxViewItem *item : std::as_const(visibleItems)) {
++ if (item->index != -1 && item->index >= modelIndex) {
++ item->index += count;
++ if (change.isMove())
++ item->transitionNextReposition(transitioner, QQuickItemViewTransitioner::MoveTransition, false);
++ else
++ item->transitionNextReposition(transitioner, QQuickItemViewTransitioner::AddTransition, false);
++ }
++ }
++ #endif
++
++ int prevVisibleCount = visibleItems.size();
++ if (insertResult->visiblePos.isValid() && rowPos < insertResult->visiblePos) {
++ // Insert items before the visible item.
++ int insertionIdx = index;
++ int i = count - 1;
++ int from = tempPos - buffer - displayMarginBeginning;
++
++ if (rowPos > from && insertionIdx < visibleIndex) {
++ // items won't be visible, just note the size for repositioning
++ insertResult->countChangeBeforeVisible += count;
++ insertResult->sizeChangesBeforeVisiblePos += ((count + columns - 1) / columns) * rowSize();
++ } else {
++ while (i >= 0) {
++ // item is before first visible e.g. in cache buffer
++ FxViewItem *item = nullptr;
++ if (change.isMove() && (item = currentChanges.removedItems.take(change.moveKey(modelIndex + i))))
++ item->index = modelIndex + i;
++ if (!item)
++ item = createItem(modelIndex + i, QQmlIncubator::Synchronous);
++ if (!item)
++ return false;
++
++ QQuickItemPrivate::get(item->item)->setCulled(false);
++ visibleItems.insert(insertionIdx, item);
++ if (insertionIdx == 0)
++ insertResult->changedFirstItem = true;
++ if (!change.isMove()) {
++ addedItems->append(item);
++ #if QT_CONFIG(quick_viewtransitions)
++ if (transitioner)
++ item->transitionNextReposition(transitioner, QQuickItemViewTransitioner::AddTransition, true);
++ else
++ #endif
++ item->moveTo(QPointF(colPos, rowPos), true);
++ }
++ insertResult->sizeChangesBeforeVisiblePos += rowSize();
++
++ if (--colNum < 0 ) {
++ colNum = columns - 1;
++ rowPos -= rowSize();
++ }
++ colPos = colNum * colSize();
++ index++;
++ i--;
++ }
++ }
++
++ // There may be gaps in the index sequence of visibleItems because
++ // of the index shift/update done before the insertion just above.
++ // Find if there is any...
++ int firstOkIdx = -1;
++ for (int i = 0; i <= insertionIdx && i < visibleItems.size() - 1; i++) {
++ if (visibleItems.at(i)->index + 1 != visibleItems.at(i + 1)->index) {
++ firstOkIdx = i + 1;
++ break;
++ }
++ }
++ // ... and remove all the items before that one
++ for (int i = 0; i < firstOkIdx; i++) {
++ FxViewItem *nvItem = visibleItems.takeFirst();
++ addedItems->removeOne(nvItem);
++ removeItem(nvItem);
++ }
++
++ } else {
++ int i = 0;
++ int to = buffer+displayMarginEnd+tempPos+size()-1;
++ while (i < count && rowPos <= to + rowSize()*(columns - colNum)/qreal(columns+1)) {
++ FxViewItem *item = nullptr;
++ if (change.isMove() && (item = currentChanges.removedItems.take(change.moveKey(modelIndex + i))))
++ item->index = modelIndex + i;
++ bool newItem = !item;
++ if (!item)
++ item = createItem(modelIndex + i, QQmlIncubator::Synchronous);
++ if (!item)
++ return false;
++
++ QQuickItemPrivate::get(item->item)->setCulled(false);
++ visibleItems.insert(index, item);
++ if (index == 0)
++ insertResult->changedFirstItem = true;
++ if (change.isMove()) {
++ // we know this is a move target, since move displaced items that are
++ // shuffled into view due to a move would be added in refill()
++ if (newItem
++ #if QT_CONFIG(quick_viewtransitions)
++ && transitioner && transitioner->canTransition(QQuickItemViewTransitioner::MoveTransition, true)
++ #endif
++ )
++ movingIntoView->append(MovedItem(item, change.moveKey(item->index)));
++ } else {
++ addedItems->append(item);
++ #if QT_CONFIG(quick_viewtransitions)
++ if (transitioner)
++ item->transitionNextReposition(transitioner, QQuickItemViewTransitioner::AddTransition, true);
++ else
++ #endif
++ item->moveTo(QPointF(colPos, rowPos), true);
++ }
++ insertResult->sizeChangesAfterVisiblePos += rowSize();
++
++ if (++colNum >= columns) {
++ colNum = 0;
++ rowPos += rowSize();
++ }
++ colPos = colNum * colSize();
++ ++index;
++ ++i;
++ }
++ }
++
++ updateVisibleIndex();
++
++ return visibleItems.size() > prevVisibleCount;
++ }
++
++ #if QT_CONFIG(quick_viewtransitions)
++ void QQuickGridViewPrivate::translateAndTransitionItemsAfter(int afterModelIndex, const ChangeResult &insertionResult, const ChangeResult &removalResult)
++ {
++ if (!transitioner)
++ return;
++
++ int markerItemIndex = -1;
++ for (int i=0; i<visibleItems.size(); i++) {
++ if (visibleItems.at(i)->index == afterModelIndex) {
++ markerItemIndex = i;
++ break;
++ }
++ }
++ if (markerItemIndex < 0)
++ return;
++
++ const qreal viewEndPos = isContentFlowReversed() ? -position() : position() + size();
++ int countItemsRemoved = -(removalResult.sizeChangesAfterVisiblePos / rowSize());
++
++ // account for whether first item has changed if < 1 row was removed before visible
++ int changeBeforeVisible = insertionResult.countChangeBeforeVisible - removalResult.countChangeBeforeVisible;
++ if (changeBeforeVisible != 0)
++ countItemsRemoved += (changeBeforeVisible % columns) - (columns - 1);
++
++ countItemsRemoved -= removalResult.countChangeAfterVisibleItems;
++
++ for (int i=markerItemIndex+1; i<visibleItems.size(); i++) {
++ FxGridItemSG *gridItem = static_cast<FxGridItemSG *>(visibleItems.at(i));
++ if (gridItem->position() >= viewEndPos)
++ break;
++ if (!gridItem->transitionScheduledOrRunning()) {
++ qreal origRowPos = gridItem->colPos();
++ qreal origColPos = gridItem->rowPos();
++ int indexDiff = gridItem->index - countItemsRemoved;
++ gridItem->setPosition((indexDiff % columns) * colSize(), (indexDiff / columns) * rowSize());
++ gridItem->transitionNextReposition(transitioner, QQuickItemViewTransitioner::RemoveTransition, false);
++ gridItem->setPosition(origRowPos, origColPos);
++ }
++ }
++ }
++ #endif
++
++ bool QQuickGridViewPrivate::needsRefillForAddedOrRemovedIndex(int modelIndex) const
++ {
++ // If we add or remove items before visible items, a layout may be
++ // required to ensure item 0 is in the first column.
++ return modelIndex < visibleIndex;
++ }
++
++ /*!
++ \qmlmethod void QtQuick::GridView::positionViewAtIndex(int index, PositionMode mode)
++
++ Positions the view such that the \a index is at the position specified by
++ \a mode:
++
++ \value GridView.Beginning position item at the top (or left for \c GridView.FlowTopToBottom flow) of the view.
++ \value GridView.Center position item in the center of the view.
++ \value GridView.End position item at bottom (or right for horizontal orientation) of the view.
++ \value GridView.Visible if any part of the item is visible then take no action, otherwise
++ bring the item into view.
++ \value GridView.Contain ensure the entire item is visible. If the item is larger than the view, the item
++ is positioned at the top (or left for \c GridView.FlowTopToBottom flow) of the view.
++ \value GridView.SnapPosition position the item at \l preferredHighlightBegin. This mode is only valid if
++ \l highlightRangeMode is \c StrictlyEnforceRange or snapping is enabled via \l snapMode.
++
++ If positioning the view at the index would cause empty space to be displayed at
++ the beginning or end of the view, the view will be positioned at the boundary.
++
++ It is not recommended to use \l {Flickable::}{contentX} or \l {Flickable::}{contentY} to position the view
++ at a particular index. This is unreliable since removing items from the start
++ of the view does not cause all other items to be repositioned.
++ The correct way to bring an item into view is with \c positionViewAtIndex.
++
++ \b Note: methods should only be called after the Component has completed. To position
++ the view at startup, this method should be called by Component.onCompleted. For
++ example, to position the view at the end:
++
++ \code
++ Component.onCompleted: positionViewAtIndex(count - 1, GridView.Beginning)
++ \endcode
++ */
++
++ /*!
++ \qmlmethod void QtQuick::GridView::positionViewAtBeginning()
++ \qmlmethod void QtQuick::GridView::positionViewAtEnd()
++
++ Positions the view at the beginning or end, taking into account any header or footer.
++
++ It is not recommended to use \l {Flickable::}{contentX} or \l {Flickable::}{contentY} to position the view
++ at a particular index. This is unreliable since removing items from the start
++ of the list does not cause all other items to be repositioned, and because
++ the actual start of the view can vary based on the size of the delegates.
++
++ \b Note: methods should only be called after the Component has completed. To position
++ the view at startup, this method should be called by Component.onCompleted. For
++ example, to position the view at the end on startup:
++
++ \code
++ Component.onCompleted: positionViewAtEnd()
++ \endcode
++ */
++
++ /*!
++ \qmlmethod int QtQuick::GridView::indexAt(real x, real y)
++
++ Returns the index of the visible item containing the point \a x, \a y in
++ \l {QtQuick::Flickable::contentItem}{content item} coordinates. If there is
++ no item at the point specified, or the item is not visible -1 is returned.
++
++ If the item is outside the visible area, -1 is returned, regardless of
++ whether an item will exist at that point when scrolled into view.
++
++ \note if you add a MouseArea as a child of the GridView, it will return
++ positions in GridView coordinates rather than content item coordinates.
++ To use those positions in a call to this function, you need to map them
++ first:
++
++ \code
++ GridView {
++ id: view
++ MouseArea {
++ anchors.fill: parent
++ onClicked: (mouse) => {
++ let posInGridView = Qt.point(mouse.x, mouse.y)
++ let posInContentItem = mapToItem(view.contentItem, posInGridView)
++ let index = view.indexAt(posInContentItem.x, posInContentItem.y)
++ }
++ }
++ }
++ \endcode
++
++ \b Note: methods should only be called after the Component has completed.
++
++ \sa itemAt
++ */
++
++ /*!
++ \qmlmethod Item QtQuick::GridView::itemAt(real x, real y)
++
++ Returns the visible item containing the point \a x, \a y in
++ \l {QtQuick::Flickable::contentItem}{content item} coordinates. If there
++ is no item at the point specified, or the item is not visible null is returned.
++
++ If the item is outside the visible area, null is returned, regardless of
++ whether an item will exist at that point when scrolled into view.
++
++ \b Note: methods should only be called after the Component has completed.
++
++ \sa indexAt
++ */
++
++ /*!
++ \qmlmethod Item QtQuick::GridView::itemAtIndex(int index)
++
++ Returns the item for \a index. If there is no item for that index, for example
++ because it has not been created yet, or because it has been panned out of
++ the visible area and removed from the cache, null is returned.
++
++ \b Note: this method should only be called after the Component has completed.
++ The returned value should also not be stored since it can turn to null
++ as soon as control goes out of the calling scope, if the view releases that item.
++
++ \since 5.13
++ */
++
++ /*!
++ \qmlmethod void QtQuick::GridView::forceLayout()
++
++ Responding to changes in the model is usually batched to happen only once
++ per frame. This means that inside script blocks it is possible for the
++ underlying model to have changed, but the GridView has not caught up yet.
++
++ This method forces the GridView to immediately respond to any outstanding
++ changes in the model.
++
++ \since 5.1
++
++ \b Note: methods should only be called after the Component has completed.
++ */
++
++ QQuickGridViewAttached *QQuickGridView::qmlAttachedProperties(QObject *obj)
++ {
++ return new QQuickGridViewAttached(obj);
++ }
++
++ QT_END_NAMESPACE
++
++ #include "moc_qquickgridview_p.cpp"