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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qsgopenvgspritenode.h"
++ #include "qsgopenvgtexture.h"
++
++ QT_BEGIN_NAMESPACE
++
++ QSGOpenVGSpriteNode::QSGOpenVGSpriteNode()
++ : m_time(0.0f)
++ {
++ // Set Dummy material and geometry to avoid asserts
++ setMaterial((QSGMaterial*)1);
++ setGeometry((QSGGeometry*)1);
++ }
++
++ QSGOpenVGSpriteNode::~QSGOpenVGSpriteNode()
++ {
++ delete m_texture;
++ }
++
++ void QSGOpenVGSpriteNode::setTexture(QSGTexture *texture)
++ {
++ m_texture = static_cast<QSGOpenVGTexture*>(texture);
++ markDirty(DirtyMaterial);
++ }
++
++ void QSGOpenVGSpriteNode::setTime(float time)
++ {
++ if (m_time != time) {
++ m_time = time;
++ markDirty(DirtyMaterial);
++ }
++ }
++
++ void QSGOpenVGSpriteNode::setSourceA(const QPoint &source)
++ {
++ if (m_sourceA != source) {
++ m_sourceA = source;
++ markDirty(DirtyMaterial);
++ }
++ }
++
++ void QSGOpenVGSpriteNode::setSourceB(const QPoint &source)
++ {
++ if (m_sourceB != source) {
++ m_sourceB = source;
++ markDirty(DirtyMaterial);
++ }
++ }
++
++ void QSGOpenVGSpriteNode::setSpriteSize(const QSize &size)
++ {
++ if (m_spriteSize != size) {
++ m_spriteSize = size;
++ markDirty(DirtyMaterial);
++ }
++ }
++
++ void QSGOpenVGSpriteNode::setSheetSize(const QSize &size)
++ {
++ if (m_sheetSize != size) {
++ m_sheetSize = size;
++ markDirty(DirtyMaterial);
++ }
++ }
++
++ void QSGOpenVGSpriteNode::setSize(const QSizeF &size)
++ {
++ if (m_size != size) {
++ m_size = size;
++ markDirty(DirtyGeometry);
++ }
++ }
++
++ void QSGOpenVGSpriteNode::setFiltering(QSGTexture::Filtering)
++ {
++ }
++
++ void QSGOpenVGSpriteNode::update()
++ {
++ }
++
++ void QSGOpenVGSpriteNode::render()
++ {
++ if (!m_texture)
++ return;
++
++ VGImage image = static_cast<VGImage>(m_texture->comparisonKey());
++
++ QRectF sourceRect(m_sourceA, m_spriteSize);
++ QRectF targetRect(0, 0, m_size.width(), m_size.height());
++
++ VGImage sourceImage = vgChildImage(image, sourceRect.x(), sourceRect.y(), sourceRect.width(), sourceRect.height());
++
++ // Set Draw Mode
++ if (opacity() < 1.0) {
++ //Transparent
++ vgSetPaint(opacityPaint(), VG_FILL_PATH);
++ vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_MULTIPLY);
++ } else {
++ vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_NORMAL);
++ }
++
++ // Set Image Matrix
++ vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
++ vgLoadMatrix(transform().constData());
++
++ if (sourceRect != targetRect) {
++ // Scale
++ float scaleX = targetRect.width() / sourceRect.width();
++ float scaleY = targetRect.height() / sourceRect.height();
++ vgScale(scaleX, scaleY);
++ }
++
++ vgDrawImage(sourceImage);
++
++ vgDestroyImage(sourceImage);
++ }
++
++ QT_END_NAMESPACE