Revision control
++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include <qpa/qplatformnativeinterface.h>
++ #include <QtGui/QGuiApplication>
++ #include <QtCore/QList>
++ #include <QtCore/QDebug>
++
++ #include "qopenvgcontext_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ QOpenVGContext::QOpenVGContext(QWindow *window)
++ : m_window(window)
++ {
++ QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
++ m_display = reinterpret_cast<EGLDisplay>(nativeInterface->nativeResourceForWindow("EglDisplay", window));
++ m_surface = reinterpret_cast<EGLSurface>(nativeInterface->nativeResourceForWindow("EglSurface", window));
++
++ if (m_display == 0)
++ qFatal("QOpenVGContext: failed to get EGLDisplay");
++ if (m_surface == 0)
++ qFatal("QOpenVGContext: failed to get EGLSurface");
++
++ EGLint configID = 0;
++ if (eglQuerySurface(m_display, m_surface, EGL_CONFIG_ID, &configID)) {
++ EGLint numConfigs;
++ const EGLint configAttribs[] = {
++ EGL_CONFIG_ID, configID,
++ EGL_NONE
++ };
++ eglChooseConfig(m_display, configAttribs, &m_config, 1, &numConfigs);
++ } else {
++ qFatal("QOpenVGContext: failed to get surface config");
++ }
++
++ // Create an EGL Context
++ eglBindAPI(EGL_OPENVG_API);
++ m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, 0);
++ if (!m_context)
++ qFatal("QOpenVGContext: eglCreateContext failed");
++ }
++
++ QOpenVGContext::~QOpenVGContext()
++ {
++ doneCurrent();
++ eglDestroyContext(m_display, m_context);
++ }
++
++ void QOpenVGContext::makeCurrent()
++ {
++ makeCurrent(m_surface);
++ }
++
++ void QOpenVGContext::makeCurrent(EGLSurface surface)
++ {
++ eglMakeCurrent(m_display, surface, surface, m_context);
++ }
++
++ void QOpenVGContext::doneCurrent()
++ {
++ eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
++ }
++
++ void QOpenVGContext::swapBuffers()
++ {
++ swapBuffers(m_surface);
++ }
++
++ void QOpenVGContext::swapBuffers(EGLSurface surface)
++ {
++ eglSwapBuffers(m_display, surface);
++ }
++
++ QWindow *QOpenVGContext::window() const
++ {
++ return m_window;
++ }
++
++ QImage QOpenVGContext::readFramebuffer(const QSize &size)
++ {
++ QImage framebufferImage(size, QImage::Format_RGB32);
++ vgReadPixels(framebufferImage.bits(), framebufferImage.bytesPerLine(), VG_sXRGB_8888, 0, 0, size.width(), size.height());
++ return std::move(framebufferImage).flipped(Qt::Vertical);
++ }
++
++ void QOpenVGContext::getConfigs()
++ {
++ EGLint configsAvailable = 0;
++ eglGetConfigs(m_display, 0, 0, &configsAvailable);
++
++ QList<EGLConfig> configs(configsAvailable);
++ eglGetConfigs(m_display, configs.data(), configs.size(), &configsAvailable);
++
++ for (EGLConfig config : configs) {
++ EGLint value;
++ eglGetConfigAttrib(m_display, config, EGL_CONFIG_ID, &value);
++ qDebug() << "#################\n" << "EGL_CONFIG_ID:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_BUFFER_SIZE, &value);
++ qDebug() << "EGL_BUFFER_SIZE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_ALPHA_SIZE, &value);
++ qDebug() << "EGL_ALPHA_SIZE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_RED_SIZE, &value);
++ qDebug() << "EGL_RED_SIZE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_GREEN_SIZE, &value);
++ qDebug() << "EGL_GREEN_SIZE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_BLUE_SIZE, &value);
++ qDebug() << "EGL_BLUE_SIZE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_DEPTH_SIZE, &value);
++ qDebug() << "EGL_DEPTH_SIZE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_STENCIL_SIZE, &value);
++ qDebug() << "EGL_STENCIL_SIZE:" << value;
++
++ eglGetConfigAttrib(m_display, config, EGL_ALPHA_MASK_SIZE, &value);
++ qDebug() << "EGL_ALPHA_MASK_SIZE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_BIND_TO_TEXTURE_RGB, &value);
++ qDebug() << "EGL_BIND_TO_TEXTURE_RGB:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_BIND_TO_TEXTURE_RGBA, &value);
++ qDebug() << "EGL_BIND_TO_TEXTURE_RGBA:" << value;
++
++
++ eglGetConfigAttrib(m_display, config, EGL_COLOR_BUFFER_TYPE, &value);
++ qDebug() << "EGL_COLOR_BUFFER_TYPE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_CONFIG_CAVEAT, &value);
++ qDebug() << "EGL_CONFIG_CAVEAT:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_CONFORMANT, &value);
++ qDebug() << "EGL_CONFORMANT:" << value;
++
++
++ eglGetConfigAttrib(m_display, config, EGL_LEVEL, &value);
++ qDebug() << "EGL_LEVEL:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_LUMINANCE_SIZE, &value);
++ qDebug() << "EGL_LUMINANCE_SIZE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_MAX_PBUFFER_WIDTH, &value);
++ qDebug() << "EGL_MAX_PBUFFER_WIDTH:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_MAX_PBUFFER_HEIGHT, &value);
++ qDebug() << "EGL_MAX_PBUFFER_HEIGHT:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_MAX_PBUFFER_PIXELS, &value);
++ qDebug() << "EGL_MAX_PBUFFER_PIXELS:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_MAX_SWAP_INTERVAL, &value);
++ qDebug() << "EGL_MAX_SWAP_INTERVAL:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_MIN_SWAP_INTERVAL, &value);
++ qDebug() << "EGL_MIN_SWAP_INTERVAL:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_NATIVE_RENDERABLE, &value);
++ qDebug() << "EGL_NATIVE_RENDERABLE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_ID, &value);
++ qDebug() << "EGL_NATIVE_VISUAL_ID:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_TYPE, &value);
++ qDebug() << "EGL_NATIVE_VISUAL_TYPE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_RENDERABLE_TYPE, &value);
++ qDebug() << "EGL_RENDERABLE_TYPE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_SAMPLE_BUFFERS, &value);
++ qDebug() << "EGL_SAMPLE_BUFFERS:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_SAMPLES, &value);
++ qDebug() << "EGL_SAMPLES:" << value;
++
++ eglGetConfigAttrib(m_display, config, EGL_SURFACE_TYPE, &value);
++ qDebug() << "EGL_SURFACE_TYPE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_TRANSPARENT_TYPE, &value);
++ qDebug() << "EGL_TRANSPARENT_TYPE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_TRANSPARENT_RED_VALUE, &value);
++ qDebug() << "EGL_TRANSPARENT_RED_VALUE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_TRANSPARENT_GREEN_VALUE, &value);
++ qDebug() << "EGL_TRANSPARENT_GREEN_VALUE:" << value;
++ eglGetConfigAttrib(m_display, config, EGL_TRANSPARENT_BLUE_VALUE, &value);
++ qDebug() << "EGL_TRANSPARENT_BLUE_VALUE:" << value;
++ }
++ }
++
++ void QOpenVGContext::checkErrors()
++ {
++ VGErrorCode error;
++ EGLint eglError;
++ do {
++ error = vgGetError();
++ eglError = eglGetError();
++ qDebug() << "error: " << QString::number(error, 16);
++ qDebug() << "eglError: " << QString::number(eglError, 16);
++ } while (error != VG_NO_ERROR && eglError != EGL_SUCCESS);
++ }
++
++ QT_END_NAMESPACE