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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant
++
++ #ifndef QV4DEBUGGER_H
++ #define QV4DEBUGGER_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "qv4datacollector.h"
++ #include <private/qv4debugging_p.h>
++ #include <private/qv4function_p.h>
++ #include <private/qv4context_p.h>
++ #include <private/qv4persistent_p.h>
++ #include <private/qv4executablecompilationunit_p.h>
++ #include <private/qqmlrefcount_p.h>
++
++ #include <QtCore/qmutex.h>
++ #include <QtCore/qwaitcondition.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QV4DebugJob;
++ class QV4DataCollector;
++ class QV4Debugger : public QV4::Debugging::Debugger
++ {
++ Q_OBJECT
++ public:
++ struct BreakPoint {
++ BreakPoint(const QString &fileName, int line);
++ QString fileName;
++ int lineNumber;
++ };
++
++ enum State {
++ Running,
++ Paused
++ };
++
++ enum Speed {
++ FullThrottle = 0,
++ StepOut,
++ StepOver,
++ StepIn,
++
++ NotStepping = FullThrottle
++ };
++
++ enum PauseReason {
++ PauseRequest,
++ BreakPointHit,
++ Throwing,
++ Step
++ };
++
++ QV4Debugger(QV4::ExecutionEngine *engine);
++
++ QV4::ExecutionEngine *engine() const;
++ const QV4DataCollector *collector() const;
++ QV4DataCollector *collector();
++
++ void pause();
++ void resume(Speed speed);
++
++ State state() const;
++
++ void addBreakPoint(const QString &fileName, int lineNumber,
++ const QString &condition = QString());
++ void removeBreakPoint(const QString &fileName, int lineNumber);
++
++ void setBreakOnThrow(bool onoff);
++
++ void clearPauseRequest();
++
++ // used for testing
++ struct ExecutionState
++ {
++ QString fileName;
++ int lineNumber;
++ };
++ ExecutionState currentExecutionState() const;
++ qsizetype executableLinesCacheSize();
++
++ QList<QV4::StackFrame> stackTrace(int frameLimit = -1) const;
++ QList<QV4::Heap::ExecutionContext::ContextType> getScopeTypes(int frame = 0) const;
++
++ QV4::Function *getFunction() const;
++ void runInEngine(QV4DebugJob *job);
++
++ int resolvedBreakpointLine(int requestedLine);
++
++ // compile-time interface
++ void maybeBreakAtInstruction() override;
++
++ // execution hooks
++ void enteringFunction() override;
++ void leavingFunction(const QV4::ReturnedValue &retVal) override;
++ void aboutToThrow() override;
++
++ bool pauseAtNextOpportunity() const override;
++
++ Q_SIGNALS:
++ void debuggerPaused(QV4Debugger *self, QV4Debugger::PauseReason reason);
++ void scheduleJob();
++
++ private:
++ // requires lock to be held
++ void pauseAndWait(PauseReason reason);
++ bool reallyHitTheBreakPoint(QV4::Function *function, const QString &filename, int linenr);
++ struct ExecutableLine {
++ int line;
++ int functionStart; // first line of the function or binding it belongs to
++ friend bool operator==(const ExecutableLine &a, const ExecutableLine &b)
++ {
++ return a.line == b.line && a.functionStart == b.functionStart;
++ }
++ friend bool operator<(const ExecutableLine &a, const ExecutableLine &b)
++ {
++ return a.line < b.line || (a.line == b.line && a.functionStart < b.functionStart);
++ }
++ };
++ struct ExecutableLines {
++ QList<ExecutableLine> lines; // the lines that carry code, sorted
++ QList<int> functionStarts; // sorted
++ };
++ static ExecutableLines collectExecutableLines(
++ const QQmlRefPointer<QV4::CompiledData::CompilationUnit> &unit);
++ static int firstLineAtOrAfter(const ExecutableLines &executable, int requestedLine);
++ const ExecutableLines &executableLines(QV4::Function *function);
++ void pruneExecutableLines();
++ void runInEngine_havingLock(QV4DebugJob *job);
++ void runJobUnpaused();
++
++ QV4::ExecutionEngine *m_engine;
++ QV4::CppStackFrame *m_currentFrame = 0;
++ QMutex m_lock;
++ QWaitCondition m_runningCondition;
++ State m_state;
++ Speed m_stepping;
++ bool m_pauseRequested;
++ bool m_haveBreakPoints;
++ bool m_breakPointsChanged = false;
++ bool m_breakOnThrow;
++
++ struct BreakPointData {
++ QString target; // as given by the client, possibly with a path
++ QString condition;
++ };
++ QHash<BreakPoint, BreakPointData> m_breakPoints;
++ struct UnitLines {
++ // Keeps another unit from reusing the address while it is cached. This is
++ // the base unit: pinning the executable unit would keep the engine from
++ // trimming it, so a reloaded ES module could come back stale. The type
++ // loader still keeps the type of a pinned unit, so units are only
++ // cached while their file has breakpoints.
++ QQmlRefPointer<QV4::CompiledData::CompilationUnit> unit;
++ ExecutableLines lines;
++ };
++ QList<UnitLines> m_executableLines; // most recently used first
++ QV4::PersistentValue m_returnedValue;
++
++ QV4DebugJob *m_gatherSources;
++ QV4DebugJob *m_runningJob;
++ QV4DataCollector m_collector;
++ QWaitCondition m_jobIsRunning;
++ };
++
++ QT_END_NAMESPACE
++
++ Q_DECLARE_METATYPE(QV4Debugger::PauseReason)
++ Q_DECLARE_METATYPE(QV4Debugger*)
++
++ #endif // QV4DEBUGGER_H