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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QQUICKRECTANGULARSHADOW_P_P_H
++ #define QQUICKRECTANGULARSHADOW_P_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <private/qtquickglobal_p.h>
++
++ QT_REQUIRE_CONFIG(quick_shadereffect);
++
++ #include <private/qquickrectangularshadow_p.h>
++ #include <private/qquickitem_p.h>
++ #include <private/qlazilyallocated_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuickShaderEffect;
++
++ class QQuickRectangularShadowPrivate : public QQuickItemPrivate
++ {
++ Q_DECLARE_PUBLIC(QQuickRectangularShadow)
++
++ public:
++ QQuickRectangularShadowPrivate();
++
++ private:
++ void initialize();
++ void handleGeometryChange(const QRectF &newGeometry, const QRectF &oldGeometry);
++ void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
++ qreal getPadding() const;
++ void updateColor();
++ void updateShaderSource();
++ void updateSizeProperties();
++ void updateCached();
++ qreal clampedRadius(qreal radius) const;
++ QVector4D clampedRadius4R() const;
++ QQuickItem *currentMaterial() const;
++ void maybeSetImplicitAntialiasing();
++ bool useIndividualRadius() const;
++ void updateDefaultShader();
++
++ QQuickShaderEffect *m_defaultMaterial = nullptr;
++ QQuickItem *m_material = nullptr;
++ QColor m_color = { 0, 0, 0, 255 };
++ QVector2D m_offset;
++ qreal m_blur = 10.0;
++ qreal m_radius = 0.0;
++ qreal m_spread = 0.0;
++ bool m_cached = false;
++ bool m_initialized = false;
++
++ struct ExtraData {
++ ExtraData()
++ : topLeftRadius(0),
++ topRightRadius(0),
++ bottomLeftRadius(0),
++ bottomRightRadius(0),
++ isTopLeftRadiusSet(false),
++ isTopRightRadiusSet(false),
++ isBottomLeftRadiusSet(false),
++ isBottomRightRadiusSet(false)
++ {
++ }
++ qreal topLeftRadius;
++ qreal topRightRadius;
++ qreal bottomLeftRadius;
++ qreal bottomRightRadius;
++
++ unsigned isTopLeftRadiusSet : 1;
++ unsigned isTopRightRadiusSet : 1;
++ unsigned isBottomLeftRadiusSet : 1;
++ unsigned isBottomRightRadiusSet : 1;
++ };
++ QLazilyAllocated<ExtraData> extra;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICKRECTANGULARSHADOW_P_P_H