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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QQUICKRECTANGULARSHADOW_P_H
++ #define QQUICKRECTANGULARSHADOW_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <private/qtquickglobal_p.h>
++
++ QT_REQUIRE_CONFIG(quick_shadereffect);
++
++ #include "qtquickeffectsglobal_p.h"
++ #include <QtQuick/qquickitem.h>
++ #include <QtGui/qcolor.h>
++ #include <QtGui/qvector2d.h>
++ #include <QtCore/qrect.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuickRectangularShadowPrivate;
++
++ class Q_QUICKEFFECTS_EXPORT QQuickRectangularShadow : public QQuickItem
++ {
++ Q_OBJECT
++ Q_PROPERTY(QVector2D offset READ offset WRITE setOffset NOTIFY offsetChanged FINAL)
++ Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged FINAL)
++ Q_PROPERTY(qreal blur READ blur WRITE setBlur NOTIFY blurChanged FINAL)
++ Q_PROPERTY(qreal radius READ radius WRITE setRadius NOTIFY radiusChanged FINAL)
++ Q_PROPERTY(qreal topLeftRadius READ topLeftRadius WRITE setTopLeftRadius NOTIFY topLeftRadiusChanged RESET resetTopLeftRadius REVISION(6, 11))
++ Q_PROPERTY(qreal topRightRadius READ topRightRadius WRITE setTopRightRadius NOTIFY topRightRadiusChanged RESET resetTopRightRadius REVISION(6, 11))
++ Q_PROPERTY(qreal bottomLeftRadius READ bottomLeftRadius WRITE setBottomLeftRadius NOTIFY bottomLeftRadiusChanged RESET resetBottomLeftRadius REVISION(6, 11))
++ Q_PROPERTY(qreal bottomRightRadius READ bottomRightRadius WRITE setBottomRightRadius NOTIFY bottomRightRadiusChanged RESET resetBottomRightRadius REVISION(6, 11))
++ Q_PROPERTY(qreal spread READ spread WRITE setSpread NOTIFY spreadChanged FINAL)
++ Q_PROPERTY(bool cached READ isCached WRITE setCached NOTIFY cachedChanged FINAL)
++ Q_PROPERTY(QQuickItem *material READ material WRITE setMaterial NOTIFY materialChanged FINAL)
++ QML_NAMED_ELEMENT(RectangularShadow)
++ QML_ADDED_IN_VERSION(6, 9)
++ public:
++ QQuickRectangularShadow(QQuickItem *parent = nullptr);
++
++ QVector2D offset() const;
++ void setOffset(const QVector2D &offset);
++ QColor color() const;
++ void setColor(const QColor &color);
++ qreal blur() const;
++ void setBlur(qreal blur);
++ qreal radius() const;
++ void setRadius(qreal radius);
++ qreal spread() const;
++ void setSpread(qreal spread);
++ bool isCached() const;
++ void setCached(bool cached);
++ QQuickItem *material() const;
++ void setMaterial(QQuickItem *item);
++
++ qreal topLeftRadius() const;
++ void setTopLeftRadius(qreal radius);
++ void resetTopLeftRadius();
++ qreal topRightRadius() const;
++ void setTopRightRadius(qreal radius);
++ void resetTopRightRadius();
++ qreal bottomLeftRadius() const;
++ void setBottomLeftRadius(qreal radius);
++ void resetBottomLeftRadius();
++ qreal bottomRightRadius() const;
++ void setBottomRightRadius(qreal radius);
++ void resetBottomRightRadius();
++
++ Q_SIGNALS:
++ void offsetChanged();
++ void colorChanged();
++ void blurChanged();
++ void radiusChanged();
++ void spreadChanged();
++ void cachedChanged();
++ void materialChanged();
++ Q_REVISION(6, 11) void topLeftRadiusChanged();
++ Q_REVISION(6, 11) void topRightRadiusChanged();
++ Q_REVISION(6, 11) void bottomLeftRadiusChanged();
++ Q_REVISION(6, 11) void bottomRightRadiusChanged();
++
++ protected:
++ void componentComplete() override;
++ void geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) override;
++ void itemChange(ItemChange change, const ItemChangeData &value) override;
++
++ private:
++ Q_DECLARE_PRIVATE(QQuickRectangularShadow)
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICKRECTANGULARSHADOW_P_H