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++ // Copyright (C) 2017 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #include "linenode.h"
++
++ #include <QtGui/QColor>
++
++ #include <QtQuick/QSGMaterial>
++
++ class LineShader : public QSGMaterialShader
++ {
++ public:
++ LineShader() {
++ setShaderFileName(VertexStage, QLatin1String(":/scenegraph/graph/shaders/line.vert.qsb"));
++ setShaderFileName(FragmentStage, QLatin1String(":/scenegraph/graph/shaders/line.frag.qsb"));
++ }
++
++ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
++ };
++
++ class LineMaterial : public QSGMaterial
++ {
++ public:
++ LineMaterial()
++ {
++ setFlag(Blending);
++ }
++
++ QSGMaterialType *type() const override
++ {
++ static QSGMaterialType type;
++ return &type;
++ }
++
++ QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override
++ {
++ return new LineShader;
++ }
++
++ int compare(const QSGMaterial *m) const override
++ {
++ const LineMaterial *other = static_cast<const LineMaterial *>(m);
++
++ if (int diff = int(state.color.rgb()) - int(other->state.color.rgb()))
++ return diff;
++
++ if (int diff = state.size - other->state.size)
++ return diff;
++
++ if (int diff = state.spread - other->state.spread)
++ return diff;
++
++ return 0;
++ }
++
++ struct {
++ QColor color;
++ float size;
++ float spread;
++ } state;
++ };
++
++ bool LineShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *)
++ {
++ QByteArray *buf = state.uniformData();
++ Q_ASSERT(buf->size() >= 92);
++
++ if (state.isMatrixDirty()) {
++ const QMatrix4x4 m = state.combinedMatrix();
++ memcpy(buf->data(), m.constData(), 64);
++ }
++
++ if (state.isOpacityDirty()) {
++ const float opacity = state.opacity();
++ memcpy(buf->data() + 80, &opacity, 4);
++ }
++
++ LineMaterial *mat = static_cast<LineMaterial *>(newMaterial);
++ float c[4];
++ mat->state.color.getRgbF(&c[0], &c[1], &c[2], &c[3]);
++ memcpy(buf->data() + 64, c, 16);
++ memcpy(buf->data() + 84, &mat->state.size, 4);
++ memcpy(buf->data() + 88, &mat->state.spread, 4);
++
++ return true;
++ }
++
++ struct LineVertex {
++ float x;
++ float y;
++ float t;
++ inline void set(float xx, float yy, float tt) { x = xx; y = yy; t = tt; }
++ };
++
++ static const QSGGeometry::AttributeSet &attributes()
++ {
++ static QSGGeometry::Attribute attr[] = {
++ QSGGeometry::Attribute::create(0, 2, QSGGeometry::FloatType, true),
++ QSGGeometry::Attribute::create(1, 1, QSGGeometry::FloatType)
++ };
++ static QSGGeometry::AttributeSet set = { 2, 3 * sizeof(float), attr };
++ return set;
++ }
++
++ LineNode::LineNode(float size, float spread, const QColor &color)
++ : m_geometry(attributes(), 0)
++ {
++ setGeometry(&m_geometry);
++ m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip);
++
++ LineMaterial *m = new LineMaterial;
++ m->state.color = color;
++ m->state.size = size;
++ m->state.spread = spread;
++
++ setMaterial(m);
++ setFlag(OwnsMaterial);
++ }
++
++ /*
++ * Assumes that samples have values in the range of 0 to 1 and scales them to
++ * the height of bounds. The samples are stretched out horizontally along the
++ * width of the bounds.
++ *
++ * The position of each pair of points is identical, but we use the third value
++ * "t" to shift the point up or down and to add antialiasing.
++ */
++ void LineNode::updateGeometry(const QRectF &bounds, const QList<qreal> &samples)
++ {
++ m_geometry.allocate(samples.size() * 2);
++
++ float x = bounds.x();
++ float y = bounds.y();
++ float w = bounds.width();
++ float h = bounds.height();
++
++ float dx = w / (samples.size() - 1);
++
++ LineVertex *v = (LineVertex *) m_geometry.vertexData();
++ for (int i=0; i<samples.size(); ++i) {
++ v[i*2+0].set(x + dx * i, y + samples.at(i) * h, 0);
++ v[i*2+1].set(x + dx * i, y + samples.at(i) * h, 1);
++ }
++
++ markDirty(QSGNode::DirtyGeometry);
++ }