Revision control
++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #version 440
++
++ layout(location = 0) in vec3 color;
++
++ layout(location = 0) out vec4 fragColor;
++
++ layout(std140, binding = 0) uniform buf {
++ mat4 qt_Matrix;
++ float qt_Opacity;
++ };
++
++ void main()
++ {
++ fragColor = vec4(color, 1.0)*qt_Opacity;
++ }