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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #include "customitem.h"
++
++ #include <QtCore/QPointer>
++
++ #include <QtQuick/QSGMaterial>
++ #include <QtQuick/QSGTexture>
++ #include <QtQuick/QSGGeometryNode>
++ #include <QtQuick/QSGTextureProvider>
++
++ //! [2]
++ class CustomShader : public QSGMaterialShader
++ {
++ public:
++ CustomShader()
++ {
++ setShaderFileName(VertexStage, QLatin1String(":/scenegraph/custommaterial/shaders/mandelbrot.vert.qsb"));
++ setShaderFileName(FragmentStage, QLatin1String(":/scenegraph/custommaterial/shaders/mandelbrot.frag.qsb"));
++ }
++ bool updateUniformData(RenderState &state,
++ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
++ };
++ //! [2]
++
++ //! [1]
++ class CustomMaterial : public QSGMaterial
++ {
++ public:
++ CustomMaterial();
++ QSGMaterialType *type() const override;
++ int compare(const QSGMaterial *other) const override;
++
++ QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override
++ {
++ return new CustomShader;
++ }
++
++ struct {
++ float center[2];
++ float zoom;
++ int limit;
++ bool dirty;
++ } uniforms;
++ };
++ //! [1]
++
++ CustomMaterial::CustomMaterial()
++ {
++ }
++
++ QSGMaterialType *CustomMaterial::type() const
++ {
++ static QSGMaterialType type;
++ return &type;
++ }
++
++ int CustomMaterial::compare(const QSGMaterial *o) const
++ {
++ Q_ASSERT(o && type() == o->type());
++ const auto *other = static_cast<const CustomMaterial *>(o);
++ return other == this ? 0 : 1; // ### TODO: compare state???
++ }
++
++ //! [3]
++ bool CustomShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
++ {
++ bool changed = false;
++ QByteArray *buf = state.uniformData();
++ Q_ASSERT(buf->size() >= 84);
++
++ if (state.isMatrixDirty()) {
++ const QMatrix4x4 m = state.combinedMatrix();
++ memcpy(buf->data(), m.constData(), 64);
++ changed = true;
++ }
++
++ if (state.isOpacityDirty()) {
++ const float opacity = state.opacity();
++ memcpy(buf->data() + 64, &opacity, 4);
++ changed = true;
++ }
++
++ auto *customMaterial = static_cast<CustomMaterial *>(newMaterial);
++ if (oldMaterial != newMaterial || customMaterial->uniforms.dirty) {
++ memcpy(buf->data() + 68, &customMaterial->uniforms.zoom, 4);
++ memcpy(buf->data() + 72, &customMaterial->uniforms.center, 8);
++ memcpy(buf->data() + 80, &customMaterial->uniforms.limit, 4);
++ customMaterial->uniforms.dirty = false;
++ changed = true;
++ }
++ return changed;
++ }
++ //! [3]
++
++ //! [4]
++ class CustomNode : public QSGGeometryNode
++ {
++ public:
++ CustomNode()
++ {
++ auto *m = new CustomMaterial;
++ setMaterial(m);
++ setFlag(OwnsMaterial, true);
++
++ QSGGeometry *g = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
++ QSGGeometry::updateTexturedRectGeometry(g, QRect(), QRect());
++ setGeometry(g);
++ setFlag(OwnsGeometry, true);
++ }
++
++ void setRect(const QRectF &bounds)
++ {
++ QSGGeometry::updateTexturedRectGeometry(geometry(), bounds, QRectF(0, 0, 1, 1));
++ markDirty(QSGNode::DirtyGeometry);
++ }
++
++ void setZoom(qreal zoom)
++ {
++ auto *m = static_cast<CustomMaterial *>(material());
++ m->uniforms.zoom = zoom;
++ m->uniforms.dirty = true;
++ markDirty(DirtyMaterial);
++ }
++
++ void setLimit(int limit)
++ {
++ auto *m = static_cast<CustomMaterial *>(material());
++ m->uniforms.limit = limit;
++ m->uniforms.dirty = true;
++ markDirty(DirtyMaterial);
++ }
++
++ void setCenter(const QPointF &center)
++ {
++ auto *m = static_cast<CustomMaterial *>(material());
++ m->uniforms.center[0] = center.x();
++ m->uniforms.center[1] = center.y();
++ m->uniforms.dirty = true;
++ markDirty(DirtyMaterial);
++ }
++ };
++ //! [4]
++
++ CustomItem::CustomItem(QQuickItem *parent)
++ : QQuickItem(parent)
++ {
++ setFlag(ItemHasContents, true);
++ }
++
++ //! [5]
++ void CustomItem::setZoom(qreal zoom)
++ {
++ if (qFuzzyCompare(m_zoom, zoom))
++ return;
++
++ m_zoom = zoom;
++ m_zoomChanged = true;
++ emit zoomChanged(m_zoom);
++ update();
++ }
++
++ void CustomItem::setIterationLimit(int limit)
++ {
++ if (m_limit == limit)
++ return;
++
++ m_limit = limit;
++ m_limitChanged = true;
++ emit iterationLimitChanged(m_limit);
++ update();
++ }
++
++ void CustomItem::setCenter(QPointF center)
++ {
++ if (m_center == center)
++ return;
++
++ m_center = center;
++ m_centerChanged = true;
++ emit centerChanged(m_center);
++ update();
++ }
++ //! [5]
++
++ void CustomItem::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry)
++ {
++ m_geometryChanged = true;
++ update();
++ QQuickItem::geometryChange(newGeometry, oldGeometry);
++ }
++
++ //! [6]
++ QSGNode *CustomItem::updatePaintNode(QSGNode *old, UpdatePaintNodeData *)
++ {
++ auto *node = static_cast<CustomNode *>(old);
++
++ if (!node)
++ node = new CustomNode;
++
++ if (m_geometryChanged)
++ node->setRect(boundingRect());
++ m_geometryChanged = false;
++
++ if (m_zoomChanged)
++ node->setZoom(m_zoom);
++ m_zoomChanged = false;
++
++ if (m_limitChanged)
++ node->setLimit(m_limit);
++ m_limitChanged = false;
++
++ if (m_centerChanged)
++ node->setCenter(m_center);
++ m_centerChanged = false;
++
++ return node;
++ }
++ //! [6]