Revision control
++ #if 0
++ //
++ // Generated by Microsoft (R) HLSL Shader Compiler 10.1
++ //
++ //
++ //
++ // Input signature:
++ //
++ // Name Index Mask Register SysValue Format Used
++ // -------------------- ----- ------ -------- -------- ------- ------
++ // SV_VertexId 0 x 0 VERTID uint x
++ //
++ //
++ // Output signature:
++ //
++ // Name Index Mask Register SysValue Format Used
++ // -------------------- ----- ------ -------- -------- ------- ------
++ // TEXCOORD 0 xy 0 NONE float xy
++ // SV_Position 0 xyzw 1 POS float xyzw
++ //
++ vs_5_0
++ dcl_globalFlags refactoringAllowed
++ dcl_immediateConstantBuffer { { -0.500000, 0.500000, 0, 0},
++ { 0.500000, -0.500000, 1.000000, 1.000000},
++ { -0.500000, -0.500000, 0, 1.000000},
++ { 0.500000, 0.500000, 1.000000, 0},
++ { 0.500000, -0.500000, 1.000000, 1.000000},
++ { -0.500000, 0.500000, 0, 0} }
++ dcl_input_sgv v0.x, vertex_id
++ dcl_output o0.xy
++ dcl_output_siv o1.xyzw, position
++ dcl_temps 1
++ mov r0.x, v0.x
++ mov o0.xy, icb[r0.x + 0].zwzz
++ mov o1.xy, icb[r0.x + 0].xyxx
++ mov o1.zw, l(0,0,0,1.000000)
++ ret
++ // Approximately 5 instruction slots used
++ #endif
++
++ const BYTE g_quad_vs_main[] =
++ {
++ 68, 88, 66, 67, 34, 115,
++ 52, 103, 138, 223, 96, 45,
++ 170, 110, 183, 248, 246, 24,
++ 17, 250, 1, 0, 0, 0,
++ 224, 2, 0, 0, 5, 0,
++ 0, 0, 52, 0, 0, 0,
++ 160, 0, 0, 0, 212, 0,
++ 0, 0, 44, 1, 0, 0,
++ 68, 2, 0, 0, 82, 68,
++ 69, 70, 100, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 60, 0, 0, 0, 0, 5,
++ 254, 255, 0, 1, 0, 0,
++ 60, 0, 0, 0, 82, 68,
++ 49, 49, 60, 0, 0, 0,
++ 24, 0, 0, 0, 32, 0,
++ 0, 0, 40, 0, 0, 0,
++ 36, 0, 0, 0, 12, 0,
++ 0, 0, 0, 0, 0, 0,
++ 77, 105, 99, 114, 111, 115,
++ 111, 102, 116, 32, 40, 82,
++ 41, 32, 72, 76, 83, 76,
++ 32, 83, 104, 97, 100, 101,
++ 114, 32, 67, 111, 109, 112,
++ 105, 108, 101, 114, 32, 49,
++ 48, 46, 49, 0, 73, 83,
++ 71, 78, 44, 0, 0, 0,
++ 1, 0, 0, 0, 8, 0,
++ 0, 0, 32, 0, 0, 0,
++ 0, 0, 0, 0, 6, 0,
++ 0, 0, 1, 0, 0, 0,
++ 0, 0, 0, 0, 1, 1,
++ 0, 0, 83, 86, 95, 86,
++ 101, 114, 116, 101, 120, 73,
++ 100, 0, 79, 83, 71, 78,
++ 80, 0, 0, 0, 2, 0,
++ 0, 0, 8, 0, 0, 0,
++ 56, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 3, 0, 0, 0, 0, 0,
++ 0, 0, 3, 12, 0, 0,
++ 65, 0, 0, 0, 0, 0,
++ 0, 0, 1, 0, 0, 0,
++ 3, 0, 0, 0, 1, 0,
++ 0, 0, 15, 0, 0, 0,
++ 84, 69, 88, 67, 79, 79,
++ 82, 68, 0, 83, 86, 95,
++ 80, 111, 115, 105, 116, 105,
++ 111, 110, 0, 171, 171, 171,
++ 83, 72, 69, 88, 16, 1,
++ 0, 0, 80, 0, 1, 0,
++ 68, 0, 0, 0, 106, 8,
++ 0, 1, 53, 24, 0, 0,
++ 26, 0, 0, 0, 0, 0,
++ 0, 191, 0, 0, 0, 63,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 63,
++ 0, 0, 0, 191, 0, 0,
++ 128, 63, 0, 0, 128, 63,
++ 0, 0, 0, 191, 0, 0,
++ 0, 191, 0, 0, 0, 0,
++ 0, 0, 128, 63, 0, 0,
++ 0, 63, 0, 0, 0, 63,
++ 0, 0, 128, 63, 0, 0,
++ 0, 0, 0, 0, 0, 63,
++ 0, 0, 0, 191, 0, 0,
++ 128, 63, 0, 0, 128, 63,
++ 0, 0, 0, 191, 0, 0,
++ 0, 63, 0, 0, 0, 0,
++ 0, 0, 0, 0, 96, 0,
++ 0, 4, 18, 16, 16, 0,
++ 0, 0, 0, 0, 6, 0,
++ 0, 0, 101, 0, 0, 3,
++ 50, 32, 16, 0, 0, 0,
++ 0, 0, 103, 0, 0, 4,
++ 242, 32, 16, 0, 1, 0,
++ 0, 0, 1, 0, 0, 0,
++ 104, 0, 0, 2, 1, 0,
++ 0, 0, 54, 0, 0, 5,
++ 18, 0, 16, 0, 0, 0,
++ 0, 0, 10, 16, 16, 0,
++ 0, 0, 0, 0, 54, 0,
++ 0, 6, 50, 32, 16, 0,
++ 0, 0, 0, 0, 230, 154,
++ 144, 0, 10, 0, 16, 0,
++ 0, 0, 0, 0, 54, 0,
++ 0, 6, 50, 32, 16, 0,
++ 1, 0, 0, 0, 70, 144,
++ 144, 0, 10, 0, 16, 0,
++ 0, 0, 0, 0, 54, 0,
++ 0, 8, 194, 32, 16, 0,
++ 1, 0, 0, 0, 2, 64,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 128, 63,
++ 62, 0, 0, 1, 83, 84,
++ 65, 84, 148, 0, 0, 0,
++ 5, 0, 0, 0, 1, 0,
++ 0, 0, 6, 0, 0, 0,
++ 3, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 1, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 4, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0, 0, 0,
++ 0, 0, 0, 0
++ };