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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ struct PSIn
++ {
++ float2 coord : TEXCOORD0;
++ };
++
++ struct PSOut
++ {
++ float4 color : SV_Target;
++ };
++
++ Texture2D tex : register(t0);
++ SamplerState samp : register(s0);
++
++ PSOut quad_ps_main(PSIn input)
++ {
++ PSOut output;
++ output.color = tex.Sample(samp, input.coord);
++ return output;
++ }