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- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#include "ScShapeSim.h"
using namespace physx;
using namespace Sc;
void resetElementID(Scene& scene, ShapeSimBase& shapeSim);
ShapeSim::ShapeSim(ActorSim& owner, ShapeCore& core) : ShapeSimBase(owner, &core)
{
PX_ASSERT(core.getGeometryType() != PxGeometryType::eINVALID);
const PxU32 index = getElementID();
initSubsystemsDependingOnElementID(index);
core.setExclusiveSim(this);
}
ShapeSim::~ShapeSim()
{
mShapeCore->setExclusiveSim(NULL);
Scene& scScene = getScene();
resetElementID(scScene, *this);
}