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- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef SC_PARTICLESYSTEM_CORE_H
#define SC_PARTICLESYSTEM_CORE_H
#include "foundation/PxPreprocessor.h"
#if PX_SUPPORT_GPU_PHYSX
#include "PxParticleSystem.h"
#include "foundation/PxAssert.h"
#include "ScActorCore.h"
#include "ScShapeCore.h"
#include "PxFiltering.h"
#include "DyParticleSystem.h"
#include "ScParticleSystemShapeCore.h"
namespace physx
{
namespace Sc
{
class ParticleSystemSim;
class BodyCore;
class ParticleSystemCore : public ActorCore
{
// PX_SERIALIZATION
public:
ParticleSystemCore(const PxEMPTY) : ActorCore(PxEmpty) {}
//~PX_SERIALIZATION
ParticleSystemCore(PxActorType::Enum actorType);
~ParticleSystemCore();
//---------------------------------------------------------------------------------
// External API
//---------------------------------------------------------------------------------
PxReal getSleepThreshold() const;
void setSleepThreshold(const PxReal v);
PxReal getRestOffset() const;
void setRestOffset(const PxReal v);
PxReal getContactOffset() const;
void setContactOffset(const PxReal v);
PxReal getParticleContactOffset() const;
void setParticleContactOffset(const PxReal v);
PxReal getSolidRestOffset() const;
void setSolidRestOffset(const PxReal v);
PxReal getFluidRestOffset() const;
void setFluidRestOffset(const PxReal v);
PxReal getMaxDepenetrationVelocity() const;
void setMaxDepenetrationVelocity(const PxReal v);
PxReal getMaxVelocity() const;
void setMaxVelocity(const PxReal v);
PxParticleSystemCallback* getParticleSystemCallback() const;
void setParticleSystemCallback(PxParticleSystemCallback* callback);
PxReal getFluidBoundaryDensityScale() const;
void setFluidBoundaryDensityScale(const PxReal v);
PxU32 getGridSizeX() const;
void setGridSizeX(const PxU32 v);
PxU32 getGridSizeY() const;
void setGridSizeY(const PxU32 v);
PxU32 getGridSizeZ() const;
void setGridSizeZ(const PxU32 v);
PxU16 getSolverIterationCounts() const { return mShapeCore.getLLCore().solverIterationCounts; }
void setSolverIterationCounts(PxU16 c);
PxReal getWakeCounter() const;
void setWakeCounter(const PxReal v);
void setWakeCounterInternal(const PxReal v);
bool isSleeping() const;
void wakeUp(PxReal wakeCounter);
void putToSleep();
PxActor* getPxActor() const;
PxParticleFlags getFlags() const { return mShapeCore.getLLCore().mFlags; }
void setFlags(PxParticleFlags flags);
PxParticleLockFlags getLockFlags() const { return mShapeCore.getLLCore().mLockFlags; }
void setLockFlags(PxParticleLockFlags lockFlags) { mShapeCore.getLLCore().mLockFlags = lockFlags; }
void setWind(const PxVec3& wind) {mShapeCore.getLLCore().mWind = wind;}
PxVec3 getWind() const { return mShapeCore.getLLCore().mWind; }
PxSparseGridParams getSparseGridParams() const { return mShapeCore.getLLCore().sparseGridParams; }
void setSparseGridParams(const PxSparseGridParams& params) { mShapeCore.getLLCore().sparseGridParams = params; }
//---------------------------------------------------------------------------------
// Internal API
//---------------------------------------------------------------------------------
public:
ParticleSystemSim* getSim() const;
PX_FORCE_INLINE const ParticleSystemShapeCore& getShapeCore() const { return mShapeCore; }
PX_FORCE_INLINE ParticleSystemShapeCore& getShapeCore() { return mShapeCore; }
void setDirty(const bool dirty);
private:
//ParticleSystemSim* mSim;
ParticleSystemShapeCore mShapeCore;
};
} // namespace Sc
}
#endif
#endif