Revision control
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef PS_PVD_H
#define PS_PVD_H
#include "pvd/PxPvd.h"
#include "foundation/PxBroadcast.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxPvdTransport;
#if !PX_DOXYGEN
namespace pvdsdk
{
#endif
class PvdDataStream;
class PvdClient;
class PvdOMMetaDataProvider;
// PsPvd is used for advanced user, it support custom pvd client API
class PsPvd : public physx::PxPvd, public PxAllocationListener
{
public:
virtual void addClient(PvdClient* client) = 0;
virtual void removeClient(PvdClient* client) = 0;
virtual bool registerObject(const void* inItem) = 0;
virtual bool unRegisterObject(const void* inItem) = 0;
//AllocationListener
virtual void onAllocation(size_t size, const char* typeName, const char* filename, int line, void* allocatedMemory) = 0;
virtual void onDeallocation(void* addr) = 0;
virtual PvdOMMetaDataProvider& getMetaDataProvider() = 0;
virtual uint64_t getNextStreamId() = 0;
// Call to flush events to PVD
virtual void flush() = 0;
};
#if !PX_DOXYGEN
} // namespace pvdsdk
} // namespace physx
#endif
#endif