Revision control
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#include "foundation/PxAssert.h"
#include "foundation/PxString.h"
#include "foundation/PxThread.h"
#include "extensions/PxDefaultErrorCallback.h"
#include <stdio.h>
using namespace physx;
PxDefaultErrorCallback::PxDefaultErrorCallback()
{
}
PxDefaultErrorCallback::~PxDefaultErrorCallback()
{
}
void PxDefaultErrorCallback::reportError(PxErrorCode::Enum e, const char* message, const char* file, int line)
{
const char* errorCode = NULL;
switch (e)
{
case PxErrorCode::eNO_ERROR:
errorCode = "no error";
break;
case PxErrorCode::eINVALID_PARAMETER:
errorCode = "invalid parameter";
break;
case PxErrorCode::eINVALID_OPERATION:
errorCode = "invalid operation";
break;
case PxErrorCode::eOUT_OF_MEMORY:
errorCode = "out of memory";
break;
case PxErrorCode::eDEBUG_INFO:
errorCode = "info";
break;
case PxErrorCode::eDEBUG_WARNING:
errorCode = "warning";
break;
case PxErrorCode::ePERF_WARNING:
errorCode = "performance warning";
break;
case PxErrorCode::eABORT:
errorCode = "abort";
break;
case PxErrorCode::eINTERNAL_ERROR:
errorCode = "internal error";
break;
case PxErrorCode::eMASK_ALL:
errorCode = "unknown error";
break;
}
PX_ASSERT(errorCode);
if(errorCode)
{
char buffer[1024];
Pxsnprintf(buffer, sizeof(buffer), "%s (%d) : %s : %s\n", file, line, errorCode, message);
PxPrintString(buffer);
PX_ASSERT(e != PxErrorCode::eABORT);
if (e == PxErrorCode::eABORT)
PxThread::sleep(1000); // make sure that the error message is flushed
}
}