Revision control

- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#include "NpPBDMaterial.h"
#include "NpPhysics.h"
#include "CmUtils.h"
#if PX_SUPPORT_GPU_PHYSX
using namespace physx;
using namespace Cm;
NpPBDMaterial::NpPBDMaterial(const PxsPBDMaterialCore& desc) :
PxPBDMaterial(PxConcreteType::ePBD_MATERIAL, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE),
mMaterial(desc)
{
mMaterial.mMaterial = this; // back-reference
}
NpPBDMaterial::~NpPBDMaterial()
{
NpPhysics::getInstance().removeMaterialFromTable(*this);
}
// PX_SERIALIZATION
void NpPBDMaterial::resolveReferences(PxDeserializationContext&)
{
// ### this one could be automated if NpMaterial would inherit from MaterialCore
// ### well actually in that case the pointer would not even be needed....
mMaterial.mMaterial = this; // Resolve MaterialCore::mMaterial
// Maybe not the best place to do it but it has to be done before the shapes resolve material indices
// since the material index translation table is needed there. This requires that the materials have
// been added to the table already.
// PT: TODO: missing line here?
}
void NpPBDMaterial::onRefCountZero()
{
void* ud = userData;
if (getBaseFlags() & PxBaseFlag::eOWNS_MEMORY)
{
NpFactory::getInstance().releasePBDMaterialToPool(*this);
}
else
this->~NpPBDMaterial();
NpPhysics::getInstance().notifyDeletionListenersMemRelease(this, ud);
}
NpPBDMaterial* NpPBDMaterial::createObject(PxU8*& address, PxDeserializationContext& context)
{
NpPBDMaterial* obj = PX_PLACEMENT_NEW(address, NpPBDMaterial(PxBaseFlag::eIS_RELEASABLE));
address += sizeof(NpPBDMaterial);
obj->importExtraData(context);
obj->resolveReferences(context);
return obj;
}
//~PX_SERIALIZATION
void NpPBDMaterial::release()
{
RefCountable_decRefCount(*this);
}
void NpPBDMaterial::acquireReference()
{
RefCountable_incRefCount(*this);
}
PxU32 NpPBDMaterial::getReferenceCount() const
{
return RefCountable_getRefCount(*this);
}
PX_INLINE void NpPBDMaterial::updateMaterial()
{
NpPhysics::getInstance().updateMaterial(*this);
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setFriction(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setFriction: invalid float");
mMaterial.friction = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, friction, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getFriction() const
{
return mMaterial.friction;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setViscosity(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setViscosity: invalid float");
mMaterial.viscosity = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, viscosity, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getViscosity() const
{
return mMaterial.viscosity;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setDamping(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setDamping: invalid float");
mMaterial.damping = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, damping, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getDamping() const
{
return mMaterial.damping;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setLift(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setLift: invalid float");
mMaterial.lift = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, lift, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getLift() const
{
return mMaterial.lift;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setDrag(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setDrag: invalid float");
mMaterial.drag = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, drag, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getDrag() const
{
return mMaterial.drag;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setCFLCoefficient(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setCFLCoefficient: invalid float");
mMaterial.cflCoefficient = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, CFLCoefficient, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getCFLCoefficient() const
{
return mMaterial.cflCoefficient;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setVorticityConfinement(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setVorticityConfinement: invalid float");
mMaterial.vorticityConfinement = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, vorticityConfinement, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getVorticityConfinement() const
{
return mMaterial.vorticityConfinement;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setSurfaceTension(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setSurfaceTension: invalid float");
mMaterial.surfaceTension = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, surfaceTension, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getSurfaceTension() const
{
return mMaterial.surfaceTension;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setCohesion(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setCohesion: invalid float");
mMaterial.cohesion = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, cohesion, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getCohesion() const
{
return mMaterial.cohesion;
}
//////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setAdhesion(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDPMaterial::setAdhesion: invalid float");
mMaterial.adhesion = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, adhesion, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getAdhesion() const
{
return mMaterial.adhesion;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setGravityScale(PxReal x)
{
PX_CHECK_AND_RETURN(PxIsFinite(x), "PxPBDMaterial::setGravityScale: invalid float");
mMaterial.gravityScale = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, gravityScale, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getGravityScale() const
{
return mMaterial.gravityScale;
}
//////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setAdhesionRadiusScale(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setAdhesionRadiusScale: invalid float");
mMaterial.adhesionRadiusScale = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, adhesionRadiusScale, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getAdhesionRadiusScale() const
{
return mMaterial.adhesionRadiusScale;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setParticleFrictionScale(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxPBDMaterial::setParticleFrictionScale: invalid float");
mMaterial.particleFrictionScale = x;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, particleFrictionScale, static_cast<PxPBDMaterial&>(*this), x); // @@@
}
PxReal NpPBDMaterial::getParticleFrictionScale() const
{
return mMaterial.particleFrictionScale;
}
///////////////////////////////////////////////////////////////////////////////
void NpPBDMaterial::setParticleAdhesionScale(PxReal adhesionScale)
{
PX_CHECK_AND_RETURN(adhesionScale >= 0.f, "PxPBDMaterial::setParticleAdhesionScale: adhesion value must be >= 0");
mMaterial.particleAdhesionScale = adhesionScale;
updateMaterial();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxPBDMaterial, particleAdhesionScale, static_cast<PxPBDMaterial&>(*this), adhesionScale); // @@@
}
PxReal NpPBDMaterial::getParticleAdhesionScale() const
{
return mMaterial.particleAdhesionScale;
}
///////////////////////////////////////////////////////////////////////////////
#endif