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- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#include "NpDeformableVolumeMaterial.h"
#include "NpPhysics.h"
#include "CmUtils.h"
#if PX_SUPPORT_GPU_PHYSX
using namespace physx;
using namespace Cm;
NpDeformableVolumeMaterial::NpDeformableVolumeMaterial(const PxsDeformableVolumeMaterialCore& desc) :
PxDeformableVolumeMaterial(PxConcreteType::eDEFORMABLE_VOLUME_MATERIAL, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE),
mMaterial(desc)
{
mMaterial.mMaterial = this; // back-reference
}
NpDeformableVolumeMaterial::~NpDeformableVolumeMaterial()
{
NpPhysics::getInstance().removeMaterialFromTable(*this);
}
// PX_SERIALIZATION
void NpDeformableVolumeMaterial::resolveReferences(PxDeserializationContext&)
{
// ### this one could be automated if NpMaterial would inherit from MaterialCore
// ### well actually in that case the pointer would not even be needed....
mMaterial.mMaterial = this; // Resolve MaterialCore::mMaterial
// Maybe not the best place to do it but it has to be done before the shapes resolve material indices
// since the material index translation table is needed there. This requires that the materials have
// been added to the table already.
NpPhysics::getInstance().addMaterial(this);
}
void NpDeformableVolumeMaterial::onRefCountZero()
{
void* ud = userData;
if (getBaseFlags() & PxBaseFlag::eOWNS_MEMORY)
{
NpFactory::getInstance().releaseDeformableVolumeMaterialToPool(*this);
}
else
this->~NpDeformableVolumeMaterial();
NpPhysics::getInstance().notifyDeletionListenersMemRelease(this, ud);
}
NpDeformableVolumeMaterial* NpDeformableVolumeMaterial::createObject(PxU8*& address, PxDeserializationContext& context)
{
NpDeformableVolumeMaterial* obj = PX_PLACEMENT_NEW(address, NpDeformableVolumeMaterial(PxBaseFlag::eIS_RELEASABLE));
address += sizeof(NpDeformableVolumeMaterial);
obj->importExtraData(context);
obj->resolveReferences(context);
return obj;
}
//~PX_SERIALIZATION
void NpDeformableVolumeMaterial::release()
{
RefCountable_decRefCount(*this);
}
void NpDeformableVolumeMaterial::acquireReference()
{
RefCountable_incRefCount(*this);
}
PxU32 NpDeformableVolumeMaterial::getReferenceCount() const
{
return RefCountable_getRefCount(*this);
}
PX_INLINE void NpDeformableVolumeMaterial::updateMaterial()
{
NpPhysics::getInstance().updateMaterial(*this);
}
///////////////////////////////////////////////////////////////////////////////
void NpDeformableVolumeMaterial::setYoungsModulus(PxReal x)
{
PX_CHECK_AND_RETURN(PxIsFinite(x), "NpDeformableVolumeMaterial::setYoungsModulus: invalid float");
mMaterial.youngs = x;
updateMaterial();
}
PxReal NpDeformableVolumeMaterial::getYoungsModulus() const
{
return mMaterial.youngs;
}
///////////////////////////////////////////////////////////////////////////////
void NpDeformableVolumeMaterial::setPoissons(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f && x <= 0.5f, "PxMaterial::setPoissons: invalid float");
mMaterial.poissons = x;
updateMaterial();
}
PxReal NpDeformableVolumeMaterial::getPoissons() const
{
return mMaterial.poissons;
}
///////////////////////////////////////////////////////////////////////////////
void NpDeformableVolumeMaterial::setDynamicFriction(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxMaterial::setDynamicFriction: invalid float");
mMaterial.dynamicFriction = x;
updateMaterial();
}
PxReal NpDeformableVolumeMaterial::getDynamicFriction() const
{
return mMaterial.dynamicFriction;
}
///////////////////////////////////////////////////////////////////////////////
void NpDeformableVolumeMaterial::setElasticityDamping(PxReal x)
{
PX_CHECK_AND_RETURN(x >= 0.f, "PxMaterial::setElasticityDamping: invalid float");
mMaterial.elasticityDamping = x;
updateMaterial();
}
PxReal NpDeformableVolumeMaterial::getElasticityDamping() const
{
return mMaterial.elasticityDamping;
}
///////////////////////////////////////////////////////////////////////////////
void NpDeformableVolumeMaterial::setMaterialModel(PxDeformableVolumeMaterialModel::Enum model)
{
mMaterial.materialModel = PxU16(model);
updateMaterial();
}
PxDeformableVolumeMaterialModel::Enum NpDeformableVolumeMaterial::getMaterialModel() const
{
return PxDeformableVolumeMaterialModel::Enum(mMaterial.materialModel);
}
///////////////////////////////////////////////////////////////////////////////
void NpDeformableVolumeMaterial::setDeformThreshold(PxReal x)
{
PX_CHECK_AND_RETURN(PxIsFinite(x), "PxDeformableMaterial::setDeformThreshold: invalid float");
mMaterial.deformThreshold = x;
updateMaterial();
}
PxReal NpDeformableVolumeMaterial::getDeformThreshold() const
{
return mMaterial.deformThreshold;
}
/////////////////////////////////////////////////////////////////////////////////
void NpDeformableVolumeMaterial::setDeformLowLimitRatio(PxReal x)
{
PX_CHECK_AND_RETURN(PxIsFinite(x), "PxDeformableMaterial::setDeformLowLimitRatio: invalid float");
mMaterial.deformLowLimitRatio = x;
updateMaterial();
}
PxReal NpDeformableVolumeMaterial::getDeformLowLimitRatio() const
{
return mMaterial.deformLowLimitRatio;
}
/////////////////////////////////////////////////////////////////////////////////
void NpDeformableVolumeMaterial::setDeformHighLimitRatio(PxReal x)
{
PX_CHECK_AND_RETURN(PxIsFinite(x), "PxDeformableMaterial::setDeformLowLimitRatio: invalid float");
mMaterial.deformHighLimitRatio = x;
updateMaterial();
}
PxReal NpDeformableVolumeMaterial::getDeformHighLimitRatio() const
{
return mMaterial.deformHighLimitRatio;
}
#endif // PX_SUPPORT_GPU_PHYSX