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- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef NP_DEFORMABLE_SURFACE
#define NP_DEFORMABLE_SURFACE
#include "foundation/PxAllocator.h"
#include "foundation/PxPreprocessor.h"
#if PX_SUPPORT_GPU_PHYSX
#include "PxDeformableSurface.h"
#include "ScDeformableSurfaceCore.h"
#include "NpActorTemplate.h"
namespace physx
{
class NpShape;
class PxsMemoryManager;
class NpDeformableSurface : public NpActorTemplate<PxDeformableSurface>
{
public:
NpDeformableSurface(PxCudaContextManager& cudaContextManager);
NpDeformableSurface(PxBaseFlags baseFlags, PxCudaContextManager& cudaContextManager);
virtual ~NpDeformableSurface() { releaseAllocator(); }
void exportData(PxSerializationContext& /*context*/) const {}
// PxActor API
virtual void release() PX_OVERRIDE;
virtual PxActorType::Enum getType() const PX_OVERRIDE { return PxActorType::eDEFORMABLE_SURFACE; }
virtual PxBounds3 getWorldBounds(float inflation = 1.01f) const PX_OVERRIDE;
virtual void setActorFlag(PxActorFlag::Enum flag, bool value) PX_OVERRIDE;
virtual void setActorFlags(PxActorFlags inFlags) PX_OVERRIDE;
// PxDeformableBody API
virtual void setDeformableBodyFlag(PxDeformableBodyFlag::Enum flag, bool val) PX_OVERRIDE;
virtual void setDeformableBodyFlags(PxDeformableBodyFlags flags) PX_OVERRIDE;
virtual PxDeformableBodyFlags getDeformableBodyFlags() const PX_OVERRIDE;
virtual void setLinearDamping(const PxReal linearDamping) PX_OVERRIDE;
virtual PxReal getLinearDamping() const PX_OVERRIDE;
virtual void setMaxLinearVelocity(const PxReal maxLinearVelocity) PX_OVERRIDE;
virtual PxReal getMaxLinearVelocity() const PX_OVERRIDE;
virtual void setMaxDepenetrationVelocity(const PxReal maxDepenetrationVelocity) PX_OVERRIDE;
virtual PxReal getMaxDepenetrationVelocity() const PX_OVERRIDE;
virtual void setSelfCollisionFilterDistance(const PxReal selfCollisionFilterDistance) PX_OVERRIDE;
virtual PxReal getSelfCollisionFilterDistance() const PX_OVERRIDE;
virtual void setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters) PX_OVERRIDE;
virtual void getSolverIterationCounts(PxU32& minPositionIters, PxU32& minVelocityIters) const PX_OVERRIDE;
virtual void setSleepThreshold(const PxReal sleepThreshold) PX_OVERRIDE;
virtual PxReal getSleepThreshold() const PX_OVERRIDE;
virtual void setSettlingThreshold(const PxReal settlingThreshold) PX_OVERRIDE;
virtual PxReal getSettlingThreshold() const PX_OVERRIDE;
virtual void setSettlingDamping(const PxReal linearDamping) PX_OVERRIDE;
virtual PxReal getSettlingDamping() const PX_OVERRIDE;
virtual void setWakeCounter(PxReal wakeCounterValue) PX_OVERRIDE;
virtual PxReal getWakeCounter() const PX_OVERRIDE;
virtual bool isSleeping() const PX_OVERRIDE;
virtual PxShape* getShape() PX_OVERRIDE;
virtual bool attachShape(PxShape& shape) PX_OVERRIDE;
virtual void detachShape() PX_OVERRIDE;
virtual PxCudaContextManager* getCudaContextManager() const PX_OVERRIDE;
// PxDeformableSurface API
virtual void setDeformableSurfaceFlag(PxDeformableSurfaceFlag::Enum flag, bool val) PX_OVERRIDE;
virtual void setDeformableSurfaceFlags(PxDeformableSurfaceFlags flags) PX_OVERRIDE;
virtual PxDeformableSurfaceFlags getDeformableSurfaceFlags() const PX_OVERRIDE;
virtual void setNbCollisionPairUpdatesPerTimestep(const PxU32 frequency) PX_OVERRIDE;
virtual PxU32 getNbCollisionPairUpdatesPerTimestep() const PX_OVERRIDE;
virtual void setNbCollisionSubsteps(const PxU32 frequency) PX_OVERRIDE;
virtual PxU32 getNbCollisionSubsteps() const PX_OVERRIDE;
virtual PxVec4* getPositionInvMassBufferD() PX_OVERRIDE;
virtual PxVec4* getVelocityBufferD() PX_OVERRIDE;
virtual PxVec4* getRestPositionBufferD() PX_OVERRIDE;
virtual void markDirty(PxDeformableSurfaceDataFlags flags) PX_OVERRIDE;
// Internal
PX_FORCE_INLINE const Sc::DeformableSurfaceCore& getCore() const { return mCore; }
PX_FORCE_INLINE Sc::DeformableSurfaceCore& getCore() { return mCore; }
static PX_FORCE_INLINE size_t getCoreOffset() { return PX_OFFSET_OF_RT(NpDeformableSurface, mCore); }
void updateMaterials();
private:
void createAllocator();
void releaseAllocator();
NpShape* mShape; //deformable surface can only have one triangle mesh shape.
Sc::DeformableSurfaceCore mCore;
PxCudaContextManager* mCudaContextManager;
PxsMemoryManager* mMemoryManager;
Cm::VirtualAllocatorCallback* mDeviceMemoryAllocator;
};
Sc::DeformableSurfaceCore* getDeformableSurfaceCore(PxActor* actor);
} // namespace physx
#endif // PX_SUPPORT_GPU_PHYSX
#endif // NP_DEFORMABLE_SURFACE