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- // from this software without specific prior written permission.
- //
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- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
- #ifndef DY_SOLVER_CONSTRAINT_EXT_SHARED_H
- #define DY_SOLVER_CONSTRAINT_EXT_SHARED_H
-
- #include "foundation/PxPreprocessor.h"
- #include "foundation/PxVecMath.h"
- #include "DyArticulationContactPrep.h"
- #include "DySolverConstraintDesc.h"
- #include "DySolverConstraint1D.h"
- #include "DySolverContact.h"
- #include "PxcNpWorkUnit.h"
- #include "PxsMaterialManager.h"
-
- namespace physx
- {
- namespace Dy
- {
- FloatV setupExtSolverContact(const SolverExtBody& b0, const SolverExtBody& b1,
- const FloatV& d0, const FloatV& d1, const FloatV& angD0, const FloatV& angD1, const Vec3V& bodyFrame0p, const Vec3V& bodyFrame1p,
- const Vec3VArg normal, const FloatVArg invDt, const FloatVArg invDtWithBiasCoefficient, const FloatVArg dt,
- const FloatVArg restDistance, const FloatVArg maxPenBias, const FloatVArg restitution,
- const FloatVArg bounceThreshold, const PxContactPoint& contact, SolverContactPointExt& solverContact, const FloatVArg ccdMaxSeparation,
- Cm::SpatialVectorF* Z, const Cm::SpatialVectorV& v0, const Cm::SpatialVectorV& v1, const FloatV& cfm, const Vec3VArg solverOffsetSlop,
- const FloatVArg norVel0, const FloatVArg norVel1, const FloatVArg damping, const BoolVArg accelerationSpring);
- } //namespace Dy
- }
-
- #endif