Revision control

- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef DY_V_ARTICULATION_H
#define DY_V_ARTICULATION_H
#include "DyArticulationJointCore.h"
namespace physx
{
struct PxsBodyCore;
namespace Dy
{
struct Constraint;
typedef PxU64 ArticulationBitField;
struct ArticulationLoopConstraint
{
public:
PxU32 linkIndex0;
PxU32 linkIndex1;
Dy::Constraint* constraint;
};
#define DY_ARTICULATION_LINK_NONE 0xffffffff
struct ArticulationLink
{
PxU32 mPathToRootStartIndex;
PxU32 mChildrenStartIndex;
PxU16 mPathToRootCount;
PxU16 mNumChildren;
PxsBodyCore* bodyCore;
ArticulationJointCore* inboundJoint;
PxU32 parent;
PxReal cfm;
PX_FORCE_INLINE void initBody(PxsBodyCore* core)
{
bodyCore = core;
mPathToRootStartIndex = 0;
mPathToRootCount = 0;
mChildrenStartIndex = 0xffffffff;
mNumChildren = 0;
}
PX_FORCE_INLINE void initJoint(ArticulationJointCore* core, PxU32 parentIndex)
{
inboundJoint = core;
parent = parentIndex;
}
};
}
}
#endif