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+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef DY_DEFORMABLE_VOLUME_CORE_H
#define DY_DEFORMABLE_VOLUME_CORE_H
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxTransform.h"
#include "PxDeformableVolume.h"
#include "PxDeformableVolumeFlag.h"
#include "PxsDeformableVolumeMaterialCore.h"
#include "foundation/PxArray.h"
#include "DyDeformableBodyCore.h"
namespace physx
{
namespace Dy
{
struct DeformableVolumeCore : public DeformableBodyCore
{
public:
PxQuat initialRotation;
PxReal freezeThreshold; // not exposed (stabilization threshold)
//device - managed by PhysX
PxVec4* positionInvMass; // collision mesh positions, alloc on attachShape(), dealloc detachShape()
PxVec4* restPosition; // collision mesh rest positions, alloc on attachShape(), dealloc detachShape()
PxVec4* simPositionInvMass; // simulation mesh positions, alloc on attachSimulationMesh(), dealloc detachSimulationMesh()
PxVec4* simVelocity; // simulation mesh velocities, alloc on attachSimulationMesh(), dealloc detachSimulationMesh()
// device - just the pointer, user responsible.
const PxVec4* kinematicTarget;
PxDeformableVolumeDataFlags dirtyFlags;
PxDeformableVolumeFlags volumeFlags;
DeformableVolumeCore()
: initialRotation(PxIdentity)
, freezeThreshold(0.0f)
, positionInvMass(NULL)
, restPosition(NULL)
, simPositionInvMass(NULL)
, simVelocity(NULL)
, kinematicTarget(NULL)
, dirtyFlags(0)
, volumeFlags(0)
{
}
};
} // namespace Dy
} // namespace physx
#endif // DY_DEFORMABLE_VOLUME_CORE_H