Revision control

- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef DY_DEFORMABLE_SURFACE_CORE_H
#define DY_DEFORMABLE_SURFACE_CORE_H
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxTransform.h"
#include "foundation/PxVec4.h"
#include "foundation/PxArray.h"
#include "PxDeformableSurface.h"
#include "PxDeformableSurfaceFlag.h"
#include "DyDeformableBodyCore.h"
namespace physx
{
namespace Dy
{
struct DeformableSurfaceCore : public DeformableBodyCore
{
public:
// number of collision pair updates per timestep. Collision pair is updated at least once per timestep and increasing the frequency provides better collision pairs.
PxU32 nbCollisionPairUpdatesPerTimestep;
// number of collision substeps in each sub-timestep. Collision constraints can be applied multiple times in each sub-timestep.
PxU32 nbCollisionSubsteps;
//device - managed by PhysX
PxVec4* positionInvMass;
PxVec4* velocity;
PxVec4* restPosition;
PxDeformableSurfaceDataFlags dirtyFlags;
PxDeformableSurfaceFlags surfaceFlags;
DeformableSurfaceCore()
: nbCollisionPairUpdatesPerTimestep(0)
, nbCollisionSubsteps(1)
, positionInvMass(NULL)
, velocity(NULL)
, restPosition(NULL)
, dirtyFlags(0)
, surfaceFlags(0)
{
}
};
} // namespace Dy
} // namespace physx
#endif // DY_DEFORMABLE_SURFACE_CORE_H