Revision control
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef PXC_NP_CONTACT_PREP_SHARED_H
#define PXC_NP_CONTACT_PREP_SHARED_H
#include "foundation/PxSimpleTypes.h"
namespace physx
{
class PxcNpThreadContext;
struct PxsMaterialInfo;
class PxsMaterialManager;
class PxsConstraintBlockManager;
class PxcConstraintBlockStream;
struct PxContactPoint;
struct PxcDataStreamPool;
PX_FORCE_INLINE PxU32 computeAlignedSize(PxU32 size)
{
return (size + 0xf) & 0xfffffff0;
}
static const PxReal PXC_SAME_NORMAL = 0.999f; //Around 6 degrees
PxU32 writeCompressedContact(const PxContactPoint* const PX_RESTRICT contactPoints, const PxU32 numContactPoints, PxcNpThreadContext* threadContext,
PxU16& writtenContactCount, PxU8*& outContactPatches, PxU8*& outContactPoints, PxU16& compressedContactSize, PxReal*& contactForces, PxU32 contactForceByteSize,
PxU8*& outFrictionPatches, PxcDataStreamPool* frictionPatchesStreamPool,
const PxsMaterialManager* materialManager, bool hasModifiableContacts, bool forceNoResponse, const PxsMaterialInfo* PX_RESTRICT pMaterial, PxU8& numPatches,
PxU32 additionalHeaderSize = 0, PxsConstraintBlockManager* manager = NULL, PxcConstraintBlockStream* blockStream = NULL, bool insertAveragePoint = false,
PxcDataStreamPool* pool = NULL, PxcDataStreamPool* patchStreamPool = NULL, PxcDataStreamPool* forcePool = NULL, const bool isMeshType = false);
}
#endif