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- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef PXC_CONTACT_CACHE_H
#define PXC_CONTACT_CACHE_H
#include "foundation/PxTransform.h"
#include "PxPhysXConfig.h"
#include "PxcContactMethodImpl.h"
namespace physx
{
class PxcNpThreadContext;
bool PxcCacheLocalContacts( PxcNpThreadContext& context, Gu::Cache& pairContactCache,
const PxTransform32& tm0, const PxTransform32& tm1,
const PxcContactMethod conMethod,
const PxGeometry& shape0, const PxGeometry& shape1);
struct PxcLocalContactsCache
{
PxTransform mTransform0;
PxTransform mTransform1;
PxU16 mNbCachedContacts;
bool mUseFaceIndices;
bool mSameNormal;
PX_FORCE_INLINE void operator = (const PxcLocalContactsCache& other)
{
mTransform0 = other.mTransform0;
mTransform1 = other.mTransform1;
mNbCachedContacts = other.mNbCachedContacts;
mUseFaceIndices = other.mUseFaceIndices;
mSameNormal = other.mSameNormal;
}
};
}
#endif // PXC_CONTACT_CACHE_H