Revision control
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef GU_TRIANGLEMESH_BV4_H
#define GU_TRIANGLEMESH_BV4_H
#include "GuTriangleMesh.h"
namespace physx
{
namespace Gu
{
class MeshFactory;
#if PX_VC
#pragma warning(push)
#pragma warning(disable: 4324) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif
class BV4TriangleMesh : public TriangleMesh
{
public:
virtual const char* getConcreteTypeName() const PX_OVERRIDE { return "PxBVH34TriangleMesh"; }
// PX_SERIALIZATION
BV4TriangleMesh(PxBaseFlags baseFlags) : TriangleMesh(baseFlags), mMeshInterface(PxEmpty), mBV4Tree(PxEmpty) {}
PX_PHYSX_COMMON_API virtual void exportExtraData(PxSerializationContext& ctx) PX_OVERRIDE;
void importExtraData(PxDeserializationContext&);
PX_PHYSX_COMMON_API static TriangleMesh* createObject(PxU8*& address, PxDeserializationContext& context);
//~PX_SERIALIZATION
BV4TriangleMesh(MeshFactory* factory, TriangleMeshData& data);
virtual ~BV4TriangleMesh(){}
virtual PxMeshMidPhase::Enum getMidphaseID() const PX_OVERRIDE { return PxMeshMidPhase::eBVH34; }
virtual PxVec3* getVerticesForModification() PX_OVERRIDE;
virtual PxBounds3 refitBVH() PX_OVERRIDE;
PX_FORCE_INLINE const Gu::BV4Tree& getBV4Tree() const { return mBV4Tree; }
private:
Gu::SourceMesh mMeshInterface;
Gu::BV4Tree mBV4Tree;
};
#if PX_VC
#pragma warning(pop)
#endif
} // namespace Gu
}
#endif