Revision control
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef GU_QUERY_H
#define GU_QUERY_H
#include "GuBounds.h"
#include "GuBVHTestsSIMD.h"
namespace physx
{
namespace Gu
{
// PT: TODO: the various V3LoadUs in the base tests like SphereAABBTest could be avoided
// PT: TODO: check inflation is consistent in all of these. Looks like it's not.
struct DefaultOBBAABBTest : OBBAABBTest
{
PX_FORCE_INLINE DefaultOBBAABBTest(const ShapeData& queryVolume) :
OBBAABBTest(queryVolume.getPrunerWorldPos(),
queryVolume.getPrunerWorldRot33(),
queryVolume.getPrunerBoxGeomExtentsInflated()) {}
};
struct DefaultAABBAABBTest : AABBAABBTest
{
PX_FORCE_INLINE DefaultAABBAABBTest(const ShapeData& queryVolume) :
AABBAABBTest(queryVolume.getPrunerInflatedWorldAABB()) {}
};
struct DefaultSphereAABBTest : SphereAABBTest
{
PX_FORCE_INLINE DefaultSphereAABBTest(const ShapeData& queryVolume) :
SphereAABBTest( queryVolume.getGuSphere().center,
queryVolume.getGuSphere().radius) {}
};
struct DefaultCapsuleAABBTest : CapsuleAABBTest
{
PX_FORCE_INLINE DefaultCapsuleAABBTest(const ShapeData& queryVolume, float inflation) :
CapsuleAABBTest(queryVolume.getGuCapsule().p1,
queryVolume.getPrunerWorldRot33().column0,
queryVolume.getCapsuleHalfHeight()*2.0f,
PxVec3(queryVolume.getGuCapsule().radius*inflation)) {}
};
}
}
#endif