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- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef GU_CAPSULE_H
#define GU_CAPSULE_H
#include "GuSegment.h"
namespace physx
{
namespace Gu
{
/**
\brief Represents a capsule.
*/
class Capsule : public Segment
{
public:
/**
\brief Constructor
*/
PX_INLINE Capsule()
{
}
/**
\brief Constructor
\param seg Line segment to create capsule from.
\param _radius Radius of the capsule.
*/
PX_INLINE Capsule(const Segment& seg, PxF32 _radius) : Segment(seg), radius(_radius)
{
}
/**
\brief Constructor
\param _p0 First segment point
\param _p1 Second segment point
\param _radius Radius of the capsule.
*/
PX_INLINE Capsule(const PxVec3& _p0, const PxVec3& _p1, PxF32 _radius) : Segment(_p0, _p1), radius(_radius)
{
}
/**
\brief Destructor
*/
PX_INLINE ~Capsule()
{
}
PxF32 radius;
};
}
}
#endif