Revision control

- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef CM_WINDOWS_LOADLIBRARY_H
#define CM_WINDOWS_LOADLIBRARY_H
#include "foundation/PxPreprocessor.h"
#include "foundation/windows/PxWindowsInclude.h"
#include "common/windows/PxWindowsDelayLoadHook.h"
namespace physx
{
namespace Cm
{
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
PX_INLINE HMODULE WINAPI loadLibrary(const char* name)
{
return ::LoadLibraryA( name );
};
PX_INLINE FARPROC WINAPI physXCommonDliNotePreLoadLibrary(const char* libraryName, const physx::PxDelayLoadHook* delayLoadHook)
{
if(!delayLoadHook)
{
return (FARPROC)loadLibrary(libraryName);
}
else
{
if(strstr(libraryName, "PhysXFoundation"))
{
return (FARPROC)Cm::loadLibrary(delayLoadHook->getPhysXFoundationDllName());
}
if(strstr(libraryName, "PhysXCommon"))
{
return (FARPROC)Cm::loadLibrary(delayLoadHook->getPhysXCommonDllName());
}
}
return NULL;
}
} // namespace Cm
} // namespace physx
#endif // CM_WINDOWS_LOADLIBRARY_H