Revision control
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef PX_CONTACTBUFFER_H
#define PX_CONTACTBUFFER_H
#include "PxPhysXConfig.h"
#include "geomutils/PxContactPoint.h"
#include "PxContact.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxContactBuffer
{
public:
static const PxU32 MAX_CONTACTS = 255;
PxContactPoint contacts[MAX_CONTACTS];
PxU32 count;
PxU32 pad;
PX_FORCE_INLINE void reset()
{
count = 0;
}
PX_FORCE_INLINE bool contact(const PxVec3& worldPoint, const PxVec3& worldNormalIn, PxReal separation, PxU32 faceIndex1 = PXC_CONTACT_NO_FACE_INDEX)
{
PX_ASSERT(PxAbs(worldNormalIn.magnitude()-1)<1e-3f);
if(count>=MAX_CONTACTS)
return false;
PxContactPoint& p = contacts[count++];
p.normal = worldNormalIn;
p.point = worldPoint;
p.separation = separation;
p.internalFaceIndex1= faceIndex1;
return true;
}
PX_FORCE_INLINE bool contact(const PxContactPoint& pt)
{
if(count>=MAX_CONTACTS)
return false;
contacts[count++] = pt;
return true;
}
PX_FORCE_INLINE PxContactPoint* contact()
{
if(count>=MAX_CONTACTS)
return NULL;
return &contacts[count++];
}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif