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- // modification, are permitted provided that the following conditions
- // are met:
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- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
- // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef PX_UTILITIES_H
#define PX_UTILITIES_H
#include "foundation/PxVec3.h"
#include "foundation/PxAssert.h"
#include "foundation/PxIntrinsics.h"
#include "foundation/PxBasicTemplates.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
PX_INLINE char PxLittleEndian()
{
int i = 1;
return *(reinterpret_cast<char*>(&i));
}
// PT: checked casts
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 PxTo32(PxU64 value)
{
PX_ASSERT(value <= 0xffffffff);
return PxU32(value);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 PxToU32(PxI32 value)
{
PX_ASSERT(value >= 0);
return PxU32(value);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU16 PxTo16(PxU32 value)
{
PX_ASSERT(value <= 0xffff);
return PxU16(value);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 PxTo8(PxU16 value)
{
PX_ASSERT(value <= 0xff);
return PxU8(value);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 PxTo8(PxU32 value)
{
PX_ASSERT(value <= 0xff);
return PxU8(value);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 PxTo8(PxI32 value)
{
PX_ASSERT(value <= 0xff);
PX_ASSERT(value >= 0);
return PxU8(value);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxI8 PxToI8(PxU32 value)
{
PX_ASSERT(value <= 0x7f);
return PxI8(value);
}
//! \cond
/*!
Get number of elements in array
*/
template <typename T, size_t N>
char (&PxArraySizeHelper(T (&array)[N]))[N];
#define PX_ARRAY_SIZE(_array) (sizeof(physx::PxArraySizeHelper(_array)))
//! \endcond
/*!
Sort two elements using operator<
On return x will be the smaller of the two
*/
template <class T>
PX_CUDA_CALLABLE PX_FORCE_INLINE void PxOrder(T& x, T& y)
{
if(y < x)
PxSwap(x, y);
}
// most architectures can do predication on real comparisons, and on VMX, it matters
PX_CUDA_CALLABLE PX_FORCE_INLINE void PxOrder(PxReal& x, PxReal& y)
{
PxReal newX = PxMin(x, y);
PxReal newY = PxMax(x, y);
x = newX;
y = newY;
}
/*!
Sort two elements using operator< and also keep order
of any extra data
*/
template <class T, class E1>
PX_CUDA_CALLABLE PX_FORCE_INLINE void PxOrder(T& x, T& y, E1& xe1, E1& ye1)
{
if(y < x)
{
swap(x, y);
swap(xe1, ye1);
}
}
#if PX_GCC_FAMILY && !PX_EMSCRIPTEN
__attribute__((noreturn))
#endif
PX_INLINE void PxDebugBreak()
{
#if PX_WINDOWS
__debugbreak();
#elif PX_LINUX
__builtin_trap();
#elif PX_GCC_FAMILY
__builtin_trap();
#else
PX_ASSERT(false);
#endif
}
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif