Revision control
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of NVIDIA CORPORATION nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef PX_PARTICLE_EXT_H
#define PX_PARTICLE_EXT_H
#include "PxParticleBuffer.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
namespace ExtGpu
{
/**
\brief Structure to define user-defined particle state when constructing a new particle system.
*/
struct PxParticleBufferDesc
{
PxVec4* positions;
PxVec4* velocities;
PxU32* phases;
PxU32 numActiveParticles;
PxU32 maxParticles;
PxParticleBufferDesc() : positions(NULL), velocities(NULL), phases(NULL), numActiveParticles(0), maxParticles(0) { }
};
/**
\brief Structure to define user-defined particle state when constructing a new particle system that includes diffuse particles.
*/
struct PxParticleAndDiffuseBufferDesc : public PxParticleBufferDesc
{
PxDiffuseParticleParams diffuseParams;
PxU32 maxDiffuseParticles;
PxU32 maxActiveDiffuseParticles;
PxParticleAndDiffuseBufferDesc() : PxParticleBufferDesc() { }
};
/**
\brief Creates and populates a particle buffer
\param[in] desc The particle buffer descriptor
\param[in] cudaContextManager A cuda context manager
\return A fully populated particle buffer ready to use
*/
PxParticleBuffer* PxCreateAndPopulateParticleBuffer(const ExtGpu::PxParticleBufferDesc& desc, PxCudaContextManager* cudaContextManager);
/**
\brief Creates and populates a particle buffer that includes support for diffuse particles
\param[in] desc The particle buffer descriptor
\param[in] cudaContextManager A cuda context manager
\return A fully populated particle buffer ready to use
*/
PxParticleAndDiffuseBuffer* PxCreateAndPopulateParticleAndDiffuseBuffer(const ExtGpu::PxParticleAndDiffuseBufferDesc& desc, PxCudaContextManager* cudaContextManager);
} // namespace ExtGpu
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif