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- // Copyright (c) 2008-2026 NVIDIA Corporation. All rights reserved.
+ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
- // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ // SPDX-License-Identifier: Apache-2.0
#ifndef PX_SCENE_LOCK_H
#define PX_SCENE_LOCK_H
#include "PxPhysXConfig.h"
#include "PxScene.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief RAII wrapper for the PxScene read lock.
Use this class as follows to lock the scene for reading by the current thread
for the duration of the enclosing scope:
PxSceneReadLock lock(sceneRef);
\see PxScene::lockRead(), PxScene::unlockRead(), PxSceneFlag::eREQUIRE_RW_LOCK
*/
class PxSceneReadLock
{
PxSceneReadLock(const PxSceneReadLock&);
PxSceneReadLock& operator=(const PxSceneReadLock&);
public:
/**
\brief Constructor
\param scene The scene to lock for reading
\param file Optional string for debugging purposes
\param line Optional line number for debugging purposes
*/
PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
: mScene(scene)
{
mScene.lockRead(file, line);
}
~PxSceneReadLock()
{
mScene.unlockRead();
}
private:
PxScene& mScene;
};
/**
\brief RAII wrapper for the PxScene write lock.
Use this class as follows to lock the scene for writing by the current thread
for the duration of the enclosing scope:
PxSceneWriteLock lock(sceneRef);
\see PxScene::lockWrite(), PxScene::unlockWrite(), PxSceneFlag::eREQUIRE_RW_LOCK
*/
class PxSceneWriteLock
{
PxSceneWriteLock(const PxSceneWriteLock&);
PxSceneWriteLock& operator=(const PxSceneWriteLock&);
public:
/**
\brief Constructor
\param scene The scene to lock for writing
\param file Optional string for debugging purposes
\param line Optional line number for debugging purposes
*/
PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
: mScene(scene)
{
mScene.lockWrite(file, line);
}
~PxSceneWriteLock()
{
mScene.unlockWrite();
}
private:
PxScene& mScene;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif