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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef QQUICKGEOCOORDINATEANIMATION_P_H
++ #define QQUICKGEOCOORDINATEANIMATION_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtPositioningQuick/private/qpositioningquickglobal_p.h>
++ #include <QtQuick/private/qquickanimation_p.h>
++ #include <QtPositioning/qgeocoordinate.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuickGeoCoordinateAnimationPrivate;
++
++ class Q_POSITIONINGQUICK_EXPORT QQuickGeoCoordinateAnimation : public QQuickPropertyAnimation
++ {
++ Q_OBJECT
++ QML_NAMED_ELEMENT(CoordinateAnimation)
++ QML_ADDED_IN_VERSION(5, 3)
++ Q_DECLARE_PRIVATE(QQuickGeoCoordinateAnimation)
++ Q_PROPERTY(QGeoCoordinate from READ from WRITE setFrom OVERRIDE)
++ Q_PROPERTY(QGeoCoordinate to READ to WRITE setTo OVERRIDE)
++ Q_PROPERTY(Direction direction READ direction WRITE setDirection NOTIFY directionChanged
++ BINDABLE bindableDirection)
++
++ public:
++ enum Direction {
++ Shortest,
++ West,
++ East
++ };
++ Q_ENUM(Direction)
++
++ QQuickGeoCoordinateAnimation(QObject *parent=0);
++ ~QQuickGeoCoordinateAnimation();
++
++ QGeoCoordinate from() const;
++ void setFrom(const QGeoCoordinate &);
++
++ QGeoCoordinate to() const;
++ void setTo(const QGeoCoordinate &);
++
++ Direction direction() const;
++ void setDirection(Direction direction);
++ QBindable<Direction> bindableDirection();
++
++ Q_SIGNALS:
++ void directionChanged();
++ };
++
++ QVariant Q_POSITIONINGQUICK_EXPORT q_coordinateInterpolator(const QGeoCoordinate &from, const QGeoCoordinate &to, qreal progress);
++
++ QT_END_NAMESPACE
++
++ QML_DECLARE_TYPE(QQuickGeoCoordinateAnimation)
++
++ #endif // QQUICKCOORDINATEANIMATION_P_H