Revision control

++ /*******************************************************************************
++ * *
++ * Author : Angus Johnson *
++ * Version : 6.4.2 *
++ * Date : 27 February 2017 *
++ * Website : http://www.angusj.com *
++ * Copyright : Angus Johnson 2010-2017 *
++ * *
++ * License: *
++ * Use, modification & distribution is subject to Boost Software License Ver 1. *
++ * *
++ * Attributions: *
++ * The code in this library is an extension of Bala Vatti's clipping algorithm: *
++ * "A generic solution to polygon clipping" *
++ * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
++ * *
++ * Computer graphics and geometric modeling: implementation and algorithms *
++ * By Max K. Agoston *
++ * Springer; 1 edition (January 4, 2005) *
++ * *
++ * See also: *
++ * "Polygon Offsetting by Computing Winding Numbers" *
++ * Paper no. DETC2005-85513 pp. 565-575 *
++ * ASME 2005 International Design Engineering Technical Conferences *
++ * and Computers and Information in Engineering Conference (IDETC/CIE2005) *
++ * September 24-28, 2005 , Long Beach, California, USA *
++ * *
++ *******************************************************************************/
++
++ /*******************************************************************************
++ * *
++ * This is a translation of the Delphi Clipper library and the naming style *
++ * used has retained a Delphi flavour. *
++ * *
++ *******************************************************************************/
++
++ #include "clipper.h"
++ #include <cmath>
++ #include <vector>
++ #include <algorithm>
++ #include <stdexcept>
++ #include <cstring>
++ #include <cstdlib>
++ #include <ostream>
++ #include <functional>
++
++ namespace QtClipperLib {
++
++ static double const pi = 3.141592653589793238;
++ static double const two_pi = pi *2;
++ static double const def_arc_tolerance = 0.25;
++
++ enum Direction { dRightToLeft, dLeftToRight };
++
++ static int const Unassigned = -1; //edge not currently 'owning' a solution
++ static int const Skip = -2; //edge that would otherwise close a path
++
++ #define HORIZONTAL (-1.0E+40)
++ #define TOLERANCE (1.0e-20)
++ #define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
++
++ struct TEdge {
++ IntPoint Bot;
++ IntPoint Curr; //current (updated for every new scanbeam)
++ IntPoint Top;
++ double Dx;
++ PolyType PolyTyp;
++ EdgeSide Side; //side only refers to current side of solution poly
++ int WindDelta; //1 or -1 depending on winding direction
++ int WindCnt;
++ int WindCnt2; //winding count of the opposite polytype
++ int OutIdx;
++ TEdge *Next;
++ TEdge *Prev;
++ TEdge *NextInLML;
++ TEdge *NextInAEL;
++ TEdge *PrevInAEL;
++ TEdge *NextInSEL;
++ TEdge *PrevInSEL;
++ };
++
++ struct IntersectNode {
++ TEdge *Edge1;
++ TEdge *Edge2;
++ IntPoint Pt;
++ };
++
++ struct LocalMinimum {
++ cInt Y;
++ TEdge *LeftBound;
++ TEdge *RightBound;
++ };
++
++ struct OutPt;
++
++ //OutRec: contains a path in the clipping solution. Edges in the AEL will
++ //carry a pointer to an OutRec when they are part of the clipping solution.
++ struct OutRec {
++ int Idx;
++ bool IsHole;
++ bool IsOpen;
++ OutRec *FirstLeft; //see comments in clipper.pas
++ PolyNode *PolyNd;
++ OutPt *Pts;
++ OutPt *BottomPt;
++ };
++
++ struct OutPt {
++ int Idx;
++ IntPoint Pt;
++ OutPt *Next;
++ OutPt *Prev;
++ };
++
++ struct Join {
++ OutPt *OutPt1;
++ OutPt *OutPt2;
++ IntPoint OffPt;
++ };
++
++ struct LocMinSorter
++ {
++ inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2)
++ {
++ return locMin2.Y < locMin1.Y;
++ }
++ };
++
++ //------------------------------------------------------------------------------
++ //------------------------------------------------------------------------------
++
++ inline cInt Round(double val)
++ {
++ if ((val < 0)) return static_cast<cInt>(val - 0.5);
++ else return static_cast<cInt>(val + 0.5);
++ }
++ //------------------------------------------------------------------------------
++
++ inline cInt Abs(cInt val)
++ {
++ return val < 0 ? -val : val;
++ }
++
++ //------------------------------------------------------------------------------
++ // PolyTree methods ...
++ //------------------------------------------------------------------------------
++
++ void PolyTree::Clear()
++ {
++ for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
++ delete AllNodes[i];
++ AllNodes.resize(0);
++ Childs.resize(0);
++ }
++ //------------------------------------------------------------------------------
++
++ PolyNode* PolyTree::GetFirst() const
++ {
++ if (!Childs.empty())
++ return Childs[0];
++ else
++ return 0;
++ }
++ //------------------------------------------------------------------------------
++
++ int PolyTree::Total() const
++ {
++ int result = (int)AllNodes.size();
++ //with negative offsets, ignore the hidden outer polygon ...
++ if (result > 0 && Childs[0] != AllNodes[0]) result--;
++ return result;
++ }
++
++ //------------------------------------------------------------------------------
++ // PolyNode methods ...
++ //------------------------------------------------------------------------------
++
++ PolyNode::PolyNode(): Parent(0), Index(0), m_IsOpen(false)
++ {
++ }
++ //------------------------------------------------------------------------------
++
++ int PolyNode::ChildCount() const
++ {
++ return (int)Childs.size();
++ }
++ //------------------------------------------------------------------------------
++
++ void PolyNode::AddChild(PolyNode& child)
++ {
++ unsigned cnt = (unsigned)Childs.size();
++ Childs.push_back(&child);
++ child.Parent = this;
++ child.Index = cnt;
++ }
++ //------------------------------------------------------------------------------
++
++ PolyNode* PolyNode::GetNext() const
++ {
++ if (!Childs.empty())
++ return Childs[0];
++ else
++ return GetNextSiblingUp();
++ }
++ //------------------------------------------------------------------------------
++
++ PolyNode* PolyNode::GetNextSiblingUp() const
++ {
++ if (!Parent) //protects against PolyTree.GetNextSiblingUp()
++ return 0;
++ else if (Index == Parent->Childs.size() - 1)
++ return Parent->GetNextSiblingUp();
++ else
++ return Parent->Childs[Index + 1];
++ }
++ //------------------------------------------------------------------------------
++
++ bool PolyNode::IsHole() const
++ {
++ bool result = true;
++ PolyNode* node = Parent;
++ while (node)
++ {
++ result = !result;
++ node = node->Parent;
++ }
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ bool PolyNode::IsOpen() const
++ {
++ return m_IsOpen;
++ }
++ //------------------------------------------------------------------------------
++
++ #ifndef use_int32
++
++ //------------------------------------------------------------------------------
++ // Int128 class (enables safe math on signed 64bit integers)
++ // eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
++ // Int128 val2((long64)9223372036854775807);
++ // Int128 val3 = val1 * val2;
++ // val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
++ //------------------------------------------------------------------------------
++
++ class Int128
++ {
++ public:
++ ulong64 lo;
++ long64 hi;
++
++ Int128(long64 _lo = 0)
++ {
++ lo = (ulong64)_lo;
++ if (_lo < 0) hi = -1; else hi = 0;
++ }
++
++
++ Int128(const Int128 &val): lo(val.lo), hi(val.hi){}
++
++ Int128(const long64& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
++
++ Int128& operator = (const long64 &val)
++ {
++ lo = (ulong64)val;
++ if (val < 0) hi = -1; else hi = 0;
++ return *this;
++ }
++
++ bool operator == (const Int128 &val) const
++ {return (hi == val.hi && lo == val.lo);}
++
++ bool operator != (const Int128 &val) const
++ { return !(*this == val);}
++
++ bool operator > (const Int128 &val) const
++ {
++ if (hi != val.hi)
++ return hi > val.hi;
++ else
++ return lo > val.lo;
++ }
++
++ bool operator < (const Int128 &val) const
++ {
++ if (hi != val.hi)
++ return hi < val.hi;
++ else
++ return lo < val.lo;
++ }
++
++ bool operator >= (const Int128 &val) const
++ { return !(*this < val);}
++
++ bool operator <= (const Int128 &val) const
++ { return !(*this > val);}
++
++ Int128& operator += (const Int128 &rhs)
++ {
++ hi += rhs.hi;
++ lo += rhs.lo;
++ if (lo < rhs.lo) hi++;
++ return *this;
++ }
++
++ Int128 operator + (const Int128 &rhs) const
++ {
++ Int128 result(*this);
++ result+= rhs;
++ return result;
++ }
++
++ Int128& operator -= (const Int128 &rhs)
++ {
++ *this += -rhs;
++ return *this;
++ }
++
++ Int128 operator - (const Int128 &rhs) const
++ {
++ Int128 result(*this);
++ result -= rhs;
++ return result;
++ }
++
++ Int128 operator-() const //unary negation
++ {
++ if (lo == 0)
++ return Int128(-hi, 0);
++ else
++ return Int128(~hi, ~lo + 1);
++ }
++
++ operator double() const
++ {
++ const double shift64 = 18446744073709551616.0; //2^64
++ if (hi < 0)
++ {
++ if (lo == 0) return (double)hi * shift64;
++ else return -(double)(~lo + ~hi * shift64);
++ }
++ else
++ return (double)(lo + hi * shift64);
++ }
++
++ };
++ //------------------------------------------------------------------------------
++
++ Int128 Int128Mul (long64 lhs, long64 rhs)
++ {
++ bool negate = (lhs < 0) != (rhs < 0);
++
++ if (lhs < 0) lhs = -lhs;
++ ulong64 int1Hi = ulong64(lhs) >> 32;
++ ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
++
++ if (rhs < 0) rhs = -rhs;
++ ulong64 int2Hi = ulong64(rhs) >> 32;
++ ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
++
++ //nb: see comments in clipper.pas
++ ulong64 a = int1Hi * int2Hi;
++ ulong64 b = int1Lo * int2Lo;
++ ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
++
++ Int128 tmp;
++ tmp.hi = long64(a + (c >> 32));
++ tmp.lo = long64(c << 32);
++ tmp.lo += long64(b);
++ if (tmp.lo < b) tmp.hi++;
++ if (negate) tmp = -tmp;
++ return tmp;
++ };
++ #endif
++
++ //------------------------------------------------------------------------------
++ // Miscellaneous global functions
++ //------------------------------------------------------------------------------
++
++ bool Orientation(const Path &poly)
++ {
++ return Area(poly) >= 0;
++ }
++ //------------------------------------------------------------------------------
++
++ double Area(const Path &poly)
++ {
++ int size = (int)poly.size();
++ if (size < 3) return 0;
++
++ double a = 0;
++ for (int i = 0, j = size -1; i < size; ++i)
++ {
++ a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
++ j = i;
++ }
++ return -a * 0.5;
++ }
++ //------------------------------------------------------------------------------
++
++ double Area(const OutPt *op)
++ {
++ const OutPt *startOp = op;
++ if (!op) return 0;
++ double a = 0;
++ do {
++ a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
++ op = op->Next;
++ } while (op != startOp);
++ return a * 0.5;
++ }
++ //------------------------------------------------------------------------------
++
++ double Area(const OutRec &outRec)
++ {
++ return Area(outRec.Pts);
++ }
++ //------------------------------------------------------------------------------
++
++ bool PointIsVertex(const IntPoint &Pt, OutPt *pp)
++ {
++ OutPt *pp2 = pp;
++ do
++ {
++ if (pp2->Pt == Pt) return true;
++ pp2 = pp2->Next;
++ }
++ while (pp2 != pp);
++ return false;
++ }
++ //------------------------------------------------------------------------------
++
++ //See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
++ int PointInPolygon(const IntPoint &pt, const Path &path)
++ {
++ //returns 0 if false, +1 if true, -1 if pt ON polygon boundary
++ int result = 0;
++ size_t cnt = path.size();
++ if (cnt < 3) return 0;
++ IntPoint ip = path[0];
++ for(size_t i = 1; i <= cnt; ++i)
++ {
++ IntPoint ipNext = (i == cnt ? path[0] : path[i]);
++ if (ipNext.Y == pt.Y)
++ {
++ if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
++ ((ipNext.X > pt.X) == (ip.X < pt.X)))) return -1;
++ }
++ if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y))
++ {
++ if (ip.X >= pt.X)
++ {
++ if (ipNext.X > pt.X) result = 1 - result;
++ else
++ {
++ double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
++ (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
++ if (!d) return -1;
++ if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
++ }
++ } else
++ {
++ if (ipNext.X > pt.X)
++ {
++ double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
++ (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
++ if (!d) return -1;
++ if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
++ }
++ }
++ }
++ ip = ipNext;
++ }
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ int PointInPolygon (const IntPoint &pt, OutPt *op)
++ {
++ //returns 0 if false, +1 if true, -1 if pt ON polygon boundary
++ int result = 0;
++ OutPt* startOp = op;
++ for(;;)
++ {
++ if (op->Next->Pt.Y == pt.Y)
++ {
++ if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
++ ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) return -1;
++ }
++ if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y))
++ {
++ if (op->Pt.X >= pt.X)
++ {
++ if (op->Next->Pt.X > pt.X) result = 1 - result;
++ else
++ {
++ double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
++ (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
++ if (!d) return -1;
++ if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
++ }
++ } else
++ {
++ if (op->Next->Pt.X > pt.X)
++ {
++ double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
++ (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
++ if (!d) return -1;
++ if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
++ }
++ }
++ }
++ op = op->Next;
++ if (startOp == op) break;
++ }
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2)
++ {
++ OutPt* op = OutPt1;
++ do
++ {
++ //nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
++ int res = PointInPolygon(op->Pt, OutPt2);
++ if (res >= 0) return res > 0;
++ op = op->Next;
++ }
++ while (op != OutPt1);
++ return true;
++ }
++ //----------------------------------------------------------------------
++
++ bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
++ {
++ #ifndef use_int32
++ if (UseFullInt64Range)
++ return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==
++ Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y);
++ else
++ #endif
++ return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==
++ (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y);
++ }
++ //------------------------------------------------------------------------------
++
++ bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
++ const IntPoint pt3, bool UseFullInt64Range)
++ {
++ #ifndef use_int32
++ if (UseFullInt64Range)
++ return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y);
++ else
++ #endif
++ return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
++ }
++ //------------------------------------------------------------------------------
++
++ bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
++ const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
++ {
++ #ifndef use_int32
++ if (UseFullInt64Range)
++ return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y);
++ else
++ #endif
++ return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
++ }
++ //------------------------------------------------------------------------------
++
++ inline bool IsHorizontal(TEdge &e)
++ {
++ return e.Dx == HORIZONTAL;
++ }
++ //------------------------------------------------------------------------------
++
++ inline double GetDx(const IntPoint pt1, const IntPoint pt2)
++ {
++ return (pt1.Y == pt2.Y) ?
++ HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
++ }
++ //---------------------------------------------------------------------------
++
++ inline void SetDx(TEdge &e)
++ {
++ cInt dy = (e.Top.Y - e.Bot.Y);
++ if (dy == 0) e.Dx = HORIZONTAL;
++ else e.Dx = (double)(e.Top.X - e.Bot.X) / dy;
++ }
++ //---------------------------------------------------------------------------
++
++ inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
++ {
++ EdgeSide Side = Edge1.Side;
++ Edge1.Side = Edge2.Side;
++ Edge2.Side = Side;
++ }
++ //------------------------------------------------------------------------------
++
++ inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2)
++ {
++ int OutIdx = Edge1.OutIdx;
++ Edge1.OutIdx = Edge2.OutIdx;
++ Edge2.OutIdx = OutIdx;
++ }
++ //------------------------------------------------------------------------------
++
++ inline cInt TopX(TEdge &edge, const cInt currentY)
++ {
++ return ( currentY == edge.Top.Y ) ?
++ edge.Top.X : edge.Bot.X + Round(edge.Dx *(currentY - edge.Bot.Y));
++ }
++ //------------------------------------------------------------------------------
++
++ void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip)
++ {
++ #ifdef use_xyz
++ ip.Z = 0;
++ #endif
++
++ double b1, b2;
++ if (Edge1.Dx == Edge2.Dx)
++ {
++ ip.Y = Edge1.Curr.Y;
++ ip.X = TopX(Edge1, ip.Y);
++ return;
++ }
++ else if (Edge1.Dx == 0)
++ {
++ ip.X = Edge1.Bot.X;
++ if (IsHorizontal(Edge2))
++ ip.Y = Edge2.Bot.Y;
++ else
++ {
++ b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
++ ip.Y = Round(ip.X / Edge2.Dx + b2);
++ }
++ }
++ else if (Edge2.Dx == 0)
++ {
++ ip.X = Edge2.Bot.X;
++ if (IsHorizontal(Edge1))
++ ip.Y = Edge1.Bot.Y;
++ else
++ {
++ b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
++ ip.Y = Round(ip.X / Edge1.Dx + b1);
++ }
++ }
++ else
++ {
++ b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
++ b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
++ double q = (b2-b1) / (Edge1.Dx - Edge2.Dx);
++ ip.Y = Round(q);
++ if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
++ ip.X = Round(Edge1.Dx * q + b1);
++ else
++ ip.X = Round(Edge2.Dx * q + b2);
++ }
++
++ if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y)
++ {
++ if (Edge1.Top.Y > Edge2.Top.Y)
++ ip.Y = Edge1.Top.Y;
++ else
++ ip.Y = Edge2.Top.Y;
++ if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
++ ip.X = TopX(Edge1, ip.Y);
++ else
++ ip.X = TopX(Edge2, ip.Y);
++ }
++ //finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
++ if (ip.Y > Edge1.Curr.Y)
++ {
++ ip.Y = Edge1.Curr.Y;
++ //use the more vertical edge to derive X ...
++ if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx))
++ ip.X = TopX(Edge2, ip.Y); else
++ ip.X = TopX(Edge1, ip.Y);
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void ReversePolyPtLinks(OutPt *pp)
++ {
++ if (!pp) return;
++ OutPt *pp1, *pp2;
++ pp1 = pp;
++ do {
++ pp2 = pp1->Next;
++ pp1->Next = pp1->Prev;
++ pp1->Prev = pp2;
++ pp1 = pp2;
++ } while( pp1 != pp );
++ }
++ //------------------------------------------------------------------------------
++
++ void DisposeOutPts(OutPt*& pp)
++ {
++ if (pp == 0) return;
++ pp->Prev->Next = 0;
++ while( pp )
++ {
++ OutPt *tmpPp = pp;
++ pp = pp->Next;
++ delete tmpPp;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt)
++ {
++ std::memset(e, 0, sizeof(TEdge));
++ e->Next = eNext;
++ e->Prev = ePrev;
++ e->Curr = Pt;
++ e->OutIdx = Unassigned;
++ }
++ //------------------------------------------------------------------------------
++
++ void InitEdge2(TEdge& e, PolyType Pt)
++ {
++ if (e.Curr.Y >= e.Next->Curr.Y)
++ {
++ e.Bot = e.Curr;
++ e.Top = e.Next->Curr;
++ } else
++ {
++ e.Top = e.Curr;
++ e.Bot = e.Next->Curr;
++ }
++ SetDx(e);
++ e.PolyTyp = Pt;
++ }
++ //------------------------------------------------------------------------------
++
++ TEdge* RemoveEdge(TEdge* e)
++ {
++ //removes e from double_linked_list (but without removing from memory)
++ e->Prev->Next = e->Next;
++ e->Next->Prev = e->Prev;
++ TEdge* result = e->Next;
++ e->Prev = 0; //flag as removed (see ClipperBase.Clear)
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ inline void ReverseHorizontal(TEdge &e)
++ {
++ //swap horizontal edges' Top and Bottom x's so they follow the natural
++ //progression of the bounds - ie so their xbots will align with the
++ //adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
++ std::swap(e.Top.X, e.Bot.X);
++ #ifdef use_xyz
++ std::swap(e.Top.Z, e.Bot.Z);
++ #endif
++ }
++ //------------------------------------------------------------------------------
++
++ void SwapPoints(IntPoint &pt1, IntPoint &pt2)
++ {
++ IntPoint tmp = pt1;
++ pt1 = pt2;
++ pt2 = tmp;
++ }
++ //------------------------------------------------------------------------------
++
++ bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
++ IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
++ {
++ //precondition: segments are Collinear.
++ if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y))
++ {
++ if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
++ if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
++ if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
++ if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
++ return pt1.X < pt2.X;
++ } else
++ {
++ if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
++ if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
++ if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
++ if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
++ return pt1.Y > pt2.Y;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
++ {
++ OutPt *p = btmPt1->Prev;
++ while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev;
++ double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt));
++ p = btmPt1->Next;
++ while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next;
++ double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt));
++
++ p = btmPt2->Prev;
++ while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev;
++ double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt));
++ p = btmPt2->Next;
++ while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next;
++ double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt));
++
++ if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) &&
++ std::min(dx1p, dx1n) == std::min(dx2p, dx2n))
++ return Area(btmPt1) > 0; //if otherwise identical use orientation
++ else
++ return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
++ }
++ //------------------------------------------------------------------------------
++
++ OutPt* GetBottomPt(OutPt *pp)
++ {
++ OutPt* dups = 0;
++ OutPt* p = pp->Next;
++ while (p != pp)
++ {
++ if (p->Pt.Y > pp->Pt.Y)
++ {
++ pp = p;
++ dups = 0;
++ }
++ else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X)
++ {
++ if (p->Pt.X < pp->Pt.X)
++ {
++ dups = 0;
++ pp = p;
++ } else
++ {
++ if (p->Next != pp && p->Prev != pp) dups = p;
++ }
++ }
++ p = p->Next;
++ }
++ if (dups)
++ {
++ //there appears to be at least 2 vertices at BottomPt so ...
++ while (dups != p)
++ {
++ if (!FirstIsBottomPt(p, dups)) pp = dups;
++ dups = dups->Next;
++ while (dups->Pt != pp->Pt) dups = dups->Next;
++ }
++ }
++ return pp;
++ }
++ //------------------------------------------------------------------------------
++
++ bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
++ const IntPoint pt2, const IntPoint pt3)
++ {
++ if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
++ return false;
++ else if (pt1.X != pt3.X)
++ return (pt2.X > pt1.X) == (pt2.X < pt3.X);
++ else
++ return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
++ }
++ //------------------------------------------------------------------------------
++
++ bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
++ {
++ if (seg1a > seg1b) std::swap(seg1a, seg1b);
++ if (seg2a > seg2b) std::swap(seg2a, seg2b);
++ return (seg1a < seg2b) && (seg2a < seg1b);
++ }
++
++ //------------------------------------------------------------------------------
++ // ClipperBase class methods ...
++ //------------------------------------------------------------------------------
++
++ ClipperBase::ClipperBase() //constructor
++ {
++ m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
++ m_UseFullRange = false;
++ }
++ //------------------------------------------------------------------------------
++
++ ClipperBase::~ClipperBase() //destructor
++ {
++ Clear();
++ }
++ //------------------------------------------------------------------------------
++
++ void RangeTest(const IntPoint& Pt, bool& useFullRange)
++ {
++ if (useFullRange)
++ {
++ if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
++ throw clipperException("Coordinate outside allowed range");
++ }
++ else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
++ {
++ useFullRange = true;
++ RangeTest(Pt, useFullRange);
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ TEdge* FindNextLocMin(TEdge* E)
++ {
++ for (;;)
++ {
++ while (E->Bot != E->Prev->Bot || E->Curr == E->Top) E = E->Next;
++ if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) break;
++ while (IsHorizontal(*E->Prev)) E = E->Prev;
++ TEdge* E2 = E;
++ while (IsHorizontal(*E)) E = E->Next;
++ if (E->Top.Y == E->Prev->Bot.Y) continue; //ie just an intermediate horz.
++ if (E2->Prev->Bot.X < E->Bot.X) E = E2;
++ break;
++ }
++ return E;
++ }
++ //------------------------------------------------------------------------------
++
++ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
++ {
++ TEdge *Result = E;
++ TEdge *Horz = 0;
++
++ if (E->OutIdx == Skip)
++ {
++ //if edges still remain in the current bound beyond the skip edge then
++ //create another LocMin and call ProcessBound once more
++ if (NextIsForward)
++ {
++ while (E->Top.Y == E->Next->Bot.Y) E = E->Next;
++ //don't include top horizontals when parsing a bound a second time,
++ //they will be contained in the opposite bound ...
++ while (E != Result && IsHorizontal(*E)) E = E->Prev;
++ }
++ else
++ {
++ while (E->Top.Y == E->Prev->Bot.Y) E = E->Prev;
++ while (E != Result && IsHorizontal(*E)) E = E->Next;
++ }
++
++ if (E == Result)
++ {
++ if (NextIsForward) Result = E->Next;
++ else Result = E->Prev;
++ }
++ else
++ {
++ //there are more edges in the bound beyond result starting with E
++ if (NextIsForward)
++ E = Result->Next;
++ else
++ E = Result->Prev;
++ MinimaList::value_type locMin;
++ locMin.Y = E->Bot.Y;
++ locMin.LeftBound = 0;
++ locMin.RightBound = E;
++ E->WindDelta = 0;
++ Result = ProcessBound(E, NextIsForward);
++ m_MinimaList.push_back(locMin);
++ }
++ return Result;
++ }
++
++ TEdge *EStart;
++
++ if (IsHorizontal(*E))
++ {
++ //We need to be careful with open paths because this may not be a
++ //true local minima (ie E may be following a skip edge).
++ //Also, consecutive horz. edges may start heading left before going right.
++ if (NextIsForward)
++ EStart = E->Prev;
++ else
++ EStart = E->Next;
++ if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
++ {
++ if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
++ ReverseHorizontal(*E);
++ }
++ else if (EStart->Bot.X != E->Bot.X)
++ ReverseHorizontal(*E);
++ }
++
++ EStart = E;
++ if (NextIsForward)
++ {
++ while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
++ Result = Result->Next;
++ if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip)
++ {
++ //nb: at the top of a bound, horizontals are added to the bound
++ //only when the preceding edge attaches to the horizontal's left vertex
++ //unless a Skip edge is encountered when that becomes the top divide
++ Horz = Result;
++ while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev;
++ if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev;
++ }
++ while (E != Result)
++ {
++ E->NextInLML = E->Next;
++ if (IsHorizontal(*E) && E != EStart &&
++ E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
++ E = E->Next;
++ }
++ if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)
++ ReverseHorizontal(*E);
++ Result = Result->Next; //move to the edge just beyond current bound
++ } else
++ {
++ while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)
++ Result = Result->Prev;
++ if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip)
++ {
++ Horz = Result;
++ while (IsHorizontal(*Horz->Next)) Horz = Horz->Next;
++ if (Horz->Next->Top.X == Result->Prev->Top.X ||
++ Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next;
++ }
++
++ while (E != Result)
++ {
++ E->NextInLML = E->Prev;
++ if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
++ ReverseHorizontal(*E);
++ E = E->Prev;
++ }
++ if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
++ ReverseHorizontal(*E);
++ Result = Result->Prev; //move to the edge just beyond current bound
++ }
++
++ return Result;
++ }
++ //------------------------------------------------------------------------------
++
++ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
++ {
++ #ifdef use_lines
++ if (!Closed && PolyTyp == ptClip)
++ throw clipperException("AddPath: Open paths must be subject.");
++ #else
++ if (!Closed)
++ throw clipperException("AddPath: Open paths have been disabled.");
++ #endif
++
++ int highI = (int)pg.size() -1;
++ if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI;
++ while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
++ if ((Closed && highI < 2) || (!Closed && highI < 1)) return false;
++
++ //create a new edge array ...
++ TEdge *edges = new TEdge [highI +1];
++
++ bool IsFlat = true;
++ //1. Basic (first) edge initialization ...
++ try
++ {
++ edges[1].Curr = pg[1];
++ RangeTest(pg[0], m_UseFullRange);
++ RangeTest(pg[highI], m_UseFullRange);
++ InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
++ InitEdge(&edges[highI], &edges[0], &edges[highI-1], pg[highI]);
++ for (int i = highI - 1; i >= 1; --i)
++ {
++ RangeTest(pg[i], m_UseFullRange);
++ InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
++ }
++ }
++ catch(...)
++ {
++ delete [] edges;
++ throw; //range test fails
++ }
++ TEdge *eStart = &edges[0];
++
++ //2. Remove duplicate vertices, and (when closed) collinear edges ...
++ TEdge *E = eStart, *eLoopStop = eStart;
++ for (;;)
++ {
++ //nb: allows matching start and end points when not Closed ...
++ if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart))
++ {
++ if (E == E->Next) break;
++ if (E == eStart) eStart = E->Next;
++ E = RemoveEdge(E);
++ eLoopStop = E;
++ continue;
++ }
++ if (E->Prev == E->Next)
++ break; //only two vertices
++ else if (Closed &&
++ SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&
++ (!m_PreserveCollinear ||
++ !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr)))
++ {
++ //Collinear edges are allowed for open paths but in closed paths
++ //the default is to merge adjacent collinear edges into a single edge.
++ //However, if the PreserveCollinear property is enabled, only overlapping
++ //collinear edges (ie spikes) will be removed from closed paths.
++ if (E == eStart) eStart = E->Next;
++ E = RemoveEdge(E);
++ E = E->Prev;
++ eLoopStop = E;
++ continue;
++ }
++ E = E->Next;
++ if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break;
++ }
++
++ if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next)))
++ {
++ delete [] edges;
++ return false;
++ }
++
++ if (!Closed)
++ {
++ m_HasOpenPaths = true;
++ eStart->Prev->OutIdx = Skip;
++ }
++
++ //3. Do second stage of edge initialization ...
++ E = eStart;
++ do
++ {
++ InitEdge2(*E, PolyTyp);
++ E = E->Next;
++ if (IsFlat && E->Curr.Y != eStart->Curr.Y) IsFlat = false;
++ }
++ while (E != eStart);
++
++ //4. Finally, add edge bounds to LocalMinima list ...
++
++ //Totally flat paths must be handled differently when adding them
++ //to LocalMinima list to avoid endless loops etc ...
++ if (IsFlat)
++ {
++ if (Closed)
++ {
++ delete [] edges;
++ return false;
++ }
++ E->Prev->OutIdx = Skip;
++ MinimaList::value_type locMin;
++ locMin.Y = E->Bot.Y;
++ locMin.LeftBound = 0;
++ locMin.RightBound = E;
++ locMin.RightBound->Side = esRight;
++ locMin.RightBound->WindDelta = 0;
++ for (;;)
++ {
++ if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
++ if (E->Next->OutIdx == Skip) break;
++ E->NextInLML = E->Next;
++ E = E->Next;
++ }
++ m_MinimaList.push_back(locMin);
++ m_edges.push_back(edges);
++ return true;
++ }
++
++ m_edges.push_back(edges);
++ bool leftBoundIsForward;
++ TEdge* EMin = 0;
++
++ //workaround to avoid an endless loop in the while loop below when
++ //open paths have matching start and end points ...
++ if (E->Prev->Bot == E->Prev->Top) E = E->Next;
++
++ for (;;)
++ {
++ E = FindNextLocMin(E);
++ if (E == EMin) break;
++ else if (!EMin) EMin = E;
++
++ //E and E.Prev now share a local minima (left aligned if horizontal).
++ //Compare their slopes to find which starts which bound ...
++ MinimaList::value_type locMin;
++ locMin.Y = E->Bot.Y;
++ if (E->Dx < E->Prev->Dx)
++ {
++ locMin.LeftBound = E->Prev;
++ locMin.RightBound = E;
++ leftBoundIsForward = false; //Q.nextInLML = Q.prev
++ } else
++ {
++ locMin.LeftBound = E;
++ locMin.RightBound = E->Prev;
++ leftBoundIsForward = true; //Q.nextInLML = Q.next
++ }
++
++ if (!Closed) locMin.LeftBound->WindDelta = 0;
++ else if (locMin.LeftBound->Next == locMin.RightBound)
++ locMin.LeftBound->WindDelta = -1;
++ else locMin.LeftBound->WindDelta = 1;
++ locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta;
++
++ E = ProcessBound(locMin.LeftBound, leftBoundIsForward);
++ if (E->OutIdx == Skip) E = ProcessBound(E, leftBoundIsForward);
++
++ TEdge* E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward);
++ if (E2->OutIdx == Skip) E2 = ProcessBound(E2, !leftBoundIsForward);
++
++ if (locMin.LeftBound->OutIdx == Skip)
++ locMin.LeftBound = 0;
++ else if (locMin.RightBound->OutIdx == Skip)
++ locMin.RightBound = 0;
++ m_MinimaList.push_back(locMin);
++ if (!leftBoundIsForward) E = E2;
++ }
++ return true;
++ }
++ //------------------------------------------------------------------------------
++
++ bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed)
++ {
++ bool result = false;
++ for (Paths::size_type i = 0; i < ppg.size(); ++i)
++ if (AddPath(ppg[i], PolyTyp, Closed)) result = true;
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::Clear()
++ {
++ DisposeLocalMinimaList();
++ for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
++ {
++ TEdge* edges = m_edges[i];
++ delete [] edges;
++ }
++ m_edges.clear();
++ m_UseFullRange = false;
++ m_HasOpenPaths = false;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::Reset()
++ {
++ m_CurrentLM = m_MinimaList.begin();
++ if (m_CurrentLM == m_MinimaList.end()) return; //ie nothing to process
++ std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
++
++ m_Scanbeam = ScanbeamList(); //clears/resets priority_queue
++ //reset all edges ...
++ for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
++ {
++ InsertScanbeam(lm->Y);
++ TEdge* e = lm->LeftBound;
++ if (e)
++ {
++ e->Curr = e->Bot;
++ e->Side = esLeft;
++ e->OutIdx = Unassigned;
++ }
++
++ e = lm->RightBound;
++ if (e)
++ {
++ e->Curr = e->Bot;
++ e->Side = esRight;
++ e->OutIdx = Unassigned;
++ }
++ }
++ m_ActiveEdges = 0;
++ m_CurrentLM = m_MinimaList.begin();
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::DisposeLocalMinimaList()
++ {
++ m_MinimaList.clear();
++ m_CurrentLM = m_MinimaList.begin();
++ }
++ //------------------------------------------------------------------------------
++
++ bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin)
++ {
++ if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) return false;
++ locMin = &(*m_CurrentLM);
++ ++m_CurrentLM;
++ return true;
++ }
++ //------------------------------------------------------------------------------
++
++ IntRect ClipperBase::GetBounds()
++ {
++ IntRect result;
++ MinimaList::iterator lm = m_MinimaList.begin();
++ if (lm == m_MinimaList.end())
++ {
++ result.left = result.top = result.right = result.bottom = 0;
++ return result;
++ }
++ result.left = lm->LeftBound->Bot.X;
++ result.top = lm->LeftBound->Bot.Y;
++ result.right = lm->LeftBound->Bot.X;
++ result.bottom = lm->LeftBound->Bot.Y;
++ while (lm != m_MinimaList.end())
++ {
++ //todo - needs fixing for open paths
++ result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y);
++ TEdge* e = lm->LeftBound;
++ for (;;) {
++ TEdge* bottomE = e;
++ while (e->NextInLML)
++ {
++ if (e->Bot.X < result.left) result.left = e->Bot.X;
++ if (e->Bot.X > result.right) result.right = e->Bot.X;
++ e = e->NextInLML;
++ }
++ result.left = std::min(result.left, e->Bot.X);
++ result.right = std::max(result.right, e->Bot.X);
++ result.left = std::min(result.left, e->Top.X);
++ result.right = std::max(result.right, e->Top.X);
++ result.top = std::min(result.top, e->Top.Y);
++ if (bottomE == lm->LeftBound) e = lm->RightBound;
++ else break;
++ }
++ ++lm;
++ }
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::InsertScanbeam(const cInt Y)
++ {
++ m_Scanbeam.push(Y);
++ }
++ //------------------------------------------------------------------------------
++
++ bool ClipperBase::PopScanbeam(cInt &Y)
++ {
++ if (m_Scanbeam.empty()) return false;
++ Y = m_Scanbeam.top();
++ m_Scanbeam.pop();
++ while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates.
++ return true;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::DisposeAllOutRecs(){
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
++ DisposeOutRec(i);
++ m_PolyOuts.clear();
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::DisposeOutRec(PolyOutList::size_type index)
++ {
++ OutRec *outRec = m_PolyOuts[index];
++ if (outRec->Pts) DisposeOutPts(outRec->Pts);
++ delete outRec;
++ m_PolyOuts[index] = 0;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::DeleteFromAEL(TEdge *e)
++ {
++ TEdge* AelPrev = e->PrevInAEL;
++ TEdge* AelNext = e->NextInAEL;
++ if (!AelPrev && !AelNext && (e != m_ActiveEdges)) return; //already deleted
++ if (AelPrev) AelPrev->NextInAEL = AelNext;
++ else m_ActiveEdges = AelNext;
++ if (AelNext) AelNext->PrevInAEL = AelPrev;
++ e->NextInAEL = 0;
++ e->PrevInAEL = 0;
++ }
++ //------------------------------------------------------------------------------
++
++ OutRec* ClipperBase::CreateOutRec()
++ {
++ OutRec* result = new OutRec;
++ result->IsHole = false;
++ result->IsOpen = false;
++ result->FirstLeft = 0;
++ result->Pts = 0;
++ result->BottomPt = 0;
++ result->PolyNd = 0;
++ m_PolyOuts.push_back(result);
++ result->Idx = (int)m_PolyOuts.size() - 1;
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
++ {
++ //check that one or other edge hasn't already been removed from AEL ...
++ if (Edge1->NextInAEL == Edge1->PrevInAEL ||
++ Edge2->NextInAEL == Edge2->PrevInAEL) return;
++
++ if (Edge1->NextInAEL == Edge2)
++ {
++ TEdge* Next = Edge2->NextInAEL;
++ if (Next) Next->PrevInAEL = Edge1;
++ TEdge* Prev = Edge1->PrevInAEL;
++ if (Prev) Prev->NextInAEL = Edge2;
++ Edge2->PrevInAEL = Prev;
++ Edge2->NextInAEL = Edge1;
++ Edge1->PrevInAEL = Edge2;
++ Edge1->NextInAEL = Next;
++ }
++ else if (Edge2->NextInAEL == Edge1)
++ {
++ TEdge* Next = Edge1->NextInAEL;
++ if (Next) Next->PrevInAEL = Edge2;
++ TEdge* Prev = Edge2->PrevInAEL;
++ if (Prev) Prev->NextInAEL = Edge1;
++ Edge1->PrevInAEL = Prev;
++ Edge1->NextInAEL = Edge2;
++ Edge2->PrevInAEL = Edge1;
++ Edge2->NextInAEL = Next;
++ }
++ else
++ {
++ TEdge* Next = Edge1->NextInAEL;
++ TEdge* Prev = Edge1->PrevInAEL;
++ Edge1->NextInAEL = Edge2->NextInAEL;
++ if (Edge1->NextInAEL) Edge1->NextInAEL->PrevInAEL = Edge1;
++ Edge1->PrevInAEL = Edge2->PrevInAEL;
++ if (Edge1->PrevInAEL) Edge1->PrevInAEL->NextInAEL = Edge1;
++ Edge2->NextInAEL = Next;
++ if (Edge2->NextInAEL) Edge2->NextInAEL->PrevInAEL = Edge2;
++ Edge2->PrevInAEL = Prev;
++ if (Edge2->PrevInAEL) Edge2->PrevInAEL->NextInAEL = Edge2;
++ }
++
++ if (!Edge1->PrevInAEL) m_ActiveEdges = Edge1;
++ else if (!Edge2->PrevInAEL) m_ActiveEdges = Edge2;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e)
++ {
++ if (!e->NextInLML)
++ throw clipperException("UpdateEdgeIntoAEL: invalid call");
++
++ e->NextInLML->OutIdx = e->OutIdx;
++ TEdge* AelPrev = e->PrevInAEL;
++ TEdge* AelNext = e->NextInAEL;
++ if (AelPrev) AelPrev->NextInAEL = e->NextInLML;
++ else m_ActiveEdges = e->NextInLML;
++ if (AelNext) AelNext->PrevInAEL = e->NextInLML;
++ e->NextInLML->Side = e->Side;
++ e->NextInLML->WindDelta = e->WindDelta;
++ e->NextInLML->WindCnt = e->WindCnt;
++ e->NextInLML->WindCnt2 = e->WindCnt2;
++ e = e->NextInLML;
++ e->Curr = e->Bot;
++ e->PrevInAEL = AelPrev;
++ e->NextInAEL = AelNext;
++ if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y);
++ }
++ //------------------------------------------------------------------------------
++
++ bool ClipperBase::LocalMinimaPending()
++ {
++ return (m_CurrentLM != m_MinimaList.end());
++ }
++
++ //------------------------------------------------------------------------------
++ // TClipper methods ...
++ //------------------------------------------------------------------------------
++
++ Clipper::Clipper(int initOptions) : ClipperBase() //constructor
++ {
++ m_ExecuteLocked = false;
++ m_UseFullRange = false;
++ m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
++ m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
++ m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
++ m_HasOpenPaths = false;
++ #ifdef use_xyz
++ m_ZFill = 0;
++ #endif
++ }
++ //------------------------------------------------------------------------------
++
++ #ifdef use_xyz
++ void Clipper::ZFillFunction(ZFillCallback zFillFunc)
++ {
++ m_ZFill = zFillFunc;
++ }
++ //------------------------------------------------------------------------------
++ #endif
++
++ bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType)
++ {
++ return Execute(clipType, solution, fillType, fillType);
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType)
++ {
++ return Execute(clipType, polytree, fillType, fillType);
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::Execute(ClipType clipType, Paths &solution,
++ PolyFillType subjFillType, PolyFillType clipFillType)
++ {
++ if( m_ExecuteLocked ) return false;
++ if (m_HasOpenPaths)
++ throw clipperException("Error: PolyTree struct is needed for open path clipping.");
++ m_ExecuteLocked = true;
++ solution.resize(0);
++ m_SubjFillType = subjFillType;
++ m_ClipFillType = clipFillType;
++ m_ClipType = clipType;
++ m_UsingPolyTree = false;
++ bool succeeded = ExecuteInternal();
++ if (succeeded) BuildResult(solution);
++ DisposeAllOutRecs();
++ m_ExecuteLocked = false;
++ return succeeded;
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
++ PolyFillType subjFillType, PolyFillType clipFillType)
++ {
++ if( m_ExecuteLocked ) return false;
++ m_ExecuteLocked = true;
++ m_SubjFillType = subjFillType;
++ m_ClipFillType = clipFillType;
++ m_ClipType = clipType;
++ m_UsingPolyTree = true;
++ bool succeeded = ExecuteInternal();
++ if (succeeded) BuildResult2(polytree);
++ DisposeAllOutRecs();
++ m_ExecuteLocked = false;
++ return succeeded;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::FixHoleLinkage(OutRec &outrec)
++ {
++ //skip OutRecs that (a) contain outermost polygons or
++ //(b) already have the correct owner/child linkage ...
++ if (!outrec.FirstLeft ||
++ (outrec.IsHole != outrec.FirstLeft->IsHole &&
++ outrec.FirstLeft->Pts)) return;
++
++ OutRec* orfl = outrec.FirstLeft;
++ while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
++ orfl = orfl->FirstLeft;
++ outrec.FirstLeft = orfl;
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::ExecuteInternal()
++ {
++ bool succeeded = true;
++ try {
++ Reset();
++ m_Maxima = MaximaList();
++ m_SortedEdges = 0;
++
++ succeeded = true;
++ cInt botY, topY;
++ if (!PopScanbeam(botY)) return false;
++ InsertLocalMinimaIntoAEL(botY);
++ while (PopScanbeam(topY) || LocalMinimaPending())
++ {
++ ProcessHorizontals();
++ ClearGhostJoins();
++ if (!ProcessIntersections(topY))
++ {
++ succeeded = false;
++ break;
++ }
++ ProcessEdgesAtTopOfScanbeam(topY);
++ botY = topY;
++ InsertLocalMinimaIntoAEL(botY);
++ }
++ }
++ catch(...)
++ {
++ succeeded = false;
++ }
++
++ if (succeeded)
++ {
++ //fix orientations ...
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
++ {
++ OutRec *outRec = m_PolyOuts[i];
++ if (!outRec->Pts || outRec->IsOpen) continue;
++ if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
++ ReversePolyPtLinks(outRec->Pts);
++ }
++
++ if (!m_Joins.empty()) JoinCommonEdges();
++
++ //unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
++ {
++ OutRec *outRec = m_PolyOuts[i];
++ if (!outRec->Pts) continue;
++ if (outRec->IsOpen)
++ FixupOutPolyline(*outRec);
++ else
++ FixupOutPolygon(*outRec);
++ }
++
++ if (m_StrictSimple) DoSimplePolygons();
++ }
++
++ ClearJoins();
++ ClearGhostJoins();
++ return succeeded;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::SetWindingCount(TEdge &edge)
++ {
++ TEdge *e = edge.PrevInAEL;
++ //find the edge of the same polytype that immediately preceeds 'edge' in AEL
++ while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) e = e->PrevInAEL;
++ if (!e)
++ {
++ if (edge.WindDelta == 0)
++ {
++ PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType);
++ edge.WindCnt = (pft == pftNegative ? -1 : 1);
++ }
++ else
++ edge.WindCnt = edge.WindDelta;
++ edge.WindCnt2 = 0;
++ e = m_ActiveEdges; //ie get ready to calc WindCnt2
++ }
++ else if (edge.WindDelta == 0 && m_ClipType != ctUnion)
++ {
++ edge.WindCnt = 1;
++ edge.WindCnt2 = e->WindCnt2;
++ e = e->NextInAEL; //ie get ready to calc WindCnt2
++ }
++ else if (IsEvenOddFillType(edge))
++ {
++ //EvenOdd filling ...
++ if (edge.WindDelta == 0)
++ {
++ //are we inside a subj polygon ...
++ bool Inside = true;
++ TEdge *e2 = e->PrevInAEL;
++ while (e2)
++ {
++ if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
++ Inside = !Inside;
++ e2 = e2->PrevInAEL;
++ }
++ edge.WindCnt = (Inside ? 0 : 1);
++ }
++ else
++ {
++ edge.WindCnt = edge.WindDelta;
++ }
++ edge.WindCnt2 = e->WindCnt2;
++ e = e->NextInAEL; //ie get ready to calc WindCnt2
++ }
++ else
++ {
++ //nonZero, Positive or Negative filling ...
++ if (e->WindCnt * e->WindDelta < 0)
++ {
++ //prev edge is 'decreasing' WindCount (WC) toward zero
++ //so we're outside the previous polygon ...
++ if (Abs(e->WindCnt) > 1)
++ {
++ //outside prev poly but still inside another.
++ //when reversing direction of prev poly use the same WC
++ if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
++ //otherwise continue to 'decrease' WC ...
++ else edge.WindCnt = e->WindCnt + edge.WindDelta;
++ }
++ else
++ //now outside all polys of same polytype so set own WC ...
++ edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
++ } else
++ {
++ //prev edge is 'increasing' WindCount (WC) away from zero
++ //so we're inside the previous polygon ...
++ if (edge.WindDelta == 0)
++ edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
++ //if wind direction is reversing prev then use same WC
++ else if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
++ //otherwise add to WC ...
++ else edge.WindCnt = e->WindCnt + edge.WindDelta;
++ }
++ edge.WindCnt2 = e->WindCnt2;
++ e = e->NextInAEL; //ie get ready to calc WindCnt2
++ }
++
++ //update WindCnt2 ...
++ if (IsEvenOddAltFillType(edge))
++ {
++ //EvenOdd filling ...
++ while (e != &edge)
++ {
++ if (e->WindDelta != 0)
++ edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
++ e = e->NextInAEL;
++ }
++ } else
++ {
++ //nonZero, Positive or Negative filling ...
++ while ( e != &edge )
++ {
++ edge.WindCnt2 += e->WindDelta;
++ e = e->NextInAEL;
++ }
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::IsEvenOddFillType(const TEdge& edge) const
++ {
++ if (edge.PolyTyp == ptSubject)
++ return m_SubjFillType == pftEvenOdd; else
++ return m_ClipFillType == pftEvenOdd;
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
++ {
++ if (edge.PolyTyp == ptSubject)
++ return m_ClipFillType == pftEvenOdd; else
++ return m_SubjFillType == pftEvenOdd;
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::IsContributing(const TEdge& edge) const
++ {
++ PolyFillType pft, pft2;
++ if (edge.PolyTyp == ptSubject)
++ {
++ pft = m_SubjFillType;
++ pft2 = m_ClipFillType;
++ } else
++ {
++ pft = m_ClipFillType;
++ pft2 = m_SubjFillType;
++ }
++
++ switch(pft)
++ {
++ case pftEvenOdd:
++ //return false if a subj line has been flagged as inside a subj polygon
++ if (edge.WindDelta == 0 && edge.WindCnt != 1) return false;
++ break;
++ case pftNonZero:
++ if (Abs(edge.WindCnt) != 1) return false;
++ break;
++ case pftPositive:
++ if (edge.WindCnt != 1) return false;
++ break;
++ default: //pftNegative
++ if (edge.WindCnt != -1) return false;
++ }
++
++ switch(m_ClipType)
++ {
++ case ctIntersection:
++ switch(pft2)
++ {
++ case pftEvenOdd:
++ case pftNonZero:
++ return (edge.WindCnt2 != 0);
++ case pftPositive:
++ return (edge.WindCnt2 > 0);
++ default:
++ return (edge.WindCnt2 < 0);
++ }
++ break;
++ case ctUnion:
++ switch(pft2)
++ {
++ case pftEvenOdd:
++ case pftNonZero:
++ return (edge.WindCnt2 == 0);
++ case pftPositive:
++ return (edge.WindCnt2 <= 0);
++ default:
++ return (edge.WindCnt2 >= 0);
++ }
++ break;
++ case ctDifference:
++ if (edge.PolyTyp == ptSubject)
++ switch(pft2)
++ {
++ case pftEvenOdd:
++ case pftNonZero:
++ return (edge.WindCnt2 == 0);
++ case pftPositive:
++ return (edge.WindCnt2 <= 0);
++ default:
++ return (edge.WindCnt2 >= 0);
++ }
++ else
++ switch(pft2)
++ {
++ case pftEvenOdd:
++ case pftNonZero:
++ return (edge.WindCnt2 != 0);
++ case pftPositive:
++ return (edge.WindCnt2 > 0);
++ default:
++ return (edge.WindCnt2 < 0);
++ }
++ break;
++ case ctXor:
++ if (edge.WindDelta == 0) //XOr always contributing unless open
++ switch(pft2)
++ {
++ case pftEvenOdd:
++ case pftNonZero:
++ return (edge.WindCnt2 == 0);
++ case pftPositive:
++ return (edge.WindCnt2 <= 0);
++ default:
++ return (edge.WindCnt2 >= 0);
++ }
++ else
++ return true;
++ break;
++ default:
++ return true;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
++ {
++ OutPt* result;
++ TEdge *e, *prevE;
++ if (IsHorizontal(*e2) || ( e1->Dx > e2->Dx ))
++ {
++ result = AddOutPt(e1, Pt);
++ e2->OutIdx = e1->OutIdx;
++ e1->Side = esLeft;
++ e2->Side = esRight;
++ e = e1;
++ if (e->PrevInAEL == e2)
++ prevE = e2->PrevInAEL;
++ else
++ prevE = e->PrevInAEL;
++ } else
++ {
++ result = AddOutPt(e2, Pt);
++ e1->OutIdx = e2->OutIdx;
++ e1->Side = esRight;
++ e2->Side = esLeft;
++ e = e2;
++ if (e->PrevInAEL == e1)
++ prevE = e1->PrevInAEL;
++ else
++ prevE = e->PrevInAEL;
++ }
++
++ if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y)
++ {
++ cInt xPrev = TopX(*prevE, Pt.Y);
++ cInt xE = TopX(*e, Pt.Y);
++ if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) &&
++ SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange))
++ {
++ OutPt* outPt = AddOutPt(prevE, Pt);
++ AddJoin(result, outPt, e->Top);
++ }
++ }
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
++ {
++ AddOutPt( e1, Pt );
++ if (e2->WindDelta == 0) AddOutPt(e2, Pt);
++ if( e1->OutIdx == e2->OutIdx )
++ {
++ e1->OutIdx = Unassigned;
++ e2->OutIdx = Unassigned;
++ }
++ else if (e1->OutIdx < e2->OutIdx)
++ AppendPolygon(e1, e2);
++ else
++ AppendPolygon(e2, e1);
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::AddEdgeToSEL(TEdge *edge)
++ {
++ //SEL pointers in PEdge are reused to build a list of horizontal edges.
++ //However, we don't need to worry about order with horizontal edge processing.
++ if( !m_SortedEdges )
++ {
++ m_SortedEdges = edge;
++ edge->PrevInSEL = 0;
++ edge->NextInSEL = 0;
++ }
++ else
++ {
++ edge->NextInSEL = m_SortedEdges;
++ edge->PrevInSEL = 0;
++ m_SortedEdges->PrevInSEL = edge;
++ m_SortedEdges = edge;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::PopEdgeFromSEL(TEdge *&edge)
++ {
++ if (!m_SortedEdges) return false;
++ edge = m_SortedEdges;
++ DeleteFromSEL(m_SortedEdges);
++ return true;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::CopyAELToSEL()
++ {
++ TEdge* e = m_ActiveEdges;
++ m_SortedEdges = e;
++ while ( e )
++ {
++ e->PrevInSEL = e->PrevInAEL;
++ e->NextInSEL = e->NextInAEL;
++ e = e->NextInAEL;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt)
++ {
++ Join* j = new Join;
++ j->OutPt1 = op1;
++ j->OutPt2 = op2;
++ j->OffPt = OffPt;
++ m_Joins.push_back(j);
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::ClearJoins()
++ {
++ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
++ delete m_Joins[i];
++ m_Joins.resize(0);
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::ClearGhostJoins()
++ {
++ for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
++ delete m_GhostJoins[i];
++ m_GhostJoins.resize(0);
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt)
++ {
++ Join* j = new Join;
++ j->OutPt1 = op;
++ j->OutPt2 = 0;
++ j->OffPt = OffPt;
++ m_GhostJoins.push_back(j);
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
++ {
++ const LocalMinimum *lm;
++ while (PopLocalMinima(botY, lm))
++ {
++ TEdge* lb = lm->LeftBound;
++ TEdge* rb = lm->RightBound;
++
++ OutPt *Op1 = 0;
++ if (!lb)
++ {
++ //nb: don't insert LB into either AEL or SEL
++ InsertEdgeIntoAEL(rb, 0);
++ SetWindingCount(*rb);
++ if (IsContributing(*rb))
++ Op1 = AddOutPt(rb, rb->Bot);
++ }
++ else if (!rb)
++ {
++ InsertEdgeIntoAEL(lb, 0);
++ SetWindingCount(*lb);
++ if (IsContributing(*lb))
++ Op1 = AddOutPt(lb, lb->Bot);
++ InsertScanbeam(lb->Top.Y);
++ }
++ else
++ {
++ InsertEdgeIntoAEL(lb, 0);
++ InsertEdgeIntoAEL(rb, lb);
++ SetWindingCount( *lb );
++ rb->WindCnt = lb->WindCnt;
++ rb->WindCnt2 = lb->WindCnt2;
++ if (IsContributing(*lb))
++ Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
++ InsertScanbeam(lb->Top.Y);
++ }
++
++ if (rb)
++ {
++ if (IsHorizontal(*rb))
++ {
++ AddEdgeToSEL(rb);
++ if (rb->NextInLML)
++ InsertScanbeam(rb->NextInLML->Top.Y);
++ }
++ else InsertScanbeam( rb->Top.Y );
++ }
++
++ if (!lb || !rb) continue;
++
++ //if any output polygons share an edge, they'll need joining later ...
++ if (Op1 && IsHorizontal(*rb) &&
++ m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
++ {
++ for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
++ {
++ Join* jr = m_GhostJoins[i];
++ //if the horizontal Rb and a 'ghost' horizontal overlap, then convert
++ //the 'ghost' join to a real join ready for later ...
++ if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
++ AddJoin(jr->OutPt1, Op1, jr->OffPt);
++ }
++ }
++
++ if (lb->OutIdx >= 0 && lb->PrevInAEL &&
++ lb->PrevInAEL->Curr.X == lb->Bot.X &&
++ lb->PrevInAEL->OutIdx >= 0 &&
++ SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) &&
++ (lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
++ {
++ OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
++ AddJoin(Op1, Op2, lb->Top);
++ }
++
++ if(lb->NextInAEL != rb)
++ {
++
++ if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
++ SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) &&
++ (rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
++ {
++ OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
++ AddJoin(Op1, Op2, rb->Top);
++ }
++
++ TEdge* e = lb->NextInAEL;
++ if (e)
++ {
++ while( e != rb )
++ {
++ //nb: For calculating winding counts etc, IntersectEdges() assumes
++ //that param1 will be to the Right of param2 ABOVE the intersection ...
++ IntersectEdges(rb , e , lb->Curr); //order important here
++ e = e->NextInAEL;
++ }
++ }
++ }
++
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::DeleteFromSEL(TEdge *e)
++ {
++ TEdge* SelPrev = e->PrevInSEL;
++ TEdge* SelNext = e->NextInSEL;
++ if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
++ if( SelPrev ) SelPrev->NextInSEL = SelNext;
++ else m_SortedEdges = SelNext;
++ if( SelNext ) SelNext->PrevInSEL = SelPrev;
++ e->NextInSEL = 0;
++ e->PrevInSEL = 0;
++ }
++ //------------------------------------------------------------------------------
++
++ #ifdef use_xyz
++ void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2)
++ {
++ if (pt.Z != 0 || !m_ZFill) return;
++ else if (pt == e1.Bot) pt.Z = e1.Bot.Z;
++ else if (pt == e1.Top) pt.Z = e1.Top.Z;
++ else if (pt == e2.Bot) pt.Z = e2.Bot.Z;
++ else if (pt == e2.Top) pt.Z = e2.Top.Z;
++ else (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
++ }
++ //------------------------------------------------------------------------------
++ #endif
++
++ void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt)
++ {
++ bool e1Contributing = ( e1->OutIdx >= 0 );
++ bool e2Contributing = ( e2->OutIdx >= 0 );
++
++ #ifdef use_xyz
++ SetZ(Pt, *e1, *e2);
++ #endif
++
++ #ifdef use_lines
++ //if either edge is on an OPEN path ...
++ if (e1->WindDelta == 0 || e2->WindDelta == 0)
++ {
++ //ignore subject-subject open path intersections UNLESS they
++ //are both open paths, AND they are both 'contributing maximas' ...
++ if (e1->WindDelta == 0 && e2->WindDelta == 0) return;
++
++ //if intersecting a subj line with a subj poly ...
++ else if (e1->PolyTyp == e2->PolyTyp &&
++ e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion)
++ {
++ if (e1->WindDelta == 0)
++ {
++ if (e2Contributing)
++ {
++ AddOutPt(e1, Pt);
++ if (e1Contributing) e1->OutIdx = Unassigned;
++ }
++ }
++ else
++ {
++ if (e1Contributing)
++ {
++ AddOutPt(e2, Pt);
++ if (e2Contributing) e2->OutIdx = Unassigned;
++ }
++ }
++ }
++ else if (e1->PolyTyp != e2->PolyTyp)
++ {
++ //toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
++ if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
++ (m_ClipType != ctUnion || e2->WindCnt2 == 0))
++ {
++ AddOutPt(e1, Pt);
++ if (e1Contributing) e1->OutIdx = Unassigned;
++ }
++ else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
++ (m_ClipType != ctUnion || e1->WindCnt2 == 0))
++ {
++ AddOutPt(e2, Pt);
++ if (e2Contributing) e2->OutIdx = Unassigned;
++ }
++ }
++ return;
++ }
++ #endif
++
++ //update winding counts...
++ //assumes that e1 will be to the Right of e2 ABOVE the intersection
++ if ( e1->PolyTyp == e2->PolyTyp )
++ {
++ if ( IsEvenOddFillType( *e1) )
++ {
++ int oldE1WindCnt = e1->WindCnt;
++ e1->WindCnt = e2->WindCnt;
++ e2->WindCnt = oldE1WindCnt;
++ } else
++ {
++ if (e1->WindCnt + e2->WindDelta == 0 ) e1->WindCnt = -e1->WindCnt;
++ else e1->WindCnt += e2->WindDelta;
++ if ( e2->WindCnt - e1->WindDelta == 0 ) e2->WindCnt = -e2->WindCnt;
++ else e2->WindCnt -= e1->WindDelta;
++ }
++ } else
++ {
++ if (!IsEvenOddFillType(*e2)) e1->WindCnt2 += e2->WindDelta;
++ else e1->WindCnt2 = ( e1->WindCnt2 == 0 ) ? 1 : 0;
++ if (!IsEvenOddFillType(*e1)) e2->WindCnt2 -= e1->WindDelta;
++ else e2->WindCnt2 = ( e2->WindCnt2 == 0 ) ? 1 : 0;
++ }
++
++ PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
++ if (e1->PolyTyp == ptSubject)
++ {
++ e1FillType = m_SubjFillType;
++ e1FillType2 = m_ClipFillType;
++ } else
++ {
++ e1FillType = m_ClipFillType;
++ e1FillType2 = m_SubjFillType;
++ }
++ if (e2->PolyTyp == ptSubject)
++ {
++ e2FillType = m_SubjFillType;
++ e2FillType2 = m_ClipFillType;
++ } else
++ {
++ e2FillType = m_ClipFillType;
++ e2FillType2 = m_SubjFillType;
++ }
++
++ cInt e1Wc, e2Wc;
++ switch (e1FillType)
++ {
++ case pftPositive: e1Wc = e1->WindCnt; break;
++ case pftNegative: e1Wc = -e1->WindCnt; break;
++ default: e1Wc = Abs(e1->WindCnt);
++ }
++ switch(e2FillType)
++ {
++ case pftPositive: e2Wc = e2->WindCnt; break;
++ case pftNegative: e2Wc = -e2->WindCnt; break;
++ default: e2Wc = Abs(e2->WindCnt);
++ }
++
++ if ( e1Contributing && e2Contributing )
++ {
++ if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
++ (e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor) )
++ {
++ AddLocalMaxPoly(e1, e2, Pt);
++ }
++ else
++ {
++ AddOutPt(e1, Pt);
++ AddOutPt(e2, Pt);
++ SwapSides( *e1 , *e2 );
++ SwapPolyIndexes( *e1 , *e2 );
++ }
++ }
++ else if ( e1Contributing )
++ {
++ if (e2Wc == 0 || e2Wc == 1)
++ {
++ AddOutPt(e1, Pt);
++ SwapSides(*e1, *e2);
++ SwapPolyIndexes(*e1, *e2);
++ }
++ }
++ else if ( e2Contributing )
++ {
++ if (e1Wc == 0 || e1Wc == 1)
++ {
++ AddOutPt(e2, Pt);
++ SwapSides(*e1, *e2);
++ SwapPolyIndexes(*e1, *e2);
++ }
++ }
++ else if ( (e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1))
++ {
++ //neither edge is currently contributing ...
++
++ cInt e1Wc2, e2Wc2;
++ switch (e1FillType2)
++ {
++ case pftPositive: e1Wc2 = e1->WindCnt2; break;
++ case pftNegative : e1Wc2 = -e1->WindCnt2; break;
++ default: e1Wc2 = Abs(e1->WindCnt2);
++ }
++ switch (e2FillType2)
++ {
++ case pftPositive: e2Wc2 = e2->WindCnt2; break;
++ case pftNegative: e2Wc2 = -e2->WindCnt2; break;
++ default: e2Wc2 = Abs(e2->WindCnt2);
++ }
++
++ if (e1->PolyTyp != e2->PolyTyp)
++ {
++ AddLocalMinPoly(e1, e2, Pt);
++ }
++ else if (e1Wc == 1 && e2Wc == 1)
++ switch( m_ClipType ) {
++ case ctIntersection:
++ if (e1Wc2 > 0 && e2Wc2 > 0)
++ AddLocalMinPoly(e1, e2, Pt);
++ break;
++ case ctUnion:
++ if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
++ AddLocalMinPoly(e1, e2, Pt);
++ break;
++ case ctDifference:
++ if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
++ ((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
++ AddLocalMinPoly(e1, e2, Pt);
++ break;
++ case ctXor:
++ AddLocalMinPoly(e1, e2, Pt);
++ }
++ else
++ SwapSides( *e1, *e2 );
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::SetHoleState(TEdge *e, OutRec *outrec)
++ {
++ TEdge *e2 = e->PrevInAEL;
++ TEdge *eTmp = 0;
++ while (e2)
++ {
++ if (e2->OutIdx >= 0 && e2->WindDelta != 0)
++ {
++ if (!eTmp) eTmp = e2;
++ else if (eTmp->OutIdx == e2->OutIdx) eTmp = 0;
++ }
++ e2 = e2->PrevInAEL;
++ }
++ if (!eTmp)
++ {
++ outrec->FirstLeft = 0;
++ outrec->IsHole = false;
++ }
++ else
++ {
++ outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx];
++ outrec->IsHole = !outrec->FirstLeft->IsHole;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
++ {
++ //work out which polygon fragment has the correct hole state ...
++ if (!outRec1->BottomPt)
++ outRec1->BottomPt = GetBottomPt(outRec1->Pts);
++ if (!outRec2->BottomPt)
++ outRec2->BottomPt = GetBottomPt(outRec2->Pts);
++ OutPt *OutPt1 = outRec1->BottomPt;
++ OutPt *OutPt2 = outRec2->BottomPt;
++ if (OutPt1->Pt.Y > OutPt2->Pt.Y) return outRec1;
++ else if (OutPt1->Pt.Y < OutPt2->Pt.Y) return outRec2;
++ else if (OutPt1->Pt.X < OutPt2->Pt.X) return outRec1;
++ else if (OutPt1->Pt.X > OutPt2->Pt.X) return outRec2;
++ else if (OutPt1->Next == OutPt1) return outRec2;
++ else if (OutPt2->Next == OutPt2) return outRec1;
++ else if (FirstIsBottomPt(OutPt1, OutPt2)) return outRec1;
++ else return outRec2;
++ }
++ //------------------------------------------------------------------------------
++
++ bool OutRec1RightOfOutRec2(OutRec* outRec1, OutRec* outRec2)
++ {
++ do
++ {
++ outRec1 = outRec1->FirstLeft;
++ if (outRec1 == outRec2) return true;
++ } while (outRec1);
++ return false;
++ }
++ //------------------------------------------------------------------------------
++
++ OutRec* Clipper::GetOutRec(int Idx)
++ {
++ OutRec* outrec = m_PolyOuts[Idx];
++ while (outrec != m_PolyOuts[outrec->Idx])
++ outrec = m_PolyOuts[outrec->Idx];
++ return outrec;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
++ {
++ //get the start and ends of both output polygons ...
++ OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
++ OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
++
++ OutRec *holeStateRec;
++ if (OutRec1RightOfOutRec2(outRec1, outRec2))
++ holeStateRec = outRec2;
++ else if (OutRec1RightOfOutRec2(outRec2, outRec1))
++ holeStateRec = outRec1;
++ else
++ holeStateRec = GetLowermostRec(outRec1, outRec2);
++
++ //get the start and ends of both output polygons and
++ //join e2 poly onto e1 poly and delete pointers to e2 ...
++
++ OutPt* p1_lft = outRec1->Pts;
++ OutPt* p1_rt = p1_lft->Prev;
++ OutPt* p2_lft = outRec2->Pts;
++ OutPt* p2_rt = p2_lft->Prev;
++
++ //join e2 poly onto e1 poly and delete pointers to e2 ...
++ if( e1->Side == esLeft )
++ {
++ if( e2->Side == esLeft )
++ {
++ //z y x a b c
++ ReversePolyPtLinks(p2_lft);
++ p2_lft->Next = p1_lft;
++ p1_lft->Prev = p2_lft;
++ p1_rt->Next = p2_rt;
++ p2_rt->Prev = p1_rt;
++ outRec1->Pts = p2_rt;
++ } else
++ {
++ //x y z a b c
++ p2_rt->Next = p1_lft;
++ p1_lft->Prev = p2_rt;
++ p2_lft->Prev = p1_rt;
++ p1_rt->Next = p2_lft;
++ outRec1->Pts = p2_lft;
++ }
++ } else
++ {
++ if( e2->Side == esRight )
++ {
++ //a b c z y x
++ ReversePolyPtLinks(p2_lft);
++ p1_rt->Next = p2_rt;
++ p2_rt->Prev = p1_rt;
++ p2_lft->Next = p1_lft;
++ p1_lft->Prev = p2_lft;
++ } else
++ {
++ //a b c x y z
++ p1_rt->Next = p2_lft;
++ p2_lft->Prev = p1_rt;
++ p1_lft->Prev = p2_rt;
++ p2_rt->Next = p1_lft;
++ }
++ }
++
++ outRec1->BottomPt = 0;
++ if (holeStateRec == outRec2)
++ {
++ if (outRec2->FirstLeft != outRec1)
++ outRec1->FirstLeft = outRec2->FirstLeft;
++ outRec1->IsHole = outRec2->IsHole;
++ }
++ outRec2->Pts = 0;
++ outRec2->BottomPt = 0;
++ outRec2->FirstLeft = outRec1;
++
++ int OKIdx = e1->OutIdx;
++ int ObsoleteIdx = e2->OutIdx;
++
++ e1->OutIdx = Unassigned; //nb: safe because we only get here via AddLocalMaxPoly
++ e2->OutIdx = Unassigned;
++
++ TEdge* e = m_ActiveEdges;
++ while( e )
++ {
++ if( e->OutIdx == ObsoleteIdx )
++ {
++ e->OutIdx = OKIdx;
++ e->Side = e1->Side;
++ break;
++ }
++ e = e->NextInAEL;
++ }
++
++ outRec2->Idx = outRec1->Idx;
++ }
++ //------------------------------------------------------------------------------
++
++ OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
++ {
++ if( e->OutIdx < 0 )
++ {
++ OutRec *outRec = CreateOutRec();
++ outRec->IsOpen = (e->WindDelta == 0);
++ OutPt* newOp = new OutPt;
++ outRec->Pts = newOp;
++ newOp->Idx = outRec->Idx;
++ newOp->Pt = pt;
++ newOp->Next = newOp;
++ newOp->Prev = newOp;
++ if (!outRec->IsOpen)
++ SetHoleState(e, outRec);
++ e->OutIdx = outRec->Idx;
++ return newOp;
++ } else
++ {
++ OutRec *outRec = m_PolyOuts[e->OutIdx];
++ //OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
++ OutPt* op = outRec->Pts;
++
++ bool ToFront = (e->Side == esLeft);
++ if (ToFront && (pt == op->Pt)) return op;
++ else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev;
++
++ OutPt* newOp = new OutPt;
++ newOp->Idx = outRec->Idx;
++ newOp->Pt = pt;
++ newOp->Next = op;
++ newOp->Prev = op->Prev;
++ newOp->Prev->Next = newOp;
++ op->Prev = newOp;
++ if (ToFront) outRec->Pts = newOp;
++ return newOp;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ OutPt* Clipper::GetLastOutPt(TEdge *e)
++ {
++ OutRec *outRec = m_PolyOuts[e->OutIdx];
++ if (e->Side == esLeft)
++ return outRec->Pts;
++ else
++ return outRec->Pts->Prev;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::ProcessHorizontals()
++ {
++ TEdge* horzEdge;
++ while (PopEdgeFromSEL(horzEdge))
++ ProcessHorizontal(horzEdge);
++ }
++ //------------------------------------------------------------------------------
++
++ inline bool IsMinima(TEdge *e)
++ {
++ return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
++ }
++ //------------------------------------------------------------------------------
++
++ inline bool IsMaxima(TEdge *e, const cInt Y)
++ {
++ return e && e->Top.Y == Y && !e->NextInLML;
++ }
++ //------------------------------------------------------------------------------
++
++ inline bool IsIntermediate(TEdge *e, const cInt Y)
++ {
++ return e->Top.Y == Y && e->NextInLML;
++ }
++ //------------------------------------------------------------------------------
++
++ TEdge *GetMaximaPair(TEdge *e)
++ {
++ if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
++ return e->Next;
++ else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
++ return e->Prev;
++ else return 0;
++ }
++ //------------------------------------------------------------------------------
++
++ TEdge *GetMaximaPairEx(TEdge *e)
++ {
++ //as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
++ TEdge* result = GetMaximaPair(e);
++ if (result && (result->OutIdx == Skip ||
++ (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) return 0;
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2)
++ {
++ if( !( Edge1->NextInSEL ) && !( Edge1->PrevInSEL ) ) return;
++ if( !( Edge2->NextInSEL ) && !( Edge2->PrevInSEL ) ) return;
++
++ if( Edge1->NextInSEL == Edge2 )
++ {
++ TEdge* Next = Edge2->NextInSEL;
++ if( Next ) Next->PrevInSEL = Edge1;
++ TEdge* Prev = Edge1->PrevInSEL;
++ if( Prev ) Prev->NextInSEL = Edge2;
++ Edge2->PrevInSEL = Prev;
++ Edge2->NextInSEL = Edge1;
++ Edge1->PrevInSEL = Edge2;
++ Edge1->NextInSEL = Next;
++ }
++ else if( Edge2->NextInSEL == Edge1 )
++ {
++ TEdge* Next = Edge1->NextInSEL;
++ if( Next ) Next->PrevInSEL = Edge2;
++ TEdge* Prev = Edge2->PrevInSEL;
++ if( Prev ) Prev->NextInSEL = Edge1;
++ Edge1->PrevInSEL = Prev;
++ Edge1->NextInSEL = Edge2;
++ Edge2->PrevInSEL = Edge1;
++ Edge2->NextInSEL = Next;
++ }
++ else
++ {
++ TEdge* Next = Edge1->NextInSEL;
++ TEdge* Prev = Edge1->PrevInSEL;
++ Edge1->NextInSEL = Edge2->NextInSEL;
++ if( Edge1->NextInSEL ) Edge1->NextInSEL->PrevInSEL = Edge1;
++ Edge1->PrevInSEL = Edge2->PrevInSEL;
++ if( Edge1->PrevInSEL ) Edge1->PrevInSEL->NextInSEL = Edge1;
++ Edge2->NextInSEL = Next;
++ if( Edge2->NextInSEL ) Edge2->NextInSEL->PrevInSEL = Edge2;
++ Edge2->PrevInSEL = Prev;
++ if( Edge2->PrevInSEL ) Edge2->PrevInSEL->NextInSEL = Edge2;
++ }
++
++ if( !Edge1->PrevInSEL ) m_SortedEdges = Edge1;
++ else if( !Edge2->PrevInSEL ) m_SortedEdges = Edge2;
++ }
++ //------------------------------------------------------------------------------
++
++ TEdge* GetNextInAEL(TEdge *e, Direction dir)
++ {
++ return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
++ }
++ //------------------------------------------------------------------------------
++
++ void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
++ {
++ if (HorzEdge.Bot.X < HorzEdge.Top.X)
++ {
++ Left = HorzEdge.Bot.X;
++ Right = HorzEdge.Top.X;
++ Dir = dLeftToRight;
++ } else
++ {
++ Left = HorzEdge.Top.X;
++ Right = HorzEdge.Bot.X;
++ Dir = dRightToLeft;
++ }
++ }
++ //------------------------------------------------------------------------
++
++ /*******************************************************************************
++ * Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
++ * Bottom of a scanbeam) are processed as if layered. The order in which HEs *
++ * are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] *
++ * (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), *
++ * and with other non-horizontal edges [*]. Once these intersections are *
++ * processed, intermediate HEs then 'promote' the Edge above (NextInLML) into *
++ * the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
++ *******************************************************************************/
++
++ void Clipper::ProcessHorizontal(TEdge *horzEdge)
++ {
++ Direction dir;
++ cInt horzLeft, horzRight;
++ bool IsOpen = (horzEdge->WindDelta == 0);
++
++ GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
++
++ TEdge* eLastHorz = horzEdge, *eMaxPair = 0;
++ while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
++ eLastHorz = eLastHorz->NextInLML;
++ if (!eLastHorz->NextInLML)
++ eMaxPair = GetMaximaPair(eLastHorz);
++
++ MaximaList::const_iterator maxIt;
++ MaximaList::const_reverse_iterator maxRit;
++ if (m_Maxima.size() > 0)
++ {
++ //get the first maxima in range (X) ...
++ if (dir == dLeftToRight)
++ {
++ maxIt = m_Maxima.begin();
++ while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) maxIt++;
++ if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
++ maxIt = m_Maxima.end();
++ }
++ else
++ {
++ maxRit = m_Maxima.rbegin();
++ while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) maxRit++;
++ if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X)
++ maxRit = m_Maxima.rend();
++ }
++ }
++
++ OutPt* op1 = 0;
++
++ for (;;) //loop through consec. horizontal edges
++ {
++
++ bool IsLastHorz = (horzEdge == eLastHorz);
++ TEdge* e = GetNextInAEL(horzEdge, dir);
++ while(e)
++ {
++
++ //this code block inserts extra coords into horizontal edges (in output
++ //polygons) whereever maxima touch these horizontal edges. This helps
++ //'simplifying' polygons (ie if the Simplify property is set).
++ if (m_Maxima.size() > 0)
++ {
++ if (dir == dLeftToRight)
++ {
++ while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X)
++ {
++ if (horzEdge->OutIdx >= 0 && !IsOpen)
++ AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
++ maxIt++;
++ }
++ }
++ else
++ {
++ while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X)
++ {
++ if (horzEdge->OutIdx >= 0 && !IsOpen)
++ AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
++ maxRit++;
++ }
++ }
++ };
++
++ if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
++ (dir == dRightToLeft && e->Curr.X < horzLeft)) break;
++
++ //Also break if we've got to the end of an intermediate horizontal edge ...
++ //nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
++ if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
++ e->Dx < horzEdge->NextInLML->Dx) break;
++
++ if (horzEdge->OutIdx >= 0 && !IsOpen) //note: may be done multiple times
++ {
++ #ifdef use_xyz
++ if (dir == dLeftToRight) SetZ(e->Curr, *horzEdge, *e);
++ else SetZ(e->Curr, *e, *horzEdge);
++ #endif
++ op1 = AddOutPt(horzEdge, e->Curr);
++ TEdge* eNextHorz = m_SortedEdges;
++ while (eNextHorz)
++ {
++ if (eNextHorz->OutIdx >= 0 &&
++ HorzSegmentsOverlap(horzEdge->Bot.X,
++ horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
++ {
++ OutPt* op2 = GetLastOutPt(eNextHorz);
++ AddJoin(op2, op1, eNextHorz->Top);
++ }
++ eNextHorz = eNextHorz->NextInSEL;
++ }
++ AddGhostJoin(op1, horzEdge->Bot);
++ }
++
++ //OK, so far we're still in range of the horizontal Edge but make sure
++ //we're at the last of consec. horizontals when matching with eMaxPair
++ if(e == eMaxPair && IsLastHorz)
++ {
++ if (horzEdge->OutIdx >= 0)
++ AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
++ DeleteFromAEL(horzEdge);
++ DeleteFromAEL(eMaxPair);
++ return;
++ }
++
++ if(dir == dLeftToRight)
++ {
++ IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
++ IntersectEdges(horzEdge, e, Pt);
++ }
++ else
++ {
++ IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
++ IntersectEdges( e, horzEdge, Pt);
++ }
++ TEdge* eNext = GetNextInAEL(e, dir);
++ SwapPositionsInAEL( horzEdge, e );
++ e = eNext;
++ } //end while(e)
++
++ //Break out of loop if HorzEdge.NextInLML is not also horizontal ...
++ if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break;
++
++ UpdateEdgeIntoAEL(horzEdge);
++ if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
++ GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
++
++ } //end for (;;)
++
++ if (horzEdge->OutIdx >= 0 && !op1)
++ {
++ op1 = GetLastOutPt(horzEdge);
++ TEdge* eNextHorz = m_SortedEdges;
++ while (eNextHorz)
++ {
++ if (eNextHorz->OutIdx >= 0 &&
++ HorzSegmentsOverlap(horzEdge->Bot.X,
++ horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
++ {
++ OutPt* op2 = GetLastOutPt(eNextHorz);
++ AddJoin(op2, op1, eNextHorz->Top);
++ }
++ eNextHorz = eNextHorz->NextInSEL;
++ }
++ AddGhostJoin(op1, horzEdge->Top);
++ }
++
++ if (horzEdge->NextInLML)
++ {
++ if(horzEdge->OutIdx >= 0)
++ {
++ op1 = AddOutPt( horzEdge, horzEdge->Top);
++ UpdateEdgeIntoAEL(horzEdge);
++ if (horzEdge->WindDelta == 0) return;
++ //nb: HorzEdge is no longer horizontal here
++ TEdge* ePrev = horzEdge->PrevInAEL;
++ TEdge* eNext = horzEdge->NextInAEL;
++ if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
++ ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
++ (ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
++ SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
++ {
++ OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
++ AddJoin(op1, op2, horzEdge->Top);
++ }
++ else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
++ eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
++ eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
++ SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
++ {
++ OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
++ AddJoin(op1, op2, horzEdge->Top);
++ }
++ }
++ else
++ UpdateEdgeIntoAEL(horzEdge);
++ }
++ else
++ {
++ if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top);
++ DeleteFromAEL(horzEdge);
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::ProcessIntersections(const cInt topY)
++ {
++ if( !m_ActiveEdges ) return true;
++ try {
++ BuildIntersectList(topY);
++ size_t IlSize = m_IntersectList.size();
++ if (IlSize == 0) return true;
++ if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList();
++ else return false;
++ }
++ catch(...)
++ {
++ m_SortedEdges = 0;
++ DisposeIntersectNodes();
++ throw clipperException("ProcessIntersections error");
++ }
++ m_SortedEdges = 0;
++ return true;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::DisposeIntersectNodes()
++ {
++ for (size_t i = 0; i < m_IntersectList.size(); ++i )
++ delete m_IntersectList[i];
++ m_IntersectList.clear();
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::BuildIntersectList(const cInt topY)
++ {
++ if ( !m_ActiveEdges ) return;
++
++ //prepare for sorting ...
++ TEdge* e = m_ActiveEdges;
++ m_SortedEdges = e;
++ while( e )
++ {
++ e->PrevInSEL = e->PrevInAEL;
++ e->NextInSEL = e->NextInAEL;
++ e->Curr.X = TopX( *e, topY );
++ e = e->NextInAEL;
++ }
++
++ //bubblesort ...
++ bool isModified;
++ do
++ {
++ isModified = false;
++ e = m_SortedEdges;
++ while( e->NextInSEL )
++ {
++ TEdge *eNext = e->NextInSEL;
++ IntPoint Pt;
++ if(e->Curr.X > eNext->Curr.X)
++ {
++ IntersectPoint(*e, *eNext, Pt);
++ if (Pt.Y < topY) Pt = IntPoint(TopX(*e, topY), topY);
++ IntersectNode * newNode = new IntersectNode;
++ newNode->Edge1 = e;
++ newNode->Edge2 = eNext;
++ newNode->Pt = Pt;
++ m_IntersectList.push_back(newNode);
++
++ SwapPositionsInSEL(e, eNext);
++ isModified = true;
++ }
++ else
++ e = eNext;
++ }
++ if( e->PrevInSEL ) e->PrevInSEL->NextInSEL = 0;
++ else break;
++ }
++ while ( isModified );
++ m_SortedEdges = 0; //important
++ }
++ //------------------------------------------------------------------------------
++
++
++ void Clipper::ProcessIntersectList()
++ {
++ for (size_t i = 0; i < m_IntersectList.size(); ++i)
++ {
++ IntersectNode* iNode = m_IntersectList[i];
++ {
++ IntersectEdges( iNode->Edge1, iNode->Edge2, iNode->Pt);
++ SwapPositionsInAEL( iNode->Edge1 , iNode->Edge2 );
++ }
++ delete iNode;
++ }
++ m_IntersectList.clear();
++ }
++ //------------------------------------------------------------------------------
++
++ bool IntersectListSort(IntersectNode* node1, IntersectNode* node2)
++ {
++ return node2->Pt.Y < node1->Pt.Y;
++ }
++ //------------------------------------------------------------------------------
++
++ inline bool EdgesAdjacent(const IntersectNode &inode)
++ {
++ return (inode.Edge1->NextInSEL == inode.Edge2) ||
++ (inode.Edge1->PrevInSEL == inode.Edge2);
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::FixupIntersectionOrder()
++ {
++ //pre-condition: intersections are sorted Bottom-most first.
++ //Now it's crucial that intersections are made only between adjacent edges,
++ //so to ensure this the order of intersections may need adjusting ...
++ CopyAELToSEL();
++ std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
++ size_t cnt = m_IntersectList.size();
++ for (size_t i = 0; i < cnt; ++i)
++ {
++ if (!EdgesAdjacent(*m_IntersectList[i]))
++ {
++ size_t j = i + 1;
++ while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) j++;
++ if (j == cnt) return false;
++ std::swap(m_IntersectList[i], m_IntersectList[j]);
++ }
++ SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2);
++ }
++ return true;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::DoMaxima(TEdge *e)
++ {
++ TEdge* eMaxPair = GetMaximaPairEx(e);
++ if (!eMaxPair)
++ {
++ if (e->OutIdx >= 0)
++ AddOutPt(e, e->Top);
++ DeleteFromAEL(e);
++ return;
++ }
++
++ TEdge* eNext = e->NextInAEL;
++ while(eNext && eNext != eMaxPair)
++ {
++ IntersectEdges(e, eNext, e->Top);
++ SwapPositionsInAEL(e, eNext);
++ eNext = e->NextInAEL;
++ }
++
++ if(e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned)
++ {
++ DeleteFromAEL(e);
++ DeleteFromAEL(eMaxPair);
++ }
++ else if( e->OutIdx >= 0 && eMaxPair->OutIdx >= 0 )
++ {
++ if (e->OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e->Top);
++ DeleteFromAEL(e);
++ DeleteFromAEL(eMaxPair);
++ }
++ #ifdef use_lines
++ else if (e->WindDelta == 0)
++ {
++ if (e->OutIdx >= 0)
++ {
++ AddOutPt(e, e->Top);
++ e->OutIdx = Unassigned;
++ }
++ DeleteFromAEL(e);
++
++ if (eMaxPair->OutIdx >= 0)
++ {
++ AddOutPt(eMaxPair, e->Top);
++ eMaxPair->OutIdx = Unassigned;
++ }
++ DeleteFromAEL(eMaxPair);
++ }
++ #endif
++ else throw clipperException("DoMaxima error");
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
++ {
++ TEdge* e = m_ActiveEdges;
++ while( e )
++ {
++ //1. process maxima, treating them as if they're 'bent' horizontal edges,
++ // but exclude maxima with horizontal edges. nb: e can't be a horizontal.
++ bool IsMaximaEdge = IsMaxima(e, topY);
++
++ if(IsMaximaEdge)
++ {
++ TEdge* eMaxPair = GetMaximaPairEx(e);
++ IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
++ }
++
++ if(IsMaximaEdge)
++ {
++ if (m_StrictSimple) m_Maxima.push_back(e->Top.X);
++ TEdge* ePrev = e->PrevInAEL;
++ DoMaxima(e);
++ if( !ePrev ) e = m_ActiveEdges;
++ else e = ePrev->NextInAEL;
++ }
++ else
++ {
++ //2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
++ if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML))
++ {
++ UpdateEdgeIntoAEL(e);
++ if (e->OutIdx >= 0)
++ AddOutPt(e, e->Bot);
++ AddEdgeToSEL(e);
++ }
++ else
++ {
++ e->Curr.X = TopX( *e, topY );
++ e->Curr.Y = topY;
++ #ifdef use_xyz
++ e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0);
++ #endif
++ }
++
++ //When StrictlySimple and 'e' is being touched by another edge, then
++ //make sure both edges have a vertex here ...
++ if (m_StrictSimple)
++ {
++ TEdge* ePrev = e->PrevInAEL;
++ if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
++ (ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0))
++ {
++ IntPoint pt = e->Curr;
++ #ifdef use_xyz
++ SetZ(pt, *ePrev, *e);
++ #endif
++ OutPt* op = AddOutPt(ePrev, pt);
++ OutPt* op2 = AddOutPt(e, pt);
++ AddJoin(op, op2, pt); //StrictlySimple (type-3) join
++ }
++ }
++
++ e = e->NextInAEL;
++ }
++ }
++
++ //3. Process horizontals at the Top of the scanbeam ...
++ m_Maxima.sort();
++ ProcessHorizontals();
++ m_Maxima.clear();
++
++ //4. Promote intermediate vertices ...
++ e = m_ActiveEdges;
++ while(e)
++ {
++ if(IsIntermediate(e, topY))
++ {
++ OutPt* op = 0;
++ if( e->OutIdx >= 0 )
++ op = AddOutPt(e, e->Top);
++ UpdateEdgeIntoAEL(e);
++
++ //if output polygons share an edge, they'll need joining later ...
++ TEdge* ePrev = e->PrevInAEL;
++ TEdge* eNext = e->NextInAEL;
++ if (ePrev && ePrev->Curr.X == e->Bot.X &&
++ ePrev->Curr.Y == e->Bot.Y && op &&
++ ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
++ SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) &&
++ (e->WindDelta != 0) && (ePrev->WindDelta != 0))
++ {
++ OutPt* op2 = AddOutPt(ePrev, e->Bot);
++ AddJoin(op, op2, e->Top);
++ }
++ else if (eNext && eNext->Curr.X == e->Bot.X &&
++ eNext->Curr.Y == e->Bot.Y && op &&
++ eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
++ SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) &&
++ (e->WindDelta != 0) && (eNext->WindDelta != 0))
++ {
++ OutPt* op2 = AddOutPt(eNext, e->Bot);
++ AddJoin(op, op2, e->Top);
++ }
++ }
++ e = e->NextInAEL;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::FixupOutPolyline(OutRec &outrec)
++ {
++ OutPt *pp = outrec.Pts;
++ OutPt *lastPP = pp->Prev;
++ while (pp != lastPP)
++ {
++ pp = pp->Next;
++ if (pp->Pt == pp->Prev->Pt)
++ {
++ if (pp == lastPP) lastPP = pp->Prev;
++ OutPt *tmpPP = pp->Prev;
++ tmpPP->Next = pp->Next;
++ pp->Next->Prev = tmpPP;
++ delete pp;
++ pp = tmpPP;
++ }
++ }
++
++ if (pp == pp->Prev)
++ {
++ DisposeOutPts(pp);
++ outrec.Pts = 0;
++ return;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::FixupOutPolygon(OutRec &outrec)
++ {
++ //FixupOutPolygon() - removes duplicate points and simplifies consecutive
++ //parallel edges by removing the middle vertex.
++ OutPt *lastOK = 0;
++ outrec.BottomPt = 0;
++ OutPt *pp = outrec.Pts;
++ bool preserveCol = m_PreserveCollinear || m_StrictSimple;
++
++ for (;;)
++ {
++ if (pp->Prev == pp || pp->Prev == pp->Next)
++ {
++ DisposeOutPts(pp);
++ outrec.Pts = 0;
++ return;
++ }
++
++ //test for duplicate points and collinear edges ...
++ if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
++ (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
++ (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
++ {
++ lastOK = 0;
++ OutPt *tmp = pp;
++ pp->Prev->Next = pp->Next;
++ pp->Next->Prev = pp->Prev;
++ pp = pp->Prev;
++ delete tmp;
++ }
++ else if (pp == lastOK) break;
++ else
++ {
++ if (!lastOK) lastOK = pp;
++ pp = pp->Next;
++ }
++ }
++ outrec.Pts = pp;
++ }
++ //------------------------------------------------------------------------------
++
++ int PointCount(OutPt *Pts)
++ {
++ if (!Pts) return 0;
++ int result = 0;
++ OutPt* p = Pts;
++ do
++ {
++ result++;
++ p = p->Next;
++ }
++ while (p != Pts);
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::BuildResult(Paths &polys)
++ {
++ polys.reserve(m_PolyOuts.size());
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
++ {
++ if (!m_PolyOuts[i]->Pts) continue;
++ Path pg;
++ OutPt* p = m_PolyOuts[i]->Pts->Prev;
++ int cnt = PointCount(p);
++ if (cnt < 2) continue;
++ pg.reserve(cnt);
++ for (int i = 0; i < cnt; ++i)
++ {
++ pg.push_back(p->Pt);
++ p = p->Prev;
++ }
++ polys.push_back(pg);
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::BuildResult2(PolyTree& polytree)
++ {
++ polytree.Clear();
++ polytree.AllNodes.reserve(m_PolyOuts.size());
++ //add each output polygon/contour to polytree ...
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
++ {
++ OutRec* outRec = m_PolyOuts[i];
++ int cnt = PointCount(outRec->Pts);
++ if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) continue;
++ FixHoleLinkage(*outRec);
++ PolyNode* pn = new PolyNode();
++ //nb: polytree takes ownership of all the PolyNodes
++ polytree.AllNodes.push_back(pn);
++ outRec->PolyNd = pn;
++ pn->Parent = 0;
++ pn->Index = 0;
++ pn->Contour.reserve(cnt);
++ OutPt *op = outRec->Pts->Prev;
++ for (int j = 0; j < cnt; j++)
++ {
++ pn->Contour.push_back(op->Pt);
++ op = op->Prev;
++ }
++ }
++
++ //fixup PolyNode links etc ...
++ polytree.Childs.reserve(m_PolyOuts.size());
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
++ {
++ OutRec* outRec = m_PolyOuts[i];
++ if (!outRec->PolyNd) continue;
++ if (outRec->IsOpen)
++ {
++ outRec->PolyNd->m_IsOpen = true;
++ polytree.AddChild(*outRec->PolyNd);
++ }
++ else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)
++ outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
++ else
++ polytree.AddChild(*outRec->PolyNd);
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
++ {
++ //just swap the contents (because fIntersectNodes is a single-linked-list)
++ IntersectNode inode = int1; //gets a copy of Int1
++ int1.Edge1 = int2.Edge1;
++ int1.Edge2 = int2.Edge2;
++ int1.Pt = int2.Pt;
++ int2.Edge1 = inode.Edge1;
++ int2.Edge2 = inode.Edge2;
++ int2.Pt = inode.Pt;
++ }
++ //------------------------------------------------------------------------------
++
++ inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
++ {
++ if (e2.Curr.X == e1.Curr.X)
++ {
++ if (e2.Top.Y > e1.Top.Y)
++ return e2.Top.X < TopX(e1, e2.Top.Y);
++ else return e1.Top.X > TopX(e2, e1.Top.Y);
++ }
++ else return e2.Curr.X < e1.Curr.X;
++ }
++ //------------------------------------------------------------------------------
++
++ bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
++ cInt& Left, cInt& Right)
++ {
++ if (a1 < a2)
++ {
++ if (b1 < b2) {Left = std::max(a1,b1); Right = std::min(a2,b2);}
++ else {Left = std::max(a1,b2); Right = std::min(a2,b1);}
++ }
++ else
++ {
++ if (b1 < b2) {Left = std::max(a2,b1); Right = std::min(a1,b2);}
++ else {Left = std::max(a2,b2); Right = std::min(a1,b1);}
++ }
++ return Left < Right;
++ }
++ //------------------------------------------------------------------------------
++
++ inline void UpdateOutPtIdxs(OutRec& outrec)
++ {
++ OutPt* op = outrec.Pts;
++ do
++ {
++ op->Idx = outrec.Idx;
++ op = op->Prev;
++ }
++ while(op != outrec.Pts);
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge)
++ {
++ if(!m_ActiveEdges)
++ {
++ edge->PrevInAEL = 0;
++ edge->NextInAEL = 0;
++ m_ActiveEdges = edge;
++ }
++ else if(!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge))
++ {
++ edge->PrevInAEL = 0;
++ edge->NextInAEL = m_ActiveEdges;
++ m_ActiveEdges->PrevInAEL = edge;
++ m_ActiveEdges = edge;
++ }
++ else
++ {
++ if(!startEdge) startEdge = m_ActiveEdges;
++ while(startEdge->NextInAEL &&
++ !E2InsertsBeforeE1(*startEdge->NextInAEL , *edge))
++ startEdge = startEdge->NextInAEL;
++ edge->NextInAEL = startEdge->NextInAEL;
++ if(startEdge->NextInAEL) startEdge->NextInAEL->PrevInAEL = edge;
++ edge->PrevInAEL = startEdge;
++ startEdge->NextInAEL = edge;
++ }
++ }
++ //----------------------------------------------------------------------
++
++ OutPt* DupOutPt(OutPt* outPt, bool InsertAfter)
++ {
++ OutPt* result = new OutPt;
++ result->Pt = outPt->Pt;
++ result->Idx = outPt->Idx;
++ if (InsertAfter)
++ {
++ result->Next = outPt->Next;
++ result->Prev = outPt;
++ outPt->Next->Prev = result;
++ outPt->Next = result;
++ }
++ else
++ {
++ result->Prev = outPt->Prev;
++ result->Next = outPt;
++ outPt->Prev->Next = result;
++ outPt->Prev = result;
++ }
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b,
++ const IntPoint Pt, bool DiscardLeft)
++ {
++ Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
++ Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
++ if (Dir1 == Dir2) return false;
++
++ //When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
++ //want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
++ //So, to facilitate this while inserting Op1b and Op2b ...
++ //when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
++ //otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
++ if (Dir1 == dLeftToRight)
++ {
++ while (op1->Next->Pt.X <= Pt.X &&
++ op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
++ op1 = op1->Next;
++ if (DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
++ op1b = DupOutPt(op1, !DiscardLeft);
++ if (op1b->Pt != Pt)
++ {
++ op1 = op1b;
++ op1->Pt = Pt;
++ op1b = DupOutPt(op1, !DiscardLeft);
++ }
++ }
++ else
++ {
++ while (op1->Next->Pt.X >= Pt.X &&
++ op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
++ op1 = op1->Next;
++ if (!DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
++ op1b = DupOutPt(op1, DiscardLeft);
++ if (op1b->Pt != Pt)
++ {
++ op1 = op1b;
++ op1->Pt = Pt;
++ op1b = DupOutPt(op1, DiscardLeft);
++ }
++ }
++
++ if (Dir2 == dLeftToRight)
++ {
++ while (op2->Next->Pt.X <= Pt.X &&
++ op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
++ op2 = op2->Next;
++ if (DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
++ op2b = DupOutPt(op2, !DiscardLeft);
++ if (op2b->Pt != Pt)
++ {
++ op2 = op2b;
++ op2->Pt = Pt;
++ op2b = DupOutPt(op2, !DiscardLeft);
++ };
++ } else
++ {
++ while (op2->Next->Pt.X >= Pt.X &&
++ op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
++ op2 = op2->Next;
++ if (!DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
++ op2b = DupOutPt(op2, DiscardLeft);
++ if (op2b->Pt != Pt)
++ {
++ op2 = op2b;
++ op2->Pt = Pt;
++ op2b = DupOutPt(op2, DiscardLeft);
++ };
++ };
++
++ if ((Dir1 == dLeftToRight) == DiscardLeft)
++ {
++ op1->Prev = op2;
++ op2->Next = op1;
++ op1b->Next = op2b;
++ op2b->Prev = op1b;
++ }
++ else
++ {
++ op1->Next = op2;
++ op2->Prev = op1;
++ op1b->Prev = op2b;
++ op2b->Next = op1b;
++ }
++ return true;
++ }
++ //------------------------------------------------------------------------------
++
++ bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2)
++ {
++ OutPt *op1 = j->OutPt1, *op1b;
++ OutPt *op2 = j->OutPt2, *op2b;
++
++ //There are 3 kinds of joins for output polygons ...
++ //1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
++ //along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
++ //2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
++ //location at the Bottom of the overlapping segment (& Join.OffPt is above).
++ //3. StrictSimple joins where edges touch but are not collinear and where
++ //Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
++ bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
++
++ if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
++ (j->OffPt == j->OutPt2->Pt))
++ {
++ //Strictly Simple join ...
++ if (outRec1 != outRec2) return false;
++ op1b = j->OutPt1->Next;
++ while (op1b != op1 && (op1b->Pt == j->OffPt))
++ op1b = op1b->Next;
++ bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
++ op2b = j->OutPt2->Next;
++ while (op2b != op2 && (op2b->Pt == j->OffPt))
++ op2b = op2b->Next;
++ bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
++ if (reverse1 == reverse2) return false;
++ if (reverse1)
++ {
++ op1b = DupOutPt(op1, false);
++ op2b = DupOutPt(op2, true);
++ op1->Prev = op2;
++ op2->Next = op1;
++ op1b->Next = op2b;
++ op2b->Prev = op1b;
++ j->OutPt1 = op1;
++ j->OutPt2 = op1b;
++ return true;
++ } else
++ {
++ op1b = DupOutPt(op1, true);
++ op2b = DupOutPt(op2, false);
++ op1->Next = op2;
++ op2->Prev = op1;
++ op1b->Prev = op2b;
++ op2b->Next = op1b;
++ j->OutPt1 = op1;
++ j->OutPt2 = op1b;
++ return true;
++ }
++ }
++ else if (isHorizontal)
++ {
++ //treat horizontal joins differently to non-horizontal joins since with
++ //them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
++ //may be anywhere along the horizontal edge.
++ op1b = op1;
++ while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
++ op1 = op1->Prev;
++ while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
++ op1b = op1b->Next;
++ if (op1b->Next == op1 || op1b->Next == op2) return false; //a flat 'polygon'
++
++ op2b = op2;
++ while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
++ op2 = op2->Prev;
++ while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
++ op2b = op2b->Next;
++ if (op2b->Next == op2 || op2b->Next == op1) return false; //a flat 'polygon'
++
++ cInt Left, Right;
++ //Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
++ if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
++ return false;
++
++ //DiscardLeftSide: when overlapping edges are joined, a spike will created
++ //which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
++ //on the discard Side as either may still be needed for other joins ...
++ IntPoint Pt;
++ bool DiscardLeftSide;
++ if (op1->Pt.X >= Left && op1->Pt.X <= Right)
++ {
++ Pt = op1->Pt; DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
++ }
++ else if (op2->Pt.X >= Left&& op2->Pt.X <= Right)
++ {
++ Pt = op2->Pt; DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
++ }
++ else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right)
++ {
++ Pt = op1b->Pt; DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
++ }
++ else
++ {
++ Pt = op2b->Pt; DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
++ }
++ j->OutPt1 = op1; j->OutPt2 = op2;
++ return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
++ } else
++ {
++ //nb: For non-horizontal joins ...
++ // 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
++ // 2. Jr.OutPt1.Pt > Jr.OffPt.Y
++
++ //make sure the polygons are correctly oriented ...
++ op1b = op1->Next;
++ while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Next;
++ bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
++ !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
++ if (Reverse1)
++ {
++ op1b = op1->Prev;
++ while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Prev;
++ if ((op1b->Pt.Y > op1->Pt.Y) ||
++ !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) return false;
++ };
++ op2b = op2->Next;
++ while ((op2b->Pt == op2->Pt) && (op2b != op2))op2b = op2b->Next;
++ bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
++ !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
++ if (Reverse2)
++ {
++ op2b = op2->Prev;
++ while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Prev;
++ if ((op2b->Pt.Y > op2->Pt.Y) ||
++ !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) return false;
++ }
++
++ if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
++ ((outRec1 == outRec2) && (Reverse1 == Reverse2))) return false;
++
++ if (Reverse1)
++ {
++ op1b = DupOutPt(op1, false);
++ op2b = DupOutPt(op2, true);
++ op1->Prev = op2;
++ op2->Next = op1;
++ op1b->Next = op2b;
++ op2b->Prev = op1b;
++ j->OutPt1 = op1;
++ j->OutPt2 = op1b;
++ return true;
++ } else
++ {
++ op1b = DupOutPt(op1, true);
++ op2b = DupOutPt(op2, false);
++ op1->Next = op2;
++ op2->Prev = op1;
++ op1b->Prev = op2b;
++ op2b->Next = op1b;
++ j->OutPt1 = op1;
++ j->OutPt2 = op1b;
++ return true;
++ }
++ }
++ }
++ //----------------------------------------------------------------------
++
++ static OutRec* ParseFirstLeft(OutRec* FirstLeft)
++ {
++ while (FirstLeft && !FirstLeft->Pts)
++ FirstLeft = FirstLeft->FirstLeft;
++ return FirstLeft;
++ }
++ //------------------------------------------------------------------------------
++
++ void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec)
++ {
++ //tests if NewOutRec contains the polygon before reassigning FirstLeft
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
++ {
++ OutRec* outRec = m_PolyOuts[i];
++ OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
++ if (outRec->Pts && firstLeft == OldOutRec)
++ {
++ if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts))
++ outRec->FirstLeft = NewOutRec;
++ }
++ }
++ }
++ //----------------------------------------------------------------------
++
++ void Clipper::FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec)
++ {
++ //A polygon has split into two such that one is now the inner of the other.
++ //It's possible that these polygons now wrap around other polygons, so check
++ //every polygon that's also contained by OuterOutRec's FirstLeft container
++ //(including 0) to see if they've become inner to the new inner polygon ...
++ OutRec* orfl = OuterOutRec->FirstLeft;
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
++ {
++ OutRec* outRec = m_PolyOuts[i];
++
++ if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec)
++ continue;
++ OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
++ if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec)
++ continue;
++ if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts))
++ outRec->FirstLeft = InnerOutRec;
++ else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts))
++ outRec->FirstLeft = OuterOutRec;
++ else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec)
++ outRec->FirstLeft = orfl;
++ }
++ }
++ //----------------------------------------------------------------------
++ void Clipper::FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec)
++ {
++ //reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
++ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
++ {
++ OutRec* outRec = m_PolyOuts[i];
++ OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
++ if (outRec->Pts && firstLeft == OldOutRec)
++ outRec->FirstLeft = NewOutRec;
++ }
++ }
++ //----------------------------------------------------------------------
++
++ void Clipper::JoinCommonEdges()
++ {
++ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
++ {
++ Join* join = m_Joins[i];
++
++ OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
++ OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
++
++ if (!outRec1->Pts || !outRec2->Pts) continue;
++ if (outRec1->IsOpen || outRec2->IsOpen) continue;
++
++ //get the polygon fragment with the correct hole state (FirstLeft)
++ //before calling JoinPoints() ...
++ OutRec *holeStateRec;
++ if (outRec1 == outRec2) holeStateRec = outRec1;
++ else if (OutRec1RightOfOutRec2(outRec1, outRec2)) holeStateRec = outRec2;
++ else if (OutRec1RightOfOutRec2(outRec2, outRec1)) holeStateRec = outRec1;
++ else holeStateRec = GetLowermostRec(outRec1, outRec2);
++
++ if (!JoinPoints(join, outRec1, outRec2)) continue;
++
++ if (outRec1 == outRec2)
++ {
++ //instead of joining two polygons, we've just created a new one by
++ //splitting one polygon into two.
++ outRec1->Pts = join->OutPt1;
++ outRec1->BottomPt = 0;
++ outRec2 = CreateOutRec();
++ outRec2->Pts = join->OutPt2;
++
++ //update all OutRec2.Pts Idx's ...
++ UpdateOutPtIdxs(*outRec2);
++
++ if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts))
++ {
++ //outRec1 contains outRec2 ...
++ outRec2->IsHole = !outRec1->IsHole;
++ outRec2->FirstLeft = outRec1;
++
++ if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1);
++
++ if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
++ ReversePolyPtLinks(outRec2->Pts);
++
++ } else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts))
++ {
++ //outRec2 contains outRec1 ...
++ outRec2->IsHole = outRec1->IsHole;
++ outRec1->IsHole = !outRec2->IsHole;
++ outRec2->FirstLeft = outRec1->FirstLeft;
++ outRec1->FirstLeft = outRec2;
++
++ if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2);
++
++ if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
++ ReversePolyPtLinks(outRec1->Pts);
++ }
++ else
++ {
++ //the 2 polygons are completely separate ...
++ outRec2->IsHole = outRec1->IsHole;
++ outRec2->FirstLeft = outRec1->FirstLeft;
++
++ //fixup FirstLeft pointers that may need reassigning to OutRec2
++ if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2);
++ }
++
++ } else
++ {
++ //joined 2 polygons together ...
++
++ outRec2->Pts = 0;
++ outRec2->BottomPt = 0;
++ outRec2->Idx = outRec1->Idx;
++
++ outRec1->IsHole = holeStateRec->IsHole;
++ if (holeStateRec == outRec2)
++ outRec1->FirstLeft = outRec2->FirstLeft;
++ outRec2->FirstLeft = outRec1;
++
++ if (m_UsingPolyTree) FixupFirstLefts3(outRec2, outRec1);
++ }
++ }
++ }
++
++ //------------------------------------------------------------------------------
++ // ClipperOffset support functions ...
++ //------------------------------------------------------------------------------
++
++ DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2)
++ {
++ if(pt2.X == pt1.X && pt2.Y == pt1.Y)
++ return DoublePoint(0, 0);
++
++ double Dx = (double)(pt2.X - pt1.X);
++ double dy = (double)(pt2.Y - pt1.Y);
++ double f = 1 *1.0/ std::sqrt( Dx*Dx + dy*dy );
++ Dx *= f;
++ dy *= f;
++ return DoublePoint(dy, -Dx);
++ }
++
++ //------------------------------------------------------------------------------
++ // ClipperOffset class
++ //------------------------------------------------------------------------------
++
++ ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance)
++ {
++ this->MiterLimit = miterLimit;
++ this->ArcTolerance = arcTolerance;
++ m_lowest.X = -1;
++ }
++ //------------------------------------------------------------------------------
++
++ ClipperOffset::~ClipperOffset()
++ {
++ Clear();
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::Clear()
++ {
++ for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
++ delete m_polyNodes.Childs[i];
++ m_polyNodes.Childs.clear();
++ m_lowest.X = -1;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType)
++ {
++ int highI = (int)path.size() - 1;
++ if (highI < 0) return;
++ PolyNode* newNode = new PolyNode();
++ newNode->m_jointype = joinType;
++ newNode->m_endtype = endType;
++
++ //strip duplicate points from path and also get index to the lowest point ...
++ if (endType == etClosedLine || endType == etClosedPolygon)
++ while (highI > 0 && path[0] == path[highI]) highI--;
++ newNode->Contour.reserve(highI + 1);
++ newNode->Contour.push_back(path[0]);
++ int j = 0, k = 0;
++ for (int i = 1; i <= highI; i++)
++ if (newNode->Contour[j] != path[i])
++ {
++ j++;
++ newNode->Contour.push_back(path[i]);
++ if (path[i].Y > newNode->Contour[k].Y ||
++ (path[i].Y == newNode->Contour[k].Y &&
++ path[i].X < newNode->Contour[k].X)) k = j;
++ }
++ if (endType == etClosedPolygon && j < 2)
++ {
++ delete newNode;
++ return;
++ }
++ m_polyNodes.AddChild(*newNode);
++
++ //if this path's lowest pt is lower than all the others then update m_lowest
++ if (endType != etClosedPolygon) return;
++ if (m_lowest.X < 0)
++ m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
++ else
++ {
++ IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
++ if (newNode->Contour[k].Y > ip.Y ||
++ (newNode->Contour[k].Y == ip.Y &&
++ newNode->Contour[k].X < ip.X))
++ m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::AddPaths(const Paths& paths, JoinType joinType, EndType endType)
++ {
++ for (Paths::size_type i = 0; i < paths.size(); ++i)
++ AddPath(paths[i], joinType, endType);
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::FixOrientations()
++ {
++ //fixup orientations of all closed paths if the orientation of the
++ //closed path with the lowermost vertex is wrong ...
++ if (m_lowest.X >= 0 &&
++ !Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour))
++ {
++ for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
++ {
++ PolyNode& node = *m_polyNodes.Childs[i];
++ if (node.m_endtype == etClosedPolygon ||
++ (node.m_endtype == etClosedLine && Orientation(node.Contour)))
++ ReversePath(node.Contour);
++ }
++ } else
++ {
++ for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
++ {
++ PolyNode& node = *m_polyNodes.Childs[i];
++ if (node.m_endtype == etClosedLine && !Orientation(node.Contour))
++ ReversePath(node.Contour);
++ }
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::Execute(Paths& solution, double delta)
++ {
++ solution.clear();
++ FixOrientations();
++ DoOffset(delta);
++
++ //now clean up 'corners' ...
++ Clipper clpr;
++ clpr.AddPaths(m_destPolys, ptSubject, true);
++ if (delta > 0)
++ {
++ clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
++ }
++ else
++ {
++ IntRect r = clpr.GetBounds();
++ Path outer(4);
++ outer[0] = IntPoint(r.left - 10, r.bottom + 10);
++ outer[1] = IntPoint(r.right + 10, r.bottom + 10);
++ outer[2] = IntPoint(r.right + 10, r.top - 10);
++ outer[3] = IntPoint(r.left - 10, r.top - 10);
++
++ clpr.AddPath(outer, ptSubject, true);
++ clpr.ReverseSolution(true);
++ clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
++ if (solution.size() > 0) solution.erase(solution.begin());
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::Execute(PolyTree& solution, double delta)
++ {
++ solution.Clear();
++ FixOrientations();
++ DoOffset(delta);
++
++ //now clean up 'corners' ...
++ Clipper clpr;
++ clpr.AddPaths(m_destPolys, ptSubject, true);
++ if (delta > 0)
++ {
++ clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
++ }
++ else
++ {
++ IntRect r = clpr.GetBounds();
++ Path outer(4);
++ outer[0] = IntPoint(r.left - 10, r.bottom + 10);
++ outer[1] = IntPoint(r.right + 10, r.bottom + 10);
++ outer[2] = IntPoint(r.right + 10, r.top - 10);
++ outer[3] = IntPoint(r.left - 10, r.top - 10);
++
++ clpr.AddPath(outer, ptSubject, true);
++ clpr.ReverseSolution(true);
++ clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
++ //remove the outer PolyNode rectangle ...
++ if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0)
++ {
++ PolyNode* outerNode = solution.Childs[0];
++ solution.Childs.reserve(outerNode->ChildCount());
++ solution.Childs[0] = outerNode->Childs[0];
++ solution.Childs[0]->Parent = outerNode->Parent;
++ for (int i = 1; i < outerNode->ChildCount(); ++i)
++ solution.AddChild(*outerNode->Childs[i]);
++ }
++ else
++ solution.Clear();
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::DoOffset(double delta)
++ {
++ m_destPolys.clear();
++ m_delta = delta;
++
++ //if Zero offset, just copy any CLOSED polygons to m_p and return ...
++ if (NEAR_ZERO(delta))
++ {
++ m_destPolys.reserve(m_polyNodes.ChildCount());
++ for (int i = 0; i < m_polyNodes.ChildCount(); i++)
++ {
++ PolyNode& node = *m_polyNodes.Childs[i];
++ if (node.m_endtype == etClosedPolygon)
++ m_destPolys.push_back(node.Contour);
++ }
++ return;
++ }
++
++ //see offset_triginometry3.svg in the documentation folder ...
++ if (MiterLimit > 2) m_miterLim = 2/(MiterLimit * MiterLimit);
++ else m_miterLim = 0.5;
++
++ double y;
++ if (ArcTolerance <= 0.0) y = def_arc_tolerance;
++ else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance)
++ y = std::fabs(delta) * def_arc_tolerance;
++ else y = ArcTolerance;
++ //see offset_triginometry2.svg in the documentation folder ...
++ double steps = pi / std::acos(1 - y / std::fabs(delta));
++ if (steps > std::fabs(delta) * pi)
++ steps = std::fabs(delta) * pi; //ie excessive precision check
++ m_sin = std::sin(two_pi / steps);
++ m_cos = std::cos(two_pi / steps);
++ m_StepsPerRad = steps / two_pi;
++ if (delta < 0.0) m_sin = -m_sin;
++
++ m_destPolys.reserve(m_polyNodes.ChildCount() * 2);
++ for (int i = 0; i < m_polyNodes.ChildCount(); i++)
++ {
++ PolyNode& node = *m_polyNodes.Childs[i];
++ m_srcPoly = node.Contour;
++
++ int len = (int)m_srcPoly.size();
++ if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon)))
++ continue;
++
++ m_destPoly.clear();
++ if (len == 1)
++ {
++ if (node.m_jointype == jtRound)
++ {
++ double X = 1.0, Y = 0.0;
++ for (cInt j = 1; j <= steps; j++)
++ {
++ m_destPoly.push_back(IntPoint(
++ Round(m_srcPoly[0].X + X * delta),
++ Round(m_srcPoly[0].Y + Y * delta)));
++ double X2 = X;
++ X = X * m_cos - m_sin * Y;
++ Y = X2 * m_sin + Y * m_cos;
++ }
++ }
++ else
++ {
++ double X = -1.0, Y = -1.0;
++ for (int j = 0; j < 4; ++j)
++ {
++ m_destPoly.push_back(IntPoint(
++ Round(m_srcPoly[0].X + X * delta),
++ Round(m_srcPoly[0].Y + Y * delta)));
++ if (X < 0) X = 1;
++ else if (Y < 0) Y = 1;
++ else X = -1;
++ }
++ }
++ m_destPolys.push_back(m_destPoly);
++ continue;
++ }
++ //build m_normals ...
++ m_normals.clear();
++ m_normals.reserve(len);
++ for (int j = 0; j < len - 1; ++j)
++ m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1]));
++ if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon)
++ m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0]));
++ else
++ m_normals.push_back(DoublePoint(m_normals[len - 2]));
++
++ if (node.m_endtype == etClosedPolygon)
++ {
++ int k = len - 1;
++ for (int j = 0; j < len; ++j)
++ OffsetPoint(j, k, node.m_jointype);
++ m_destPolys.push_back(m_destPoly);
++ }
++ else if (node.m_endtype == etClosedLine)
++ {
++ int k = len - 1;
++ for (int j = 0; j < len; ++j)
++ OffsetPoint(j, k, node.m_jointype);
++ m_destPolys.push_back(m_destPoly);
++ m_destPoly.clear();
++ //re-build m_normals ...
++ DoublePoint n = m_normals[len -1];
++ for (int j = len - 1; j > 0; j--)
++ m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
++ m_normals[0] = DoublePoint(-n.X, -n.Y);
++ k = 0;
++ for (int j = len - 1; j >= 0; j--)
++ OffsetPoint(j, k, node.m_jointype);
++ m_destPolys.push_back(m_destPoly);
++ }
++ else
++ {
++ int k = 0;
++ for (int j = 1; j < len - 1; ++j)
++ OffsetPoint(j, k, node.m_jointype);
++
++ IntPoint pt1;
++ if (node.m_endtype == etOpenButt)
++ {
++ int j = len - 1;
++ pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X *
++ delta), (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta));
++ m_destPoly.push_back(pt1);
++ pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X *
++ delta), (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta));
++ m_destPoly.push_back(pt1);
++ }
++ else
++ {
++ int j = len - 1;
++ k = len - 2;
++ m_sinA = 0;
++ m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y);
++ if (node.m_endtype == etOpenSquare)
++ DoSquare(j, k);
++ else
++ DoRound(j, k);
++ }
++
++ //re-build m_normals ...
++ for (int j = len - 1; j > 0; j--)
++ m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
++ m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y);
++
++ k = len - 1;
++ for (int j = k - 1; j > 0; --j) OffsetPoint(j, k, node.m_jointype);
++
++ if (node.m_endtype == etOpenButt)
++ {
++ pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta),
++ (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta));
++ m_destPoly.push_back(pt1);
++ pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta),
++ (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta));
++ m_destPoly.push_back(pt1);
++ }
++ else
++ {
++ k = 1;
++ m_sinA = 0;
++ if (node.m_endtype == etOpenSquare)
++ DoSquare(0, 1);
++ else
++ DoRound(0, 1);
++ }
++ m_destPolys.push_back(m_destPoly);
++ }
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype)
++ {
++ //cross product ...
++ m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
++ if (std::fabs(m_sinA * m_delta) < 1.0)
++ {
++ //dot product ...
++ double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y );
++ if (cosA > 0) // angle => 0 degrees
++ {
++ m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
++ Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
++ return;
++ }
++ //else angle => 180 degrees
++ }
++ else if (m_sinA > 1.0) m_sinA = 1.0;
++ else if (m_sinA < -1.0) m_sinA = -1.0;
++
++ if (m_sinA * m_delta < 0)
++ {
++ m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
++ Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
++ m_destPoly.push_back(m_srcPoly[j]);
++ m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
++ Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
++ }
++ else
++ switch (jointype)
++ {
++ case jtMiter:
++ {
++ double r = 1 + (m_normals[j].X * m_normals[k].X +
++ m_normals[j].Y * m_normals[k].Y);
++ if (r >= m_miterLim) DoMiter(j, k, r); else DoSquare(j, k);
++ break;
++ }
++ case jtSquare: DoSquare(j, k); break;
++ case jtRound: DoRound(j, k); break;
++ }
++ k = j;
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::DoSquare(int j, int k)
++ {
++ double dx = std::tan(std::atan2(m_sinA,
++ m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4);
++ m_destPoly.push_back(IntPoint(
++ Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)),
++ Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))));
++ m_destPoly.push_back(IntPoint(
++ Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)),
++ Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))));
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::DoMiter(int j, int k, double r)
++ {
++ double q = m_delta / r;
++ m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q),
++ Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)));
++ }
++ //------------------------------------------------------------------------------
++
++ void ClipperOffset::DoRound(int j, int k)
++ {
++ double a = std::atan2(m_sinA,
++ m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y);
++ int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1);
++
++ double X = m_normals[k].X, Y = m_normals[k].Y, X2;
++ for (int i = 0; i < steps; ++i)
++ {
++ m_destPoly.push_back(IntPoint(
++ Round(m_srcPoly[j].X + X * m_delta),
++ Round(m_srcPoly[j].Y + Y * m_delta)));
++ X2 = X;
++ X = X * m_cos - m_sin * Y;
++ Y = X2 * m_sin + Y * m_cos;
++ }
++ m_destPoly.push_back(IntPoint(
++ Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
++ Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
++ }
++
++ //------------------------------------------------------------------------------
++ // Miscellaneous public functions
++ //------------------------------------------------------------------------------
++
++ void Clipper::DoSimplePolygons()
++ {
++ PolyOutList::size_type i = 0;
++ while (i < m_PolyOuts.size())
++ {
++ OutRec* outrec = m_PolyOuts[i++];
++ OutPt* op = outrec->Pts;
++ if (!op || outrec->IsOpen) continue;
++ do //for each Pt in Polygon until duplicate found do ...
++ {
++ OutPt* op2 = op->Next;
++ while (op2 != outrec->Pts)
++ {
++ if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op)
++ {
++ //split the polygon into two ...
++ OutPt* op3 = op->Prev;
++ OutPt* op4 = op2->Prev;
++ op->Prev = op4;
++ op4->Next = op;
++ op2->Prev = op3;
++ op3->Next = op2;
++
++ outrec->Pts = op;
++ OutRec* outrec2 = CreateOutRec();
++ outrec2->Pts = op2;
++ UpdateOutPtIdxs(*outrec2);
++ if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts))
++ {
++ //OutRec2 is contained by OutRec1 ...
++ outrec2->IsHole = !outrec->IsHole;
++ outrec2->FirstLeft = outrec;
++ if (m_UsingPolyTree) FixupFirstLefts2(outrec2, outrec);
++ }
++ else
++ if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts))
++ {
++ //OutRec1 is contained by OutRec2 ...
++ outrec2->IsHole = outrec->IsHole;
++ outrec->IsHole = !outrec2->IsHole;
++ outrec2->FirstLeft = outrec->FirstLeft;
++ outrec->FirstLeft = outrec2;
++ if (m_UsingPolyTree) FixupFirstLefts2(outrec, outrec2);
++ }
++ else
++ {
++ //the 2 polygons are separate ...
++ outrec2->IsHole = outrec->IsHole;
++ outrec2->FirstLeft = outrec->FirstLeft;
++ if (m_UsingPolyTree) FixupFirstLefts1(outrec, outrec2);
++ }
++ op2 = op; //ie get ready for the Next iteration
++ }
++ op2 = op2->Next;
++ }
++ op = op->Next;
++ }
++ while (op != outrec->Pts);
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void ReversePath(Path& p)
++ {
++ std::reverse(p.begin(), p.end());
++ }
++ //------------------------------------------------------------------------------
++
++ void ReversePaths(Paths& p)
++ {
++ for (Paths::size_type i = 0; i < p.size(); ++i)
++ ReversePath(p[i]);
++ }
++ //------------------------------------------------------------------------------
++
++ void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType)
++ {
++ Clipper c;
++ c.StrictlySimple(true);
++ c.AddPath(in_poly, ptSubject, true);
++ c.Execute(ctUnion, out_polys, fillType, fillType);
++ }
++ //------------------------------------------------------------------------------
++
++ void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType)
++ {
++ Clipper c;
++ c.StrictlySimple(true);
++ c.AddPaths(in_polys, ptSubject, true);
++ c.Execute(ctUnion, out_polys, fillType, fillType);
++ }
++ //------------------------------------------------------------------------------
++
++ void SimplifyPolygons(Paths &polys, PolyFillType fillType)
++ {
++ SimplifyPolygons(polys, polys, fillType);
++ }
++ //------------------------------------------------------------------------------
++
++ inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2)
++ {
++ double Dx = ((double)pt1.X - pt2.X);
++ double dy = ((double)pt1.Y - pt2.Y);
++ return (Dx*Dx + dy*dy);
++ }
++ //------------------------------------------------------------------------------
++
++ double DistanceFromLineSqrd(
++ const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
++ {
++ //The equation of a line in general form (Ax + By + C = 0)
++ //given 2 points (x¹,y¹) & (x²,y²) is ...
++ //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0
++ //A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹
++ //perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²)
++ double A = double(ln1.Y - ln2.Y);
++ double B = double(ln2.X - ln1.X);
++ double C = A * ln1.X + B * ln1.Y;
++ C = A * pt.X + B * pt.Y - C;
++ return (C * C) / (A * A + B * B);
++ }
++ //---------------------------------------------------------------------------
++
++ bool SlopesNearCollinear(const IntPoint& pt1,
++ const IntPoint& pt2, const IntPoint& pt3, double distSqrd)
++ {
++ //this function is more accurate when the point that's geometrically
++ //between the other 2 points is the one that's tested for distance.
++ //ie makes it more likely to pick up 'spikes' ...
++ if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y))
++ {
++ if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
++ return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
++ else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
++ return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
++ else
++ return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
++ }
++ else
++ {
++ if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
++ return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
++ else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
++ return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
++ else
++ return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd)
++ {
++ double Dx = (double)pt1.X - pt2.X;
++ double dy = (double)pt1.Y - pt2.Y;
++ return ((Dx * Dx) + (dy * dy) <= distSqrd);
++ }
++ //------------------------------------------------------------------------------
++
++ OutPt* ExcludeOp(OutPt* op)
++ {
++ OutPt* result = op->Prev;
++ result->Next = op->Next;
++ op->Next->Prev = result;
++ result->Idx = 0;
++ return result;
++ }
++ //------------------------------------------------------------------------------
++
++ void CleanPolygon(const Path& in_poly, Path& out_poly, double distance)
++ {
++ //distance = proximity in units/pixels below which vertices
++ //will be stripped. Default ~= sqrt(2).
++
++ size_t size = in_poly.size();
++
++ if (size == 0)
++ {
++ out_poly.clear();
++ return;
++ }
++
++ OutPt* outPts = new OutPt[size];
++ for (size_t i = 0; i < size; ++i)
++ {
++ outPts[i].Pt = in_poly[i];
++ outPts[i].Next = &outPts[(i + 1) % size];
++ outPts[i].Next->Prev = &outPts[i];
++ outPts[i].Idx = 0;
++ }
++
++ double distSqrd = distance * distance;
++ OutPt* op = &outPts[0];
++ while (op->Idx == 0 && op->Next != op->Prev)
++ {
++ if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd))
++ {
++ op = ExcludeOp(op);
++ size--;
++ }
++ else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd))
++ {
++ ExcludeOp(op->Next);
++ op = ExcludeOp(op);
++ size -= 2;
++ }
++ else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd))
++ {
++ op = ExcludeOp(op);
++ size--;
++ }
++ else
++ {
++ op->Idx = 1;
++ op = op->Next;
++ }
++ }
++
++ if (size < 3) size = 0;
++ out_poly.resize(size);
++ for (size_t i = 0; i < size; ++i)
++ {
++ out_poly[i] = op->Pt;
++ op = op->Next;
++ }
++ delete [] outPts;
++ }
++ //------------------------------------------------------------------------------
++
++ void CleanPolygon(Path& poly, double distance)
++ {
++ CleanPolygon(poly, poly, distance);
++ }
++ //------------------------------------------------------------------------------
++
++ void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance)
++ {
++ out_polys.resize(in_polys.size());
++ for (Paths::size_type i = 0; i < in_polys.size(); ++i)
++ CleanPolygon(in_polys[i], out_polys[i], distance);
++ }
++ //------------------------------------------------------------------------------
++
++ void CleanPolygons(Paths& polys, double distance)
++ {
++ CleanPolygons(polys, polys, distance);
++ }
++ //------------------------------------------------------------------------------
++
++ void Minkowski(const Path& poly, const Path& path,
++ Paths& solution, bool isSum, bool isClosed)
++ {
++ int delta = (isClosed ? 1 : 0);
++ size_t polyCnt = poly.size();
++ size_t pathCnt = path.size();
++ Paths pp;
++ pp.reserve(pathCnt);
++ if (isSum)
++ for (size_t i = 0; i < pathCnt; ++i)
++ {
++ Path p;
++ p.reserve(polyCnt);
++ for (size_t j = 0; j < poly.size(); ++j)
++ p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
++ pp.push_back(p);
++ }
++ else
++ for (size_t i = 0; i < pathCnt; ++i)
++ {
++ Path p;
++ p.reserve(polyCnt);
++ for (size_t j = 0; j < poly.size(); ++j)
++ p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
++ pp.push_back(p);
++ }
++
++ solution.clear();
++ solution.reserve((pathCnt + delta) * (polyCnt + 1));
++ for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
++ for (size_t j = 0; j < polyCnt; ++j)
++ {
++ Path quad;
++ quad.reserve(4);
++ quad.push_back(pp[i % pathCnt][j % polyCnt]);
++ quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
++ quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
++ quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
++ if (!Orientation(quad)) ReversePath(quad);
++ solution.push_back(quad);
++ }
++ }
++ //------------------------------------------------------------------------------
++
++ void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed)
++ {
++ Minkowski(pattern, path, solution, true, pathIsClosed);
++ Clipper c;
++ c.AddPaths(solution, ptSubject, true);
++ c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
++ }
++ //------------------------------------------------------------------------------
++
++ void TranslatePath(const Path& input, Path& output, const IntPoint delta)
++ {
++ //precondition: input != output
++ output.resize(input.size());
++ for (size_t i = 0; i < input.size(); ++i)
++ output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
++ }
++ //------------------------------------------------------------------------------
++
++ void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed)
++ {
++ Clipper c;
++ for (size_t i = 0; i < paths.size(); ++i)
++ {
++ Paths tmp;
++ Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
++ c.AddPaths(tmp, ptSubject, true);
++ if (pathIsClosed)
++ {
++ Path tmp2;
++ TranslatePath(paths[i], tmp2, pattern[0]);
++ c.AddPath(tmp2, ptClip, true);
++ }
++ }
++ c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
++ }
++ //------------------------------------------------------------------------------
++
++ void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution)
++ {
++ Minkowski(poly1, poly2, solution, false, true);
++ Clipper c;
++ c.AddPaths(solution, ptSubject, true);
++ c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
++ }
++ //------------------------------------------------------------------------------
++
++ enum NodeType {ntAny, ntOpen, ntClosed};
++
++ void AddPolyNodeToPaths(const PolyNode& polynode, NodeType nodetype, Paths& paths)
++ {
++ bool match = true;
++ if (nodetype == ntClosed) match = !polynode.IsOpen();
++ else if (nodetype == ntOpen) return;
++
++ if (!polynode.Contour.empty() && match)
++ paths.push_back(polynode.Contour);
++ for (int i = 0; i < polynode.ChildCount(); ++i)
++ AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths);
++ }
++ //------------------------------------------------------------------------------
++
++ void PolyTreeToPaths(const PolyTree& polytree, Paths& paths)
++ {
++ paths.resize(0);
++ paths.reserve(polytree.Total());
++ AddPolyNodeToPaths(polytree, ntAny, paths);
++ }
++ //------------------------------------------------------------------------------
++
++ void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths)
++ {
++ paths.resize(0);
++ paths.reserve(polytree.Total());
++ AddPolyNodeToPaths(polytree, ntClosed, paths);
++ }
++ //------------------------------------------------------------------------------
++
++ void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths)
++ {
++ paths.resize(0);
++ paths.reserve(polytree.Total());
++ //Open paths are top level only, so ...
++ for (int i = 0; i < polytree.ChildCount(); ++i)
++ if (polytree.Childs[i]->IsOpen())
++ paths.push_back(polytree.Childs[i]->Contour);
++ }
++ //------------------------------------------------------------------------------
++
++ std::ostream& operator <<(std::ostream &s, const IntPoint &p)
++ {
++ s << "(" << p.X << "," << p.Y << ")";
++ return s;
++ }
++ //------------------------------------------------------------------------------
++
++ std::ostream& operator <<(std::ostream &s, const Path &p)
++ {
++ if (p.empty()) return s;
++ Path::size_type last = p.size() -1;
++ for (Path::size_type i = 0; i < last; i++)
++ s << "(" << p[i].X << "," << p[i].Y << "), ";
++ s << "(" << p[last].X << "," << p[last].Y << ")\n";
++ return s;
++ }
++ //------------------------------------------------------------------------------
++
++ std::ostream& operator <<(std::ostream &s, const Paths &p)
++ {
++ for (Paths::size_type i = 0; i < p.size(); i++)
++ s << p[i];
++ s << "\n";
++ return s;
++ }
++ //------------------------------------------------------------------------------
++
++ } //QtClipperLib namespace